Non-dueling CCGs
Stefano Castelli
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Most CCGs from the post-Magic The Gathering era are based on a "dueling" mechanism.

You usually summon creatures o cast spells to exaust your enemy's life points or deck.

Which ones use a different mechanic, expecially considering the winning conditions?
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1. Board Game: Huntik: Secrets and Seekers Trading Card Game [Average Rating:5.87 Overall Rank:12679]
Stefano Castelli
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Huntik uses a quite original and asymmetric mechanic: one player has to complete the mission (which is set at the start of the game), another one must prevent the enemy to fulfill it.
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2. Board Game: Netrunner [Average Rating:7.44 Overall Rank:586]
Stefano Castelli
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One of the best CCGs around. One player (the runner) must "rob" agenda points to the enemy, the other mush fulfill agenda requirements.
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3. Board Game: Spellfire [Average Rating:5.09 Overall Rank:15288]
Rauli Kettunen
Finland
Oulu
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Each player is looking to build 6 realms to win.
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4. Board Game: Middle-earth [Average Rating:7.24 Overall Rank:923]
Rauli Kettunen
Finland
Oulu
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You win by "dunking" (victory by One Ring, method varies depending on what alignment the person is playing) or by victory points. Used to be that if your Wizard died, you lost the game, with that rule, I suppose it was dueling. Characters travel across Middle-Earth influencing factions, looking for allies and items, maybe taking a quest while at it, killing creatures (or other characters in cross-alignment play).
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5. Board Game: Mythos [Average Rating:6.63 Overall Rank:2380]
Stefano Castelli
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In Mythos you win by reaching a certain amount of points, through visiting different places, investigating and - partly - fighting with the other player's creatures.
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6. Board Game: Deadlands: Doomtown [Average Rating:7.28 Overall Rank:1704]
Davido
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California
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While shootouts are fun, you win by having more control points than the other player's influence points. So you can put out deeds such as shops and strikes (mines) faster than they can build up influence. All without ever engaging in a shootout. Also, you can acquire Victory Points (function the same as Control Points) in ways that do not require shootouts. Indeed, for strong tournament play, it is considered that actively pursuing shootouts is NOT the way to go.
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7. Board Game: Legend of the Burning Sands [Average Rating:7.00 Overall Rank:4272]
Davido
United States
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While Duelling is in fact a phase in Legend of the Burning sands, the game allows for "Story Victory". There are "Story Cards" that award bonuses and points for completing tasks, not all of which are lethal. Once you have 5 Story points, you have completed a saga/narrative that wins the game. Tough to pull off, but truly memorable when you do.
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8. Board Game: Firestorm [Average Rating:6.36 Overall Rank:8887]
Davido
United States
California
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Players can achieve a Transcendental Victory by accumulating Tech Points (27-30) by exploring/exploiting planets or acquiring cards that boost Tech. There are also Advantage cards that change the victory conditions (e.g. Expansion Agenda requires 8 worlds to contain support/structures to win).
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9. Board Game: Neon Genesis Evangelion: The Card Game [Average Rating:8.00 Unranked]
Scott Muldoon (silentdibs)
United States
Astoria
New York
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In the Evangelion CCG, players collectively play the six main characters of the show, fighting off the invading Angels and defending their home, all while building and destroying relationships in order to achieve the unique "consummation" conditions of their favored character.
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10. Board Game: Spycraft: Collectible Card Game [Average Rating:6.07 Overall Rank:7729]
Stefano Castelli
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Another CCG in which you win by gaining mission-points.
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11. Board Game: Call of Cthulhu: The Card Game [Average Rating:6.95 Overall Rank:902]
Brad Miller
United States
Seattle
Washington
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Sort of dueling, sort of not.

The goal is to succeed at three "stories". One succeeds at stories by getting five "investigation" markers at a story. You gain these tokens by sending your characters to stories. If both sides send characters to stories, there are a series of "struggles" that occur between them. These result in insanity for a character, a wound for a character, an untapping for a character, an investigation token on the story, and a skill comparison of those still sane and alive which if the active player wins gives an investigation token.

Call of Cthulhu: Collectible Card Game for the "dead" CCG
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12. Board Game: Sim City: The Card Game [Average Rating:4.36 Overall Rank:15381]
Stefano Castelli
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The game itself is quite weak. Yet, it is based on an original mechanic (at least it was original in 1995...).
 
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13. Board Game: Illuminati: New World Order [Average Rating:6.37 Overall Rank:2412] [Average Rating:6.37 Unranked]
Chris Fee
United States
Corning
New York
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No fair! They're using brains against us! We removed our brains to make room for guns and explosives!
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In Illuminati you are attempting to build your power structure or achieve a faction specific or card based goal.

Of course you can destroy the opposition as well.
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14. Board Game: Arcadia: The Wyld Hunt [Average Rating:5.51 Overall Rank:12970]
Chris Fee
United States
Corning
New York
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No fair! They're using brains against us! We removed our brains to make room for guns and explosives!
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Arcadia required you to complete one or more quests. You could play encounters (waylays) to interfere with the other player trying to complete their quest or actually have characters meet up (so there was the possibility of a duel).
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15. Board Game: XXXenophile [Average Rating:5.80 Overall Rank:8607]
Chris Fee
United States
Corning
New York
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No fair! They're using brains against us! We removed our brains to make room for guns and explosives!
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XXXenophile was about scoring points by pattern matching. And looking at naughty pictures.
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16. Board Game: Star Wars Customizable Card Game [Average Rating:6.62 Overall Rank:1535]
 
Greg Forster
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Pleasant Prairie
Wisconsin
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Technically, you win by exhausting your opponent's cards, so that may fit your intended definition of a "duel" game. But you exhaust your opponent's cards by moving characters and spaceships around at a bunch of locations and fighting, so it doesn't really have a "duelish" feel. (Although the Jedi characters could fight "duels" with one another!)
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17. Board Game: Star Wars: Jedi Knights CCG [Average Rating:4.67 Overall Rank:15018]
Greg Forster
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Pleasant Prairie
Wisconsin
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Use spaceships and characters to fight a series of battles, culminating in a big winner-take-all battle at the end (unless one player one all the battles leading up to the end, in which case he wins automatically).
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18. Board Game: Tomb Raider Collectible Card Game [Average Rating:6.00 Overall Rank:8526]
Stefano Castelli
Italy
Rome
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Videogame-based CCG with a nice exploration mechanic, in some ways akin to Dungeoneer.
 
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19. Board Game: Babylon 5 Collectible Card Game [Average Rating:6.69 Overall Rank:3115]
Avri
United States
Brooklyn
New York
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This is almost a storytelling game, as each card played must be justified in terms of the overall story arc, not just game mechanics.

Victory can be achieved in a number of different ways: militarily, through diplomacy, or guile.

Amazing game that I just can't ever see getting back to the table - needs reals B5 fans for opponents . . .
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20. Board Game: Star Trek: Customizable Card Game (first edition) [Average Rating:6.03 Overall Rank:4328]
Clive Lovett
Canada
Kamloops
British Columbia
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Beam down to planets, battle your enemy, complete more missions before your opponent. A good game that unfortunately did not have great replayability.
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21. Board Game: AGE: The Amazing Goal Era [Average Rating:3.67 Unranked]
Stefano Castelli
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Rome
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This is quite on the borderline, if you think as a soccer match like a duel.

Yet, is very particular, as your "deck" is basically built with 11 cards.
 
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