Walnut Creek Boardgames Meetup- Nov 28,2009
Michael Basil
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Clayton
California
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This GeekList is one in a series of GeekLists that document the games that get played at the Walnut Creek Boardgames Meetup, held once a month.

For more info on our group check out our meetup site, Walnut Creek Boardgames Meetup

Lots of folks and lots of games. Couldn't catch 'em all, so please add other games that were played.

Feel free to comment with your thoughts on any game, even if you weren't there or didn't play it. Let us know if you like it, hate it, or are interested playing it in the future, etc.

If you read this list, please give it a thumbs up.
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1. Board Game: Acquire [Average Rating:7.36 Overall Rank:209]
Michael Basil
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Clayton
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This Sid Sackson classic has taken many different forms over the years depending on the publisher. Each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
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2. Board Game: Dominion [Average Rating:7.67 Overall Rank:72] [Average Rating:7.67 Unranked]
Michael Basil
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Curses!
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3. Board Game: Eat Poop You Cat [Average Rating:7.49 Overall Rank:694]
Michael Basil
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Each player starts with a piece of paper and a pencil. At the top of the paper, each player writes a sentence. Then they pass the papers to their left. The next player "draws" the sentence a la Pictionary, then folds the paper so only the drawing is visible and passes it to their left. The next player looks at the drawing and writes a sentence that they think the drawing represents. This continues until all players have their original paper back. At the end, all players unfold their paper, and much hilarity ensues as "I am the Walrus, koo-koo-ca-choo" becomes "Hitler and I danced the night away in a disco."

The game continues until everyone runs out of paper or everyone has added something to each paper, always ending on a sentence.
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4. Board Game: Loopin' Louie [Average Rating:6.84 Overall Rank:689]
 
Michael Basil
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In Loopin' Louie, a battery-powered motor placed in the center of the table rotates a boom with a little plastic plane. Four radial arms lead out to the players' homes and the egg chips they're trying to protect. Each person's home has a little lever, which is used to knock the rotating plane away from your egg chips and hopefully into someone else's. When only one person has chips remaining, he wins the game. Very silly and very addictive.

Ages 4 and up

Extremely similar versions of the game, but with different themes, are available.

Re-implemented by:
Bobbin' Bumblebee
Barn Buzzin' Goofy
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5. Board Game: Metropolys [Average Rating:7.04 Overall Rank:643]
Michael Basil
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Clayton
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The awe-inspiring Metropolys is in effervescence! Talented Urban planners and architects rival each other to make luxury, elegant buildings of glass and steel defying the laws of balance, grow from the ground. Who will eventually impose their style to leave an indelible trail in the history of the city? The answer is in your hands!

The players are urban planners in quest of prestige. Over the course of the game, they try to construct their buildings in the best places. As soon as a player has placed all of their buildings, the game ends. The player with the most prestige is the winner.
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6. Board Game: Neuland [Average Rating:6.51 Overall Rank:1902]
Michael Basil
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Neuland is a game about logistics and planning. In the beginning of the game, the land lies undeveloped, a series of blank hexes representing mountains, forests, and grasslands. Players win by building and using prestige properties that allow them to place their family's coat-of-arms onto the board -- first to place all their coats of arms wins.

To use these buildings, though, requires the player have the correct raw materials. Swords and cloth, for example, or coins and paper. Each one of these materials needs even more basic materials, such as iron ore, coal, and so on backward toward the most basic elements such as food, wood, and stone.

To cull these materials from the land, one builds buildings -- a Stonecutter's Hut, Smelter, Coin Manufactury, and so on. Once on the board, buildings can be used by any player, not just the one who built them.

A player doesn't collect these resources for safekeeping as in The Settlers of Catan or Keythedral. Instead, resources claimed via buildings must be used up either in the player's current turn or his next one. If he doesn't, the resources spoil and are removed from the board.

Essentially, the challenge of the game is one of planning logistical supply chains which will allow one to process these resources most efficiently to build the prestige properties the fastest. Since it's a perfect information game, one can also see what one's opponents are scheming, and place workers to interrupt their supply chains, possibly causing their resources to spoil and making the player start from zero again.

Neuland's most interesting innovation is perhaps its Time Track Mechanism, in which players who take less actions in a turn will have turns more frequently, and can forward-plan in order to take a long turn of nearly twenty actions instead of the ordinary maximum of ten.

Neuland was originally published by Eggert-Spiele in 2004, and republished by Z-man in 2006 with some significant rules changes. A majority of BGG users seem to strongly prefer the original Eggert-Spiele rules. Also heavily recommended is the rules re-write file available for download here on BGG, for the one that comes with the 2nd edition is nearly incomprehensible.
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7. Board Game: The Origin of Expressions [Average Rating:5.44 Overall Rank:13072]
Michael Basil
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Make up a story explaining the origin of a phrase that will have other players convinced yours is correct. Each player votes for the story he or she believes is the real origin of the phrase. Players earn points by either writing a yarn good enough to fool the other players into voting for it or by guessing the correct origin among those written by others.
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8. Board Game: Pictureka! [Average Rating:5.43 Overall Rank:14380] [Average Rating:5.43 Unranked]
Michael Basil
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Pictureka! is a new kind of game, both in mechanic as in artwork. The mechanic is invigorating with its large square gaming tiles. The game board is composed of 3 by 3 game tiles, so the game board on which is played is a huge square of 63 cm x 63 cm. This is large enough for several players to be able to play the game at the same time. The game board is “alive”, it is not a static board as the tiles are flipped over, turned and moved. So it is not possible to memory map the board. The mechanic of an ever changing board makes it not only fun; also the challenge is kept into the game all the time.
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9. Board Game: Saint Petersburg [Average Rating:7.32 Overall Rank:232]
Michael Basil
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Clayton
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Saint Petersburg is a card game in which you acquire workers for income, build buildings for fame, and attract aristocrats to your city in order to gain the most fame at the end of the game.

Card game deals with 'gracious living along the river Neva: the baroque palaces, wide boulevards, and imposing bridges of St. Petersburg. On May 16th, 1703, Czar Peter laid the cornerstone for the first building. Quickly, glorious buildings were added, always being expanded, so that Nobility (as well as victory-bringing Fame Points) may want to move in. But to accomplish this, one needs merchants who can bankroll the necessary Rubles, or the glory is over. The competition isn't sleeping either, and can sometimes steal a desired card right out from under your nose.
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10. Board Game: Small World [Average Rating:7.32 Overall Rank:186] [Average Rating:7.32 Unranked]
Michael Basil
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Clayton
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So the official ruling is that Lost Tribes are in fact in decline.
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11. Board Game: Tichu [Average Rating:7.60 Overall Rank:122]
Michael Basil
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Clayton
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Partnership climbing card game -- object is rid yourself of your hand. The deck is a standard 52-card pack with four special cards added. When it's your turn, you may either beat the current top card combination or pass. If play passes all the way back to the player who laid the top cards, he wins the trick and can lead the next one. The card led determines the only combination of cards to be played on that trick. So if a single card is led, then only single cards are played. If a straight of seven cards is led, then only straights of seven cards, etc. The last player out gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, Tens and Kings are worth points, with each hand worth one hundred points (without bonuses). The first team to 1000 points wins.
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12. Board Game: Zaubercocktail [Average Rating:5.62 Overall Rank:11954]
Michael Basil
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Clayton
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Players are wizards collecting sets of ingredients each round. The best collection each round earns points to move the player forward. When the Magic Lightning card is turned up, the game ends and the highest score wins.
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