Chain of constraints
Nathan Morse
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Powell
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In most games with any strategy whatsoever, on player's move inherently constrains the next player's move; however, in some games, a player's move explicitly and necessarily constrains another player's move. We're not talking about games in which your move sometimes can force my move (Checkers, ZÈRTZ, Laska, Hop It!, etc.*). This is about the games in which your every move constrains my every move.

Let's collect them all!

* In Checkers, you can make moves that don't force my next move; it is only when you poise me to capture your piece that I must do your bidding. …and even then, if the situation gives me options (this happens with some frequency in Hop It!), I get to choose. This list isn't about that.

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1. Board Game: 22 Pommes [Average Rating:6.08 Overall Rank:7350]
Nathan Morse
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Powell
Ohio
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Similarly to Scarab and Pick & Pack, your pick constrains the row or column from which your opponent may pick.
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2. Board Game: Alfred's Wyke [Average Rating:7.26 Unranked]
Russ Williams
Poland
Wrocław
Dolny Śląsk
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Not sure if you'll consider this to be an example of what you're looking for, but in Alfred's Wyke, there are 5 possible types of actions you can do. If player X does action Y, then neither player can do action Y on their next turn. So once things get rolling, there are always 2 unavailable actions (the 2 actions done during each player's last turn).

(I recently started playing this game online at SDG and find it to be interesting. The constraint of not being able to repeat a recently used type of action is a very significant part of the strategy.)
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3. Board Game: Arctic [Average Rating:0.00 Unranked]
Nathan Morse
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Powell
Ohio
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As in Scarab and Pick & Pack, your move constrains the row or column from which your opponent may move.
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4. Board Game: Attika [Average Rating:7.02 Overall Rank:568]
Pat McLaughlin
Australia
Canberra
A.C.T.
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This one works with "chains" of pieces too. If a player places a piece which threatens to connect two temples their opponent is forced to respond by blocking that threat. This blocking move can often be expensive and not very productive for the player forced into making it.

Here's what happened when someone didn't (or couldn't) block the chain.

 
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5. Board Game: Carnac [Average Rating:6.98 Overall Rank:4226]
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Sweden
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One player makes "half" a move, placing a stone. The other chooses whether to go through with the other half - toppling the stone - or decline to do so and letting the other player play again. This might also stretch the purpose of the geeklist if you don't see the two steps of placement as separate player actions.
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6. Board Game: Chain of Restraints [Average Rating:5.00 Unranked]
Nathan Morse
United States
Powell
Ohio
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In this game for The Mystique Deck, the card you play constrains the next player's play, which is not allowed to match your card's number, color, or suit.
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7. Family: Checkers
Maurizio De Leo
Singapore
Singapore
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I would say the "forced" moves is the main point of the checkers family in all its variants (English checkers, Italian Checkers, International Draughts....).
By moving in front of an enemy piece you activate the mechanism of "compulsory capture" which is the one that chains in the fantastic shots these games are famous for.
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8. Board Game: Coffee [Average Rating:6.97 Overall Rank:8869]
Nathan Morse
United States
Powell
Ohio
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You play one of your pieces, then place the white rod atop it, to indicate where your opponent plays.
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9. Board Game: Corner [Average Rating:6.42 Overall Rank:9845]
Russ Williams
Poland
Wrocław
Dolny Śląsk
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In the same vein as Scarab and Pick & Pack, Corner is an earlier game (1980) from Sid Sackson where 2 players remove objects from a grid, each moving from the current location in a different orthogonal direction.
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10. Board Game: Dakapo [Average Rating:6.52 Unranked]
Nathan Morse
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Powell
Ohio
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The piece I play must be a different color than the one you just played. Plus, it must be adjacent to ones on the board, but not matching their color. I feel like these placement rules make it a distant cousin of Four.
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11. Board Game: Eclipse [Average Rating:6.23 Overall Rank:6768]
Russ Williams
Poland
Wrocław
Dolny Śląsk
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This is the first game that came to mind for me. It fits your geeklist literally, as the pieces have literal chains which constrain your opponent's pieces!
 
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12. Board Game: Exxit [Average Rating:6.89 Overall Rank:5370]
Nathan Morse
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Powell
Ohio
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Exxit is a fascinating case, because it operates on series of separate constraint chains, but without them, the game does not exist. To explain things backward, on your turn…
3 You must pass only if you can't do either of the following two actions.
2 You must "construct the world" if you can and only if you can't do the following action.
1 You must do a "destruction dance" if you can.

The points you score at the end of the game are based on that second "option", so everything hinges on manipulating the situation (and your opponent) so your turn comes around with you unable to dance, but able to construct.

It's really, really hard to explain, but by the time you're ⅔ through your first game, you will see why this belongs on this list, at least for chains of constraints.
 
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13. Board Game: Four [Average Rating:7.67 Unranked]
Nathan Morse
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Powell
Ohio
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"You may not play the same shape or colour that your opponent just played."
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14. Board Game: Gute Nachbarn [Average Rating:6.50 Overall Rank:7606]
George Leach
United Kingdom
Godalming
Surrey
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Players in turn move a shared piece to capture an adjacent stone, obviously each choice determines all your own and your opponent's future choices. The winner is the player sitting to the right of the player with the fewest points.

Great 3p abstract.
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15. Board Game: Hyle [Average Rating:6.74 Overall Rank:4723]
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The fact that this game is asymmetric might disqualify it, but the whole idea is that one player is continually setting the constraints on the other's moves.
 
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16. Board Game: Kamisado [Average Rating:6.96 Overall Rank:1102]
Nathan Morse
United States
Powell
Ohio
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This is an enhancement of Square Routes, but it is enhanced in a wonderful way. What was an entire game of Square Routes is merely the basic game of Kamisado. Once you see how the game works, you will play longer games, in which that basic game is a single round of play. After each round, the pieces are reset in a way that essentially shuffles their prior starting position. Additionally, the piece that one the prior round gets promoted, and now moves a shorter distance, but can shove opposing pieces. Utterly addictive.
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17. Board Game: Kamon [Average Rating:6.32 Overall Rank:8028]
Nathan Morse
United States
Powell
Ohio
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In this marvelous game, when you make a play, you replace a token that has essentially a suit and a value. You replace it with one of your pieces. Now your opponent must replace a token either of the same suit or same value as the one you just replaced. Since the playfield is eroding, and the options dwindling, the choices get more and more insidious. Not only can you win by preventing your opponent from making a valid play, you can also win by completely surrounding some spaces, or by connecting two opposite sides of the board!
 
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18. Board Game: Kulami [Average Rating:7.15 Overall Rank:2696]
Nathan Morse
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Ohio
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You must place your marble in the same row or column [of the configurable board] as my last marble, but not on the same or previous tile. This combination of constraints combine devilishly with the dynamic board shape to provide plenty of accessible abstract fun!
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19. Board Game: Kulami [Average Rating:7.15 Overall Rank:2696]
Nathan Morse
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Powell
Ohio
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You place a marble, then I must place a marble in the same row or column, but not on the same (or previous) tile. This combination of constraints combine devilishly with the dynamic board shape to provide plenty of accessible abstract fun!
 
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20. Board Game: Mana [Average Rating:6.57 Overall Rank:6808]
ivy colin
France
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It was released much earlier than Kamisado !

1987
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21. Board Game: Mijnlieff [Average Rating:7.28 Overall Rank:2706]
Sebastian Ross
Switzerland
Zurich
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The aim is to get as many lines of 3 as possible. Every piece you play determines where you opponent may make the following play. Possibilities are orthogonal, diagonal, adjacent or non-adjacent.
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22. Board Game: Mushrooms [Average Rating:7.00 Unranked]
Nathan Morse
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Powell
Ohio
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It's only a partial constraint, but the game is so simple that the strategy absolutely revolves around it:
There are three axes (i.e. six directions) along which you can move the basket on the first turn. You move the basket, then leave it pointed in alignment with the axis along which you moved it; I can't move it along that axis.

Through this basic manipulation, you try to ensure that you gather more positive points and fewer negative points than your opponent. It really makes the game. Well, that and the charming art.
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23. Board Game: Mystique Chain [Average Rating:5.67 Unranked]
Nathan Morse
United States
Powell
Ohio
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Constraining the other player's choice is the entire game: Play a card, specify an aspect of the card (number, suit, color — this is a game for The Mystique Deck), which your opponent must match, while specifically mismatching the other two. Repeat until someone can't find a card that fits the bill.
 
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24. Board Game: Palam [Average Rating:6.74 Unranked]
ivy colin
France
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1999.

If i play a "wave" for instance, you *MUST* play a wave too. It's a little bit like in Kamon, though Palam was created 8 years earlier
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25. Board Game: Pick & Pack [Average Rating:6.48 Overall Rank:2663]
Nathan Morse
United States
Powell
Ohio
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I hadn't thought about one-axis-per-player games, but now that you mention it, this one uses that same mechanism, and it definitely is a fierce constraint.
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