Coopetition - the best of the best of both worlds
Jeremy Brown
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Gorham
Maine
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For those in the business world, coopetition is probably not such an unknown term. There have been growing discussions among economists and organizational developers about it, including a book that examines coopetition through a game theory lens. Regarded as a neologism, the word, coopetition, actually first attempted to enter into mainstream use back in 1913, but did not gain widespread use until the early 1990s.

Every so often I run across the term here on the 'Geek, but only recently have I began wondering how it applies to the games I play. As it turns out, many of the games I like the most are coopetitions.

So, this is a geeklist to record games involving coopetition--that is cooperative competition. If you know of a game that applies, add it to this list with an explanation as to how it fits into this category.

Note: There is actually a game called Coopetition in the database. Though there isn't much information about it here, it does appear that the game design was influenced by the mathematician (and game designer), John Nash, whose work on cooperative and non-cooperative game theories won him the Nobel prize in 1994.
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1. Board Game: Container [Average Rating:7.12 Overall Rank:583]
Jeremy Brown
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Gorham
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At first, I regarded Container as an anomalous cooperative game, but then it occurred to me that players are codependent on each other as much as they are in cooperation with each other; I can't think of a more perfect example of coopetition than that found in this game.
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2. Board Game: Imperial [Average Rating:7.62 Overall Rank:141]
Jeremy Brown
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Gorham
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I suspect that by nature most stock games will be driven by coopetition. I think Imperial is unique in that one of the keys to success (that I have noticed at least) is to purchase large sums of bonds from the countries that are doing well on the power point chart. Obviously, buying bonds from these nations helps boost their coffers, but they also boost your end score.
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3. Board Game: Bohnanza [Average Rating:7.06 Overall Rank:371]
Jeremy Brown
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Gorham
Maine
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Since negotiation games are about mutuality (and often speculation, if there is hidden information) they could all probably be considered coopetition games to some degree. That said, I think that Bohnanza's unique rule restricting players from rearranging the order of their cards makes it especially necessary to trade and even donate beans to other players. In this game, sometimes helping others might be the best way to help yourself the most (that is, by hurting yourself the least).
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4. Board Game: Brass: Lancashire [Average Rating:8.01 Overall Rank:35]
Jeremy Brown
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Gorham
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Industry victory points are earned based on how well you are able to meet the resource demand for you and your opponents.
 
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5. Board Game: Cutthroat Caverns [Average Rating:6.58 Overall Rank:1155]
Mark Johnson
Canada
St.John's
Newfoundland
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"Without teamwork, you will never survive. Without betrayal, you'll never win"
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6. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:504]
Marco
Netherlands
Arnhem
Gelderland
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I have never looked at it that way. I generally don't like cooperative games, but these games you've listed are actually much to my liking!

Diplomacy is another game I like. And you cannot win it without working together, nor without any competition:
"Without teamwork, you will never get any further. Without betrayal, you'll never win"
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7. Board Game: Tobago [Average Rating:7.13 Overall Rank:389]
Frank Feldmann SoFrankly
United States
Dayton
Ohio
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I haven't played it, but it sounds like it fits the bill.
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8. Board Game: Junta [Average Rating:6.75 Overall Rank:953]
Kai Günster
Germany
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While the point of the game is backstabbing, without some temporary alliances you'll never get your money to Switzerland
 
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9. Board Game: Terra [Average Rating:5.71 Overall Rank:7672]
'Bernard Wingrave'
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Wyoming
Ohio
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In each game of Terra, the number of winners is either 1 or 0. If the players cooperate enough, the earth is saved, and the player with the most points wins. If there isn't enough cooperation, the earth becomes uninhabitable and no one wins.
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10. Board Game: Blue Moon City [Average Rating:7.05 Overall Rank:502]
Brad N
United States
Madison
Wisconsin
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Players are rebuilding Blue Moon City piece by piece. In my experience, any player who runs off by themself to rebuild will lose. You are best off working with others to build those sections. The more you can help rebuild, the more you are rewarded and the more likely you will win.
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11. Board Game: The Republic of Rome [Average Rating:7.54 Overall Rank:346]
Jeremy Shelton
United States
Beaumont
Texas
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This one is a classic coopetition game. Players must work together to carefully manage the empire or they will all lose. On the other hand, there can only be one winner, so timely selfish play and backstabbing are a must to win.
 
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12. Board Game: Castle Panic [Average Rating:6.69 Overall Rank:810]
Jeremy Shelton
United States
Beaumont
Texas
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Lots of people seem to like this fast-paced coopetition game. All the players are in the same castle and must defend themselves against wave after wave of monster attacks. If the monsters destroy enough of the castle then the players will lose, so the players must share their resources optimally to vanquish the monsters. The player who kills the most "valuable" monsters, however, does end up being the sole winner.
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13. Board Game: Lost Valley [Average Rating:6.79 Overall Rank:1295]
Andrew Brown
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Summit
NJ
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Often billed as a '4 player only' game because of the imbalance issues involved when 2 people explore one side of the river and a 3rd player is left alone on the other side. This actually appears to be disadvantageous for the player left alone.

The mechanic that drives this 'coopetition' is the building of sawmills, fishing nets, and mines. Building one uses one's own resources but once built are available for use by all players. Therefore you must cooperate in some way with others through the course of the game. If you separate yourself, you are left to build all the necessary buildings yourself, significantly slowing your progress down and draining your resources (tools).
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14. Board Game: Civilization [Average Rating:7.51 Overall Rank:228] [Average Rating:7.51 Unranked]
Burster of Bubbles, Destroyer of Dreams.
United States
Sunnyvale
California
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There are two cooperative elements here:

(1) Negotiating peaceful boundaries with your neighbors.
(2) Trading, where you can often get a win-win deal. (Or, more bluntly, win-win-lose-lose-lose-lose-lose in a 7p game.)
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15. Board Game: Inca Empire [Average Rating:7.08 Overall Rank:1081]
Jeremy Brown
United States
Gorham
Maine
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Own it, but haven't played it yet. I hope the coopetition lives up to the beautiful artwork.
 
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16. Board Game: Giants [Average Rating:7.00 Overall Rank:888]
Jeremy Brown
United States
Gorham
Maine
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Have not played this one, but read in a recent review that it fits the bill.
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17. Board Game: Zombie in my Pocket [Average Rating:5.86 Overall Rank:5672]
Burster of Bubbles, Destroyer of Dreams.
United States
Sunnyvale
California
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Every time there's a monster encounter, you can fight or flee. The more players fight, the better the chance of defeating the monsters and winning the game -- but at the end of the game, the player who has taken the least fight damage wins. At least one reviewer has compared this game to iterated prisoner's dilemma.

(I have not played, but was reading about it today.)
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18. Board Game: Santiago [Average Rating:7.13 Overall Rank:526]
Michael J
United States
Folsom
California
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There is a very nice coopetition element in this game during the bribing phases. When multiple people want irrigation for their plantations they sometimes have to cooperate and combine their resources to make a big enough bid to get the waterway built. The competition part comes as each player decides how much they want to contribute to the bribe. Add too little to the bribe and you may get the other player to pay more than his fair share, or, he may refuse and you may lose the chance to win the bid altogether. Bid too much, and the other player may bid 0 and let you pay for the waterway all by yourself. When the other player needs it more than you, you can bid 0 and watch him squirm as he antes up 5...

Another area of coopetition that is more subtle is the placement of the plantation tiles. Since you have more chance of winning an irrigation placement by combining your bribe with another player, it often times helps to place the plantations near each other. You'll find players selecting a joint waterway for the explicit purpose of combining bribes.

All in all, a good game for this list.
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19. Board Game: God's Playground [Average Rating:7.46 Overall Rank:1387]
Snooze Fest
United States
Hillsborough
North Carolina
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A terrific game for exactly 3 players, although the Polish version (Boże Igrzysko) gives you a 4-player option as well. Everyone plays a Polish nobleman defending against several enemies -- you have to help defend the common homeland, at least to some extent. Of course, you have to defend your part of it more than theirs!
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20. Board Game: Chicago Express [Average Rating:7.23 Overall Rank:361]
Martin G
United Kingdom
Bristol
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This game is all about temporary emergent alliances.
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21. Board Game: Kaivai [Average Rating:6.89 Overall Rank:2798]
Doug Bass
United States
Winston-Salem
North Carolina
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Kaivai has several elements of coopetition:

1. Players must make donations of fish to the other players, which can then be converted into victory points. Players do this in order to gain shells, the currency of the game, needed to build huts (which are essential to any strategy).

2. In order to gain action tokens (called "influence" in the game), players must move the "fisherman god" token to an island where they've built a meeting hut (using shells, as mentioned above). Other players can take advantage of this by also placing meeting huts on the same island. When the fisherman god is moved to that island, all players with meeting huts get tokens. So, while you'll get influence tokens for yourself, you may also be giving them to other player(s).

3. The fisherman god also grants fishing benefits, which apply to all players. So if you move it to an island where you have fishing hut(s), all other players with fishing hut(s) on the same island will also benefit, should they choose to fish there.

4. Players can deliver fish to an island where other players already have accumulated fish (perhaps delivered by another player as mentioned in #1). The reason to do this is because when a "fish celebration" is held on the island, all players with fish tokens present gain victory points. So, while you may be the one starting the celebration, other players will benefit.

Great game.
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22. Board Game: Airlines Europe [Average Rating:7.35 Overall Rank:300]
R.J.
United States
Citrus Heights
California
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There is a fair amount of coopetition, especially with 4-5 players. Since the airlines are shared, by improving an airlines stock, you may be helping out other players. Working with another to drive up the stock price can benefit both of you.
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23. Board Game: Musketeers [Average Rating:6.05 Overall Rank:4956]
R.J.
United States
Citrus Heights
California
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This game is the epitome of coopetition.

A guard card is flipped up, and each of the players secretly contributes a musketeer of a certain strength in order to beat the guard. If you don't work together, you will lose against the guard.

If you beat the guard, whoever contributed the most to the win, gets a bonus. No one else gets anything.

If you all lose to the guard, whoever contributed the least in the loss, gets a negative card against them.

The new edition is nice, and it's quite cheap on Amazon (sub $12 with shipping, as of this writing).
 
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