I'm curious. What game basically fired/pink slipped another game for you?
I.E. You enjoyed Candyland and played it a lot but when you got Chutes and Ladders, CL was tossed out the door.
How could this happen? Well, the above example isn't that great but maybe you learned a new game that was similar in mechanics but better than the game you were playing. So, you tossed the older one out!
I'm going to list the game that did the firing and mention which game was fired in the body of the text.
6/6/11 WOW, this GL has been a ton of fun b/c of all those that have contributed thoughts. Nice going! There was a suggestion to edit the list alphabetically. I thought it a great idea at this point for searching, etc. So, done.
1/5/10 1:30pm EST EDIT: I think this geeklist is going to get me FIRED...
I like the ability to play with more players. I like the cards. I like the ability to own horses. I like the ability to bet on horses until they're in the no bets zone. I like the ability to reroll once in the game. I like the decisions as to how best to use the money you earn throughout the game. However, I like the fat ponies of WC much better.
New release based on the Friedrich's game mechanics. The board looks amazing and it appears that the designer has streamlined the game somewhat and done away with some of the imbalances. In my eyes, Maria is the clear choice.
When this was first released, I saw a group of people playing it at my FLGS and asked what it was about and a guy asnwered: "Have you played Shadows over Camelot" I anserewed yes, then he said: "It is like that, but awesome."
Crokinole fired Pitchar Mini for me. I owned Pitchcar Mini and played the hell out of it for about a year when I finally took the leap and bought a Crokinole board. I am glad I bought Pitchcar Mini because it introduced me to the joy of flicking games but I found that there was no need for it anymore after Crokinole.
...for me. I like Pandemic more than any other cooperative game I've ever played, but in the end it helped me to realize that they aren't games I need to have in my collection. (Also as a result, Pandemic has allowed me to avoid bad hires such as BSG or Space Alert - though I do want to play the latter once...)
I only have one slot on my shelf that holds the in-depth Martin Wallace game that looks like it will be a ton of fun, but probably takes 5-6 hours rather than the advertised 3, and probably requires multiple plays to really "get".
So, I had to trade off Princes to get Struggle. I haven't played Struggle much more than I did Princes, but there is a better chance that I will someday.
The completist in me now wishes I hadn't traded off Princes, but I know that having many long, in-depth games on my shelf will likely just take up space.
Squad Leader It may not have fired it but it was a natural progression! Squad Leader in itself was a great game but with COI, COD and GI, it became a mishmash of rules and very difficult to make heads or tales of.
. . . fired all previous and subsequent versions of A&A. They create the perfect version of A&A, then decide to make only about 15 copies of it and follow up with the worst version to date (which gets a print run of about 17 million units). !!!!
I know the latter is technically the expanded version of the former, but I picked it up because of the SdJ and because I had liked the card game. After playing it a while, I decided I really liked the original better, as it's a cleaner, more-straightforward, more elegant implementation of the same basic mechanism, so Zooloretto is on the chopping block.