18xx weather forecast -- what is coming and why is it interesting?
J C Lawrence
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2010 is turning into a particularly rich year for new 18xx games with many new titles in development or approaching publication. Well, if you happen to know about them that is -- they're generally not well publicised.

The purpose of this list is simply to track new 18xx games in development, along with any interesting data that may be known about them. If you'd like, you can think of this as a sort of public-entry Gone Cardboard for the 18xx. As such, please feel free, nay, actively encouraged to add games you know about, or to comment informatively on the listed games.

Note: The list is sorted into two sections:

- The top of the list is currently unreleased games.
- The bottom of the list (after the 18xx marker) is for released games that were previously unreleased and tracked here.
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18Oki is my two-player prototype set on Okinawa Island. I've been tinkering with it for a while, but it's now finally at the point where it's ready for serious testing.

I'm doing my first public testing at the AGE Protospiel this month. It takes me about four years to bash a game into shape, so it's early days yet, but I hope to get some blind testing done by the end of the year.

The design goal is a 2 hour game that can be printed on a few sheets of A4 or letter paper, with all trains, certs etc fitting into a standard size deck.

Mechanics-wise, as a two player game it resembles the 1829 / 1825 branch more than the 1830 branch. Trams (using narrow gauge tiles) are included, as well as gasorinkaa (petrol buses on running on regular track) and bus companies. Everything is as historically accurate as possible, with exception of one tram company that historically never floated.

The game ends when WWII gets underway and every bit of rail infrastructure on the island is bombed.
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2. Board Game: 1886 [Average Rating:7.12 Overall Rank:9497]
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Currently in development, with an English translation project centred here on BGG. It is not entirely clear how complete the game is, or what the designer's intentions are for and with the game, however steady progress is being made.

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3. Board Game: 18IA: Building Iowa's Railroads [Average Rating:0.00 Unranked]
J C Lawrence
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A Todd Derscheid design. Todd has been threatening (ahem) to get this printed and released for a few years now. I hope he makes it!
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4. Board Game: 18OH [Average Rating:7.67 Unranked]
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Lots of companies, many of which don't float. About to enter play-testing (I've asked to be one of the play-testers). Data is slowly dribbling out in the game's listing here on BGG.
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5. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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This is a place holder for Rich Northey's 18NE (which has no BGG entry). Rich has been developing the game for many years, and each year I see it at Kublacon, it is fundamentally different from the game Rich had at Kublacon the year before. Discovering the new twists and inventions Rich has applied to the game each year is one of Kublacon's delights.

Richard has said that he's been told that the game is unpublishable, and I believe that in truth he's not particularly interested in having the game either published or formally released. Mostly Richard seems to enjoy fiddling with and developing the design. This doesn't mean the game isn't interesting or not worth playing however! I also have the idea that an interested party will formalise the game into a cannonical version at some point. I'd certainly like to see that happen.
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6. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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Placeholder for Fourth Age, a fantasy-themed 18xx that is in development. David Hecht reported from Chattanooga:

Quote:
You'd have to ask someone who actually played it, but the impression I was given was of 1870 with extra bells and whistles.
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7. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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18Kit: No data at this time.
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8. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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18ME: No data at this time.
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9. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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1866: No data at this time.
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10. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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18CH: Chile -- Designer: Gary Mroczka
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11. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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1852: West Country by Geoff ???.

Geoff wrote on the 18xx mailing list:

Geoff wrote:
1852-West Country
I am thinking over another foray into the world of 18xx design – this time a
more conventional one based on the West of England. A preliminary map is in the
files section – sized as A2.
1852 comes from the date Penzance station first opened – "West Country" as plain
1852 itself appears taken
My ideas are an attempt to re-create the "gauge wars" or at least the spheres
of influence between the Great Western Railway (broad ) and the London & South
Western Railway (standard) – although I have shied away from a game with both
sets of tiles. The game mechanics would largely be based on 1830 – a 2
dimensional stock market and companies forced to acquire a train if they have a
valid route.
The GWR and LSWR companies would be Major companies – with 4 minors each
within their influence. I am looking at some special properties for the Majors
so that it behoves the players to make a long term investment in their shares to
provide a source of income & influence without a risk of dumping or share
trashing. The Minors would be open to all the normal 1830 shenanigans.
Some of the ideas I am mulling over are:
The Majors would operate on their own shelf within the 1830 share market –
protected , so their value cannot fall beneath par price . Par would be set
high at £90 or £100. There would be no Presidents share . The Presidency being
awarded at the end of every round to the player with the highest number of
shares. If players have equal shares then the Presidency rotates - so in
multiple Ops rounds different Presidents could call the shots. The game would
be for 2, 3 or 4 players – so I was thinking of 12 share Majors to cater for an
exactly even split. Trainless Majors would not be the responsibility of the
President to fund – either they could borrow from the Bank as interest paying
loans or rent a train ( as 1825 )- rental is my favoured option. I would like
to find a way for the Majors to inject funds/trains into their minors without
unduly hurting their own prospects. So it would be advantageous for a player to
control a Major so they could support their own minor(s) - yet not to so
disadvantage the other shareholders that they had no reason to continue to hold
the stock . Companies in different groups could not buy and sell trains from
each other ( different gauge after all ! ) .Would a Minor buying from their
Major at a fixed sale of ½ price and face value in the opposite direction work
? Trades between same gauge Minors unrestricted at a minimum of £10.
GWR & LSWR train runs would not be blocked by tokened stations of other
companies in the same group. Valid routes would still require a company tokened
base however.
The Minor companies could deposit an optional destination bond of either £50 or
£100 and be repaid at twice over on completion.
There's a Knighthood available for services to the nation ! – the first player
whose companies transport a dispatch from Her Majesty's fleet at Plymouth to
the Admiralty in London gets the Most Solemn Order of St. Tresham and £100 ! .
Regards
Geoff
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12. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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1833: Northwest? May be a pseudonym for 18NW.
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13. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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18Kent by Mike Hutton. Seems to stretch (in part) from Hampshire to Kent.
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14. Board Game: 18IB [Average Rating:0.00 Unranked]
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18IB

Mark Derrick wrote on the 18xx mailing list about the Chattanoga convention:

Mark Derrick wrote:
I guess I could bring 18IB. I traded Akke Monasso a game or two several years ago for a copy and he ended up sending me his original prototype! Unfortunately, it was only a map with shares and no privates and no rules. He couldn't help much with my questions. He said something like "play it like 1830" but the start cities for the companies were not even shown on the map. I tried to create some draft rules and it was played in Chattanooga once or twice over the years but the game didn't really work. Maybe he'll restart it someday but that seems less likely as the years go by.
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15. Board Game: 18NAC [Average Rating:0.00 Unranked]
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18NAC by Fred Campbell

Quoting two posts on the 18xx mailing list:

Should be able to play it in 10-12 hours. The map is about 85% of the size of 18C2C. There are 30 corporations (15 eastern and 15 western with a bifurcated start) and 5 Mexican companies. These corporations/companies can merge into systems. Players are typically running 3-6 corporations in the early game and 2-4 in the late game. We are hoping to get in at least 1 game of 18NAC (presumably on Saturday) and perhaps again on Sunday if there is interest.

---

I tried to implement bonds in our prototype 18NAC and ultimately decided to give up on it. In economic terms to the railroad, the difference between selling a share or a bond is often negligible (depending on the method of capitalization). We're using incremental funding, so the sale of a company share meant the company lost some amount of revenue -- which happened to be relatively similar to the interest payment on a bond. So issuing bonds as opposed to shares had no real effect on the company other than to drastically increase the amount of capital in the game.

From a "market" perspective (i.e., players and the Bank or Exchange), bonds don't mean much because there is no real bond market in the game (at least not one that functions like a real bond market). We allowed players to buy bonds on other companies, which theoretically should have created a bond market. But one of the primary reasons to invest in bonds rather than stock (i.e., equity) is to avoid the market fluctuations and risk inherent in an equity investment, i.e., you trade potentially larger capital gains for a (theoretically at least) more secure income stream. This didn't seem to work well in the 18xx context because conservative investing is punished by the victory conditions. To win, you need the most cash, and slow, secure investments aren't going to get you there. You need to risk capital to maximize capital gains. Hence my view that you can't create a realistic bond market in the 18xx context without major changes to the fundamental 18xx system, which we weren't willing to do.
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16. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
J C Lawrence
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1848LT (to be called 1848: The Golden Spike).



Older Rules
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17. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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18MI aka 18Michigan

David Hecht comments on the 18xx mailing list:

David Hecht wrote:
18Michigan. It has some mild interest, but it has too much chrome (small
complicated rules that for the most part add little value) and lacks a
center of gravity.

It does have one truly excellent private company though.
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18. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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1862 aka 18FB -- designer: Alessandro Lala (cf 1865: Sardinia)

18FB is a game based on the railroad development in Southern Italy in the period 1836 - 1905.

Napoli was the first city in modern Italy to build a railroad line (line Napoli-Portici), a tangible sign of the splendour of the spanish dinasty ruling the Southern part of the country.

However, the same King was not a great forward thinker and subsequent rail development was slow and controversial. Following the Italian unification, things did not improve much in the Southern part of the country. Mismanagement, bad politicians and nasty enterpreneurs made a living on long track building projects and inflated costs.

Available 2012

And from the 18xx mailing list:

Ian Wilson wrote:
I played "18FB" (as it was then called) a few years ago. It predates 1865 and uses the same track-building and traffic-based running system. Much bigger than 1865, with a mini-map for Naples (similar to 1854). JKLM looked at publishing it, but it was too big i.e. expensive for them.
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19. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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Todd vander Pluym's 18India.

It is odd and rather different from any other design I know of. It is also rather abstract and ahistorical (eg the off-boards are allocated randomly, the companies start where-ever they're able to win an auction for a permit, money flows quickly (eg $20+/share in OR3)). Todd's current goals are to see if the core notion is viable (I think it is) while also developing the game. If he becomes convinced that the game is viable, he'll continue with it. If not, he'll shelve it.


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20. Board Game: 18BA [Average Rating:8.25 Unranked]
 
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Brazil.

Andre Viana writes (translated):

Quote:
I'm working on a new art with Rafael and hope to have a version available for PnP to the end of the year.
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21. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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Quoting Mike Hutton:

Quote:
The one true 1831 is an ancient design still being worked on by Francis Tresham. Based in Ireland, there have been a number of rumours of its release, but it has yet to get out of playtest. If memory serves me correctly, this has been in progress since the mid-90s at least.

It has also been called "1831 Ireland".
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22. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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1839 -- yes, the fourth? fifth? seventh? game of that name. It has been a popular year.

A slightly older play test:



8 fully capitalised public companies, 3 incrementally capitalised (and non-operational but train-buying) 50-share foreign companies, 32 private companies (all with significant special powers; a random subset is in any given game), 4 panel map, Lawson track, linear stock market, new station placement and choosing mechanisms, an additional station type, 4 rusting events and a blisteringly fast and sustained train rush (aka "the train barrage").

The trains:



Current state (true since December 2014): development considered complete, pending final ps18xx correctness fixes for PBeM play (tile rotations). All files are in GitHub.

A map detail:



This is an explosive game about trying to survive running a public company.
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23. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
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1820 -- An operationally-centric game with no privates and thus no private auction, 4-panel map, 40 companies, companies can range in size from privates (no shares) to 2, 5, 10, 20 and 50-share public companies (the latter with up to 18 tokens on the map), friendly and hostile takeovers, loans, sliding-scale income tax against dividends (up to 70%), futures on trains.

The map is mostly empty -- cities and towns appear where players choose:



Start of SR#3 in an early play-test:



- SR#1: 13 companies floated and later reduced to 3 privates and one holdout public company.

- SR#2: 7 companies floated.

- SR#3: 6-14 more companies about to float. Some 5-share companies were going to grow up, one probably to a 10-share and another to a 20-share with a third grow-up possible but uncommitted. Both committed grow-ups were planning to be 50-share companies by game-end, but had different immediate capital needs.
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24. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
Forrest & Ryan Driskel
United States
Longmont
Colorado
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18CO: Rock & Stock

Why is it interesting? Corporate share ownership with takeovers, Extra-Restrictive track laying.

18CO: Rock & Stock --- In Playtesting, Files Available

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25. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2487]
Bleicher
Brazil
Belo Horizonte
MG
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18SP (it seems the original BGG entry was dropped). The first Brazilian 18XX? Designed and in development by Luiz Duarte, with the latest playtest description thread being from 2015.
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