Don't look at the board yet, we haven't decided who's going first!
Russ Hewson
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We don't do start player rules, we just decide between ourselves which generally consists of glancing round at each other while offering that someone else goes first. Often the board is being set up while this discussion is going on (or alternatively I've set up the board while I wait for the others to get their selves to the table...).

I noticed there are a couple of games where the start game set-up could change a player's desire for a particular place in turn order and I was wondering if there were any more. Please add games/comments with other examples.
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1. Board Game: Through the Ages: A Story of Civilization [Average Rating:8.03 Overall Rank:26]
Russ Hewson
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This was the game that first made me think about this situation, it's not uncommon that there really isn't anything decent in a 1 CA slot and you'd really rather go second to grab something better from a 2 CA slot. In a 4 player game you could easily see the best Age A leaders and wonders go just because you pushed to go first!

These days if I've set the board up I let my opponents that haven't seen the card row yet decide who goes first (adds a nice bit of mind games to the start!).
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2. Board Game: Carson City [Average Rating:7.28 Overall Rank:337]
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Although this does say to randomly determine start player order, if you do decide by committee best do it before you see there's one place that's surrounded by mountains for the perfect mine so the first player can smack their free parcel down for a big first turn profit.
 
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Probably less significant this one, but someone keen on a particular strategy might want to go first when they see the available cards (maybe they are obsessed with spades...ahem). Alternatively a first turn car can be a pretty big thing, if it's up there going first and grabbing it can be a big advantage just for having the biggest mouth.
 
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4. Board Game: Small World [Average Rating:7.32 Overall Rank:185] [Average Rating:7.32 Unranked]
 
Russ Hewson
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There may be an obvious best race/power combo in the initial setup, or two best etc. This 'problem' is exacerbated by the Cursed power as you can't even rely on the extra ones coming out from the stack as you won't be able to bypass that far with your start-up money.
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