Favorite leaders, units, armies and personalities
Adam Deverell
Australia
Melbourne
Victoria
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I really enjoy the aspect of leader or unit personalities in wargames. Taking Hannibal and rampaging through Italy or having Wolfe and his Highlanders successfuly seige Quebec in 1759 just brings out the flavor of a game.

Some players may have favorite leaders or units because that specific personality is generally awesome in combat, or has a great special ability that compliments a player's strategy.

Or a player may have fond memories of Howe routing Washington in the first year of We the People, or an insignifcant militia taking an American battery in Saratoga. Perhaps they saved a battle from defeat or fought against overwhelming odds? Every wargame evolves like a story, and every story has its heroes and villains. Yes, I have some units or personalities I just don't like too.

Add in your favorite units and leaders for any wargame and reminisce about heroic or ill-fated campaigns and battles that your grasped or let slip away, thanks to the performance of that one piece of colored cardboard.
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1. Board Game: We the People [Average Rating:7.32 Overall Rank:1031]
 
Adam Deverell
Australia
Melbourne
Victoria
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I really like the British General Howe. He counter-attacks on a 1-3 and you can rely on a decent number of battle cards when he's involved. I once hit Gates and Washington hard in 1775 with Howe (first year of the war) and then successfully counter-attacked Washington to end the war half way through the year! He can be frustrating as he's only activated on a 3, but he doesn't require the caution of Washington (the Americans automatically lose if he surrenders). He's also performs significantly better than his historic real-life self!
 
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2. Board Game: Wilderness War [Average Rating:7.75 Overall Rank:572]
Adam Deverell
Australia
Melbourne
Victoria
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British General Wolfe is as powerful as the French's General Montcalm (+2 DRM, activated on a 1) but is more satisfying as you need to work to get him into play - reinforcement card AND pick him out of a tumbler! When he's there, you can really push hard at the French and drive them back to Montreal.

The last game I played, Wolfe came in early (something I dread as the French player) and pushed the French back immediately.

I also really like the Rangers unit, as the British are thin on the ground with auxillaries and they get a +1 raid. A ranger unit and Wolfe are an awesome combination and helped me hold off a 30SP French unit for most of my last game.

Wolfe was a tragic figure in the French & Indian War, seemingly having a preomonition of his death when he decided to go out in glory and storm Quebec. They miraculously captured the city, only to have Wolfe picked off towards the final day by random fire towards the end of the day. Montcalm, my favourite French General, died in the same seige.
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3. Board Game: Saratoga [Average Rating:7.11 Overall Rank:2609]
Adam Deverell
Australia
Melbourne
Victoria
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Morgan's Rifles are only one of two rifle units in GMT's American Revolution game, and they are incredibly potent. Arnold and the Morgan's Rifles were surrounded twice and twice fought off and killed far superior British forces. Only trouble is they kept rolling 0 and 1 (d10) for damage once they hit their rivals. But they're great to play.

My best result came with the British Hessian Rifles units, the Jaegers. They generally require a 1-3 on a d10 to hit and they only have one step, so can be frustrating. But they fought in this particular game with Gen Fraser (who was killed by a Morgan Rifles sniper in the real battle) and managed to kill Benedict Arnold (no traitoring for him!) AND the Morgan's Rifles in two turns, leaving Freeman's Farm an easy objective. I was proud of my Jaegers from then on.
 
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4. Board Game: Hannibal: Rome vs. Carthage [Average Rating:7.82 Overall Rank:135]
Adam Deverell
Australia
Melbourne
Victoria
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I've only played one game of Hannibal (and loved it) but found myself under pressure playing the Carthaginians who seemed to be afraid of water. It's a huge risk to send them out into the Mediterranean, as they have a habit of sinking.

That's where Mago came in. He may have been nicknamed Mr Magoo or Mango, but he receives a bonus for naval combat and moves. Add in strategy cards that improved naval combat moves, and Mago was able to hit Corscica and Sicily regularly on a 1-5 (rather than risky 1-3) to give me the game.
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5. Board Game: Star Wars: Epic Duels [Average Rating:6.97 Overall Rank:890]
Read the rulebook, plan for all contingencies, and…read the rulebook again.
United States
Austin
Texas
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Reckon these won't count but... oh well.

I must admit a soft spot for these Bounty Hunter figures. (The guys with the brown bases. Not Vader or Boba.) I made them with parts from a spare copy of Star Wars: Epic Duels. The Epic Duels discussion group on Yahoo spent quite awhile last year or so assembling decks for the Bounty Hunters. So now I can enjoy them.
 
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6. Board Game: White Bear & Red Moon [Average Rating:7.22 Overall Rank:7650]
Andy Ravenscroft
United States
Madison
Wisconsin
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I always enjoyed White Bear & Red Moon as a game. It took a little work to keep track of the various unit powers, but who couldn't love Harrek the Beserk as a leader unit. Rebel leaders in bearskins have a certain appeal, but in any case you've gotta love any leader with a factor of (20!!) when most everyone else is a lame (4!).
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7. Board Game: War and Peace [Average Rating:6.66 Overall Rank:2054]
Ron Smith
United States
Santa Ana
California
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Napoleon rules in this game. He can do almost anything, and is always in the thick of things. Really gives the game it's flavor.
Wellington is the only leader that can stand up to him.
Bernadotte is fascinating as the only of Napoleon's generals to still be in a position of power after it was all over. Of course he had to switch sides to do it...
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8. Board Game: Magic Realm [Average Rating:7.16 Overall Rank:930]
Gary Webster
United States
Littleton
CO
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A bit of a stretch, but MR is an Avalon Hill game, and the individual characters do battle a LOT with the indigenous monsters, etc.

I have two favorite characters, neither of which is magical, namely the Black Knight and the Swordsman. The Black Knight has all the armor and firepower (HUGE sword, shield, etc.), but is a bit slow, so he goes after the big guys, the dragons and giants, etc. I remember a game (this is a LONG time ago, naturally, so my memory can be a bit selective) where the BK was wreaking havoc among the monsters, carrying away these heavy treasures, and came upon the (six) goblins. He strode in confidently and managed to actually kill a couple before the sheer weight of numbers took him down, much to his owner's (my) surprise!

The swordsman just carries this little sword, but is really quick. He usually can try to go anywhere, and if he encounters a big 'un, he can just run away. Unfortunately, he can't carry much without a horse, and (as happened to me) if he runs into, say, the bats, which are too fast to run from, he's got to be lucky. My swordsman ran into the three-bat stack and, well, got carried away!
 
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9. Board Game: Snit's Revenge [Average Rating:6.23 Overall Rank:4482]
Dane Peacock
United States
Stansbury Park
Utah
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Now we are getting WAY off course here, but...

Slash! What an amazingly brave and lucky Snit (the one with the sword tied to his nose). He was the most daring Snit ever to wreak havoc inside the Bolotumus. He was Errol Flynn, Indiana Jones, and Han Solo all in one. He was the first one in, and, uncannily, always one of the last ones left alive. I would actually be attached to the little guy, and really get upset if he ever died.
 
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10. Board Game: Gnadenlos! [Average Rating:5.97 Overall Rank:5805]
 
John Squires
United States
Brooklyn
New York
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Let's not forget Daddy Digger (featured on the cover). He's crap at craps but he's got a nose for nuggets!
 
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11. Board Game: The Campaign for North Africa [Average Rating:5.67 Overall Rank:13223]
Andrea Angiolino
Italy
Rome
European Union
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Rommel is my favourite leader, in any game where he is depicted. Here there is a whole chapter about his counter, even if it is just one of the 1800 included... I think I still remember it after 24 years, more or less. Chapter 60: Rommel. 60.1: Rommel on his half-track. 60.2: Rommel on his Fiesler Storch. 60.3: Rommel stays at his High Quarter.
 
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12. Board Game: Wings of War: Watch Your Back! [Average Rating:6.99 Overall Rank:1078] [Average Rating:6.99 Unranked]
Andrea Angiolino
Italy
Rome
European Union
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Sorry for listing a game of mine, but WWI is my favourite period for air combats, the Hanriot HD.1 is my favourite fighter of that period, Silvio Scaroni is my favourite pilot and the #7517 HD.1 (to which he personally fitted a second machinegun) is my favourite of his planes. So that makes it the favourite unit in quite a lot of air games I play or used to play...
 
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13. Board Game: Wings [Average Rating:6.91 Overall Rank:4884]
Andrea Angiolino
Italy
Rome
European Union
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The Caproni Ca3, the first real bomber ever. Fiorello La Guardia used it to train the first 400 and more bomber pilots of the American air forces in Southern Italy, during WWI.
In this game there is also a fantastic piece: the 5 hexees long Zeppelin!!!
 
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14. Board Game: World War I [Average Rating:6.73 Overall Rank:3377]
Andrea Angiolino
Italy
Rome
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The German Stosstruppen are great. Very useful in play, and a designer's touch the very simple but very effective way in which they are fit into the game system.

Ok, there is also a tank unit that works in the same way. And I usually prefer to play with the Allied powers. And the Stosstruppen contributed a lot to the Italian defeat of Caporetto... But I prefer them anyway.

Uh-oh. Maybe I am repeating myself, then. Now that I remember, a young officer called Erwin Rommel was with them at Caporetto...
 
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15. Board Game: Hammer of the Scots [Average Rating:7.56 Overall Rank:299]
 
Paul Elliott
United States
Cincinnati
Ohio
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The William Wallace block always seems to have lots of personality in our games. Because Wallace is one of the only A-speed blocks in the game, he is completely slippery. He can run from pretty much any battle that doesn't suit him. And if he chooses to stay, he can devastate his enemies before they have a chance to fire back. Moreover, Wallace can take more risks than the Scottish King block, which ends the game in failure if it is lost in battle. There are many sessions of this game that revolve around the English player setting clever traps for the Wallace block. Sometimes he slips free, and sometimes the dirty English get him. Either way, it's thrilling. There's no other game I've played that captures the essence of an historical leader with so few rules.
 
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16. Board Game: Lock 'n Load: Forgotten Heroes – Vietnam [Average Rating:7.40 Overall Rank:2369] [Average Rating:7.40 Unranked]
Jason Sadler
United States
Olney
Maryland
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From the Halls of Montezuma...
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...to the Shores of Tripoli...
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Lt. Van Du.

Some how, some way Lt. Du manages to survive everything thrown his way. In the first programmed scenario the US forces get battery access. Van Du was the unlucky recipient of the shelling. Even though he was caught in the open, his stack suffered exactly zero negative effects. The US player got angry and poured everything into Van Du for the rest of the game.
 
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17. Board Game: The Awful Green Things From Outer Space [Average Rating:6.48 Overall Rank:1619]
Trey Stone
United States
Texarkana
Texas
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May the bikini be with you!
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I destroy SJWs!
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Space beasties overrunning your ship. Your stalwart spacers take up arms to repel the ravenous horde.

Several of the personalities always get attention when I pay. My favs are Leadfoot, the badass but slow robot, and the mascot, a space chicken.

Leadfoot for the body count, the chicken for luck.
 
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18. Board Game: Battle Leader Tactics [Average Rating:6.65 Overall Rank:8703]
Robert Carroll
United States
Joplin
Missouri
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Although highly abstract, Battle Leader Tactics currently allows you to play 21 different military leaders, each with unique abilities (e.g., the number of troops they can command, the tactics they can use, how they use different units such a cavalry, infantry, etc.).

The initial leaders included are:

Cyrus the Great 590-529
Alexander the Great 356-323
Hannibal 247-183
Julius Caesar 100-44
Atilla the Hun 406-453
Charlemagne 742-814
Saladin 1138-1193
Genghis Kahn 1167-1227
Tamerlane 1336-1405
Suleiman the Magnificent 1494-1566
Gustasvus Adolphus 1594-1632
Frederick the Great 1712-1786
George Washington 1732-1799
Napoleon 1769-1821
Simon Bolivar 1783-1830
Shaka 1787-1828
Robert E. Lee 1807-1870
Ulysses S. Grant 1822-1885
George Patton 1885-1945
Dwight D. Eisenhower 1890-1969
Vo Nguyen Giap 1912-
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