Games Played at the March 2010 WABA Mt. Claremont Meet
Ernest Chua
Australia
Western Australia
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This month's WABA Mt Claremont meet included an AGM as required under law. Details of the new committee will hopefully be included on the WABA website and/or emailed to members soon. There seemed to be many games played and people seemed to be happy.

On a personal note, I won the raffle. I picked Chicago Poker because 1) I had no idea about any of games I could choose from, 2) the box looked good, and 3) I wanted something that I may actually get my family to play. I may be wrong on point 3, but I got a game, so yay!
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1. Board Game: Dune [Average Rating:7.63 Overall Rank:219]
Ernest Chua
Australia
Western Australia
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I played a 5 player game of this with Paul, Greg, Stephen and someone else (I'm so sorry I've forgotten, I'm terrible at remembering names!). I didn't have some of the deeper interest that the others have as I hadn't read the book. As Greg mentioned to someone who came to watch, there is a steep learning curve for learning the rules. We played with the clarified rules (link to it can be found here: http://boardgamegeek.com/thread/502542/dune-any-interest-in-...).

I played as the Bene Gesserit. As a card which triggered an alliance phase came up, two players (the ones playing the House Atreides and House Harkonnen) allied for what would would have been a win if they lost a maximum of one stronghold (of the four they currently held). In an effort not to loose, I allied with the Spacing Guild (Greg?) to take out one stronghold. Our defence turned into an unexpected win when we managed to use our cards, troops and powers to get three strongholds. The game ended very suddenly, especially considering the balance between all players had previously been very even

This game is not for everyone. I would definitely be up for playing this again and I can see how this game would be best with 5/6 experienced players.
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2. Board Game: Glory to Rome [Average Rating:7.49 Overall Rank:150]
Ernest Chua
Australia
Western Australia
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I played with Paul and someone else whose name escapes me (it was one the Dune players from above). This card management game sees you trying to be buildings with roles which do different things and limited materials. Although we played with the beginner's suggestions, effectively cutting the game in half, it was enough to get a good feel of what the game was about. I managed to come out with a joint win.
 
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3. Board Game: Formula Motor Racing [Average Rating:6.39 Overall Rank:1945]
Ernest Chua
Australia
Western Australia
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I ended with a six player game of this with Tim, Warren, Nissa and two others whose names I unfortunately didn't know. Over three races, I managed one point each race with Tim taking the overall win after a daring move in the last move in the last race.
 
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4. Board Game: Atlantic Star [Average Rating:6.89 Overall Rank:1165]
Warren Adams
Australia
Mt Lawley
Western Australia
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Played a six player game of this with Stew, Terry, Nyssa, Gracie and Andrew.

In a rare turn of events, I won!
 
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5. Board Game: Pandemic [Average Rating:7.66 Overall Rank:73]
Warren Adams
Australia
Mt Lawley
Western Australia
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Played this with Nyssa, Grace and Andrew.

Victory, on the very last move of the game.

No, not because the victory made it the last move of the game but because after that move the game was over anyway as we were out of draw cards.
 
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6. Board Game: Ticket to Ride: Switzerland [Average Rating:7.52 Unranked] [Average Rating:7.52 Unranked] [Average Rating:7.52 Unranked]
Andrew
Australia
Perth Airport
WA
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Gracie (an aficionado of games where the strategies are straightforward enough to allow her to shape her own victory) and I played this waiting for the soccer game to finish. Her collection of new tickets every third or fourth hand made me a little wary as I struggled to connect Austria to France, but they turned out to be all short-point victories, and the 10 points for my longest line brought us to a dead heat.

I've always like the base TtR game, simple as it is, but as a 2P this was fast, friendly and fun. As worthy a game to draw in your partner as any I have played.
 
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7. Board Game: Vikings [Average Rating:7.28 Overall Rank:312]
Andrew
Australia
Perth Airport
WA
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Gracie and I taught this to Sarron and Zeke... this was the very first game Gracie and I played at WABA, kindly taught to us by Terry. It's very easy to learn, but even having played it several times since, I am yet to figure out how to draw a convincing win from it.

Consciously, I mean! This is the third game I have taught/played with Zeke and his dad, and for the third time Zeke has pulled off a resounding victory.
 
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8. Board Game: Small World [Average Rating:7.32 Overall Rank:186] [Average Rating:7.32 Unranked]
Neil Bloomfield
Australia
Perth
Western Australia
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New-comers Chris and son Ben played this (including an expansion) with Neil (played once before) and Sarron (never played). Ben had a great deal of fun trashing other players (including his father), but didn't score hugely - his were-priestesses were fairly fearsome. Sarron ended the day with peace-loving orcs, but by assiduously attacking races in decline, maximised his return. Chris scored a few hefty rounds, Ben trashed Neil's spirit ratmen, and in a close finish, Sarron beat Chris, followed by Neil and Ben.

PS to Ernst - I cheated. I didn't remember the names of my opponents - I wrote them down as I played my games
 
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9. Board Game: Long Shot [Average Rating:6.72 Overall Rank:1303]
Neil Bloomfield
Australia
Perth
Western Australia
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Tim wanted to explain some game mechanics to Barbara, our resident game inventor. So he inveigled Chris, Seline, Sarron and Neil to join him and Barbara in a game of Long Shot. After a little bit of uncertainty about the mechanics of playing, the field settled down, with Neil's Last Chance leaping to an early lead, but Sarron's Wonder Bread coming steadily up the inside. Over the next hour, fortunes fluctuated, with Wonder Bread and Last Chance the first stayers into the "No more bets" area, but failing to generate a winning gallop to the post (partly because their owners kept nobbling each other). Gradually the other horses caught up, until there were five horses nosing the finishing line, and two others in contention. Once all the reroll options had been exercised, Chris's Six Gun finally crossed the line, followed by Barbara's Hangin' Ten, and Chris's Rex in Effect. Sarron was literally robbed of victory, when Chris took the winning "Advance on Space" action from him. Barbara won overall, followed by Chris, and Sarron, who had had a front runner for most of the race, ended up with less money than he started.

Thanks, Tim, we enjoyed the race.
 
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10. Board Game: Bohnanza [Average Rating:7.06 Overall Rank:371]
Neil Bloomfield
Australia
Perth
Western Australia
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Ben, Aidden and Zeke inveigled Neil into joining them in a game of Bohnanza, and then insist that he explain the rules to them. Whoops. One very rusty player scratching quickly through the rules. Anyway, we managed to play for half an hour producing something that seemed vaguely familiar, and when we finished early (because it was nearly the end of the session), there was a three-way tie for first, which seemed like a satisfactory outcome.
 
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11. Board Game: The Pillars of the Earth [Average Rating:7.31 Overall Rank:230]
Graeme Christie
Australia
Perth
W.A.
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Chris, his partner (Sorry, name blank, I'm terrible like that) and their son Ben were kind enough to teach me this one. I thought I was doing ok until the last couple of turns I failed manage my gold sufficiently and was unable to get any resources to turn into points. Chris made a huge coup in the last turn, picking up one of the gold->points workers and then turning this into a bucket of points to win the game. Chris's partner came in an easy second with a metal/gravel glass blower strategy and after a strong start monopolising the 2 point action at the start of the game Ben ended up keeping me company down the back of the pack.

I thought this was a fun game, similar to Caylus but much more Family/Significant Other/newbie friendly as it doesn't have the "take-that" provost/baliff mechanic. Also very nice art an production. However, I do have to take off points for the massive pointless wooden cathedral/game timer that is completely superfluous (given the are 6 decks of round cards that work just as well as a game timer).
 
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12. Board Game: Warhammer: Invasion [Average Rating:7.25 Overall Rank:451]
Mikey O'Brien
Australia
Perth
Western Australia
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Terry and I played our second game of this Warhammer Themed non-collectible Living Card Game produced by Fantasy Flight Games. Everything for two players to play many fun games with different themed factions is contained within the starter set.

For our WABA game I played the Orcs and Terry took command of the forces of Chaos. With a loud Waaaaargh my Orcs won the game overwhelming and burning down two zones of the Chaos citadel - the victory condition of the game. Very happy with this purchase, a good game and the LCG model works well.
 
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13. Board Game: Cave Troll [Average Rating:6.41 Overall Rank:1590]
Mikey O'Brien
Australia
Perth
Western Australia
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Stew handed this game to Terry to try out and we sat down for a two player learning game match. Sensing a cruel hippy trick being played on Terry and I we still went ahead and played.

This is not a bad dungeon themed area control game all up - area control is a style of game I have a blind spot in, but I still enjoy. After my late rush to try and close up the scoring Terry claimed a well played victory.

Not a bad game from Fantasy Flight, I did find all the exceptions for the different monsters/heroes rulings fiddly at first, but not enough to put me off playing again if the offer came along. I believe it is in the WABA library so I recommend giving it a try, fun.
 
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14. Board Game: Thurn and Taxis [Average Rating:7.12 Overall Rank:349]
Mikey O'Brien
Australia
Perth
Western Australia
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I played a great game against Billy.

It was a relearning experience for me as I had not played this game in well over a year. I had forgotten what a great game this is. It is a lot of fun and a close result with the game ending up with a well played victory for Billy was the outcome. I really enjoyed myself this is a great game - a well deserved SDJ winning title. Apologies to Billy for constantly asking rules questions, it has been a long time between games for me. Play this one.
 
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15. Board Game: Imperial 2030 [Average Rating:7.73 Overall Rank:167]
Graeme Christie
Australia
Perth
W.A.
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I had just finished my game of pillars and wandered over to see if Richard, who had also just finished up a game wanted to play something. On our way over to the game collection to have a look we ran into Billy and ended up with 7 or 8 people milling over the game collection. Next thing I saw Richard clutching a game about Tulip dealing and blathering incomprehensibly about it being fun, or something ridiculous like that, so after being knocked back on my offer to use a sharpie marker to replace all the tulips with tanks or dragons, I let Richard go his merry way to start his tulip fueled fortune.

I know Billy had been itching to get Imperial 2030 to the table since before the last Thornlie meet, so after some umming and ahhing about who might be keen to take on 2-3 hours of mind numbing back stabbing we tapped Paul and Simon on their collective shoulders and headed off to find a table. For comedic effect, Billy will be known as "Art" for the rest of this article and I will be known as "Garfunkel".

After a brief rules explanation, we got stuck into the game. Paul and Simon were a bit stand offish in the initial bond buying rounds which led to Art And Garfunkel buying predominately in all of the Eurasian Continent countries and Paul and Simon investing heavily in North (U.S.A.) and South (Brazil) America. Due to an unfamiliarity with the game, all of the countries followed Russia (Art's) lead and hit the rondel with a Factory, production, maneuver, investor opening gambit. This left all of the counters bunched up in the same area of the rondel, and after the six investor phases, Garfunkel was left holding the investor card with control of no nations for the next 3 or 4 rounds while all of the nations made their way around the rondel again. This left Simon picking up some good presidential bonuses for China and the USA (2 mil each), Paul picking up a couple of mil and Art picking up 4 million for a very well managed USSR.

From here the game ebbed and flowed. Art held onto Russia for most of the game, building up a substantial investment in the country. Simon hamstrung China by performing an early destruction of a factory in India (losing all of their land based armies in the process). Art immediately rebuilt the Factory, rescuing India somewhat, however it would never fulfill it's full potential. Brazil, aided by an uneasy peace with the U.S.A. made fantastic progress under president Paul, and was soon in the lead. Garkfunkel managed to snatch control of the presidency immediately before taxation and snapped up a windfall 5 million presidents bonus sending the country up to a 4x bonus and within easy reach triggering the 5x end game. Paul soon snatched control back, and their was a brief tussell with Simon's USA, however it was too little too late to stop the Juggernaut. Art decided that Russia was not going to make the 10 point leap to the 5x end game and settled for a quick taxation to 4x, with some further heavy investment. Simon briefly grabbed control of Brazil and paid 5 million to send it to taxation and trigger the end game.

At the end of the game Brazil was on 5x, Russia on 4x with all other countries on 3x.

After tallying the final Scores, Art came away with a solid first with a heavy investment in second place Russia, and surprisingly no investment in Brazil. Simon came away with second place with a heavy Brazil and lesser USA/China investment. Garfunkel was 10 points behind with a Brazil/Russia/India portfolio and I think Paul was last despite guiding Brazil to become an economic powerhouse an maintaining control for most of the game.

Overall and enjoyable game, and an interesting take on Imperial. The game "feels" very much the same as the original Imperial, however it is much more open in the early game and there is a bit more elbow room for nations to exist in an uneasy status quo. The art and components are also an improvement.

Double Plus Good !








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16. Board Game: Hour of Glory: Stronghold Kit [Average Rating:7.32 Overall Rank:4979]
The Cheng Meister
Australia
Maylands
Western Australia
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At Oliver and Nessa's request, I brought this along. Kylie was the all rounder Major Harris, Nessa the stealthy Russian Nikolai Volkov and Oliver the gun-totting American/Canadian Captain Link.

The game went quite well with Captain Link staying on the floor wounded for 3 turns whilst a German guard ran over him but at the end, with 7 minutes to spare, the Allies were able to escape, the Germans unable to unleash their 6 guards waiting on standby.

Fun was had by all laugh
 
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17. Board Game: Dominion: Seaside [Average Rating:8.06 Unranked] [Average Rating:8.06 Unranked]
The Cheng Meister
Australia
Maylands
Western Australia
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This was a Dominion Seaside + Dominion Intrigue game, no base cards at all which I wasn't use too. A great game with Mike and Hong winning one each with weird and wonderful sets being used. Easily the most hated card was the Sea Hag and Saboteur.

As always Dominion is super replayable, and fun! laugh
 
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18. Board Game: Agricola [Average Rating:8.02 Overall Rank:17]
Jason Dyke
Australia
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Ian, Trish and I played this. A learning game for me. I'm more of a dice, death and mayhem fan, but wanted to see what all the fuss was about. By the end of it, Ian had a thriving agricultural hub established (the clear winner), Trish had a modest subsistence farm and I had a stone mansion over-run by children with one pet cow in the middle of the outback. But I pipped Trish to finish second. Who knew that playing with wooden animals (or cubes) could be so satisfying.
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19. Board Game: Race for the Galaxy [Average Rating:7.77 Overall Rank:50]
Jason Dyke
Australia
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Ian, Trish and I played this with The Gathering Storm and Rebel vs Imperium decks, but without the takeover rules. It's great to play this with people who know the rules so that you can just get on with things.

Ian had two Rare Elements worlds early and decided to go with Rare Elements theme after getting the Mining League development. Would have worked well if the game had gone on for longer - he finished with 31 points. I started with Ancient Race, so was hitting the other two with produce/ consume actions early on to try and run out to a lead. Worked well initially, but I then lost momentum. I eventually collected 6 cost developments and tried to close early so that I could foil their plans. That worked well against Ian (who only had about 8 cards in his tableau at the end), but not Trish. I finished on 44 points. I didn't pay much attention to Trish's game early on, but by the time I realised I was floundering, she had a complex and complemetary array of cards assembled that worked regardless of what actions were coming out. Her produce/ consume actions were based on Novelty goods worlds and the Free Trade Association development. Pan-Galactic Reasearch allowed her to have up to 12 cards in hand at any one time, which she regularly did thanks to her Consume:Trade actions on her Gene worlds. Needless to say, Ian and I were hopelessly outclassed. Despite my dancing around the table when I had calculated my final score (my best ever, I'm sad to admit), Trish mopped up with a cool 68.
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20. Board Game: Bohnanza [Average Rating:7.06 Overall Rank:371]
Jason Dyke
Australia
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Ian and Trish taught me this one to end the day. A simple but clever mechanic. On another day I may have really enjoyed this, but the lack of airconditioner at the venue and my mulling over the great game of Race for the Galaxy we had just played resulted in a one-sided (or two sided) affair as I was comprehensively beaten into third place.
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