Wait, I forgot to... Neglected Game Book-keeping
The rwinder
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As much as I play board games, you'd think I would learn after a while to memorize the book-keeping in those I play most often, but there are still games where I am a terrible offender and easily forget to do something little at the time that can make a big difference later.

Feel free to add your own lapses and complaints.
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1. Board Game: Arkham Horror [Average Rating:7.32 Overall Rank:238] [Average Rating:7.32 Unranked]
The rwinder
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I love Arkham Horror, but the Upkeep...sigh. I cannot count the number of times I have forgotten to move my character sliders, particularly to get up my Lore or Fight for a check to close a gate when I am in another world and know that I'll almost certainly be doing this in a few turns. Usually once the Mythos hits I'm too excited about moving and having another encounter to think about the boring old Upkeep.

And this goes for several other things too, such as checking for Blessing/Curse end conditions, ignoring our friendly neighborhood Guardians, etc.

I have a lot of other in-game offenses in this one that aren't so much book-keeping but just a result of my bad memory. The one big one I can think of off-hand is Environments. Of course I always include the environment's effect when I remember, but often I'll replace an old environment with a new one and think, "Did that condition ever come up?"
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2. Board Game: Last Night on Earth: The Zombie Game [Average Rating:7.00 Overall Rank:539] [Average Rating:7.00 Unranked]
The rwinder
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The Sun Track. Oh, who cares about moving the boring old timer at the start of the zombie turn? I want to start drawing cards and rip apart some humans.

(Note: I made the sign to the side originally to be part of a Dice Tower, but it was too big. Not sure it is particularly useful in its current state considering that I easily remember I am playing Last Night on Earth mid-game without being reminded by a big sign. I'd be better served if it read "Move the Sun Track, dammit")
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3. Board Game: Arkham Horror: Kingsport Horror Expansion [Average Rating:7.45 Unranked] [Average Rating:7.45 Unranked]
The rwinder
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OK, while we're thinking about Arkham Horror ... yeah, I'm back to Arkham again ... I really should mention Kingsport, which is the book-keeping expansion to Arkham.

Perhaps that's something of an exaggeration, but for some reason whenever I have to do the mythos, I can never remember to add the necessary rift token to the board, so my game seldom looks like the image to the left even without someone wandering Kingsport. Oddly, I have no problem remembering any of the Innsmouth Horror's Deep One tokens when their conditions occur.
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4. Board Game: Apples to Apples [Average Rating:5.89 Overall Rank:3209] [Average Rating:5.89 Unranked]
The rwinder
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You really think someone would remember to check for a winner.

Perhaps this is true of many party games, but in a good number of my experiences playing this one, the game continues for a while past the winner accumulating the correct number of cards. In those cases the winning condition is when someone realizes, "Hey, shouldn't we be done by now?"
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5. Board Game: Fury of Dracula (second edition) [Average Rating:7.17 Overall Rank:403]
The rwinder
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The Day/Night marker. Shades of Last Night on Earth here, but it's actually more important in a way for this one as whether it is day or it is night radically changes conditions for Dracula and his hunters.

I haven't played this in a while, but I remember distinctly lagging behind the correct time being a part of each narrative, as though an added house rule insisted that the game took place near a black hole.

...

By this point in my list, I realize the common thread in most of these is that when I play the games, especially as they go on, I get so wrapped up in the fun parts or the narrative elements that the raw mechanics start to slip from me.

But what about the rest of you? What games, what book-keeping, and why?
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6. Board Game: Portobello Market [Average Rating:6.40 Overall Rank:1717]
Murray C
Canada
Vancouver
British Colombia
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I hate the score tracker in this game. It goes around the board just like TtR and Stone Age but it laps at 130, which really throws you off when you're trying to do mental math.
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7. Board Game: DungeonQuest [Average Rating:6.70 Overall Rank:1295]
kSwingrÜber
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Ridgefield
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Why is it so dang hard to remember to move that "game progression" marker!?

(it's the green cone in the upper right left of this pic)

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8. Board Game: Small World [Average Rating:7.32 Overall Rank:186] [Average Rating:7.32 Unranked]
Chris Ferejohn
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Mountain View
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Pitying fools as hard as I can...
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I'm sure I've tacked an extra turn on to this game at least once or twice due to forgetting to move the turn marker.
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9. Board Game: Roll Through the Ages: The Bronze Age [Average Rating:6.90 Overall Rank:574]
David Witzany
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What's the point in buying developments that give me bonus stone, food, coins, or people--or an extra die reroll--if I can't remember to claim them? shake
Great picture by AdmiralDave, by the way. What a cutie!!
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10. Board Game: Puerto Rico [Average Rating:8.06 Overall Rank:16]
Yoki Erdtman
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Södertälje
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Handsome devil huh?
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We keep forgetting (rarely on purpose) to refill the slave colonist ship with slaves colonists.
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11. Board Game: Carcassonne: Expansion 3 – The Princess & The Dragon [Average Rating:6.72 Unranked] [Average Rating:6.72 Unranked]
Klaus Brune
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Torrance
California
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HEY! That TICKLES!
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Remembering to score the one point for the fairy.
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12. Board Game: Tsuro [Average Rating:6.69 Overall Rank:766]
Klaus Brune
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Torrance
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Remembering to draw a tile to put the hand back up to three tiles. You would think it's a simple thing, but it seems to be a common occurrence in three different groups I've played with. I guess that's a testimony for engrossing game-play?
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13. Board Game: Red November [Average Rating:6.34 Overall Rank:1471]
Zack Stockdale
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Auburn
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I don't know why but I always seem to forget having people make the drunk check. Its basically the main way we've found that people can end up dying in the game but I almost always forget it.
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14. Board Game: Tobago [Average Rating:7.13 Overall Rank:389]
Erin Sparks
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Garden City
Michigan
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We had our first plays this weekend and we kept forgetting to rotate the statues and place new amulets.
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15. Board Game: Kill Doctor Lucky [Average Rating:6.16 Overall Rank:2076]
Erin Sparks
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Garden City
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We have to chant..MOVE...DOCTOR...LUCKY.
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16. Board Game: 1960: The Making of the President [Average Rating:7.59 Overall Rank:157]
David Heldt
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Harper Woods
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Two panzer jocks in the South Seas hoping that soon they'll get lei'd--
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Rest cubes. There are times when I don't think about them until the end of the turn and I wonder why I've got two and my opponent's got eight--
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17. Board Game: Ticket to Ride: Märklin [Average Rating:7.41 Overall Rank:236] [Average Rating:7.41 Unranked]
Danger Mike
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Fenton
Missouri
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We forgot to score routes as we claimed them so many times, we just gave up on it. Now we just wait till the end of the game and count up all the points then. The scoring track is completely unnecessary.


I chose Maerklin because it's my favorite TTR map, with or without passengers.
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18. Board Game: Hansa Teutonica [Average Rating:7.63 Overall Rank:108]
Tiffany Smith
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Portland
Oregon
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Hansa Teutonica causes more neglected bookkeeping than any game I've ever played in the form of bonus markers. You must wait until the end of your turn to replace a taken bonus marker. If you've got a lot of actions, you are thinking about what you are doing, not focusing on end of turn bookkeeping. Plus, the bonus markers blend into the board and it is often a number of turns before anyone remembers to replace them. There's got to be a better way to remember the bonus markers!
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19. Board Game: Twilight Struggle [Average Rating:8.34 Overall Rank:4]
Dom L
United States
Maine
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READ A BOOK!
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I am notoriously awful about flipping/moving the Action Round chit. Usually you can backtrack by checking how many cards you have in hand, but not always...
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20. Board Game: Balloon Cup [Average Rating:6.69 Overall Rank:912]
-matt s.
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Eugene
Oregon
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I always forget to draw a card at the end of my turn...I think it's because the hand size is 7 and you don't really notice until the other person has played. The problem is, my wife always gets annoyed because she's drawing my card and vice versa (not that that should really matter, but I guess it does when you don't get the card you want shake )
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