Let's get the list going for June - what wargames are you playing this month? I hope to get a few small WW2 North African games on the table, like Totensonntag and / or Desert Duel: First Alamein but I guess we'll see.
I'm playing England in a PBEM game. We've just started Turn 2. France is getting pummeled by the Hapsburgs. Vienna just fell to the Turks. I am at war with Scotland. And I think there are some religious debates and translations going on.
Out of Luck from Operations 50. This is one of the bigger Starter Kit scenarios. April 45 scenario where the Germans are attempting to break out from encircling Russians to surrender to the western allies. My German PzKpWs kept bogging but I was able to kill a Stalin tank with a rear shot from a panzerfaust and I ran enough guys off the board for the Germans to win. I think I'll play again with a different set up for the Russians. It takes me one or two plays to get an idea of how to defend or attack in any scenario.
And as slow as it's going - what with other time commitments - I might be done before Halley's comet returns.
As of Day 3, all beaches are cleared save for Omaha. But even the defense at Omaha has some serious breakdowns on the edges. The question for the Americans at Omaha is whether they can curl the flanks and grind down the defenders before Panzer Lehr gets deployed. The question for the Germans is whether to deploy Lehr forward, to try and keep the Americans nailed down tight, or deploy as a second line.
21st Panzer was chewing up the Commonwealth paratroopers pretty nicely, but the Germans probably overcommitted them east of the canal. allowing Sword and Juno forces to punch south a bit faster than the Germans would have liked.
Allied supplies are getting gobbled faster than stuffing on Thanksgiving. Now down to about 80 surplus. But I think the supply equation is just a question of where and when do you want to stall, and would rather not want to stall right on the beaches.
Started my June gaming with a loss in an ongoing Vassal game of Breakout : Normandy. It was a three-week game which we'd been playing over several months, and we'll start another right after the WBC.
Yesterday, I had a game of this old classic with my grandson. He's very keen on this game - check out his first ever session report for one of the smaller scenarios, at www.boardgamegeek.com/thread/532750 !
There's a week's holiday and a wedding anniversary for my gaming to contend with this month, but hopefully further entries to this list will be made.
I've been obsessed with the Facebook wargame, Starfleet Commander, the last few months and have gotten out of board wargame shape. I needed something lighter to reignite my interest in the genre.
BattleLore was exactly what I needed. I picked up the Dragons expansion and convinced my 9 year-old to play. We're using the full Lore rules with a War Council, and he's been able to learn that and play his Lore cards very effectively.
I'm a huge BattleLore fan, and I think it's a great way to get new blood into the hobby. It has rules for line of sight, different unit morale, attacks and movement rates, and teaches you to pull wounded units out of line and move up reserves. Plus, it now has dragons!
My ongoing Vassal game is ongoing! Finished July/August 1944 - the heroic Soviets took ParisWarsaw, heroic Royal Marines flanked the Germans in Calais, heroic Americans have surrounded Paris, heroic US Marines took Iwo Jima.
This old chestnut is brand-new to me. I've read the rules and set up a solitaire scenario. Now I just need to start moving that Union ship upriver, survive fire from the fort, and destroy the beached Confederate ship. And, along the way, learn how this game works and feels.
We are in Turn 3, and it is my first game playing the CSA. Man - I thought it was tough playing the Union! These guys start off in a bad situation and it only gets worse!
Marstov is definitely playing a great game as the Union (his first FtP game, I think!).
This game has a lot of tough love for a guy who is still learning how to play it well. This will be game five for me, with 2 wins, 1 loss, 1 uncompleted, and this one, probably another loss.
But it STILL ranks very high to me. I think I enjoy the cerebral decision-making and gaming out the best possible options with each hand. Lots of decisions. Lots to do only some of which can be accomplished.
I had enjoyed a solo game in May (which I will post an AAR of in the next couple weeks), but playing against a "real" opponent makes the game's design elements really shine . . . the fear of the unknown is very real, as well as the frustration.
The Trafalgar game continues. A wonderful reenactment of the battle with a single player for EVERY ship. The scenario shrinks the length of the French/Spanish line, I suppose for game balance.
The British strategy - so far - seems to be working. My ship, the HMS Thunderer has finally fired a few salvos, but now all the enemy ships around me have struck their colors! So, I have to spend the next few game turns sailing to where the action is.
Time to get underway . . .
"Raise the mitzen mast! Come about starboard 60 degrees! All ahead full! No, wait! Port! Port! I meant Porrrrrttttt!" (ugly crashing, breaking wood sound).
Actually, that hasn't happened to me. Yet. Almost happened. But didn't. Yet.
This game does really give you the feel of being in command of your own ship-of-the-line.
Right now I am going through my nd play of the April scenario. First time did not go so well. Sunk 120,000 tons of Allied shipping (24VP) but I lost 8 U-Boats (-16VP) thus finishing with +8 and Allied Victory!
After that, I am determined to get
on the table. Thad and I had big plans for some big games last month but, alas, his job forced him to travel a lot last month so we're going to try to make up for it this month! So The Korean War and Thirty Years War are both on the agenda again!
Currently I'm enjoying this installment of PG. Most of the battles are quite short (10-16t) and this creates a nice tension in obtaining the victory conditions. Currently playing Scenario 4 where the French just blew up a bridge and the Germans need to cross the river at a ford... which is heavily defended.
Currently in Turn 10 of my PBEM game with Mike (Senor Scoobysnacks).
Beirut fell in Turn 9 to the Allies, despite my best efforts to fend off the foe. However, Malta fell to the Axis thanks to the card draw, in particular the lack of "Spitfires". We are both shuffling our forces now and I ponder the arrival of "Torch". Current VPs are at 8 I believe. I think we might be in for a tight finish.
On a wargame related note, I am happily showing my brother some games that he is not familiar with during my visit with him. I have brought "Crusader Rex", "For the People" and some of the "Federation Commander" SFB stuff. Whee!
We're finally going to give GBOH a shot. Between my regular wargaming partner and I we own most of the series yet have never played it. The GBOH geeklist I read seemed to recommend this as a good starting point for the series even though the scenarios are not balanced very well.