''I don't like that rule...''
United States
SoCal
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I haven't heard this THAT MANY times, but it's still more than I can ever count. What throws an twise is this is something I say myself from time to time. For what games has this phrase encompasses? Let me count thee ways....
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1. Board Game: High Society [Average Rating:6.76 Overall Rank:863]
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That comment came from someone in my group of NONgamers. Specifically, how if you have the least amount money, or are among those tied with the least amouont of money, you automatically can NOT win the game. I can kinda see that's coming from, but no way will I ever house rule this out. To me, it's the heart of the game. Or at the very least, it forms one of the heart's valves ... eh, you get the idea, Hopefully.
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2. Board Game: UNO [Average Rating:5.35 Overall Rank:15346]
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I understand this is a social/party "game". Some will even to go so far as to say it's not really a game, but really a mere activity. Something you only play when you're boardgaming with children who have yet to grasp anything beyond this. I msyelf find it unnecessary to have to shout "Uno" when you have one card left to avoid the penalty.
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3. Board Game: Cuba [Average Rating:7.16 Overall Rank:418]
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Something alot of people miss and show some disdain for when they're eventually told of it.... when using the Tradeswoman role, and electing for the alternative instead to take product (those octagonal shaped, wooden bits) you can only take the product that costs the least given current prices in the marketplace. Only when all 3 products are at the same cost do you get to take any of them for free with the alternative.
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4. Board Game: Small World [Average Rating:7.32 Overall Rank:185] [Average Rating:7.32 Unranked]
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I have been in a couple groups so far that house rule that Dwarves number on the race player token be '4', not just '3', to help better balance the game. Either way, I don't normally pick them, but that seems to be more common than I imagine it to be.
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5. Board Game: Gang of Four [Average Rating:6.60 Overall Rank:1542]
Andrew Miller
United States
Oklahoma City
Oklahoma
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The Last Card rule.

If the person immediately after you has only one card, you CANNOT lead singles, and if singles are currently in play, you MUST play your HIGHEST single.

Nevermind if you know with 100% certainty that his last card is lower than your lowest single and your playing your highest will prevent you from winning on otherwise a laydown hand. Nevermind if it's in your best interest to let him go out. Nevermind any other element of strategy in the game; you HAVE to play that certain way.

It's absurd, and it's the very reason why I won't play the game online. Can't house rule it out online. =\

--ElSoy
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6. Board Game: Say Anything [Average Rating:6.80 Overall Rank:815]
Greg CZ
Hungary
BUDAPEST
Budapest
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In any game:

"the player with the most points is the winner"

Man, I hate that rule...
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7. Board Game: Pandemic [Average Rating:7.66 Overall Rank:73]
Ben Lott
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Mason
Michigan
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I usually find myself uttering a line like this when a rule in the game hurts me in some way. Usually I don't mean that I want the rule gone, because it is something that makes the game what it is. However, at that moment the rule is driving me crazy. As an example the rule in Pandemic, where you shuffle the discarded infection cards and put them back on top of the draw pile is one of the most interesting and innovative aspects of the game. But when I'm trying to beat the game, and that rule comes into play, I find myself saying "Gah! I hate that rule!"
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8. Board Game: UNO Spin [Average Rating:5.47 Overall Rank:14252]
Ben Lott
United States
Mason
Michigan
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This is one where I really do hate the rule and want to get rid of it.

You hate saying "Uno"? I hate saying "Uno Spin"! This is actually a silly yet entertaining variant on the Uno system. However, there is one space on the spinner that I absolutely hate. When you hit this one particular section of the wheel, whoever says "Uno Spin" first can discard a card. I really don't like that, because it often is hard to judge who spoke first, and people will just get in the habit of saying it every time the wheel stops in case it stopped on that space (since there's no penalty for false "Uno Spin" declarations.) I really want to figure out an alternative for that space of the wheel.
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9. Board Game: The Princes of Florence [Average Rating:7.57 Overall Rank:119]
Randy Cox
United States
Clemson
South Carolina
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There are some rules about victory points that make no sense to me. The one I can remember off hand is the 3-points for a building. We always just add those multiple 3-points at the end of the game because it's so easy to forget during the game (and impossible to reconstruct). Seems there is some other such bonus that we dole out at the end, rather than incrementally.
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10. Board Game: Thurn and Taxis [Average Rating:7.12 Overall Rank:349]
Ben Lott
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Mason
Michigan
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Randy brings up a good point on the Say Anything entry. Some, seemingly arbitrary, tiebreakers can really be annoying. For instance, we've had 2 games of Thurn and Taxis recently that ended in ties. The winner and the loser of the tiebreaker (both times) took issue with how stupid they thought the rule was, and said they'd rather just share the victory. I understand games like Power Grid where the tiebreaker is something you can plan for, but when it is simply based on turn order it feels unfair.
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11. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
Andrew Adey
United Kingdom
Wolverhampton
West Midlands
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I am fairly new to this game, but do not like the Sympathizer Rules. I cannot understand why it only appears in certain games (but suspect it`s a balance thing) and don`t understand how it works anyway!

Any help pappreciated.
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12. Board Game: Mag·Blast (Second Edition) [Average Rating:6.36 Overall Rank:3128]
Ronster Zero
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California
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Ok, this is a smaller title, but we did play it a lot.

In the rules it states when you fire lasers you have to make some kind of laser sound... WTF?

That rule was the first rule I ever removed from a game.
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13. Board Game: Pirates of the Spanish Main [Average Rating:6.02 Overall Rank:3326] [Average Rating:6.02 Unranked]
Kyle
United States
Up Nort' Der
Wisconsin
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While there are plenty of rules in this game that players like to complain about, the only one that ever really bugged me was this one:

Quote:
WINNING THE GAME
The first player to get more than half of the starting treasure (measured in gold points) to his or her home island wins the game!


That rule turns an otherwise fun little miniatures game into nothing more than a gold race. Each player contributes 15 gold to the starting treasure pool so it's just a matter of hitting that magic number of 16 first. Combat and player interaction in general become virtually irrelevant because it's far more efficient to get to an island first and load the treasure directly than it is to try to take it from an opponent after the fact. With the "right" fleet setup and a tiny bit of luck, it became possible for players to win the game in as few as two or three turns, which quickly sucked any and all fun out of the game.


Needless to say, we've ignored that rule completely from almost the very beginning. Instead, we play until all of the treasure has been collected or only one player has functional ships remaining - once either happens, everyone adds up their gold and the player with the most wins. That kills any chance of those 2-or-3-turn-win fleets from working, it causes much more player interaction, and it makes the game far more fun in general.
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14. Board Game: Carcassonne [Average Rating:7.43 Overall Rank:139] [Average Rating:7.43 Unranked]
Lindsay Thomas
United Kingdom
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Farmers get 4 points for each city that their farm connects to at the end of the game.


Gives a big advantage to the 1st person to slap down a farmer at the start of the game.

The game is usually won by the best farmer.


Maybe 3 points per farm would make it a better game?
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15. Board Game: Monopoly [Average Rating:4.39 Overall Rank:15449]
Hunga Dunga
Canada
Coquitlam
British Columbia
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Put money on Free Parking?



Homey don't play dat.


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16. Board Game: Dominion [Average Rating:7.67 Overall Rank:72] [Average Rating:7.67 Unranked]
Andrew
United States
San Francisco
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Surprised this one hasn't come up already: the game ends when all provinces or three stacks are depleted.

There has been a lot of debate about whether this gives the first player a significant advantage, and many people have come up with house rules that try to neutralise it. In my opinion it does, and I tend to let everyone play out the round (no phantom provinces etc), but don't care strongly enough to argue strenuously about it.
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