How do you choose the starting player?
Aeos James
Australia
Townsville
Queensland
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Just putting it out there for everyone to comment on. Do you use the same method every time or do you mix it up. Does your group have massive arguments because of this? I thought it would be interesting to find out what everyone thinks about this, what methods people use and how they work. Please vote for your favorite system and/or create a new one that you use.

I've found, as most would know that being the start player sometimes totally sucks. Whatever system we end up using, the winner gets to choose who the start player is, that way everyone wants to win.
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1. Board Game: Start Player [Average Rating:6.39 Overall Rank:2625]
Aeos James
Australia
Townsville
Queensland
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This is on my wishlist. Cant wait to get this. Is this your choice?
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2. Board Game: Formula D [Average Rating:7.05 Overall Rank:430]
Aeos James
Australia
Townsville
Queensland
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Do you use 1d6, 2d6 or perhaps a d20 or a d30?
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3. Board Game: Rock, Paper, Scissors, Inc. [Average Rating:4.94 Unranked]
Aeos James
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Good for 2 player games? Or a multiplayer variant?
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4. Board Game: Spin the Bottle: The Game for Girls [Average Rating:0.00 Unranked]
Aeos James
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Townsville
Queensland
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Spin the bottle or a spin the bottle iphone application?
 
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5. Board Game: Carcassonne [Average Rating:7.43 Overall Rank:138] [Average Rating:7.43 Unranked]
Aeos James
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Townsville
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Perhaps you use random game piece color from a bag or similar?
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6. Board Game: Ra [Average Rating:7.47 Overall Rank:135]
Aeos James
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Townsville
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Game owner goes first?
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7. Board Game: Shocking Roulette [Average Rating:5.15 Overall Rank:14553]
Aeos James
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Or this?
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8. Board Game: Remainder [Average Rating:0.00 Unranked]
J C Lawrence
United States
Campbell
California
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I almost exclusively use the remainder game (for everything other than 18xx):

Number the players in rotation starting with 0. Have each player stick out some number of fingers on a count of three. Add up the fingers and get the modulo of the total number of fingers by the number of players (remainder after division). The player with that number is the start player. The requirements that drive use of the remainder game are:

a) Efficient
b) Deterministic results
c) Actually random
d) Short execution time (linear with the number of players)
e) Works with any number of players in any situation
f) Works with any game in any situation
g) Is clearly auditable by all concerned

Note: Properly the number of fingers displayed by the players should be in the range of zero to one less than some multiple of the number of players, otherwise there's a bias toward the #0 player and descending to his left. I don't consider this bias large enough to add this complexity to the instructions.
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9. Board Game: Rock Paper Scissors [Average Rating:4.34 Overall Rank:14891]
d i b
United States
Minneapolis
MN
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From a method as old as the stone-age.
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10. Board Game: We Didn't Playtest This At All [Average Rating:5.58 Overall Rank:12129] [Average Rating:5.58 Unranked]
d i b
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Minneapolis
MN
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Seriously, we have used this to determine first player. It's fast, and you don't really want to play it twice.
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11. Board Game: Number Game [Average Rating:3.55 Unranked]
Martin Windischer
Austria
Innsbruck
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Everybody thinks of a number. The one with the highest number is starting player. It actually works in our group
 
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Hunga Dunga
Canada
Coquitlam
British Columbia
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Easy.

I go first.
 
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13. Board Game: Fraperdeck Fraction/Decimal/Percent [Average Rating:0.00 Unranked]
Rik Van Horn
United States
Livonia
New York
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Percentile dice. I hate rerolls. I carry a pair everywhere.
 
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