MMP P500 for June 2010
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MMP P500 for June 2010

Cutting in Line

The big news in the past several months at MMP has been the meteoric rise of King Philip's War, on a wave of media attention. Equally impressive has been the gathering momentum behind Dean Essig's new system 's first installment - None but Heroes. NbH, focused on the ACW battle of Antietam joins another Essig brain child, Karelia in the "Damn Close" club along with long time list member Angola.

Interestingly, King Philip has been placed on the fast track and will be published later this year whether it hits its numbers on not. It may well be the first non-ASL release for MMP in many months. The production queue seems to have completely stalled at the "Double M".

Fans have codenamed the apparent bottleneck "Necco Waffers", perhaps in reference to a certain overworked Saint of Spanish extraction.

Printer issues have also been cited. For example, Breakthrough Cambrai will no longer feature 1" counters ... it'll have 5/8th inch ones. As will variant counters for Warriors of God coming in Special Ops #3.

Also placed on the "your beloved preorders can wait for me to be published" track is Special Operations #3 - which in addition to the new scenario for Warriors of God, features ASL content, and two games, both of which were previously published in Japan, Guadalcanal and G-Barborossa.

In the past couple months OCS fans have been getting more tantalizing snippets of the three, yes, three titles in the OCS development pipeline. If you missed it you might checkout the AAR for the first of these titles "The Blitzkrieg Legend", set in 1940 France at:

http://web.me.com/kisnerjohn/Site/OCS_Downloads_files/Scenar...


Shipping Later this Summer (Warning: May Refer to Southern Hemisphere's Summer)

The following seem likely to be shipping later this summer given the murmurings of the various MMP oracles:

King Philip's War
Kingdom of Heaven
Operations, Special Edition #3
Tide at Sunrise

followed by releases of: No Question of Surrender and Where Eagles Dare later in the year.


No Interviews is Good Interviews{

Finally, to save headroom in the list I'm replacing the various designer interviews with links to their threads on the respective game's pages.


As always, keep your heads up and sticks on the ice!

Preorder Summary Stats:




Bamm! (Games that just made the cut)

Damn Close (titles within 10% of their preorder Goal)
Angola 479 / 500
Karelia 519 / 550
None but Heroes 486 / 510

In the Green Zone (titles within 20% of their preorder goal)
Kawaguchi's Gamble 470 / 530
King Philip's War 473 / 560
Stonewall Jackson's Way 447 / 550


Last month's
Winners:

145 King Philip
84 None but Heroes
47 Stonewall's Way II
30 Last Stand
27 Salerno
21 Karelia
21 Warriors Japan
20 Storm Normandy
17 Storm Dien
16 What Price
14 Lincoln's War
14 Crusade
13 Angola
10 A Las Barricadas
10 Setting Sun
7 Kawaguchi's
5 Help Arrives
4 France 1940


Losers:
None

Production Queue news:
Released Last Month:
Several ASL titles

Shipping Soon:

At the Printers:
Kingdom of Heaven
Operations #54
Special Operations #3
Where Eagles Dare
No Question of Surrender
The Tide at Sunrise

Awaiting a Slot with the Printers
Breakthrough: Cambrai

Under Development:
War of the Suns

Be sure to get notified about future lists by subscribing to:
http://www.boardgamegeek.com/thread/428854

And check out the latest preorder lists for:
MMP's ASL products http://www.boardgamegeek.com/geeklist/50464
GMT's new titles http://www.boardgamegeek.com/geeklist/51036
GMT's reprints http://www.boardgamegeek.com/geeklist/48007
Columbia Games' http://www.boardgamegeek.com/geeklist/52164
Legion Wargames http://geekdo.com/geeklist/56153
Lock 'n Load http://www.boardgamegeek.com/geeklist/55445/lock-n-load-p500...


My standard disclaimer regarding MMP's ASL titles:
I don't include any ASL preorders in this list since:
(a) ASL preorders rocket up to their goals in a few weeks. They don't need wider visibility to make it to press.
(b) These lists are a ton of work, and take time that has to come out of my limited game time budget
(c) I have no interest in ASL myself.
(d) There's now a well done ASL list, follow the link above

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1. Board Game: A las Barricadas! (2nd Edition) [Average Rating:7.76 Overall Rank:8014] [Average Rating:7.76 Unranked]
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A las Barricades


Months on the List: 7 (added November '09)


My Two Cents:
It's back, and better than ever. ALB continues to climb the list


The Buzz:

The Company Line:
To the Barricades!, the first title in the War Storms series, is a game which attempts to simulate, at platoon and company level, the battles which took place on the different fronts of the war. The rules are oriented towards the tactical simulation of combat involving armored vehicles, infantry, artillery, and aircraft, and as such they are especially suited to represent almost any 20th century armed conflict as it actually happened.


Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=8...

Designer: Juan Carlos Cebrian and Nicolas Eskubi
Developer:
Artwork: Nicolas Eskubi
Components:
- 4 full-color maps
- 2 countersheets
- 1 full-color rulebook in both English and Spanish
- 12 scenarios
- 2 dice, box, and lid
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2. Board Game: Angola [Average Rating:8.01 Overall Rank:1745]
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Angola


Months on the List: 24

My Two Cents:
The elder statesman of the list, and survivor of "Adam's Walk '09" is close, very close.

The card mechanics in this one ... wow Jon Gautier's review here on BGG won me over with the description of card play alone. An unique and very interesting departure from the Igo-Ugo mindset.

Many thanks to Scrubbie-DubDub for his recent AAR:

http://www.boardgamegeek.com/thread/498450/angola-a-first-se...

The Buzz:

The Company Line:
Angola recreates a brief portion of the violent, decades-long Angolan civil war that began in the 1970s with the fall of a colonial power and dragged its bloody way into the 21st century thanks in part to cold war politics. Angola is a multi-player game in which players control the various Soviet- and US-backed factions that vied for control of Angola from 1975 to 1976. Originally released in limited quantities by Ragnar Brothers of the UK, Angola quickly became a rare and highly sought after game of almost cult status. Why? Angola features a number of innovative game systems that keep players guessing, create plenty of tension, and reward the right balance of boldness and caution. MMP is now updating this classic with the fabulous graphics of the IGS line of games and bringing it to a wider audiences.

The map is divided into areas, and units represent military formations and also special weapons, such as artillery, rockets, tanks, and airplanes. A unique command and activation system has players committing in secret to the order in which they will activate a limited number of their units for the turn. The players then take turns activating their units in the determined order. The result is like a tense game of poker, with players trying to analyze the map and out guess their enemies.

Retail Price: $75.00
Pre-Order Price: $56.25

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=6...

Designer: Phil Kendall
Developer: Adam Starkweather
Artwork: Lee Brimmicombe-Wood

Components:
- 2 decks of cards (110 total)
- 32 page full-color rulebook
- 2 player aid cards
- 22" by 34" inch map
- 3 countersheets
- 4 six-sided dice
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3. Board Game: Crusade and Revolution: The Spanish Civil War, 1936-1939 [Average Rating:8.44 Overall Rank:2313]
 
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Crusade and Revolution


Months on the List: 8 (added October '09)

Designer Interview

Designer, David Gomez Relloso joined me in April 2010:
http://www.boardgamegeek.com/thread/512936/an-interview-with...

The Buzz:

In July, mgringo told us:

I've played it a few times now. There is a terrible need to get to the later stages of the war because you don't get LDUs until then. The first stage is War of Columns which has a lot of light units and maneuverability. By the end of the game it feels like the lines are impossible to hold (no matter who is trying) with lots of penetrating attacks from every side (esp for Republicans), but putting in a decisive hit is certainly difficult without leaving yourself wide open.


and Wakroo added:

I am a friend of the designer and I have played many times. Yes, the first stage is very mobile, with only small units and not so many, so there are not deep breakthroughs (usually), as you cannot keep the lifeline secure. When the large units get into play there are not so many, so you are forced to advance all over the zone you are attacking in. But that's how the SCW was fought, more similar to the First World War than the Second. In a game I am playing now as the Nationalist, I have been forced to make a step back in two zones as the Republican was seriously menacing my forces in space and I would probably lose the it and the troops if I stayed. I need some replacements right now!


The Company Line:

In July 1936, a failed coup d’état provoked a bloody civil war that would devastate Spain during nearly three years. The eyes of Europe turned towards a divided nation where not only armies fought, but also ideologies.

Crusade and Revolution is a wargame that uses the popular card-driven system to recreate the Spanish Civil War (1936-1939) at strategic-operational level. Each player leads one side (Nationalist or Republican), and manages all the challenges that the actual combatants faced: mobilization, recruitment, movement and the combat of a nation at war with itself – and the political stage as well.

Crusade and Revolution (C&R) brings together the great hallmarks of our hobby—enjoyment, playability and historical simulation. It makes good use of the great virtues of the very popular card-driven system. Using this famous system and adapting it to the peculiarities of a conflict that has its own personality, Crusade and Revolution will seem both brand new and also familiar.

Each player has his own deck of 55 strategic cards, which are the heart of the game. Each card has four possible uses but the players must choose which use best fits their needs.

- The possibilities are: Events: Each card shows a historical event that directly affected the course of the war. They can be political, military, economic or social events.
- Operations: Each card has an operations value that is used for activating units on the game map for movement, fortification or attack.
- Strategic Redeployment: Each card has a Strategic Redeployment value that is used for moving units great distances on the game map.
- Replacement Points: Each card has a value of Replacement Points that are collected and used for reconstructing damaged or destroyed units at the end of the turn.
The better the historical value of an event card, greater its number of Operations, Redeployment and Replacements. Players are faced with the constant battle of how to use their cards: use an interesting event, launch an offensive in a vulnerable zone, move units from one front to other, or accumulate replacements to recover from losses?

Game Details:
- Solitaire Rating: ?
- Game scale: Each space represents approximately 60 kilometers.
- Time scale: Two Months per turn (except for the very early phase of the war when turns are a month in length
- Units: From columns, regiments and brigades in the early stages of the war to great corps sized armies modeled in European style
- Scenarios: Three
- Playing time: From 4 hours to 12 hours to the full campaign game

Retail Price: $80.00
Pre-Order Price: $60.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: David Gomez Relloso
Developer: Adam Starkweather
Artwork: Nicolás Eskubi

Components:
- 22"x34" Game Map
- 1 5/8" Diecut Countersheet
- 1 1/2" Diecut Countersheet
- 1 Rulebook
- 1 Playbook
- 4 Player Reference Cards (2 copies of 2 cards)
- 1 Card for Event Markers
- 2 Decks of Strategy Cards (55 each)
- Six-Sided Die
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4. Board Game: Help Arrives! [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
 
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Help Arrives! (A las Barricadas)




My Two Cents:
The home stretch is in sight for fans of the ALB system.

The Buzz:

The Company Line:
War Storm Series presents the first expansion of the tactical game set in the Spanish Civil War, A las Barricadas!. Help Arrives... in the form of new units such as the International Brigades, the Italian Corpo Troppe Volontarie, and the German Cóndor Legion.
Help Arrives... with 300 new counters and 12 exciting new scenarios that expand the original game and cover almost every type of unit that took part in the conflict.

Retail Price: $40.00
Pre-Order Price: $31.50

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Juan Carlos Cebrián
Developer:
Artwork: Nicolás "Niko" Eskubi

Components:
- 1 map
- 2 counter sheets
- 12 scenario cards
- Charts
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5. Board Game: Karelia '44 [Average Rating:7.33 Overall Rank:4740]
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Karelia '44


Months on the List: 19

My Two Cents:
"Corrected" cover art and so close to its goal... if you love Essig's work, you've got to love how quickly his titles climb the charts.

The Buzz:

The Company Line:
Karelia ’44 is an operational level game that focuses on the last major campaign of the Russo-Finnish Continuation War (25 June 42—4 Sept 44). STAVKA planned an offensive during the summer of 1944 to coincide with the Normandy landings. The objective was to force Finland out of the war. Towards this end, the Soviets amassed two ground armies, one air army, and an impressive amount of artillery. Confident after a series of victories against the Germans, the Red Army attacked in Karelia on 9 June 44. The attack began with an overwhelming artillery barrage (second only to the Oder crossings in intensity). Finnish lines were pushed back and then breached—the race for Viipuri/Vyborg was on. The capture of this city would open the road to Helsinki.

The game features a unique “Boss Point” System which precludes either player from knowing how long the game will last. For the Russian player, this represents the gun to his head of an unhappy dictator who will gladly send you to a Gulag forever if you fail in your goals. For the Finns, you know that you are understrength and that the Russians will destroy you if given enough time, but you need to hang on for dear life in order to be in the best possible position when the Boss’ patience runs out.

Karelia '44 is the 14th game in the award winning Standard Combat Series. Emphasizing easy to play rules, SCS lets the player get right into the game!

Retail Price: $42.00
Pre-Order Price: $31.50

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=6...

Designer:
Developer:
Artwork:

Components:
- SCS Series Rulebook
- Specific Rulebook
- Two Full Color Play Aids
- Full Color Game Map
- 280 Counters
- 3 Scenarios
- Box and Dice
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6. Board Game: Kawaguchi's Gamble: Edson's Ridge [Average Rating:6.77 Overall Rank:9308]
Iain K
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Kawaguchi's Gamble: Edson's Ridge


Months on the List: 27


My Two Cents:
Yes, this has been on the list longer than Angola...

The Buzz:
The illustrated After Action Report will hopefully catch people's attention:

http://www.boardgamegeek.com/thread/402992

In February, Area-Impulse designer Michael Rinella had this to say about Kawaguchi's Gamble:

I've seen this game kicking around at the WBCs for a couple of years. Had it demonstrated to me last year. This is a sweet addition to the area-movement line, and a World War Two Pacific theme is especially welcome.


CSW folder (Edson's Ridge):
http://talk.consimworld.com/WebX?14@166.L8WaetvBo4f.22@.1dd2...
Cover art : http://talk.consimworld.com/WebX?233@166.L8WaetvBo4f.30@.1dd...

The Company Line:
Kawaguchi's Gamble: Edson's Ridge covers the area of Edson's Ridge and the surrounding jungle just south of Henderson Airfield on the island of Guadalcanal during September 1942. The Japanese, as part of a complicated multi-pronged attack, sent three battalions, nearly 3000 men, charging towards the ridge protecting the airfield. Almost 800 Paramarines and Raiders defended the ridge with amazing courage and, despite suffering horrible casualties, kept from being overrun and saved both the airfield and possibly the Marine presence on Guadalcanal. The Japanese are often cited as having lost nearly 80% of their men attacking the ridge.
Kawaguchi's Gamble: Edson's Ridge is five turns long, each turn is a variable length of alternating impulses. The game length between experienced gamers is 2.5 to 3 hours.

Retail Price: $44.00
Pre-Order Price: $33.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Brian Youse & Ken Dunn
Developer: Ken Dunn
Artwork: Nicolas Eskubi

Components:
- 22"x34" full-color mapsheet
- 2 sheets of 5/8" counters
- 4 player aid cards
- full-color rulebook with examples
- 4 six-sided dice
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7. Board Game: King Philip's War [Average Rating:6.94 Overall Rank:4414]
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King Philip's War


Months on the List: 9 (added October '09)

My Two Cents:
Good growth numbers after being featured in several New England Newspapers, protested against, and ultimately defended by its designer on live radio listen in at http://www.spookysouthcoast.com/Archive/#032710

See my interview with John above for some comments on King Philip's War.

The game's designer John Poniske was kind enough to stop by November's list and (and I can only speak for myself) made some very intelligent points regarding his project and its historical period. Check what he had to say for yourself at:

http://www.boardgamegeek.com/geeklist/47058/item/1061400#ite...

The Buzz:
A simple (~12pp rules) treatment of King Philip's War (1675-1676), the bloodiest of the Puritan/Native conflicts.


The Company Line:

King Philip’s War 1675-1676 was a momentous example of New England frontier savagery. A loose coalition of angry tribes inspired by the King Philip (the Wampanoag sachem, Metacomet) burned and sacked Pilgrim settlements throughout the colonies of Massachusetts, Rhode Island, Connecticut, and the then separate colony of Plymouth. Ultimately, more than 2600 Colonials were captured or killed, Twelve Colonial settlements were completely destroyed and six more heavily damaged. Boston itself very nearly came under attack. At the same time, countless Indian villages were burned and 6000 Indians were slain or captured, and sold into slavery.. In all, 1,200 homes were burned, and vast stores of food destroyed. Metacomet himself was eventually ambushed, beheaded, and quartered.

King Philip’s War can be played in five turns (introductory level) or ten turns, once concepts are fully understood. Each turn will vary in length depending on the uncertain arrival of Indian Allies. Game length between experienced gamers is 1.5 to 3 hours.

In King Philip’s War the Colonial player wins by eliminating the historical leaders of King Philip and Canonchet or being the first to accumulate 30 victory points. The Indian player wins by seizing the settlements of Boston and Plymouth, or by being the first to accumulate 30 victory points.

Retail Price: $40.00
Pre-Order Price: $30.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: John Poniske
Developer: Adam Starkweather
Artwork: Mark Mahaffey and Niko Eskubi

Components:
- Map 22” x34”
- 2 Double-sided Player Aid Sheets 8.5” x 11”
- Rulebook
- 176 5/8" counters
- dice
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8. Board Game: La Bataille de France, 1940 [Average Rating:7.73 Overall Rank:6926] [Average Rating:7.73 Unranked]
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La Bataille de France 1940



My Two Cents:
This title continue to gather preorders.

The Buzz:
An online demo based upon Operation Niwy is available at:
http://www.warstormseries.es/OPNIWY/opniwy.zip

Along with a ZunTzu gamebox (http://fmh2la.bay.livefilestore.com/y1p6m_fV5TmrhKCHL6v9cuYj...)

The Company Line:
In May, 1940, World War II took a turn that will change history forever—the German Army invaded France through the neutral countries of Belgium and Netherlands and thus avoiding the fearsome Maginot Line. The French Army, supposedly the best army of the time, felt far from any threat. Against all expectations, the neutral nations were quickly overrun, and the British Expeditionary Corps was forced to be evacuated, almost miraculously, from the channel port of Dunkirk. France capitulated in two months.

This game recreates those events and allows players to reproduce, at a tactical level, the most famous battles of the “Blitzkrieg”. Based on the “A las Barricadas” game system, with new rules added to simulate to this historical period, France 1940 promises many enjoyable hours of fierce game play involving infantry, tanks, artillery, and aircraft from all the armies that took part in this campaign.

Retail Price: $50.00
Pre-Order Price: $37.50

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Juan Carlos Cebrián
Developer:
Artwork: Nicolás "Niko" Eskubi

Components:
- four 11.5" x 15.7" maps
- 3 sheets of counters and markers (400+ counters)
- 30 page rulebook printed in two languages—Spanish and English
- Two dice
- 12 Scenario cards
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9. Board Game: Last Stand: The Battle for Moscow 1941-42 [Average Rating:7.75 Unranked]
Iain K
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Last Stand - The Battle for Moscow


Months on the List: 7 (added November '09)

My Two Cents:
I have a love-hate relationship with Yamazaki's Red Star Rising. I'm really interested in the battle for Moscow, but I'm wary of the so-called "interesting sequence of play". Yet I'm intrigued by it as well. I really want to see how the ski troops work. I don't care for variable victory conditions either - there's been too much of that on the East Front of late. Claiming that this battle decided "the future of mankind" seems a bit much as does the contention that the game itself "has no competitor" ... an open invitation for me to go on one of my EFS rants if there ever was one

It's a bit like listening to the great Mohammed Ali.

In the end however, it's a new take on Typhoon, includes the Soviet counterattacks, untried units, ski troops ... and its a lot of game for the price.

Yah, I'm getting it

The Buzz:

In Dec '09 the game's developer, Adam Starkweather, told us:
Word count for the rulebook will end up around 15K or so. AVL is 11K and RSR is 19K as examples. I am usually fairly far over on page count to make sure it is in the budget.


The Company Line:
In October 1941, the German Army launched Operation Typhoon – the last major German offensive of the year. In an all-out attempt to defeat Russia and end World War Two, the Germans managed to see the spires of the Kremlin as their high water mark for both this battle and for the war. Over two million men fought in this desperate battle that would decide the war and the future of mankind.

Masahiro Yamazaki, the designer of the MMP games Red Star Rising and Stalingrad Pocket has designed his greatest game on this great conflict—Last Stand; The Battle for Moscow 1941-1942. Using all the tricks in his designer’s bag, Mas has made this titanic struggle playable but without sacrificing a great sense of history. Offering 3 scenarios to show different aspects of the campaign, and a unique way of showing the plight of the Soviet morale as a nation faces possible complete military defeat, all in a manageable size, Last Stand is a game that has no competitor.

Retail Price: $45.00
Pre-Order Price: $33.75
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=8...

Designer: Masahiro Yamazaki
Developer: Adam Starkweather
Artwork: Masahiro Yamazaki and Niko Eskubi
Components:
- One 34 by 22 map
- 560 ½” counters
- 32 page full color rulebook
- 2 player aids
- Solitaire Rating: very good to excellent
- Complexity: Medium
- Playing Time: 3-10 hours
- Scenarios: 3
- Game scale: Units are divisions, turns are ten days, and hexes are 17.2 kilometers across.
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10. Board Game: Lincoln's War [Average Rating:6.57 Overall Rank:6565]
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Lincoln's War


Months on the List: 7 (added November '09)

My Two Cents:
Tame numbers after last month's fantastic growth.


Designer Interview
During the first week in December, John Poniske the designer of Lincoln's War was gracious enough to sit down with me virtually and discuss particulars of the game.

http://www.boardgamegeek.com/thread/470042/an-interview-with...

The Company Line:
Lincoln’s War is a two to four player, “broad strokes” political approach to the Civil War, covering the 1861 call to arms through the fateful 1864 Presidential election. Political but no less combative, Lincoln’s War offers a unique, dice-less combat system, the introduction of 132 military and political personality cards—including 14 seditious characters, the challenge of juggling political resources (essentially victory points) to conducting military campaigns while maintaining national morale, make Lincoln’s War a delightfully fresh approach to the American Civil War.

[IMG]http://www.multimanpublishing.com/preorder/po_images/LW-samp... [/IMG]


Retail Price: $80.00
Pre-Order Price: $60.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=8...

Designer: John Poniske with Mike Joslyn
Developer:
Artwork: Niko Eskubi
Components:
- 24” x 34” map
- 16-page rulebook
- 10 page optional rules and background booklet
- 160 Operations Cards (80 Union, 80 Confederate)
-140 1” counters
- 76 5/8” counters
- 2 player aid cards
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11. Board Game: None But Heroes [Average Rating:8.20 Overall Rank:3876]
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None but Heroes


Months on the List: 7 (added November '09)

My Two Cents:
Into the Green Zone and now within 10%

The Buzz:

In December '09 Bottoscon founder and presumed Canucks fan, Rob Bottos, told us:


The new rules feel streamlined and combat flows much more smoothly. The idea of closing rolls, and opening volley's has the feel of being much more realistic. The command rules have been tightened up and the Corps Attack Stoppage has been totally revamped to more closely mirror what occured during an actual battle. A Corps may execute one complex order per day - complex orders allow offensive combat - no restriction on divisional orders, so you need to plan your attacks carefully. Once a Corps attack fails, your battleline will become much more fragmented as you commit your divisions piecemeal. The game still uses the i go, you go model, but the changes have created what I feel is a more lively field of play. The rules are very well written and bear close resemblance to CWB. One thing that is nice is that combat is now not so regimented. A unit may move and fire, or may charge. So you may have some of your regiments move, and if they've only expended half thier movement they may still fire, whereas other regiments may charge- use full movement but they may not stop and fire before closing witt he enemy.

There will be a LoB preview in the upcoming issue of Operations.


The Company Line:
McClellan fought Lee's army back to the banks of the Antietam creek near the town of Sharpsburg. There both armies stood to fight the bloodiest single day battle in American history.

None but Heroes is a game about that terrible day. Players tackle each other head-on. Can you do better than McClellan? Can you fight McClellan off like Lee? The stakes couldn't be higher! None but Heroes is the first game in the new Line of Battle Series. While drawing on the lessons of over 20 years of ACW design work of its two ancestor series, LoB represents the next generation of ACW game design. No stone was left unturned in making this system the best gaming experience possible. All the unit rosters and paperwork that interfered with the fighting is gone. The typical (and time consuming) multiple fire phases have all been integrated into movement so the action is non-stop.

Retail Price: $80.00
Pre-Order Price: $60.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=8...

Designer: Dean Essig
Developer:
Artwork:
Components:
- 2 22"x32" mapsheets
- 5 countersheets
- Series rulebook (approx 56 pages)
- Game Exclusive rulebook (approx 48 pages)
- two 4-page charts/tables booklets
- two 6-sided dice
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12. Board Game: VCS Salerno [Average Rating:7.11 Overall Rank:7895]
 
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Salerno


Months on the List: 7 (added November '09)

My Two Cents:
Yet another member of the class of 11/10 that continues to do well.

Designer Interview

I had the opportunity to talk with Nathan Kilgore about the variable Combat system and the Salerno game in particular during December of 2009.

http://www.boardgamegeek.com/thread/481155/an-interview-with...


My Two Cents:
An evolution of Balkoski's classic Victory in the West system, and interesting approach to untried/unknown unit strengths at a good price. I'm interested to see how it's complexity stacks up to SCS.

It's good to see a game about the invasion of Italy. I'm also interested in seeing how the "transit tracks" and their control plays.

The Buzz:

Playtest cyberboard map at:
http://talk.consimworld.com/WebX?233@757.MYGXao8xCt6.0@.1dce...

The Company Line:
MMP is proud to announce the creation of a new series of games, the "Variable Combat Series (VCS)." The Series opener is VCS Salerno, a game undertaking the nearly impossible task of depicting the 1943 Allied invasion of Southern Italy and places all of the invading forces on a single mapsheet.

The main invasion, Operation Avalanche, is portrayed on Map Section A which is 1/3 of the map at 1 mile per hex. The east coast, Map Section B, is also at 1 mile per hex and contains strategic ports, highways and the main Axis airbase of Foggia. The last 1/3, Map Section C, is drawn up at 3 miles per hexside and is used by for the other two main operations, Operation Slapstick, the capture of Taranto, and Operation Baytown, the methodical capture of the Calabrian peninsula (toe of Italy).

Retail Price: $42.00
Pre-Order Price: $31.50
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=8...

Designer: Nathan Kilgore
Developer:
Artwork: Nicolas Eskubi
Components:
- One mapsheet
- 1 sheet of 1/2" counters
- VCS Standard and Salerno Exclusive rulebooks
- charts/tables booklet
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13. Board Game: The Setting Sun [Average Rating:0.00 Unranked]
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The Setting Sun


Months on the List: 8 (added October '09)


My Two Cents:
Bounces back after posting a big loss to the retailer restructuring last month.


The Buzz:

Adam was kind enough to enlighten me as to the unique card play in this title and it's sibling "What Price Glory?" .

------------------------------

Iain:
Adam, I'm a bit confused by the description on the preorder site, which makes "The Setting Sun" sound like a card driven game. I get the feeling you're doing something new here. Can you give us a sense how TSS and "What Price Glory?" use cards?


Adam:
I am still tinkering with The Setting Sun (since I get more cards with the MMP version than with the Japanese version) and have a prototype in testing that you pick your cards - but the original game has you drawing cards from a deck for The Setting Sun and choosing the cards you want in What Price Glory.

But both work the same way - the big deal here is that you can chain events together. So I can play up to, say 6 cards, in one play and the way they interrelate determines what you do that turn. I don't think CDGs work this way but I have been out of the loop on the latest stuff - so maybe they are now similar. The heart of CDGs that I have played is about the choice of doing one thing (move, reinforce, events) and the tension that creates. Here the game play is more about all the choices in the world and you choose what to do with those choices. Not sure that was clear or not - but the play feels very different from CDGs that I have played.


Can you choose to make a few chains, and not just one? ie you play your chain #1, I play a massive six card chain and then you play second chain? Or is it basically Igo-Ugo, with each of us playing our single bundle of events?


it is I play a card (or cards) then you play a card (or cards) - but you can have several chains in your go...of course, you play a bunch of cards and your opponent plays just a few - he'll have a lot more cards than you do as the turn goes on...


Very true, so there are interesting pacing and "he who goes last laughs last" issues to consider.

The system doesn't sound particularly solitaire friendly, does it adapt in some way to solo play?


these games are not terrible solo (as your plans get easily upset and you must adjust throughout the turn) - but I wouldn't recommend them as solo games.

[/COLOR]


The Company Line:

The Setting Sun is an area game on the great battle for the Philippines in 1944 and 1945. From the Kamikaze attacks to the great sea battle of Leyte Gulf, the entire campaign is presented in The Setting Sun.

Although aspects of the greatest sea battle in history have been in game form, never have all three aspects of the campaign been in one game. The Setting Sun will cover the great battle for the Philippines in 1944 campaign with equal respect to the air, naval and land battle. Players will be in the shoes of the two of the greatest commanders of World War Two; Douglas MacArthur and Tomoyuki Yamashita as they duel over the fate of the Philippines. You choose where to invade as the Americans and how to defend and defeat the US invasion as the Japanese. Using a system that has evolved from the popular Storm over Stalingrad game, Tetsuya Nakamura has created a unique system to go with this unique campaign.

The heart of the game is the use of chained game cards that allow for a near infinite variety of moves and combats. You must play a card to do anything but each card can modify each other so you can tailor make your operation to suit and each combination is unique. You must randomly draw your hand each turn and fight with the cards you were dealt literally.

Game Details:
- Solitaire Rating: Fair
- Complexity: Easy
- Playing Time: 4-5 hours
- Scenarios: 1
- Game scale: Land units are regiments, ships are individual ships for capital ships and flotillas for the smaller ships, air units are in groups of 50-150 planes. Turns are 15 days.

Retail Price: $60.00
Pre-Order Price: $45.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Tetsuya Nakamura
Developer: Adam Starkweather
Artwork: Nicolás Eskubi
Components:
- 34” x 22” map
- 140 One Inch Counters
- 88 5/8th inch counters
- 55 Playing cards
- 12 page full color rulebook
- 2 player aids
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14. Board Game: Stonewall Jackson's Way [Average Rating:7.52 Overall Rank:2360]
Iain K
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Stonewall Jackson's Way II


Months on the List: 7 (added November '09)


My Two Cents:
Continues to post good numbers, and now it's into the Green Zone.


I have every game in this series, and I will buy this reprint. New scenarios alone make it worth the admission price. I'm hoping I'll love the new counters in Battle Above the Clouds - as I expect they'll be used here as well. 64 page game specific rulebook, I pray it's 75% design notes. 15 scenarios is good.

The Buzz:

The Company Line:
Stonewall Jackson’s Way II: Battles of Bull Run is the 9th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This game is actually two complete modules in one: it includes a complete revision and augmentation of Stonewall Jackson's Way (SJW; the first game in the series), and an entire new module covering the First Bull Run Campaign, called All Green Alike (AGA).

The two maps included are newly painted by original map artist Charlie Kibler and include new historical and terrain details (to bring them up to the standards of the latest games in the GCACW series). The counters have also been updated to the new look established by Nicolas Eskubi for our latest title Battle Above the Clouds

Retail Price: $83.00
Pre-Order Price: $62.25
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=8...

Designer: Joe Balkoski, Ed Beach, Mike Belles, and Chris Withers
Developer:
Map Artwork: Charlie Kibler
Counter Graphics: Nicolas Eskubi
Components:
- GCACW Series Rules Booklet (approx 24 pgs)
- SJW II Specific Rules Booklet (approx 68 pgs including scenarios/designer notes)
- Two 22"x 32" full-color mapsheets
- Three Countersheets
- SJW County Display Sheet (front) and AGA Off-Map Display (back)
- Terrain Effects Chart
- Two full-color Force Displays
- Two 4-page color Charts and Tables
- Two 6-sided Dice
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15. Board Game: Storm Over Dien Bien Phu [Average Rating:7.59 Overall Rank:3707]
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Storm Over Dien Bien Phu


Months on the List: 8 (added October '09)


My Two Cents:
Another title bounces back from the retailer sell off last Spring.


The Buzz:
Save an additional 10% preordering this title in the Storm Over Bundle (http://www.multimanpublishing.com/preorder/viewGame.php?id=8...) I suspect the developer proposed the bundle simply to make my job here that much harder.

The Company Line:

In the spring of 1954, General Giap shocked the world by doing what had previously been considered impossible—defeating a Western occupying force. Storm Over Dien Bien Phu simulates the climatic moment when the isolated French forces (composed of French legionnaires and elite paratrooper units), crumbled under the unrelenting pressure of the Chinese–backed Viet Minh forces.

Using the Area Move system redefined in Storm Over Stalingrad, the game features the use of cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in Storm Over Stalingrad, and are of the same level of complexity, with additions made for the situations encountered in this battle.

Additional rules added to the game include sapping, assaulting, and the French supply situation. In addition to these new rules, new cards have been created in order to represent events encountered during the battle. These include “Detonate Mine Shaft”, “Rats of the Nam Yum”, “Giap Demands Success”, “Propoganda”, “Débouchez à Zéro!”, and “B-26 Bombers”.

The game focuses on the attacks on the strongpoints of Gabrielle, Anne–Marie, Beatrice, Eliane, Claudine, Huguette and Dominique from mid–March to early May of 1953. The game is eight turn longs, and can easily be played in less than 3 hours by experienced players.

Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Nick Richardson
Developer: Brian Youse
Artwork: Nicolas Eskubi,
Components:
- 22"x34" full-color mapsheet
- 1 and a half sheets of 5/8" counters
- 16 page full–color rulebook with examples
- 1 55-card deck of event/action cards
- 4 six-sided dice
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16. Board Game: Storm Over Normandy [Average Rating:7.30 Overall Rank:5395]
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Storm Over Normandy


Months on the List: 8 (added October '09)


My Two Cents:
Continues to be the favored Storm Over title.


The Buzz:
Save an additional 10% preordering this title in the Storm Over Bundle (http://www.multimanpublishing.com/preorder/viewGame.php?id=8...) I suspect the developer proposed the bundle simply to make my job here that much harder.

The Company Line:

June 6th 1944: American, British and Canadian forces landed at dawn on five beaches in Normandy, intent on starting the operation that would help end the war on the West Front. Storm Over Normandy simulates the first six days of the operation, with the surprise landing on the Allied forces, and the response by the German occupiers.

Using the Area Move system redefined in Storm Over Stalingrad, the game features the use of cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in Storm Over Stalingrad, and are of the same level of complexity, with modifications made to represent the scale of the operation.

New cards have been created in order to represent events encountered during the operation.

The game focuses on the landings on the five beaches “Sword”, “Juno”, “Gold”, “Omaha”, “Utah”, plus the Allied paratrooper operations, and the German response over the first week of the battle. The game is seven turns long, and can be played in less than 3 hours by experienced players.

Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Ken Dunn and Nick Richardson
Developer: Brian Youse
Artwork: Nicolas Eskubi, Nick Richardson, and Brian Youse
Components:
- 22"x34" full-color mapsheet
- 1 sheet of 5/8" counters
- 12-16 page full–color rulebook with examples
- 1 55-card deck of event/action cards
- 4 six-sided dice
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17. Board Game: Warriors of Japan [Average Rating:6.95 Overall Rank:6111]
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Warriors of Japan


Months on the List: 8 (added October '09)


My Two Cents:
Yet another bounce back from the Spring sell off.


Given how much I enjoy managing the chaos in Warriors of God, I can not imagine a world in which I didn't buy this title. The three scenarios cover only four years - a much small scope that WofG ... meaning no leader death from old age. I'm interested to see how the system plays when leaders live for the whole game.

The Buzz:
It just made the 50% mark in three months.

The Company Line:
Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in Warriors of God. The game covers the Nanboku-cho period of Japanese history and simulates one of the most dynamic and important periods in Japanese history.

From 1336-1392, all of Japan was aflame with war. After the fall of a corrupt and ineffective emperor, the two great courts of Japan dueled to determine the future ruler of the country. Warriors of Japan covers the vital period following the destruction of the Kamakura shogunate and the fight to find a successor.

Players of Warriors of God will find much familiar here, however, unlike the enormous time period covered in Warriors of God, Warriors of Japan covers only 4 years. Subtle changes in the system to cover this unique period have been exchanged in Warriors of Japan. For example, Leaders no longer die from old age but rather can switch sides unexpectedly during a combat. Subtle changes in the movement and combat rules will add to the strategy to a greater extent than in Warriors of God. A random game start generator will keep each game fresh and interesting.

Game Details:
- Solitaire Rating: Excellent
- Complexity: Easy
- Playing Time: 4-10 hours
- Scenarios: 3

Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Makoto Nakajima
Developer: Adam Starkweather
Artwork: Mark Mahaffey

Components:
- 34” by 22” map
- 140 1” counters
- 16 page full color rulebook
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18. Board Game: What Price Glory? [Average Rating:7.03 Overall Rank:5812]
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What Price Glory?


Months on the List: 8 (added October '09)


My Two Cents:

Hasn't recovered the preorder sold off during Spring's debacle, but it will soon.
The card mechanism used here sounds really interesting and the 8 page rulebook is appealing. See the entry for Setting Sun for designer Adam Starkweather's description of how it plays.

The Buzz:

Friend of the Show Michael Lucey had this to say about the "What Price Glory" on October's List:

This is a pretty cool game. I had the pleasure of playtesting this game. I only played once so I cannot really get into strategy. It's an area impulse game first, with the impulses driven by cards which have various actions. Its move or fire with units becoming spent when done. The cards provide the action, a card may be activate one group, or activate multiple groups for one action. Another card would be make one group fresh (from spent) and another allows for one action and then do a 2nd action before becoming spent. You also have mg cards to defensive fire and cards for bombardment. There is even a RR card which is basically Strategic movement. You also have the ability to play multiple cards in one impulse.

Then you have 1 time use strategy cards that trigger events historically accurate for the war, like gas attack or dig trenches for defense.

It really captures the feel of WW1 with the limited movement and slow exploitation abilities but leaves plenty of options for strategy and the card play leads to excellent replayability. Its a area / impulse meets cards rather then a straight CDG, there is no deck managment here. Cards drive the impulses while the impulses drive the game. I was actually skeptical over the need for cards until I got into the game but soon found how elegant they directed the impulses while still allowing for some card managment. Its no PoG, but not trying to be. Its a fun game with a good mix of planning, strategizing and card managment.

Imagine playing BKN where you play a card to assault or blow bridges or bombard rather then just stating the impulse.


The Company Line:
The heart of this game is a new way to use cards to drive the system. Players choose which cards they will use in the upcoming turn from a 16 card deck and plan out how the 6 month turn will play out. Some cards are defensive in nature (the very nasty Machine Guns card for example) and some are offensive in nature (allowing for multiple activations, recovery, railroading and reinforcements). Also in the cards a player can play are major events that change the shape of the war (submarine warfare, air power, neutral entry, Jutland etc.). You will never have enough cards to do what you want to do and your opponent will constantly be ruining your plans by trying to execute his own plans. The player that is best able to juggle their resources will find the path to victory the easiest. The cards also link together and allow for many cards to be played in unison in a unique way to allow for an infinite variance in how to use your resources most effectively.

Although the unique and complex way the player’s card hands interact is the heart of the game, the game also covers in a more simple way all of the major events that occurred in the Great War. Jutland, the 1918 race between US entry and German reinforcement from the East and much more are covered in a highly simple but effective manner allowing the Great War to be experienced in a comprehensive manner and yet the system takes minutes to learn and only 4 hours to play. The sophistication of the card play allows for great replayability.

Game Details:
- Solitaire Rating: Fair
- Complexity: Easy
- Playing Time: 3-5 hours
- Scenarios: 1
- Game scale: Units are corps, turns are biannual.

Retail Price: $50.00
Pre-Order Price: $37.50
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Tetsuya Nakamura and Adam Starkweather
Developer:
Artwork: Nicolas Eskubi

Components:
- 34” by 22” map
- 264 5/8” counters
- 55 Playing cards
- 8 page full color rulebook
- Two player aids
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19. Board Game: Breakthrough: Cambrai [Average Rating:6.90 Overall Rank:4133]
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Breakthrough: Cambrai

Pre-Order Goal Exceeded, September 2009
Production News:


Slipping again to late 2010, and now it'll have "regular" sized, 5/8th inch counters.


The Buzz:

In May, designer Michael Rinella gave us an insight into the game's scenarios:


Basic Game: Play begins November 20th and ends after the November 26th turn (subject to Sudden Death "Haig Decision" die rolls each turn after the end of the second turn).

Scenarios:

Scenario 1: "To the Green Fields Beyond" - The British Attack
Play begins November 20th and ends after the November 24rd turn.

Scenario 2: "High Water Mark"
Play begins November 22nd and ends after the November 26th turn.

Scenario 3: "Prince Rupprecht's Revenge" - The German Counter-Attack
Play begins November 20th and ends after the December 3rd turn.

Scenario 4: Operation 'GY' - the Cambrai Campaign
Play begins November 30th and ends after the December 3rd turn.

So you have five different ways of playing the game.


In March he told us:

I'd love to see this one in the hands of players, instead of playtesters. This was supposed to be the model of future area-impulses games: bigger counters, simpler rules, short playing time. It's been nearly six years since MMP published Monty's Gamble. I am astonished this game doesn't have 750+ pre-orders after 16 months. If you want more games using this system please order this one!


Last autumn he'd told us:

Breakthrough: Cambrai is the best thing I've designed to date, and that includes Not War But Murder.

I can tell you it was more heavily researched, and it's been in continuous playtest and refinement with the developer Uli who lives in Germany and who along with the playtest group researched German-language sources I couldn't access (plus my German is pretty bad). I was shown the light on some order of battle issues, thanks to them.
Three sheets of 70 one-inch counters. BIG.

Unlike Monty's Gamble we have ONE person for map, counter, and box art, and it's the MMP house artist, Niko. The art is gonna kick ass on this one. I love the samples I've seen.
Quick playing. Multiple scenarios. Sudden death possibilities (the Haig Decision die roll). The "diceless advantage" that made its debut in Not War But Murder.


He's also written that the game is completely playtested and ready to go, and that "once the game hits the pxxx mark I would expect it to go to the printers quickly."


Pictures are worth a thousand words (and the exchange rate on my verbiage is even worse) so here's some images from the web.

Playtest Map on the designer's website:


A playtest in progress:


and another view of the map:



The Company Line:
Breakthrough: Cambrai is two player game simulating the British assault to breach the “Hindenburg Line” between November 20 and December 3, 1917. One player controls the British forces, the other the German forces. The object of the game is to control a certain number of areas on the map or, for the British, to exit units off the map into certain perimeter zones.
Breakthrough: Cambrai is an area-movement game which uses impulse mechanics (where players alternate "mini-turns") similar to popular games like Breakout:Normandy and Monty's Gamble, Market Garden. The impulse nature of the game means little or no down time for each player while waiting for the other to complete a move or attack.

Retail Price: $48.00
Pre-Order Price: $36.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Michael Rinella
Developer: Uli Blennemann
Artwork: Niko Eskubi.

Components:
- 1 22” x 34” map
- 1 16-page rulebook
- 1 16 page scenario/play booklet
- 3 Sheets of 1” counters
- 4 Setup and Reinforcement Cards
- 2 player aid cards
- 4 dice
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20. Board Game: Guderian's Blitzkrieg II [Average Rating:8.06 Overall Rank:2344] [Average Rating:8.06 Unranked]
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Guderian’s Blitzkrieg II

My Two Cents:
It's made it's goal, now will we see it before year's end?

The Buzz:

The Company Line:
Guderian’s Blitzkrieg II depicts the German drive to capture Moscow in the fall of 1941 (Operation Typhoon) and the first Russian Winter Counteroffensive. In 1942, the German player can attempt another stab at Moscow, or conserve his strength to deal a death-blow to the November 1942 Russian offensive Operation Mars (as happened historically).

Guderian’s Blitzkrieg II is a reprint of the 8th game in the award winning Operational Combat Series. It mates with the 2007 CSR Award winning game Case Blue to show all of the Eastern Front south of Army Group North from 1 Oct 41 through the end of May 1943.

Owners of the 2001 printing of this game that have Case Blue do not need to purchase this printing. Owners that do not have Case Blue might be interested in this version because it incoporates the upgrades that occurred in Case Blue. In any event. The set ups, rules, and Orders of Arrival have been updated to the Case Blue Standards. Known errata in the original has been corrected.

Retail Price: $160
Pre-Order Price: $120

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=6...

Designer:
Developer:
Artwork:

Components:
- OCS Series Rulebook
- Guderian’s Blitzkrieg II Specific Rulebook
- Two OCS Charts and Tables Booklets
- Three 22"x34" Full Color Game Maps
- Four 22"x14" Full Color Game Maps (includes Moscow Blow Up Map)
- 2,800 Counters (7 sheets of units, 3 sheets of markers)
- 19 Scenarios (1 one map, 3 are two map games)
- Box and Dice
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21. Board Game: Kingdom of Heaven: The Crusader States 1097-1291 [Average Rating:7.66 Overall Rank:2553]
Iain K
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Kingdom of Heaven

Pre-Order Goal Exceeded, June 2009


Production News:

"In layout, expected out in mid-Spring. " Perry Cocke 02-28-2010


My Two Cents:

Well, mid Spring has come and gone ... perhaps we'll see KoH before Halloween?


The Buzz:

In April, BGG's charlesf posted that:

Having read the rules, I must say this has the most exciting siege system I have ever come across and exudes a lot of cleverness in many other respects.



The Company Line:
Kingdom of Heaven is a two-player card-driven game that allows the players to experience the great campaigns in the Middle East between A.D. 1097 and 1291. Nine different historical scenarios pit the greatest commanders of the age against one another: Nur ad-Din, Richard the Lionhearted, Saladin, Frederick Barbarossa, Louis IX, Hulegu Khan, Baibars, and many others.
Each turn represents one year, and the scenarios range in length from the 3-turn First Crusade learning scenario to the 7-turn assault of Baibars on the faltering ramparts of the Crusader States. The game emphasizes playability, and every scenario should be completable in a 3-4 hour evening. Complexity is approximately the same as Wilderness War by GMT or Shifting Sands by MMP.

Retail Price: $80.00
Pre-Order Price: $60.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Scott de Brestian
Developer: Neil Randall
Artwork: Mark Mahaffey and Niko Eskubi

Components:
- 1 22x34” cardstock map
- 110 “poker quality” playing cards
- 528 5/8” counters
- 24 page rule book
- 24 page scenario book
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22. Board Game: No Question of Surrender [Average Rating:7.40 Overall Rank:4395]
Iain K
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No Question of Surrender

Pre-Order Goal Exceeded


Production News:

"Once Niko has some time to create the artwork it should be good to go (so sometime after WED)."
Dr Nick Richardson March 23, 2010

My Two Cents:
Late summer release might be a possibility, before year's end sounds certain.


The Buzz:
This title passed it's preorder goal in a big way earlier this year so I'll stop tracking its growth.

The Company Line:
No Question of Surrender is the first game in the Grand Tactical Series of company-level games offered by Multi-Man Publishing to examine the North African campaign. The game will also introduce new terrain types to the system and new special rules to cover events from the battle.

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=6...

Retail Price: $68.00
Pre-Order Price: $51.00

Designer: Nick Richardson
Developer: Adam Starkweather
Rules Writer: Jon Gautier
Graphics: Niko Eskubi

Components:
- Series Rulebook
- Series Rules Summary
- NQOS Exclusive Rulebook
- 4 color division cards
- one 22"x34" map sheet
- 3 counter sheets
- 4 10-sided dice
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23. Board Game: The Tide at Sunrise: The Russo-Japanese War, 1904-1905 [Average Rating:7.17 Overall Rank:3592]
Iain K
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The Tide at Sunrise

Pre-Order Goal Exceeded, July 2009


Production News:

Soon, maybe by summer's end.



The Company Line:
Tide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI called Napoleon at Waterloo. But not all is at it seems.

Retail Price: $40.00
Pre-Order Price: $30.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Playtime: 3-5 hours
Complexity: Simple
Solitaire rating: excellent

Game scale: Turns: 12 (each turn represents one month of real time)
Counters: Divisions and Brigades for the land units, Capital Ships for the naval units
Hex scale: 10 kilometers

Game Credits: Designer: Yukihiro Kuroda
Developer: Adam Starkweather
Artwork: Niko Eskubi

Components:
- One 22” by 39” full color map
- 140 1/2” land formation counters
- 44 1 1/4” by 5/8” ship counters
- 16 page full color rulebook
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24. Board Game: War of the Suns [Average Rating:7.17 Overall Rank:6540]
Iain K
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War of the Suns

Pre-Order Goal Exceeded, April 2009

Production Status
Unknown

My Two Cents:

[sound of crickets]

The Buzz:
Mark has posted a near final version of the map:
http://www.west2productions.com/Mapology/_NEW/MapA5.html

The Company Line:
War of the Suns was first designed by Leonard To, a Hong Kong native, more than 20 years ago. It won the championship of the First Wargame Design Competition in Hong Kong in 1984. The game has since been updated in the early 90's, and extensively again during the last 3 years. Offering exclusive research based on recently opened Chinese archives, as well as many Japanese and English sources, has made War of the Suns one of the most painstakingly researched and accurate games of its type ever made.

The game covers the period from July 1937 to August 1945. The roughly 1:3,000,000 map covers most of China proper, Burma, Assam area of India, and parts of Thailand and Indochina.

Retail Price: $160.00
Pre-Order Price: $120.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=4...

Designer: Leonard To
Developer:
Artwork: Mark Mahaffey

Components:
- 3 22"x32" mapsheets
- Over 1500 counters on 12 countersheets
- 48 page rulebook
- 9 player aid cards
- 4 six-sided dice

Game Turn: 3 months
Counters: Army/Division for the Chinese;
Division/Brigade for the Japanese and British

Game Details: Players: 1-4
Scenarios: 5
Complexity: Medium to Hard
Playing Time: 5 to 34 hours
 
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25. Board Game: Where Eagles Dare [Average Rating:8.30 Overall Rank:3027]
Iain K
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Where Eagles Dare

Pre-Order Goal Exceeded


Production Status

"I can say that the printing process will start shortly. There is still a fair amount of time left. As the printing process starts to clear up (no mistakes that need redoing and such), I'll give more specific information. 10 weeks is my guess - and probably coming out at WBC."
Adam Starkweather March 23, 2010

WED should be sent up to MMP in late May.
- Source: Adam Starkweather (game designer), CSW April 6th, 2009

Part of the three game batch that is "going to the printer's shortly" according to Brian Youse on Jan 2, 2010.

My Two Cents:
Sounds like we might actually see this by the end of summer.


Map prototypes from Adam;s post on CSW:






And yes ... the cat's included!
(a $35 value, yours absolutely free for preordering)
(some restrictions apply)
(your free cat may appear smaller then the one pictured, so small in fact as to be invisible to the naked eye. But it's free! )

The Buzz:

The Company Line:
The eagerly-awaited sequel to The Devil’s Cauldron, Where Eagles Dare completes the Market Garden saga and allows players to play out the entire operation. In addition, Where Eagles Dare is also a complete and standalone game and offers a fascinating game situation in which the outnumbered, elite 101st Airborne division must race from emergency to emergency to maintain the vital lifeline to the British 1st Airborne Division fighting for its life in Arnhem. This single and fragile lifeline would come to be called “Hell’s Highway”.
Where Eagles Dare: the Battle for Hell’s Highway is the next game in the Grand Tactical Series of company level games offered by Multi-Man Publishing. The game will also introduce new terrain types and new special rules to fully explore the battle. Where Eagles Dare will introduce a special off map movement system to allow the Germans to move forces from sector to sector of the battlefield and a host of other rules to make this game as unique and interesting as The Devil’s Cauldron.

Retail Price: $160.00
Pre-Order Price: $120.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=6...

Designer: Adam Starkweather
Developer: Nick Richardson
Artwork: Niko Eskubi

Components:
- Series Rulebook (in full-color)
- Series Rules Summary (in full-color)
- Exclusive Rulebook (in full-color)
- Historical Booklet (in full-color)
- 6 Player aids (in full-color)
- Turn Record and Weather Table Chart (in full-color)
- 2 CRT/TEC (in full-color)
- 4 23.5" by 35.5" full-color mapsheets
- 10 counter sheets
- 4 10-sided dice
- large (TDC sized) box
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