GCL 23 - A Stingray Supreme
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This is Chat Chat League number 23. If you are interested in what this is all about go see our wiki page.
http://www.boardgamegeek.com/wiki/page/GameChat_League

Theme for this week is designers, some of you will get favourites, some others get ones that you rate diversely.

I liked Jesse's idea of having all the group questions at the bottom so they could be organized together, but I'm only going to use that a little bit, as I'll have questions for everyone too.


Question for Everyone
What is a game you dislike? What is a game you hate? why? Why are you wrong about these? or if you prefer, discredit the argument you just made.

What designer have you played the most? Which one do you like the most? How much do you think the designer is important for how good the game is?
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1. Board Game Designer: Richard Borg
Colin Hunter
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Auckland
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Yoki Erdtman
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Södertälje
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A la carte 1
Beppo der Bock 1
Dixit 1
Heckmeck Junior 1
The Kids of Carcassonne 1

Richard Borg, great designer?
I like Taluva quite a bit, how many players do you like playing with?
Does Dixit work in the long run? How replayable do you find it?
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2. Board Game Designer: Wolfgang Kramer
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No plays recorded

Kavai sounds pretty cool to me, is it worth forking over the cash for it? How heavy is it?
Wolfgang Kramer - what do you like about his games, what don't you like?
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3. Board Game Designer: Reiner Knizia
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Martian Rails 6
Imperial 2030 1
Rise of Empires 1
Homesteaders 1

I'm quite keen to hear about all these games, especially Martian Rails.
What is it about card games that you really like? You mention for example the randomness gives you replayability, do you feel this applies to other forms of randomness? Why?

Reiner Knizia, what works of his and what doesn't? Why?


Also I like card games too, I've never play Pinochle or Cribbage, I take it these are worth learning, am I really missing out?
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4. Board Game Designer: Kris Burm
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Auckland
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Bryan Maxwell
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Burtchville
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Race for the Galaxy 18
Glory to Rome 4
Go Away Monster! 3
Cthulhu Dice 2
Zombie Dice 2
Cave Troll 1
La Città 1
Hive 1
No Thanks! 1
Notre Dame 1
Nuns on the Run 1
Witch's Brew 1

I must admit I'm still a bit of a newb at agricola (although I'm undefeated, but I suspect that speaks more about my opponents than me), anyway, I wonder if I'm missing something about the game. I don't think it is bad, but it never really hit me the same way many other games have. What do you think really makes you like it? Is it the sort of game that takes many repeated plays to enjoy? (I've probably only played 3-4 full games of it). Along these line Notre Dame is another game like that for me, what am I missing?

Kris Burm, how do his games fit within the canon of great abstracts? Will they have the timeless quality that classics like chess, checkers, etc... do?
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5. Board Game Designer: Tom Dalgliesh
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Julius Caesar 1
Twilight Struggle 1

Do you play games solo at all?
Tom Dagliesh, do you see his hand strongly in the Columbia designs, do you see this as a good thing? How do you feel about the 8 pages of rules thing?
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6. Board Game Designer: Rüdiger Dorn
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Judit Szepessy
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London
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Nine Men's Morris 3
Roma 2
Citadels 1
Lost Cities 1
Pandemic 1
Rummikub 1

I'm interested that you rate magic highly. What about it do you enjoy? Drafting, deck building or something else?

I've been at least partially interested in Louis XIV and Jambo, as nice little light games for our group. What do you think of these games and can you see a common thread of Dorn's designs.
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7. Board Game Designer: Jeroen Doumen
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Container 1
Tikal 1
Tribune: Primus Inter Pares 1

I'm intrigued by your comments about Magic Realm. Do mind telling us a bit more about the game and the decision making process in it and what you think about it? I'm considering trying to get a copy.

I see you have played a great deal of the splotter games. What in general works about their games and what doesn't?
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8. Board Game Designer: Alan R. Moon
Colin Hunter
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Jerry Hagen
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age agree eek egg erg gag gage game gamer gee geek gem germ keg kegger mag mage meek mega merge reek rem
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Battlestar Galactica 1
Can't Stop 1
No Thanks! 1
Puerto Rico 1
The Scepter of Zavandor 1

The Scepter of Zavandor, discuss, this is another game I've thought about getting.

What game do you find the hardest to play and why (considering both complexity and winning)?

Alan Moon, why do you think his games fall flat for you?
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9. Board Game Designer: Wolfgang Kramer
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Monopoly Deal Card Game 4

Tell us about Antiquity please, I'm very interested in it. What are the decision points? How long is it? and anything else you want to.

Ok you are getting Kramer as well, What works and what doesn't about his designs? How important in theme to you and how do you feel about Kramer's implementation of theme in his games?

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10. Board Game Designer: Richard H. Berg
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Othello 6
Antike 1
Corps Command: Dawn's Early Light 1
Hellenes: Campaigns of the Peloponnesian War 1
Pax Romana 1

Also got a good way through a Triumph of Chaos game, that is ongoing. Liberty Roads is almost done, maybe one or two more sessions.
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11. Board Game Designer: Martin Wallace
Colin Hunter
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Philadelphia
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Agricola 1
Agricola: Farmers of the Moor 1
Conflict of Heroes: Awakening the Bear! Russia 1941-1942 1
Genoa 1

Which CoH scenario did you play?

Ok Genoa, is a game I've been strongly considering, I like negotiation games, so it seems interesting what are your thoughts? Also, you said
Quote:
So that said, I found the game quite interesting and not as susceptible to the meta-gaming as I thought. We played with no "me too" offers, so you had to make a different offer than someone.
Why is this an advantage in the game, it seems odd to me, but I have no idea how the game works. Is the issue that there is now real way to decide between players?

You've rated quite a few Martin Wallace games and as far as I can tell you generally like them. Is it the integration of theme and mechanics that pulls you in here or something else? Do you think they are underdeveloped at all and how do you find his rules?
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12. Board Game Designer: Makoto Nakajima
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Jesse Dean
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Race for the Galaxy 6
Crokinole 3
Arkham Horror 2
Clippers 2
Le Havre 2
Innovation 2
The Bridges of Shangri-La 1
Hansa Teutonica 1
Homesteaders 1
Tahuantinsuyu 1
Through the Ages: A Story of Civilization 1
Travel Blokus 1

Bridges of Shangri-La, I heard this raved about on Into the Gamescape and I've been intrigued, but it isn't exactly a game that gets a lot of press. What works in the game and what doesn't.

Most of the designers, I've been asking for comments about all their games, however for your's Jesse, I've indulged myself and pick a single wargame designer, sorry So having played Warriors of God, how do you feel about the level of chaos in the game. If this is indicative of the Japanese games from the IGS series from MMP, do you think this is a significant turn off or attraction (or perhaps neither) for cross over wargamers?
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13. Board Game Designer: Corey Konieczka
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Hansa Teutonica 7
Agricola 5
Agricola: Farmers of the Moor 5
Chaos in the Old World 5
Dungeon Lords 5
Carson City 3
Le Havre 2
Descent: Journeys in the Dark 1
Descent: The Tomb of Ice 1
Galaxy Trucker 1
Galaxy Trucker: The Big Expansion 1
Le Havre: Le Grand Hameau 1

Wow and incredible list of games played for a week I think, I'd only be able to get that many at a convention, freaking awesome dude!

Ok questions, I've been having some thoughts of going back and playing doom again, which we played to death a bit to be honest. How do find it holds up, we played an extensive campaign that was enjoyable, but long. What has been your experience over time, has descent made it irrelevant?

Konieczka, has yet to really strike me personally with a game, but you seem to rate his games well enough. Firstly, do we all need runewars? Secondly and perhaps more importantly, what is it about his designs that work for you and what doesn't?
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14. Board Game: Thematic Boggle [Average Rating:4.43 Unranked]
Colin Hunter
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How important is theme to you? What is important about it to you? What is an example of a well themed game? Do you think you can ever eliminate theme from a game a still enjoy it? Is theme more a function of ideology? Are therefore abstracts themed games?
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15. Board Game: Lex Complex [Average Rating:0.00 Unranked]
Colin Hunter
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At what point does complexity hinder your enjoyment of the game? Is the learning curve on a game a good, bad or neutral (so is the discovery of the game important to you)? What games have complexity that you feels detracts from the game? and more specifically how does it detract? What is the longest game you have played? What is the most complex game you have played?
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16. Board Game: Big Breakfast Vital Statistics [Average Rating:0.00 Unranked]
 
Colin Hunter
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How much do you think statistics matter to you, in terms of boardgaming? Stuff like number of plays, games owned and all that jazz? Do find this helps or hinders your game experience?
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17. Board Game: Tide of Iron: Designer Series Vol. 1 [Average Rating:7.68 Unranked] [Average Rating:7.68 Unranked]
Colin Hunter
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Do you feel that the focus on designers is unjustified? So the designer as an auteur is false and far more important are things like development, production, playtesting etc... How big a role do you think the designer plays?
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18. Board Game: Nuclear War Bonus Pack #1 [Average Rating:6.47 Unranked] [Average Rating:6.47 Unranked]
Colin Hunter
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Bonus Question - Puzzle

A popular asymmetric Card Driven Game, now sadly amputated.

28901, not in Toronto.

The Lily's leg Kiss it

but,

Avatar Compilation on a box, is not a game

is Puerto Rico

no *n*s in oven




edit: Also I've never in my life made a puzzle thing like this before, so sorry if it is too easy or hard, or whatever.

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