When companies admit they goofed.....
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Whether it's an expansion, revision, update, or a retheme, or a FAQ.... game companies are human, like when humans make mistakes and admit it, many of the rest of us will derive a bit pleasure and satisfaction from that. Just how many ways are there.... ?
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1. Board Game: Monopoly [Average Rating:4.39 Overall Rank:15584]
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In light of all the modern age competition from eurogames and such, this one has been revised to be shortened by introducing a speed die and extra emphasis on the original rules that unbought properties MUST be auctioned off!
 
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2. Board Game: Risk [Average Rating:5.58 Overall Rank:14788]
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In light of all the modern age competition from eurogames and such, this one has been revised include event cards and special powers that speed the game along.
 
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3. Board Game: Betrayal at House on the Hill [Average Rating:7.10 Overall Rank:424]
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Underground Lake appearing on the Upper Floor tile? The FAQ goes to explain that that's part of the weirdness of it all, and yeah, they misprinted that one. Then are brief instructions on how to handle it, like the whole thing crashing down through to the floors below
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4. Board Game: Glory to Rome [Average Rating:7.49 Overall Rank:149]
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The "stealth Palisade". This one's just a Palisade card with no image of them fences at all. Among all the things being fixed for the reprint, this, NOT the cartoony art, is the one thing that's gonna be "fixed".
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5. Board Game: Order of the Stick Adventure Game: The Shortening [Average Rating:6.38 Unranked] [Average Rating:6.38 Unranked]
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This game and webcomic it's based off of likes to poke fun at itself, among many other things of pop culture, RPG references, and whatever else. The prime example is in the name. Anyone who's (tried) to play Order of the Stick Adventure Game: The Dungeon of Dorukan will likely agree that that game wasn't properly playtested. From my experience, a 2 hour game with 6 players resulted in us being only 10% of the way through the game. The game setup we used was supposed to take... 4 hours tops? With us looking up the rules often, a highball figure still should've put us closer to that 4 hour mark.
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6. Board Game: Race for the Galaxy [Average Rating:7.77 Overall Rank:49]
Randall Bart
United States
Winnetka
California
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Baseball been bery bery good to me
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When the second expansion came out it had cheerier colors. They reprinted the base game at the same time with cheerier colors. Then RGG announced that these were the intended colors, and that for two years all the cards were too dark.
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7. Board Game: Imperium: 3rd Millennium [Average Rating:5.23 Overall Rank:14651]
Kent Reuber
United States
San Mateo
California
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The reprint of GDW's famous Imperium by Avalanche Press.

http://www.avalanchepress.com/ThePrecious.php

Mike Bennighof of Avalanche Press wrote:
I should have known things were going wrong as soon as I signed the agreement with Marc. Our warehouse manager informed me that he had “lots of ideas” about what to do with the game.

Everyone had “lots of ideas.”

I contracted food poisoning. My personal physician still isn’t sure why I didn’t die from it. I would spend the next two years in and out of hospitals, as stress-related complications extended the illness repeatedly.

And in a fit of definitely unclear thinking I accepted that the game should be developed under a “team” concept which I was assured was the way things are done “in the real world.” I knew better. I let it happen anyway. The “team” had plenty of talent, probably too much to work effectively as a unit, but no leadership.

Everyone who looked at it wanted to add “lots of ideas” and became scarily obsessive about it. The obsession grew until Peggy and I took to calling Imperium “The Precious,” as no one who touched it seemed able to let go. Total strangers were calling up and demanding, not asking, that we add this or that feature to the game.

Imperium as released is overly complex, the inevitable result of design-by-committee; committees are great at blamestorming, less so at creative work. We later issued simple space and planetary combat rules that bring it closer to what it should have been and with them it plays nicely.

Rightly or wrongly, I hold The Precious responsible for shaving years off my life and turning my hair gray well before my 40th birthday.
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8. Board Game: Dominion [Average Rating:7.66 Overall Rank:72] [Average Rating:7.66 Unranked]
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Much of this is on word of mouth, but word is, the Throne Room + Feast originally wasn't supposed to give you double benefits. Instead, it was supposed to be worded like Mining Village from Dominion: Intrigue, but they had to let Feast go the way it is. Not a bigge at all, but still inconsistent to some degree.
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9. Board Game: Thunderstone [Average Rating:6.99 Overall Rank:538] [Average Rating:6.99 Unranked]
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What's the pain here? The initial printing of this game was from one printer. Later on, they switched to another printer, which would be their one and only printer. Those who did NOT buy the base set after the switch would be stuck with card backs from the base game that both look (one was darker than the other) and felt (one was smoother vs rougher) different from sets of exp #1 and beyond.

Plus, I don't mind XP cards, but they should've made them with different backs if they were never intended to be mixed into your deck.
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10. Board Game: Thunderstone: Wrath of the Elements [Average Rating:7.55 Unranked] [Average Rating:7.55 Unranked]
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The original box for storage was worst then Dominion. This new system with full rows for cards, included labeled dividers, and foam blocks managed to put what Dominion did to shame
 
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11. Board Game: Thunderstone: Dragonspire [Average Rating:7.38 Overall Rank:552] [Average Rating:7.38 Unranked]
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All randomizer cards + the new ones reprinted with different backs then the rest of the cards really adds a nice touch here. Tokens for XP also keeps the "clutter" of keeping cards organized where they should be down. This is one that AEG themselves have said, and it's nice to see a company take heart to that.
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