Games in their simplest form
Carl Johan Ragnarsson
United States
Lund
Unspecified
flag msg tools
badge
mbmbmbmbmb
Recommend
5 
 Thumb up
 tip
 Hide
Some games feel like they are the simplest form of something.

So far, I have only been able to think of two such games (and a third where I am a bit in doubt). I explain below why I think they fit the theme of this list.

Hopefully, you can help me think of a few more games that fits this theme, because this property is something I really like in games...
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: O Zoo le Mio [Average Rating:6.62 Overall Rank:1476]
Carl Johan Ragnarsson
United States
Lund
Unspecified
flag msg tools
badge
mbmbmbmbmb
A simplified auction and economic system. So many decisions packed in a game with a small box and very few components.

But what makes it special is the small numbers. Each player only has 8 coins to bid with, and it is very hard to get more. This leads to very tight games with players who have a bit of experience with the game, but can easily stumble new players.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: König von Siam [Average Rating:6.92 Overall Rank:1047]
Carl Johan Ragnarsson
United States
Lund
Unspecified
flag msg tools
badge
mbmbmbmbmb
In the same size box we find King of Siam, which is a similarly tight game. Each player is given only 8 cards to use during the whole game, which in turn consists of only 8 power struggles.

All in all, it still feels like an excellent simulation of an election process.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Taluva [Average Rating:7.19 Overall Rank:423]
Carl Johan Ragnarsson
United States
Lund
Unspecified
flag msg tools
badge
mbmbmbmbmb
This is a game I really like, and I feel that it almost fits this theme.

This is basically as simple as a civilization game gets. In addition, each player is only given 20 huts, 3 temples, and 3 towers, and the game needs only about 12 tiles per player to complete.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: The Big Cheese [Average Rating:5.90 Overall Rank:6230]
david mackay
United Kingdom
WARWICK
flag msg tools
badge
Avatar
mbmbmbmbmb
A lot of the Cheapass games might fit here. Disliked by many and liked by a few they may be, but this one ( and the Big Idea) went down well, in a small way at least, with my old group. I suggest it is a proto- worker-placement game, with minimal rules, components and procedures, and with a chunk of die-rolling added. Nevertheless it does have a distinct corporate feel about it.

Parts Unknown has an interesting supply and demand mechanism as I recall, based on one play years ago.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Keythedral [Average Rating:7.08 Overall Rank:725]
Nate Straight

Covington
Louisiana
msg tools
badge
Avatar
mbmbmbmb
Apparently you're not after abstracts [which are, arguably, the best example of "games in their simplest form"], but rather examples of more popular styles of games stripped to their barest essentials.

In that category, I think Keythedral fits as an example of a resource gathering / cube engine game in the absolute simplest form. Take Settlers, Roads & Boats, Caylus, all that... boil it down, and VOILA.

There is one choice to make on "your" turn: Which of the [at most] 5 workers are going to go gather resources next [usually, you're choosing from fewer, since some have gone already, and usually the choice is obvious]?

There is one choice to make on another's turn: Which field [of a maximum of 4, usually less, sometimes no choice] are you going to send your worker to? This has one result: you receive one of that resource [take a cube].

There is one way to turn those resources into points: Turn them in for seats in the Keythedral. And, there is only one consumption function: every cube is 1 point on its own, but 2 points if you claim a seat with it.

There is one way to increase your production and one way to decrease that of others: Upgrade to a house [a la the City in Settlers] or build a fence [a la Roads & Boats]. Thus endeth the complexity of the game.

There is very little else to do in the game. You have to trade some cubes for others in order to reach the higher levels, but the consumption / VP function remains the same [1VP/cube or 2VP/cube if claiming a seat].

You also have some mild added interest in that certain resources are needed late in the game and others are needed early. There are a few cards here and there that allow you to do one-time special effects of very mild power.

But, once you complete the setup, you can't move anything around, can't shift strategies, can't change positions, can't create chokepoints or bottlenecks. After the setup, the entire game is just getting cubes as fast as you can.

Every cube is worth the same to everyone, because the rate of exchange for points is the same. The game consists of finding the easiest way to get the most cubes to claim the seats that nobody else seems to be aiming to claim.

[If you haven't figured it out, I'm not especially enamored with the game, but you very well may be given your penchant for the simple. If you're at all interested in the Caylus, R&B, Pillars Of The Earth type of game, it might work for you.

Just remember that almost all of the varying strategies, "multiple paths to victory", shifting special powers, etc have been boiled out of the game. There is only one strategy here and only one way to accomplish it. You just have to do it best.]



 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: It's Mine! [Average Rating:5.96 Overall Rank:5565]
Richard Irving
United States
Harrisburg
Pennsylvania
flag msg tools
badge
Avatar
mbmbmbmbmb
This is an auction game (Ra specifically) with NO money or anything else to bid with.

Think about it.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Ciao, Ciao... [Average Rating:5.98 Overall Rank:5659]
Felix Rodriguez
United States
Somerville
Massachusetts
flag msg tools
badge
Avatar
mb
Bluffing.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Experior [Average Rating:6.17 Unranked]
Matteo Perlini
Italy
flag msg tools
designer
mbmbmbmbmb
One of the purest and simplest fighting card-games. Besides, it is print and play.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.