Different Victory Conditions: Hnefa-tafl archetype
David J
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Waterville
Maine
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This list is one of a set of lists of games with different victory conditions. For more info on the set, refer to the Mother List:

http://boardgamegeek.com/geeklist/5531/different-victory-con...

Rules for adhering to the Hnefa-tafl archetype:

1. The game is TYPICALLY PLAYED with 2 players. I will allow a few rare exceptions for games with 4-player variants which essentially share the two sides.
2. Each side has different resources available to them.
3. Each side has one or more different victory conditions that are available only to them.

Relevant links:

This is a link to an article about the 2002 Unequal Forces Game Design Competition -- all of these finalists qualify, by definition, under this archetype.

http://boardgames.about.com/library/weekly/aa-unequal-finali...

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1. Board Game: Hnefatafl [Average Rating:6.53 Overall Rank:2349]
David J
United States
Waterville
Maine
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Archetype for the list.

Originally submitted to the Mother List by Jim Graham (JMGraham).

Known as Hnefa-tafl ("King's Table"), Tafl, or the Vikings Game, it was known in Scandinavia before 400 A.D. It was the forerunner of a number of games including Fox and Geese.

Players: 2

Resources: the "Swedes" have a small force, that includes a king, and which starts at the center of the board. The "Muskovites" have a larger force arranged around the outside of the board. Both sides move the same way and capture by sandwiching an opponent's piece.

Victory conditions: The object of the "Swedes" is for the King to escape off the edge of the table. The "Muskovites" win if the Swede King is captured.
 
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2. Board Game: Fox and Geese [Average Rating:4.78 Overall Rank:15075]
David J
United States
Waterville
Maine
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Players: 2

Resources: 24 geese vs. 1 fox; the fox can jump as well as move.

Victory conditions: The fox wins by eliminating all the geese (they are eliminated when they are jumped); the geese win by surrounding the fox such that he cannot move.
 
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3. Board Game: Thud [Average Rating:6.18 Overall Rank:4715]
David J
United States
Waterville
Maine
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Originally submitted to the Mother List by John Lopez (Godeke).

A Hnefa-tafl variant based on Terry Pratchett's DiscWorld saga, more specifically on the epic Battle of Koom Valley between the Dwarfs and the Trolls. The players play on a 165 octagonal shaped board as either the Dwarfs or the Trolls. The 8 Trolls start the game in the middle of the board as they have been ambushed by 32 Dwarves (surrounding them at the outer edge of the board). Trolls and Dwarves have different ways of moving and capturing. Each battle is ended by mutual agreement and then scored. When the first battle is over, the players switch sides. The combined scores from both battles determines the winner.
 
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4. Board Game: War of the Ring (First Edition) [Average Rating:7.79 Overall Rank:82]
David J
United States
Waterville
Maine
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Originally submitted to the Mother List by Wilhelm Person (wilper).

Players: 2-4 (2 or 4?) One of those exceptions I was talking about in rule #1.

Victory Conditions: The free peoples -- destroy the ring at Mt. Doom. Sauron -- conquer enough cities for a military victory.
 
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5. Board Game: Lord of the Rings: The Confrontation [Average Rating:7.21 Overall Rank:413]
David J
United States
Waterville
Maine
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Originally submitted to the Mother List by Håkan König (hakko504).

Players: 2

Resources: Each player has 9 pieces with different special abilities. (e.g., Witch King can attack sideways.)

Victory conditions: Dark side wins if he kills Frodo or puts three evil pieces in the Shire. White side wins if Frodo reaches Mordor
 
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6. Board Game: Tally Ho! [Average Rating:6.12 Overall Rank:2479]
David J
United States
Waterville
Maine
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Originally submitted to the Mother List by Joe McKinley (The Unbeliever).

Players: 2

Resources: Humans vs. Animals, all pieces move differently.

Victory Conditions: This is a borderline case since it seems that each player has the same victory condition: to get the most points. Each tile is worth a different amount of points, as follows: Bear-10, Fox-5, Hunter-5, Lumberjack-5, Pheasant-3, Duck-2, Tree-2. In addition to hunting your opponents' pieces you can also save your own and score those points. So I'm not even sure this game belongs on the list! Feedback welcome on this point.
 
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7. Board Game: Star Wars: The Queen's Gambit [Average Rating:7.54 Overall Rank:545]
David J
United States
Waterville
Maine
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Originally submitted to the Mother List by Gláucio Reis (GSReis)

Players: 2 or 4 (Another exception to rule #1)

Both sides have different armies. Naboo wins if Anakin destroys the control ship and that player has majority in the throne room (this second condition only matters if Darth Maul survives). The Trade Federation wins by killing all but two Naboo's units in the palace.
 
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8. Board Game: Netrunner [Average Rating:7.45 Overall Rank:581]
Michael Van Biesbrouck
Canada
St Catharines
Ontario
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The Runner wins by exposing 7 points of Corporate Agenda cards.

The Corporation wins by sucessfully completing 7 points of Agenda cards or by killing the Runner (by reducing him to a negative number of cards in hand).

Players have customizable decks drawn from totally distinct cards. The Corporation sets up data forts, protects them, and uses them to house Agenda cards. The Runner makes runs on the forts, trying to avoid the security measures.
 
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9. Board Game: Bagh Chal [Average Rating:5.94 Overall Rank:8359]
shumyum
United States
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Bagha Chal is a traditional Tibetan abstract game in which one player plays the tigers (which can jump a la checkers) and the other player plays the goats (which can only move to adjacent spaces). The Tigers need to "kill" the goats by jumping them; and the goats (which greatly outnumber the tigers) need to hem in the tigers such that they can't move or jump.
 
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10. Board Game: Breakthru [Average Rating:5.76 Overall Rank:8229]
Stephen Smith
United States
Jackson
MS
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This is essentially a modern updating of King's Table from the old 3M line. If I remember correctly, movement is a little different, but the goals are still the same.
 
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11. Board Game: Bison [Average Rating:6.08 Overall Rank:6418]
The Rascal
United Kingdom
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"Trespass" , the gameplay of which is somewhat reminiscent of a vertical Hnefetafl, meets your geeklist criteria very well.
 
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12. Board Game: James Bond 007: Goldfinger [Average Rating:5.25 Unranked]
The Rascal
United Kingdom
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This early James Bond game looks like a very close rip-off of Hnefetafl.
 
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13. Board Game: Unlur [Average Rating:7.77 Overall Rank:7614]
David J
United States
Waterville
Maine
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Originally added to the Mother List by Lyman Hurd (lyman). He said:

"White has to join two opposite sides and black three non-adjacent sides of a hexagon. Interestingly if a player satisfies the other player's condition before satisfying his own, he loses. Also nobody knows at the outset who will end up being white and black."

This game is a 2002 Unequal Forces Game Design Competition finalist.
 
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14. Board Game: Huntik: Secrets and Seekers Trading Card Game [Average Rating:5.87 Overall Rank:12567]
Stefano Castelli
Italy
Rome
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A bit like Netrunner, in Huntik both players are assigned with a role (attacker or defender). The Attacker has to fulfill the current mission victory conditions. The other player (defender) has to avoid the completition of the mission for seven game rounds.
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