Play-by-Geeklist: SPOOKY MANOR!
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Just in time for Halloween! All BGG/RPG/VGG Geek users are welcome to play with the exception of people who have played or read Parsely #3: Spooky Manor before. Those people are free to read, of course.

For those of you who are unfamiliar with Parsely, it is basically a light co-op/RPG/party game tribute to the old Infocom-style text adventures. As the GM, I describe things to you. You state what you want to do, in simple language. E.g. "GO NORTH" or "EXAMINE SWORD." Some more complex structures are possible, e.g. "UNLOCK DOOR WITH KEY," "ASK GUARD ABOUT TROLL," or "GIVE FLOWER TO ELF." But nothing beyond that.

All players are collectively controlling the main character.

Here's the rules:

1. To play, give this list a thumbs-up.
2. I'll post the opening scene of the game as the first item.
3. Any player can nominate a move by entering it as a comment on that item. To make it clear as to which things are moves versus kibbitzing, please enter moves as "> GO NORTH" (with the greater-than and all-caps for that old-school flavor).
4. Vote for the move you think is best by giving that comment a thumbs-up. You are allowed to vote for your own move, if you like. You can also vote for multiple moves if you think they are equally good.
5. Players will have at least 12 hours to nominate and vote on moves. At some point between 12 and 24 hours from the last posted response, I'll select the move with the most votes. In the event of a tie, whichever move was nominated first will win.
6. I will post the move and its results in the next item, and the process will continue until the game ends.
7. I reserve the right to end nominating and voting early if one nomination has a majority of voters (as determined by thumbs-received versus total players).

Have fun!
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1. RPG Item: Parsely #3: Spooky Manor [Average Rating:6.88 Overall Rank:3220]
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Welcome to ... SPOOKY MANOR!

THE GATE
You stop your bicycle by a forbidding wrought-iron gate. A cobblestone path winds its way to the north. To the east and west stretches a dark and lonely road. It is raining.

>
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2. RPG Item: AC11: The Book of Wondrous Inventions [Average Rating:5.66 Overall Rank:6046]
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> INVENTORY

You have:
a bicycle (being ridden)
a raincoat (being worn)
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3. RPG Item: Book 3: The Gateway of Doom [Average Rating:7.56 Overall Rank:2335]
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> OPEN GATE

The gate swings back, making an ominous creaking sound. A cobblestone path winds its way to the north.
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4. RPG Item: The Great Weird North [Average Rating:7.29 Overall Rank:3632]
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Please read the comments at the bottom of the list!

> WALK NORTH

You dismount and lean your bike up against the open gate before walking north up the path.

FRONT DOOR
You are at the imposing front door of Spooky Manor. There is a brass door knocker here.
Exits are: South, North.

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5. RPG Item: Shining South [Average Rating:6.94 Overall Rank:1720]
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> WALK SOUTH

You head back south along the cobblestone path.

THE GATE
You are standing by a forbidding wrought-iron gate. A cobblestone path winds its way to the north. To the east and west stretches a dark and lonely road. It is raining. Your bike is leaning up against the gate.
Exits are: North.

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6. RPG Item: B1: In Search of the Unknown [Average Rating:6.80 Overall Rank:872]
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> SEARCH BIKE

The bicycle's basket contains a small parcel. A heavy chain and padlock is wrapped around the bicycle's frame.

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7. RPG Item: Just a Delivery [Average Rating:6.00 Unranked]
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> TAKE PARCEL

Taken.
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8. RPG Item: Spooky: The Definitive Guide to Horror Gaming [Average Rating:0.00 Unranked]
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> LOOK PARCEL

A box wrapped in paper and tied with twine, addressed to "Lord Alastair Spooky."

(Yes, those are synonymous actions!)
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9. RPG Item: Walker in the Wastes [Average Rating:7.95 Overall Rank:364]
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> WALK NORTH

FRONT DOOR
You are at the imposing front door of Spooky Manor. There is a brass knocker here.
Exits are: South, North.

>
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10. RPG Item: School of Hard Knocks - The Skill Companion (RMFRP, 4th Edition) [Average Rating:6.58 Overall Rank:3134]
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> USE KNOCKER

You pick up the knocker and let it fall. A booming knock echos through the manor, and the door creaks open a crack.

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11. RPG Item: Song and Silence: A Guidebook to Bards and Rogues [Average Rating:5.70 Overall Rank:6556]
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> SPEAK "MESSAGE FOR YOU, SIR."

There is no reply from within.

>
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12. RPG Item: TS2: The Doomsday Drop [Average Rating:7.00 Overall Rank:4369]
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> DROP PACKAGE AT DOOR

But the customer hasn't signed for it yet!

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13. RPG Item: Bits of the Wilderness: Into the Open [Average Rating:7.00 Unranked]
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> OPEN DOOR

The door is already open!

>
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14. RPG Item: The Northern Waste [Average Rating:7.50 Unranked]
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> GO NORTH

VESTIBULE
You stand in the vestibule. Rain drips from your coat onto the floor. Beyond is the manor's Great Hall. There is a coat tree here.
Exits are: South, North.

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15. RPG Item: Rain Falls Like Rubies [Average Rating:0.00 Unranked]
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> HANG RAINCOAT ON COAT TREE

You politely hang up your dripping coat.

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16. RPG Item: Rain o' Terror: California's Destiny [Average Rating:6.50 Unranked]
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> EXAMINE RAINCOAT

The dark green raincoat marks you as a courier for Parcel-E-Delivery. There is a padlock key in the pocket.

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17. RPG Item: The Silver Key [Average Rating:5.75 Unranked]
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> TAKE KEY

Taken.

>
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18. RPG Item: Solo 07: Overkill (2nd edition) [Average Rating:6.20 Overall Rank:6572]
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> GET RAINCOAT

Taken.

> WEAR RAINCOAT

You put on the raincoat.

> GO SOUTH

FRONT DOOR
You are at the imposing front door of Spooky Manor. There is a brass door knocker here.
Exits are: North, South

> GO SOUTH

THE GATE
You are standing by a forbidding wrought-iron gate. A cobblestone path winds its way north. To the east and west stretches a dark and lonely road. It is raining. Your bicycle is here.
Exits are: North

> LOCK BICYCLE TO GATE (use KEY on CHAIN)

(Taking the chain and padlock first.)

You lock your bike to the gate.

> GO NORTH

FRONT DOOR
You are at the imposing front door of Spooky Manor. There is a brass door knocker here.
Exits are: North, South

> GO NORTH

VESTIBULE
You stand in the vestibule. Rain drips from your coat onto the floor. Beyond is the manor's Great Hall. There is a coat tree here.
Exits are: North, South

> REMOVE RAINCOAT

Removed.

> HANG RAINCOAT ON COAT TREE

You hang your coat up.

>
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19. RPG Item: Music from a Darkened Room (Call of Cthulhu) [Average Rating:7.00 Unranked]
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> LOOK ROOM

VESTIBULE
You stand in a vestibule. Beyond is the manor's Great Hall. A coat rack is here.
Exits are: North, South

>
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20. RPG Item: Bitter Fruit of the Tree of Woe [Average Rating:0.00 Unranked]
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> EXAMINE COAT TREE

An ornate aged bronze coat tree, solid and well-made but otherwise unremarkable. Your now-dry raincoat is its only occupant.

>
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21. RPG Item: DU6: Harrowing Halls [Average Rating:6.37 Overall Rank:3856]
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> GO NORTH

GREAT HALL
There is a large mirror and some oil paintings hanging on the wall. A staircase leads up to the second floor.
Exits are: South, East, West, Up.

>
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22. RPG Item: A Portrait of a Grail Damsel [Average Rating:6.00 Unranked]
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> EXAMINE PAINTINGS

Portraits of a distinguished-looking man and a pale-skinned woman.

>
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23. RPG Item: Alice Through the Mirrorshades [Average Rating:5.56 Overall Rank:7481]
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> EXAMINE MIRROR

You see yourself.

>
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24. RPG Item: The Devouring Library [Average Rating:0.00 Unranked]
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> GO EAST

A sudden gust of wind blows the front door shut. You hear the lock click into place.

LIBRARY
The library is home to many rare books. An Egyptian sarcophagus stands in the corner.
Exits are: North, West.

>
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25. RPG Item: Battlemaps Lairs: Mummy's Tomb [Average Rating:0.00 Unranked]
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> EXAMINE SARCOPHAGUS

The heavy sarcophagus is either an antique curio or a clever copy.

>
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