Games with predictable opening moves/strategies
Jay Little
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While every session of a game has the opportunity to be a new, unique experience, there are some games that seem to open up in a very particular way. Yes, there are *always* exceptions, and this may not happen every time you play, but these games -- in my experience -- clearly have emerging gameplay patterns.

From talking to others, I seem to recall folks saying that St. Petersburg and the original Axis & Allies have very commonly recurring opening moves, but for the life of me I can't remember what they are. Please feel free to add those examples, and any other games that you think feature predictable opening move sequences or early game strategies.
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1. Board Game: Puerto Rico [Average Rating:8.06 Overall Rank:16]
Jay Little
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While it doesn't happen in every game, the following happens often enough that it definitely qualifies - especially in a 3 or 4 player game.

Turn 1, Player 1 selects Builder
Player 1 builds small market
Player 2 builds small market
Player 3 says $%#!%

... another one I've seen from time to time, depending on the initial plantation mix is:
Turn 1, Player 1 selects Settler
Player 1 takes a quarry
Player 2 takes indigo to double up or corn if available
Player 3 mumbles under his breath, but is secretly pleased he'll have a chance at a small market this game.
 
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2. Board Game: Starfarers of Catan [Average Rating:6.81 Overall Rank:847]
Jay Little
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While not generally available on the very first turn, there is a sudden, predictable rush to develop a Trade Ship and get it to the improved ratio aliens on the lower right corner of the map to snag the oh-so-important 1:1 Trade Goods ratio -- the person who gets that has a serious early advantage and often seems to finish in 1st or 2nd place in quite a few of the games.
 
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3. Board Game: Risk [Average Rating:5.58 Overall Rank:14524]
Jay Little
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When seeding the board at the start of the game, plop a bunch of initial armies in Australia to sweep your opponents out of the very cheap and easily defendable level 2 continent, and once you've secured Australia, pump troops into Siam to protect it as the only way in.
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4. Board Game: A Game of Thrones (first edition) [Average Rating:7.27 Overall Rank:312]
Jay Little
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Whether your Greyjoy, Stark or Baratheon, get ships into those ocean lanes immediately to prevent others from easily moving their own troops and vessels. Especially for Stark, who can conceivably move into both the eastern and western oceans before their opponents can react, and establish a very significant advantage early on by securing the northern waterways -- even if it's purely defensive and not to move tropps further south.
 
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5. Board Game: Axis & Allies: D-Day [Average Rating:6.41 Overall Rank:2096]
Jay Little
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If you're playing the Axis forces, ignore Cherbourg completely. Since the Allies need to take over all 3 cities, you can focus solely on shifting troops to support Caen, since even your reinforcement points at Chartres are fairly close.

Since you can (relatively) easily bring all your forces to bear and entrench yourself around Caen, the Allied player will have an incredibly difficult time maneuvering the US troops to help the British smash your defenses.

After the last half dozen playings, this seems to invariably be the early tact of the Axis player, with alarming success (5 of 6 games won)
 
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6. Board Game: Risk 2210 A.D. [Average Rating:6.71 Overall Rank:1019]
Jay Little
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Get to the moon -- quickly. Establish a lockdown stranglehold on the 3 entry points to the moon and start buying up those moon strategy cards. I think of the last 5 games we've played, the first person to get onto the moon with a handful of troops has won.
 
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7. Board Game: Union Pacific [Average Rating:7.24 Overall Rank:468]
Jay Little
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Grab Union Pacific stock early, often and ALWAYS. Granted, this is more of a general strategy everyone seems to employ. Pretty much whenever someone's got the chance to grab UP stock, they do, as it's nearly always more valuable than gaining another stock -- even if it's a stock you're invested in... because ditching it nearly serves the same purpose as keeping it if you've got a lot of shares, by preventing someone else from having it.
 
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8. Board Game: Chess [Average Rating:7.09 Overall Rank:416] [Average Rating:7.09 Unranked]
Joseph Marx
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I would say chess. Usually someone moves the pawn in front of the king. This move frees up the queen and one bishop on the 1st move. Though you could make many other moves; this is the one that most players move.
 
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9. Board Game: Tigris & Euphrates [Average Rating:7.71 Overall Rank:70]
Frank Teplin
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La Mesa
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"Hmm. You're playing king and trader? Well, let's just see what player two does. King and trader again. Hurmm. What about player thr- ah. I see. Ye olde king and trader.

"I think just to be different, my first moves will be to play my trader and THEN my king. Hah ha!"
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10. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:500]
Bob Carstensen
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Columbus
Ohio
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Diplomacy, in its many forms, has a limited number of plays to start with.
 
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11. Board Game: Axis & Allies [Average Rating:6.55 Overall Rank:1186]
Mike Roth
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Chicago
Illinois
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Russia buys 3 submarines? Four tanks? Two fighters? How about a battleship? Oh hell, just give me 8 infantry. Russia moves submarine and transport to Baltic Sea.
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12. Board Game: Supremacy [Average Rating:5.59 Overall Rank:13131]
Karl Fritz
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Rochester
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SELL!! SELL!! SELL!!!

Everytime I have played, it is rare that the first move doesn't involve selling to get a wad of cash, thereby crashing the market.
 
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13. Board Game: Serenissima (first edition) [Average Rating:6.87 Overall Rank:1100]
Eric Clark
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Holyoke
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A lot of people like to load five sailors on one of their two starting ships and race towards the ports in northern Africa that produce gold and gems, just to make sure they don't get gouged for them later. Far better, in my opinion, to secure ship-making ability in the first turn. All four capitals have wood and iron within two spaces.
 
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14. Board Game: ZÈRTZ [Average Rating:7.31 Overall Rank:478] [Average Rating:7.31 Unranked]
Lyman Hurd
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Cupertino
California
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It is well known that the first marble (in the 37 ring game) should not be placed on the edge. What is less well known is that the first ring removed should always be a corner. I tend to start all games with a black marble in center and the bottom corner removed.
 
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15. Board Game: Acquire [Average Rating:7.36 Overall Rank:208]
Jody Morgan
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Fancy Gap
Virginia
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Among the friends I've played with, I've noticed a marked tendency to make the first hotel chain be one of the two cheaper chains. A couple of my friends favor the mid-level chains for the first hotel chain of the game, but it's rare to see the most expensive chains come out as the first chain built.

Is there a consensus as to which chain should be the first one built, or do people just pick whatever strikes their fancy for that game?
 
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16. Board Game: Can't Stop [Average Rating:6.84 Overall Rank:621]
Jody Morgan
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Fancy Gap
Virginia
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Early attempts to run the 7 column seem very common; I prefer trying for 6, 8, and one of 2, 3, 11, or 12, but that could just be my contrariness showing.
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17. Board Game: Tic-Tac-Toe [Average Rating:2.60 Overall Rank:15347]
Mark Bozzuto
United States
San Diego
California
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Need I say more?
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18. Board Game: Civilization [Average Rating:7.52 Overall Rank:225] [Average Rating:7.52 Unranked]
Mark Bozzuto
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On a more serious note... The first few turns are extremely predictable (grow, spread out. Then grow some more, spread out).
 
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19. Board Game: Catan [Average Rating:7.23 Overall Rank:279] [Average Rating:7.23 Unranked]
Paul Blake
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Westerville
Ohio
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if have(lumber AND brick) then
call buildroad(lumber, brick)
else if have(wheat AND wool AND ore) then
call buycard(wheat, wool, ore)
end if
end if

Build a road or buy a card as quickly as you can, whichever you can afford first. Seems pretty common to me.

On the other hand, a pretty common first turn in Settlers is to roll the dice, then complain about not getting any resources. This is sometimes followed by repeated pleadings for a resource no one has yet.
 
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20. Board Game: Go [Average Rating:7.66 Overall Rank:121]
Paul Blake
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Westerville
Ohio
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Beginner players start more or less randomly. Experienced players tend to place at an intersection almost adjacent to the corner handicap intersections.

Go enthusiasts see this as a well thought out practice, a careful balance of subtlety and tactics, a fierce give and take as gripping as any novel. They see the various setup and execution of a placing of pieces as having the structured flow of a conversation.

Most of the rest of the world just sees it as predictable or boring.
 
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21. Board Game: Magic: The Gathering [Average Rating:7.45 Overall Rank:156] [Average Rating:7.45 Unranked]
Daniel O'Connell
United Kingdom
Sheffield
Yorkshire
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Play land, end turn.
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22. Board Game: Quoridor [Average Rating:6.68 Overall Rank:999]
Jeff M
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Bethesda
Maryland
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In Quoridor, we've found that the first nine moves are often the same: move forward 4x for each player, and then the first player places a barrier in front of the other player's pawn.

I'm not sure if this is the best strategy, but it sure is common.
 
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23. Board Game: TransAmerica [Average Rating:6.66 Overall Rank:897]
Alan Turniansky
United States
Lake Worth
Florida
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Pick up your cards, look at them, and complain vociferously that you have been dealt the worst combination of cities in the history of the game.

(I always say that this is a game where complaints about your hand are not just commonplace, they're virtually mandatory)
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24. Board Game: Checkers [Average Rating:4.86 Overall Rank:15317]
Alan Turniansky
United States
Lake Worth
Florida
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My understanding is that, in serious tournaments (of the style of chekcers played in the USA), they have what are called "3-move cards".

These are cards given at random to the players, with the first three moves of the game dictated on them, so as to eliminate those openings that are solved and known to be draws.
 
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25. Board Game: Siesta [Average Rating:6.28 Overall Rank:4614]
Brian Newman
United States
Portland
Oregon
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Siesta has a *mandatory* opening move for the first player.
 
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