I somehow came out joint winner despite having little clue what I was doing for the first two-thirds of the game. I think I was helped by the other 3 players not paying any attention to my seemingly random moves.
My girlfriend actually seems to be enjoying this one, and since I think I might agree with everyone who's rating it as the best game ever I'm quite happy about that! We only play a couple of turns a night, which unfortunately means I spend half my waking hours thinking about my next move.
Chaotic fun. I love it when a new type of board game (to me at least) comes along. Seeing the best laid plans fall apart as nobody's refuelled the reactor is one of the best and funniest ways to die in a game.
An epic 6-player game that lasted just over 5 hours before ending at the first possible opportunity, with the winner only on 4 victory points. I feel like I have to play this a second time to make the hour and a half learning the rules pay off.
My first game of Agricola was with three fairly forgiving veterans - forgiving of my constant rules questions, that is, but not forgiving when it comes to the scoring. At least nobody starved, but I ended around 30 points behind the third place player. Will have to try this one again to see if I get caught by the economic optimisation bug.
Just to show that a simple game can still be a lot of fun, TransAmerica proved a very enjoyable way to nearly join things up on a triangular grid. I can see myself getting a copy of this to play with non-gamer friends.
Not helped by the fact that I was trying to learn the game whilst eating a sausage sandwich, it took me the whole of a game of Luna to work out what was really going on. I think there's an interesting game here, although time will tell if there are dominant or repetitive strategies.
I'd been wanting to play Power Grid for a while and was worried that it might be a bit too dry-Euro for me. It turned out to be great! As I'm sure many Power Grid fans will be not at all surprised about.
My first real train game (since I think TransAmerica doesn't really count). I don't think I'm ever going to be a devotee of the genre but it was interesting to give it a go and I certainly won't be avoiding them.
The more I find out about the supposed "kids" games (which isn't much so far) the more impressed I am. "Animal upon Animal" was fun, if a bit too easy for three adults... Maybe I'll try it after a few pints next time.
I've finally got "On the Brink" to the table and can see it's going to extend my Pandemic playtime no-end. Just thinking of those mutations and new roles makes me grab the game now. Must.... resist... solo....
In an effort to bring another co-op to the home gaming table I had this on my wish list, and received it as a birthday present. (Which was very welcome!) I'm not sure it's a hit yet: the girlfriend thinks it's a bit geeky (no such thing!), and it seems a bit long-winded for what it delivers. A few more plays without looking at the rulebook every 5 minutes are definitely needed.
Finally another Christmas present made it into play. This has given Catan a new lease of life (not that I'm tired of Catan anyway, even after 130 iPod games...). The extra dimension added to "which direction to build in?" that the islands and other setups adds brings just about enough new complexity to decisions but without adding reams of rules. For anyone except new players, and maybe even then, I think this is an essential expansion.
A few plays in and although Carcassonne: The Castle is pretty good, and specifically designed for 2 players, I don't think I'm enjoying it as much as the original Carcassonne. The looser tile placement somehow makes the sense of completion less, since the patterns of the castle compound are less visually attractive than those of the parent game.
As with many (all?) Knizia games there are great balancing mechanics, but it just doesn't quite click in the same way - even when playing Carcassonne 2-player.