A second blind purchase from Essen, and one that I haven't been disappointed with. Not that I expected much anyway, but it fits the space of a light card game that plays quickly with 6. There's not a whole lot of strategy but the twist cards can produce some interesting combinations that change the game a lot.
Pre-ordered along with Panic Station, mainly because of a small discount and a "why not" moment. I like it quite a bit, although the decisions are generally small and quite subtle. A nice fast playing time and really nice artwork, though.
Panic Stations is a game that can be great or it can be poor depending on how it goes and who else is playing. I'm willing to give the disjoint between theme and mechanics (and mechanics and common sense) a big dose of forgiveness potion since the conversations that the game has generated have always lived past the experience itself, which is not something that happens in many games. Generally, I'm always willing to give this a go with the right group of 6 gamers, though. (But definitely not the wrong group, definitely not non-gamers, and definitely not fewer than 5.)
After reading so many stories about how this just drags, how it's unbalanced etc etc, I found it to be a lot of fun. I think it was just a game that happened while we were having a conversation, to be honest, as I can't really remember doing much. I was the US and basically got my troops in place just as the game ended (true to real events there), but it was still enjoyable.
If ever there's a game that should be pictured under the definition of "brain burner" in the dictionary then it's Shipyard. There are about 25 different rondels, there tiles to pick up, ships to build, people and things to put on them, routes to be navigated etc etc, and all that said I really liked it. I certainly knew I'd been thinking afterwards anyway - no more hard games for a week for me.
Another Essen purchase and one that I can't see myself ever regretting. I'm not sure why flicking wooden discs around a racetrack is so much fun, and so involving. There are no complex catch-up mechanisms so it's just simple human error that always seems to keep races close. Great fun with anything between 4 and 8 players.
The expansion to K2, picked up at Essen. It adds some more gamers game to the original, although I think 2-player it's less satisfying - especially on the more complex 3-peak board - as it seems that fewer climbers die, which is always the fun bit. Doesn't improve the original as much as I'd hoped, and no new weather tiles!