Games with a programming mechanism
RoboRally, I wondered what other games might be out there with a 'programming' mechanic - one where you program the next 'n' turns, and then each player plays their turns out according to the programming. Much of the fun, or course, is in seeing whether the other players did what you thought they would do when you built your 'program', and, perhaps more so, laughing at the people who got it spectacularly wrong.
So I went to do a search on the mechanic, only to find that it isn't a mechanic. Simultaneous play is, but not this 'programming'. So I made a suggestion to include this, and have found out that there seems to be a threshold of games that need the mechanic, before it will be added.
So the purpose of the geeklist is to add list games with this mechanic. This will, hopefully, discover enough games that use this mechanic to get it included, and also give us a pile of unfamiliar games to go and investigate. RoboRally is the obvious one to start with. The only other programming game that I can think of in my collection is Sopwith.
Note that for this definition, the important thing is for there to be programming of actions, preferably several, with a mechanism of executing those actions that means that things could go spectacularly or amusingly wrong, because the status of the game changed in ways you did not anticipate, or hoped would not happen, before you got to execute the action. In many cases, movement in these games is near enough simultaneous, but this is not required for the game to have a programming mechanic. There already is a 'simultaneous move' mechanic, and games that use that mechanic may, or may not, also use a programming mechanic.
Note that action point allowance/worker placement mechanics do not necessarily imply programming. Placing several action point/workers, and then doing the actions in turn is not programming.
- [+] Dice rolls