When teaching games gets you into trouble...
Caitlyn Paget
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I am almost always the person teaching new games.

Usually it's because I own the games and am teaching to my gaming group, or to other friends. But I've even had experiences where I'm teaching games that I don't know how to play, just because I'm the default "teacher" when no-one knows what's going on...

To be fair, I'm always willing to teach a game, because I'm always interested in playing the games! But sometimes it's very hard to bite my tongue.

What are your experiences where teaching a game has gotten you into trouble for any reason?
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1. Board Game: Monopoly [Average Rating:4.39 Overall Rank:16033]
Caitlyn Paget
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As a kid, I played a lot of Monopoly. Mostly this was because it was one of the few non-educational board games that I had available.

But... it was always a boring game. So I would spice it up by inventing new rules. My favorite was dealing out three chance or community chest cards to each player, and then they had to use them (in any order) at the start of their next turn. This was all about trying to pass GO as many times as possible.
Other "variants" were more reasonable: I allowed the bank to loan money (even without a mortgage) at different interest rates. I made it so that you rolled two dice and chose which one you wanted to use as your movement. Etc etc etc.

Anyways. To this day I have some extended family members who accuse me of cheating in order to win because of my creativity with Monopoly

But the truth really was that I was bored out of my skull.
And honestly, I was playing against siblings and cousins that were at least three years younger than me. I never needed to cheat, as I would win anyways. I just wanted to play a game that was more fun than Monopoly. shake

(When I finally started getting other games, I never played Monopoly again...)
 
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2. Board Game: BANG! [Average Rating:6.53 Overall Rank:1056]
Caitlyn Paget
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I teach this one to my sports team a few times a year (there are always new players).

And then I am ALWAYS the target, and I am usually the first one killed off.

I think it's because people aren't as comfortable shooting at someone who doesn't know what's going on, so instead they shoot at me.

Unfortunately, it makes me like the game even less. After I do all the work to teach it, I end up getting eliminated!

(I've come up with a solution: this summer I'm introducing Saboteur - it should be similar enough that they'll be willing to try it, and it will give me a break from Bang! yuk)
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3. Board Game: Risk [Average Rating:5.58 Overall Rank:15349]
Caitlyn Paget
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This is another story from my childhood.

I read the rules, and taught the Risk to my younger sister.
But then the game just seemed ridiculous! Within a few turns, we would have these massively huge armies (we'd usually need two colours each) and we'd be almost killing each other off on each turn.

So we changed the rules. We tried to "fix" the game.

One day, my dad walks into the room as we're playing. And he watches for a few minutes, getting more and more confused. He asks us what the heck we're doing, and we find out that I'd misunderstood the rules - essentially breaking the game. oops whistle
 
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4. Board Game: Puerto Rico [Average Rating:8.05 Overall Rank:15]
Caitlyn Paget
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PR is a beast to teach. It's probably one of the worst games for teaching, because there is so much information needed to play. But at the same time, people stop listening if the explanation is too long.

My solution is to explain (using a mock-round) what all the different roles do, how the game ends, and how to earn victory points.

I emphasize that I've skimmed over some of the details, and that we'll talk about it as each situation comes up.

So the first time we refill the colonist ship, or the first time we sell goods to the office, or the first time we ship goods, etc etc etc, I fully explain what's going on.

Almost without fail, there is one new player who claims that their strategy is "ruined" by the fact that I didn't explain some tiny tidbit. Usually this is one of the people who's eyes had glazed over in the initial explanation. angry





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5. Board Game: 7 Wonders [Average Rating:7.79 Overall Rank:43]
Caitlyn Paget
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This is an example of where I had to teach the game without knowing how to play.

I had a 10-minute head start to "learn" the rules, because I had been eliminated from the game that my group was playing (Last Night on Earth).

So I explained the game as best I could. And one girl kept interrupting me with exceptionally detailed questions. My answer to almost every single one was: "I don't know, we'll have to check the rules, we're all learning this together." modest
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