Probably the most famous instance of a "mother-in-law" rule. The green colonists represent the mothers-in-law, and they have different effects depending on the buildings on which they are placed. Players receive extra victory points for putting their in-laws in the Sweatshop, the Leper Colony and the Harbor Brothel. However, if they are used in the Frogurt Stand, then the player may no longer choose the role of the Prospector or the Factotum but the cost to build the Customs House and the Assayer's Office is divided by two (rounded down for the Customs House and up for the Assayer's Office, obviously).
In this game you must play the role of a mother in-law expert: "Pickford "Pick" E. Publichere is a new publisher who has recently released a number of trendy titles, including - The Mother-in-Law Excuse Book: A Guide to Avoiding Holiday Hassles and Other Traumas."
You're in terrible trouble now! Someone (could be your mother-in-law, could be) has complained to the authorities about the way you market your products by using false identities to post bogus testimonials with the intent of deceiving honest customers out of their money.
Now the Feds are on to you. They're going to knock on your door. They're going to take away all your records, including the computers you've used to create false identities to post bogus testimonials to trick people into buying your products. No more fraudulent marketing for you. You're facing a long stetch inside...