Top 10 Auto Racing Games
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Below is my Top 10 list of auto racing games. These are games that meet all of the following criteria: (1) racing game with cars; (2) focusing on simulation of the sport (not too abstract or dexterity based--sorry PitchCar); and (3) fun to play. This is a list of the BEST! As always, your mileage may vary and some entries may be "controversial." As such, please feel free to comment, debate, or just express your own point of view. Feel free to thumbsup this list (to draw attention and more comments) or any pleasing, interesting or thought provoking entries. If I missed one that you feel is essential or I am "insane for not listing" (trust me, it has been said before), then by all means let the comments fly . . . just be civil. FYI - I am a sucker for comments and discussion and usually thumbsup most if not all of them.

I find that these lists sometimes are helpful for others seeking similar games and the more rich the discussion for more useful the list.

Also, at some point I plan to work on a Top 10 Dexterity Games, which most definately will include PitchCar and similar designs.

For a complete listing of my Top 10 lists, see--MetaList: Nap's Top 10 Lists.

As always, thanks for reading and participating!
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1. Board Game: Formula Dé [Average Rating:6.99 Unranked] [Average Rating:6.99 Unranked]
Board Game: Formula Dé
"Formula motor racing at its best. For a dice based racing game, this one is King"

--Ubergeek (Walt Mulder)

This also includes Formula D and the many, many tracks which support their greatness . . .
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2. Board Game: Rallyman [Average Rating:7.21 Overall Rank:1021]
Board Game: Rallyman
"I don't give out 10's lightly at all but Rallyman is special. Simple, elegant design, exciting and fun to play. Very thematic. It has it all. BUY THIS!!!!!"

--Mark Rivera (mrivera)
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3. Board Game: Das Motorsportspiel [Average Rating:7.46 Overall Rank:3090]
Board Game: Das Motorsportspiel
"The closest a boardgame will ever get to give us the adrenalin kick one must get when doing it for real."

--Mik Svellov (Great Dane)
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4. Board Game: Daytona 500 [Average Rating:7.14 Overall Rank:1977]
Board Game: Daytona 500
"Without a doubt, my favorite game. I grew up on 3M's Speed Circuit and AH's USAC Auto Racing, but when I found this game, I couldn't believe what a great racing game it was. It has been played countless times by my family and it never, ever gets old. Kramer at his best as far as I'm concerned."

--Jay Weesner (Coltcomics)

Anticipating some "rubbing" from race fans, I am including in this entry the other designs based on the same/similar mechanics, such as Detroit-Cleveland Grand Prix, Top Race and Niki Lauda's Formel 1. Besides, it gives me more space for other racing games . . .
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5. Board Game: Speed Circuit [Average Rating:6.90 Overall Rank:2246]
Board Game: Speed Circuit
"In my opinion, this is the best car racing game published. Avalon Hill made several improvements to the original version by 3M, most notably in providing for the ability to take a few chances along with some reward. This is still a rarity in that it is a racing game largely devoid of chance. The more cars the better. I know it is difficult to catch the leader, but that is true in the real sport. One of my favorite games."

--Gregory Smith (gregandjan)
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6. Board Game: Bolide [Average Rating:6.51 Overall Rank:3769]
Board Game: Bolide
"Wow, what a great racing game. No dice for movement seemed odd at first, but it translates great into motor racing. It seems to simulate what the car is doing, not what the driver is doing, eg. it makes no difference what gear you are in based on your driving style, rather how is the car reacting to whatever the driver is doing? You need to plan ahead, and if you mess up you can't blame the dice! Also, the rules for weather and setups are clean and blend perfectly with the rest of the game. This is one I think even my wife would play! Very well done."

--Grant Sharp (Gurantsu)
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7. Board Game: Formula-1 [Average Rating:6.64 Overall Rank:4002]
Board Game: Formula-1
"Without a doubt the best racing game available. The whole thing is clever, inventive, and still fresh more than two decades after I first played it. If you don't own a copy hunt one out. Building new tracks isn't even that difficult, so you can give it the variety that other better supported games have."

--Robert Bracey (RobertBr)
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8. Board Game: Formula Motor Racing [Average Rating:6.41 Overall Rank:2501]
Board Game: Formula Motor Racing
"Fantastic simulation of a racing game!! Scales well for any number of players (2 to 6) and plays fast. Anyone can play it and is very easy to teach. Can take any amount of time that you want to dedicate to it, so it can be a main game or a light filler. Tonnes of possibilities to customize the rules for qualifying, points, hidden cars, etc. Nice change of pace to many of the racing games out there."

--Chris Morris (lubomirvaic)
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9. Board Game: Ausgebremst [Average Rating:6.89 Overall Rank:5182]
Board Game: Ausgebremst
"One of the best racing games, ever! Very easy rules, lots of opportunity to annoy the other players and always fun to play."

--Koert Debyser (Koert)
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10. Board Game: The Stock Car Championship Racing Card Game [Average Rating:6.86 Overall Rank:5520]
Board Game: The Stock Car Championship Racing Card Game
"This is one of my five favorite games of all time. I first saw it at an Origins convention where I was looking to pick up another game, took a flyer and couldn't stop thinking about the game on the trip home. I am not a huge NASCAR fan but this game is so good it turned me into one. What's great about it is, that unlike many sports and racing themed games, it excels both as a great simulation and also as a great game. Sure, there's luck involved but there is also luck in real racing, too. (Mechanical troubles, mostly) But the guts of the game is about card management. Also, as other posters have stated, where the game really sings is with all the advanced and optional rules which include things like Green Flag Pit Stops, Tire Wear, Fuel Mileage, Two-Lane Racing and racing with two-car teams. It is also a game that can be played with just about any number (well more than two or three) -- you can fix the time by deciding how many laps you will run -- and you can easily accomodate any late-comers just by putting them at the back of the pack starting next turn. Only bad news is the game is pretty much out of print, hard to get, and second-hand copies go for double to triple the original price at most auctions. Love to see the designers get together and put out a third edition."

--John Weber (John Weber)
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