Who's winning? I'm not sure....
'Bernard Wingrave'
United States
Wyoming
Ohio
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When playing some games, it's difficult for the players to know who is winning until the game has ended.

I have started the list with a few games that represent ways in which this may be accomplished. If you know of a game that uses one of the existing ways, please add a comment to one of the existing entries.

If you think of a new way in which games make it hard to tell who is winning, please add a game as a new item, with an explanation of the game’s feature(s) that make this possible.

Please do not add very short games. And since it is normal for games to be close for at least the first half of play, please do not add games for which it’s difficult to tell who’s winning early on but much easier later on.
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1. Board Game: Tigris & Euphrates [Average Rating:7.71 Overall Rank:70]
'Bernard Wingrave'
United States
Wyoming
Ohio
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Hidden scores (altho I realize not everyone plays E&T with hidden scores).
 
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2. Board Game: Monkeys on the Moon [Average Rating:6.23 Overall Rank:3205]
'Bernard Wingrave'
United States
Wyoming
Ohio
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Scores which cannot be calculated until the end of the game. In MotM, a major part of each player's score is based on how many monkey points he has for the tribes that are the most civilized at the end of the game. The players with the most and second-most monkey points in each tribe gets victory points, with the most points going to the winners of the most civilized tribes. The civilization levels of the tribes are open and are influenced by the players during the game; monkey points are hidden until the end of the game.
 
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3. Board Game: BANG! [Average Rating:6.54 Overall Rank:1018]
'Bernard Wingrave'
United States
Wyoming
Ohio
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Games with hidden roles.
 
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4. Board Game: Samurai [Average Rating:7.44 Overall Rank:172]
Jay Little
United States
Eden Prairie
Minnesota
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I always have a tough time gauging who's winning in Samurai. Sure, I know the total number of items of each type are discrete, and I know how many I have, but I can never seem to remember who's taking what with 3 or 4 players... Plus, the shifting strengths of key locations and the special tiles (the ones with the kanji you can play multiples of in a turn) keep things unpredictable to the end.
 
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5. Board Game: Amun-Re [Average Rating:7.35 Overall Rank:260]
Burke Glover
United States
Unspecified
Delaware
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Amun-Re actually has a score track, but you only use it twice during the game, once halfway through and once at the end. Consequently you really have no idea who's in the lead until the very end.
 
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6. Board Game: Modern Art [Average Rating:7.34 Overall Rank:226]
Stéphane Bouchard
Canada
Saint-Hyacinthe
Québec
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7. Board Game: Lawless [Average Rating:6.06 Overall Rank:4798]
Thomas Eager
United States
Portland
Oregon
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"A Book should serve as the Ax for the frozen sea within us."-- KAFKA
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Since this game is scored in four different categories(ranges, Herds, cowboys and gold)it's not too difficult to keep track of--until your opponent slaps the Indian raid on your prosperous ranch (paralyzing it's value)and another rustles your prize-winning herd. It's not over til it's over, with this one.
 
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8. Board Game: Clans [Average Rating:6.56 Overall Rank:1138]
Robert Birks
Australia
Trafalgar
Victoria
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Any game where you dont know what colour your opponent is has to qualify for this list..

Especially in the 2 or 3 player version, in many games you will finish the game still not sure which colours are in play and which colours are not.
 
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9. Board Game: Chrononauts [Average Rating:6.22 Overall Rank:1945] [Average Rating:6.22 Unranked]
Ryan Hackel
United States
Falls Church
Virginia
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Since the Mission and ID goals are hidden, your actions could unwittingly hand the victory to your opponent (but an experienced player will be able to discern who's close to victory).
 
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10. Board Game: Saint Petersburg [Average Rating:7.32 Overall Rank:230]
...sure...
Netherlands
Rijen
Noord Brabant
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Final round(s) gives a run on the orange cards, which can get you loads of points
 
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11. Board Game: Catan [Average Rating:7.23 Overall Rank:279] [Average Rating:7.23 Unranked]
Gordon Zakeri
Canada
Toronto
Ontario
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In games where lots of development cards are being purchased, you can have a situation where there are two or three players who each might have anywhere from 7 to 9 of the 10 victory points needed to win. Even if they don't have victory point cards, other development cards can shift the balance of power also (such as a Road Building to steal the Longest Road). Or if one player has enough soldiers to steal the Army while the current holder has only Years of Plenty and Monopolies...
Then there are other instances where the player with the most victory points may not be the player best able to develop their position, so the latter is actually winning because they will accumulate victory points faster from that stage on. But it's not always easy to judge who actually has the strongest position (especially as it partly depends on who is perceived to have the strongest position).
 
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12. Board Game: Hare & Tortoise [Average Rating:6.65 Overall Rank:1073]
Katie Harris
United States
Colorado
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I can never tell who’s winning this one. The board is divided into spaces like a traditional kids’ game, but you don’t roll to see how far you move each turn. You play carrot cards to move, and can go as far as you are willing to pay for. The farther you want to go, the more carrots you need. How far your carrots will get you is based on the Fibonacci Sequence, and theoretically you can play so many carrots that your pawn advances the entire length of the board. Players can hoard carrots to move up many spaces at once. Carrot cards come in 7 different denominations, so it’s difficult to tell how many someone has. Also, you are not allowed to finish with too many carrots left over, so too many carrots may actually slow you down at the end.
 
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13. Board Game: The Princes of Florence [Average Rating:7.57 Overall Rank:116]
Paul Blake
United States
Westerville
Ohio
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My last few games of this, I trailed most of the game, making mediocre works, but picking up (and saving) a few recruitment cards, and multiple bonus cards. In the final round, I wound up performing 5 (sometimes as many as 6) works, pumping most of them with bonus cards, and turning them completely into Prestige. This usually causes me to zoom past everyone else. Unfortunately, since I put my focus on getting recruitment and bonus cards, I don't generally have anything to fulfill any Prestige cards, much less a chance to buy one.

This is definitely a game where it's tough to say whether the leader will stay in his/her current position.
 
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14. Board Game: Ticket to Ride [Average Rating:7.46 Overall Rank:125] [Average Rating:7.46 Unranked]
Warren Adams
Australia
Mt Lawley
Western Australia
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DOn't forget this one - the winner is not clearly determined until points for the destination tickets are accumulated (or decumulated?).
 
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15. Board Game: Pandemic [Average Rating:7.66 Overall Rank:73]
Erik van der Weide
Netherlands
Ede
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Pandemic is a co-op game, a race against the clock to discover the four cures before the world is overwhelmed by the diseases. Especially the last few turns are critical - an infection or outbreak in the wrong city might doom all your efforts.
 
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