A Second Glance >> Games That Benefit From A New P.O.V.
Jay Little
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Eden Prairie
Minnesota
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I don't know if this is more a matter of personal taste, playing style, perhaps being left- or right-brained, or some other quirk of my mental makeup. But there are some games where I literally need a new perspective on to make the most out of.

With many games, it doesn't matter which way you place the board or how you view the gameplay -- you can still make your decisions and interpret the events just fine. But there are a handful of games that I need to either get up and move around for, or physically move/rotate the gameboard for a different vantage point. Some of these games are quite obvious, but others more subtle.

With which games do you need to change your point of view while playing?
What is it about a game that triggers the need for a change in perspective?

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1. Board Game: Boggle [Average Rating:6.19 Overall Rank:1959]
Jay Little
United States
Eden Prairie
Minnesota
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This game warrants more POV changes than any other I play. I think it's because when you shake up the Boggle cube, not all the letters orient in the same direction -- so the years and years of grammar and language skills that have come to rely on orientation can't justify the chaotic distribution of cubes.

I usually max out my word count about halfway through the timer, but by rotating the Boggle cube a quarter turn, all of a sudden new words just jump out at me that I never would have seen before.
 
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2. Board Game: Pueblo [Average Rating:6.89 Overall Rank:1009]
Jay Little
United States
Eden Prairie
Minnesota
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This game definitely benifits from a lazy susan, or constant rotation of the gameboard. Perspective is such a key part of this game. The 3D aspect of the building pieces forces you to look at the board from different angles while planning your turn to minimize your exposure to penalties.

Despite this, even a careful player can overlook or misjudge the game situation, especially if you're trying to visualize how another player's blocks might impact the current building.
 
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3. Board Game: Jenga [Average Rating:5.56 Overall Rank:11191]
Jay Little
United States
Eden Prairie
Minnesota
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Quite a few manual dexterity games require you to move around to get an optimal turn, but sometimes that's based simply on physical space requirements (like in PitchCar). But with Jenga, the playing "area" is very discrete and tightly bound into the stack of sticks. You really need to look at this from all angles, to ensure you're not about to yank a load bearing block!

Villa Paletti also fits the bill here, as well as a few other building block based manual dexterity games.
 
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4. Board Game: Ta Yü [Average Rating:6.97 Overall Rank:1269]
Jay Little
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Eden Prairie
Minnesota
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This is another game that I get "locked into" one particular view, and often can't even see the board from the other perspective unless I force myself to do so. In a 2-player game, if I'm playing "North to South" I often can't fully appreciate the impact of my tiles or visualize the connections my "East to West" opponent is trying to make unless I shift the gameboard.

Now when we play, we usually start out on opposite sides of the table with the board rotated slightly between us, instead of sitting next to each other, working across to an empty seat. With the board rotated between us, it's easier to lean slightly to one side or the other and see the board from my opponent's perspective.
 
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5. Board Game: Through the Desert [Average Rating:7.05 Overall Rank:435]
Jay Little
United States
Eden Prairie
Minnesota
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I know this game has everything out in the open, and no one player occupies or controls a specific perspective or position on the board, but I still get visually locked into the game from where I'm seated.

This is especially true of my opponents' moves -- sometimes I just can't see a possible chain they're trying to complete, the diminishing spaces left at a particular oasis, or how perilously close my limon chiffon caravan is getting to their limon chiffon caravan. Usually once or twice a game I need to get up and look at the board from the opposite side, or ask if we can rotate the board.
 
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6. Board Game: Ticket to Ride [Average Rating:7.46 Overall Rank:125] [Average Rating:7.46 Unranked]
Gary Heidenreich
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Milwaukee
Wisconsin
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Not quite what you are talking about in this list. With TtR and other games that have a world map, I have to be seated with the board upside down to me. Over the years, I had friends who would cry and moan that they didn't see the game right side up. I honestly didn't care, I wanted to play. So I was usually upside down. Now I prefer it and if I had to play with the map any other way, it would throw me off. Usually, because of this quirk, I can get the board just the way I like it now.
 
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7. Board Game: Blokus 3D [Average Rating:6.81 Overall Rank:882] [Average Rating:6.81 Unranked]
Jon
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Edmond
Oklahoma
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This one you actually play on it's own lazy suzan. very nice.
 
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8. Board Game: Chess [Average Rating:7.09 Overall Rank:416] [Average Rating:7.09 Unranked]
Jody Ludwick
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Indiana
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Chess

Another game that has advantages of being played and viewed 'in-the-round'.
 
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9. Board Game: Torres [Average Rating:7.17 Overall Rank:401]
Luca Iennaco
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A lot of "3D" games fit on this GeekList.
 
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10. Board Game: Kahuna [Average Rating:6.66 Overall Rank:913]
François D
France
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It's not exactly that we (both my wife and I) need to have a different pov while deciding the next action, but since the begining, the board has always the same orientation (Lale for her and Bari for me). Changing it causes complete different strategies and looks quite having a new board.
Perhaps an option for extending the replay value, when we will get bored ??
 
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11. Board Game: Scrabble [Average Rating:6.29 Overall Rank:1504]
Tim Synge
United Kingdom
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Devon
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I guess this one is towards the "obvious" end of the spectrum, but I certainly appreciate having the De Luxe edition with turntable.
 
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12. Board Game: Subbuteo [Average Rating:6.97 Overall Rank:1284]
Tim Synge
United Kingdom
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Devon
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Impossible to play while seated in a chair!
 
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13. Board Game: GIPF [Average Rating:7.13 Overall Rank:719] [Average Rating:7.13 Unranked]
Ben Vincent
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Ridgefield
Washington
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In abstracts like Gipf or Go, even though the board is neutral, it's easy to start thinking in terms of defending "my side" and attacking "my opponent's side."
 
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14. Board Game: Villa Paletti [Average Rating:6.48 Overall Rank:1391]
Ray
United States
Carpentersville
Illinois
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Hmm looking from the other side of the table I think I can get that yellow one in the middle out.
 
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15. Board Game: Ricochet Robots [Average Rating:7.00 Overall Rank:571] [Average Rating:7.00 Unranked]
Jonathan Hessler
United States
Oregon
Wisconsin
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First game I thought of when I saw the title of this list.
 
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16. Board Game: Medina [Average Rating:7.07 Overall Rank:732]
Riccardo Myszka
Italy
Rome
Italy
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Another game that maybe would be better to change the point of view while playing
 
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