Upcoming Card-games [2012]
Stefano Castelli
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Again, after the succesfull and pyrotechnic geeklist about upcoming card games for 2010 and the following (and similarily acclaimed) geeklist about upcoming card games for 2011 it is time to create the new one for 2012.

Again, I'll list - and I'd like you to list - the upcoming card games, expansions for card games, promos for card games and whatever is related to card games which is being published in 2012.

Again (and three...), thanks a lot for any contribution.

UPDATE: Also, you can head here for the 2013 list.
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Stefano Castelli
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From the game page:
"Cryptozoic Entertainment today announced plans to develop and publish a highly accessible new “deck-building-style” card game based on Blizzard Entertainment's World of Warcraft®. Designed for two to four players and featuring many of the most recognizable figures from the award-winning massively multiplayer online role-playing game, World of Warcraft: Clash of Champions will introduce all-new gameplay elements to the deck-building genre.

“Over the past few years, deck-building games have emerged as an exciting new area of game design and have exploded in popularity,” said Cory Jones, President of Cryptozoic. “We’re pleased to be working with the rich lore of Blizzard’s Warcraft universe to explore the deck-building genre and put our own spin on its mechanics.”

In a deck-building game, players start each match with a small pool of basic cards and build on that base by selecting new, more powerful cards to add to their deck as the game progresses. World of Warcraft: Clash of Champions adds to that structure by allowing players to take on the role of some of the most iconic heroes of Warcraft lore, including Thrall and King Varian Wrynn, and customize them with different abilities. Over the course of each game, players will defeat monsters, gain epic loot, and take on familiar raid bosses such as Onyxia and Ragnaros on their way to victory. Each box includes a self-contained game with more than 425 game cards, including oversized hero cards, hero ability cards, monster cards, item cards, and boss loot cards.

World of Warcraft: Clash of Champions will be available in spring 2012 with an MSRP of $45.00. Check out www.cryptozoic.com for the latest up-to-date information on the game."
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Stefano Castelli
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From the game page:
"Roller Coaster Rush is a fast paced card game where you and up to 5 of your friends design, build and ride rollercoasters.
On your turn you add a card from your hand to your ride. Choose carefully, you need to make sure that the train will have enough speed to make it to the end, but not so much speed that it will cause the guests to get sick!

The kicker? The time you can take to complete your turn is limited, and that time-limit is based on how quickly the other players finish their turns! Move quickly to punish the other players, but not so quickly that your ride has problems. Once everyone has finished building their rides, test trains are sent out to see how thrilling (or nauseating) the rides are.

Watch out for park employees, you never know who might have one in their hand! 6 different park employees are included, and each let you break the game rules and add to the chaos; Like the saboteur who lets the card holder add a piece of track to an opponent’s ride or the demolition expert who lets you destroy a piece of track anywhere in play! 3 different park employees are randomly selected each game, ensuring the game will feel different each and every time you play."
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3. Board Game: 1830 Cardgame [Average Rating:6.23 Overall Rank:9639]
Stefano Castelli
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Card-game rendition of a railroad game.

From the game page:
"1830 Cardgame is an economic slugfest by the designer of railroad games like Lokomotive Werks and Union vs. Central, and your goal is to have the most money on hand at game's end. Each turn you draw a card from one of three face-up cards, then perform one of four actions:

Buy a share, paying the cost.
Buy a train, which (strangely) costs nothing.
Build a station.
Pay dividends.
Each share is worth the number of stations a company has that have trains to service them. As in 1830: Railways & Robber Barons, an inspiration for this design, trains must be purchased in order; players are limited in the number of trains they can own. The game ends after all shares have been purchased, all "8" trains have been acquired, or twelve dividend payouts have been made.

Released as part of the 2012 Essen package from Winsome."
 
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4. Board Game: 3012 [Average Rating:5.58 Overall Rank:13152]
Stefano Castelli
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Sci-fi deck-building card game from Cryptozoic.

From the game page:
"The year is 3012. It's been a millennium since the Armageddon. Deep in the Yucatan jungle, humanity has mutated, degenerated, and segregated into five clans: Jaguar, Snake, Monkey, Gar, and Bat. These clans now battle it out for dominance in the region, cooperating when it suits them and actively working against each other when the opportunity arises.

In 3012, players start the game with small decks of Scout cards, which provide gold to make purchases. Two piles of cards – an Ally deck and a Weapon deck – provide static cards to buy, with three cards from each deck always available to purchase each round. Cards that are not bought remain there for other players to buy. Two non-static Action decks – one with cheap cards, the other expensive – are also available, and at the start of your turn, you reveal one card from each of these two Action decks. You get the benefits of the Action cards you reveal, whether you buy them or not, and they're removed from play if you don't buy them.

When you have amassed enough combat skill through Allies, Weapons, and Action cards, you can attempt to prove your worth by facing a beast in four decks of Encounter cards, ranging from easy to very difficult.

Unlike most deck-building games, there are many points of interaction in 3012, so players are never out of the action! And you always get to refill your hand to its maximum size at the start of your turn, so you are never penalized for interacting during other players' turns.

The game ends when one of the Heroes reaches Level 5. The player with the most victory points wins the game."
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5. Board Game: 7 Wonders: Cities [Average Rating:7.85 Unranked] [Average Rating:7.85 Unranked]
Stefano Castelli
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One of the best card games of the past years is getting its second expansion in 2012.

From the game page:
"Second expansion for 7 Wonders which includes team rules (optional), a new type of cards and new cards of old types (2 new wonders, new guild cards associated to black cards, new leader cards associated to black cards). This expansion is more aggressive; the interaction between players are greatly increased. The goal is the same."
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6. Board Game: Ace of Spies [Average Rating:5.60 Overall Rank:13428]
Mercedes (Mandy)
Japan
Setagaya-ku
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This game was designed by Michael Fox from The Little Metal Dog show. This was successfully funded on kickstarter so should hopefully come out at the end of the year.

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A card game of stealth and sneakiness! Players act as spymasters, collecting sets of cards in order to complete missions. Only the greatest player will be declared The Ace Of Spies! By taking two cards at the start of each turn, you'll build up a selection of Agents, Tools, Intelligence and Locations that will allow you to hopefully finish more missions than everyone else. More missions mean more points - as long as they're complete! If they're left incomplete by the end of the game, they score negative points and pretty much ensure you're not going to win...
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7. Board Game: Among the Stars [Average Rating:7.17 Overall Rank:449] [Average Rating:7.17 Unranked]
Stefano Castelli
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Draft-based card game with a sci-fi setting.

7 Wonders in space?

From the game page:
"After a devastating war, peace is declared among all the major races of the galaxy and an Alliance is created.

One of the first decisions of the Alliance, is to build space stations all along the galaxy in order to promote trade among the races, strengthen diplomatic relations and help keep the newly established peace.

Each player takes the role of one of those races, trying to build the best space station.

The players, using a drafting mechanism, select location cards and place them on their station. According to where they place them they score victory points. The construction lasts 4 years and whoever has the most points in the end wins."
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8. Board Game: Android: Infiltration [Average Rating:6.59 Overall Rank:1306]
Luca Giordano
Portugal
Lisbon
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The new Donald X. Vaccarino's card game !!

Game description from the publisher:

It is the future, and beneath the flickering glow of the sprawling New Angeles skyline, immense corporations seek every advantage in the burgeoning field of synthetic humanoid technology. On the brink of a revolutionary innovation, CyberSolutions Inc. is poised to become the next global powerhouse, threatening the profits of well-established conglomerates Haas-Bioroid and Jinteki – but unfortunately for CyberSolutions, security at their New Angeles branch has just been compromised.

Set in the dystopian future of Android, Infiltration is a tense card game of futuristic larceny in which two to six players take the roles of thieves, competing to steal valuable secrets from a highly secured corporate facility.

The most vital information lies deep within the complex, but each step inward takes you farther from escape. Worse yet, corporate mercenaries are closing in! How long will you push your luck as you avoid security patrols, surpass rival thieves, and try to download the most data before the building is locked down?

-- update 20120404
http://www.fantasyflightgames.com/edge_news.asp?eidn=3177
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9. Board Game: Android: Netrunner [Average Rating:7.91 Overall Rank:42]
Luca Giordano
Portugal
Lisbon
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A re-implementation of Richard Garfield's Netrunner!

From the gamepage:
"Welcome to New Angeles, home of the Beanstalk. From our branch offices in this monument of human achievement, NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee, news and sitcoms, classic movies and sensies. We cover it all. Ours is a brave new age, and as humanity hurtles into space and the future with an astonishing series of new advances every day, NBN and our affiliates are keeping pace, bringing you all the vid that's fit to view.

Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.

Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.

In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.

The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity."
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10. Board Game: Bacchanalia [Average Rating:6.21 Unranked]
Stefano Castelli
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From the game page:
"Bacchanalia is a narrative game for 3-6 people. Following the rules, each player creates a fictional character – a person accused (justly or not) of a crime against the empire and on the run with her lover. The game starts when the protagonists find themselves passing through Bertinoro, a settlement on the hills of Romagna by the Via Aemilia and close to the Ravenna port.

Unfortunately for them, in that torrid summer, Bacchus and his followers came down to this village surrounded by vineyards. Attracted by the excesses brought forth by intoxication, other gods manifest themselves; cruel Pluto, severe Minerva and the sensuous Venus will play with the destiny of mortals with all the thoughtlessness only gods can have. The player's objective is to reunite with her beloved and run away. Each player in turn draws a hand of cards and, based on the results of the draw, describes a scene from the story for her protagonists. Elements of the scene vary according to which god was more present in the draw. For instance, a scene dominated by Pluto will feature a violent crime in which the protagonist ends up somehow involved. Benevolent Venus reunites lovers. Bacchus brings thrill and excitement, and so on.
There is a clear winning condition – reuniting with the beloved and running away before your accuser catches you – but one player reaching it doesn't prevent other players from doing the same; multiple winners are possible.

In the chaos of the bacchanal, will the fugitives be able to reunite with their beloved and get to safety? Or will they meet a harsher end? Will they be caught by their accuser – or will they be lost forever in the rapture of the bacchanal?"
 
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11. Board Game: Banners of Betrayal [Average Rating:0.00 Unranked]
Stefano Castelli
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From the game page:
"Banners of Betrayal is a lightly structured card game about feudal warfare. The players can freely attack each other, and the losing side of a fight joins the winner as a vassal. The ultimate objective is to eliminate every other contender for the crown.

Combat is based on a modified rock-paper-scissors mechanic. As cards that are played in a combat are discarded, extended fights weaken both players. The focus is on knowing when a player should yield and accept a lower rank, or risking losing in the final round.

There are three game modes called Honor, Tournament of Honor and Betrayal. The first two game modes use the principle described above. The tournament takes several rounds and the players are scored by their end rank. In the Betrayal game mode the King will award points for himself and his allies at the end of each round. The other players can opt to be contenders, who can fight with the king, or lords who can't fight by themselves, but who can sell their services for points."
 
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12. Board Game: Battle for Supremacy [Average Rating:7.40 Unranked]
Stefano Castelli
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From the game page:
"There is a battle waging for control of Centropolia, a city full of HEROES and VILLAINS. The mayor watches anxiously as 64 unique characters strategically attack, defend, and use special powers to claim victory. WHICH SIDE WILL YOU TAKE?

In this card game, you choose to defend the innocent or side with evil in a struggle that stretches to every corner of the city. The outcome depends on your ability to strategize against your opponent. There are several paths to victory, but only one side will win.

The objective is to attack your opponents and attain a specified number of Victory Points, which you earn each time a character survives a round. Players draw from a deck of attack cards and prepare strikes by playing three cards of the same attack type: brutal, elemental, science, or stealth. Players may also attempt to thwart enemy attacks with shield cards.

Engage in a back-and-forth style of attacks and take advantage of character strengths, weaknesses, and special powers. Use attack cards to prepare damaging strikes and eliminate your opponents before they eliminate you. There are thousands of possible HERO-VILLAIN combinations so that each match is fresh and competitive. The game rules are easy to learn, but the strategy you devise is limitless."
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13. Board Game: Big Badaboom [Average Rating:5.39 Overall Rank:14314]
Stefano Castelli
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Re-implementation of a nice card game, with more cards and rules (and a nice bomb-shaped box).

From the game page:
"The humorous card game Big Badaboom features a lot of explosive action, high player interaction, a non-sequential order of play, some nifty new mechanisms and some proven old ones, numerous chances to stick it to your opponents in nasty ways, and stunning graphics.

The players of Big Badaboom take on the roles of wretched goblins in penal servitude to the cruel High Necromancer. Their task is to sit in an explosive-proof dungeon and through reverse-engineering examine various explosive contraptions manufactured by the necromancer's enemies. But the task to gain hands-on knowledge about what makes the devices go off and what damage they can do is no picnic, and not even a lifetime of resurrections can change that. The goblins want out and the only way to do that is to survive long enough to earn the gold coins needed to bribe their way out of their miserable situation.

To win players need to keep their heads, perfect their timing, make every card count and, above all, make sure not to be the one holding the bomb when it explodes.

Compared to the original game, Big Badaboom has five more bombs, five more mechanisms, and a new category of cards: the resurrection cards. These optional cards add even more slapstick humor to the game. The resurrection cards are placed in a separate pile, and whenever a goblin is caught in an explosion and resurrected, the player draws one card. On it the player will find an annoying, but hilarious, side effect that the goblin has gained for the next round as a result of the explosion. Finally, Big Badaboom comes in a stunning "anarchist bomb"-style case."
 
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14. Board Game: Birds! [Average Rating:0.00 Unranked]
Stefano Castelli
Italy
Rome
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No, they are not "Angry".

Bird-based card game now on Kickstarter.

From the game page:
"The game consists of two decks: the action cards and the event cards. The action cards make up your hand, and the event cards are played at the end of each each round in an attempt to "ghostify" your friends (a.k.a. kill them). Once a player has died, the game is not over for them! Players who die continue playing as ghosts, not able to win, but fully capable of messing with others.

The game is played in rounds. A round consists of players playing action cards, and a single player playing an event card at the end of the round. Players use action cards to draw extra cards or cause other players to discard in an attempt to favorably control the number of cards in players' hands, their own included. Events target players based on the number of cards in their hand, adding to the strategy elements of the the game. Some action cards also allow players to dodge events the main component of survival in the game."
 
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15. Board Game: Blockers! The Card Game [Average Rating:5.45 Overall Rank:13593]
Stefano Castelli
Italy
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From the game page:
"Blockers! The Card Game recreates the Blockers! board game with similar gameplay but new goals. Instead of a 9x9 grid, players will now play onto a 4x4 grid, with 16 victory cards comprising the spaces of that grid. Frame cards surround this grid to label the rows (A-D), columns (1-4) and 2x2 regions (labeled with card suits).

On a turn, a player plays a "hand" card that specifies a row, column or 2x2 region and claims one victory card in the appropriate location. (Alternatively, a player can use a kicker card as a joker.) Each time you claim a victory card after the first one, the card must match the color or shape on the victory card that you claimed the previous turn. Once all players pass, the round ends and empty spaces on the board are refilled with victory cards. When the victory card deck is exhausted, the game ends and the player with the most victory cards wins."
 
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16. Board Game: Blockers! The Card Game [Average Rating:5.45 Overall Rank:13593]
Stefano Castelli
Italy
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Card-game spin-off of Blockers!.

From the game page:
"Blockers! The Card Game recreates the Blockers! board game with similar gameplay but new goals. Instead of a 9x9 grid, players will now play onto a 4x4 grid, with 16 victory cards comprising the spaces of that grid. Frame cards surround this grid to label the rows (A-D), columns (1-4) and 2x2 regions (labeled with card suits).

On a turn, a player plays a "hand" card that specifies a row, column or 2x2 region and claims one victory card in the appropriate location. (Alternatively, a player can use a kicker card as a joker.) Each time you claim a victory card after the first one, the card must match the color or shape on the victory card that you claimed the previous turn. Once all players pass, the round ends and empty spaces on the board are refilled with victory cards. When the victory card deck is exhausted, the game ends and the player with the most victory cards wins."
 
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17. Board Game: Bohn To Be Wild! [Average Rating:6.71 Overall Rank:3845]
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In Bohn To Be Wild!, a standalone title that celebrates fifteen years of the classic Bohnanza card game, players want to do what they've always done: Plant beans in their fields and sell them for as many coins as possible, while trading cards with other players to get around the restriction of not being able to rearrange cards in your hand.

Bohn To Be Wild! mixes things up, however, by including eleven new types of beans – including Jamaica, helmet and horse beans – rules for solo play, and special "wild" beans. Unlike the original German Bohnanza, this game allows for play with up to seven players.
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18. Board Game: Brawling Barons [Average Rating:6.35 Overall Rank:6114]
Stefano Castelli
Italy
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From the game page:
"The king encourages all barons to expand their domains as new land is conquered. To gain favor in his eyes, each baron must show his worth by constructing buildings and thus increase the splendor of the kingdom, or by supporting the king in the war with military units. With the king's eyes fixed on the frontlines, he probably wouldn't notice your sharp elbow in your neighbour's side... right?

Brawling Barons is a strategy card game consisting of 54 cards. From this deck of cards each player draws cards and collects resources. Units (peasants and squires) can then be played from the hand. The peasants can be upgraded (rotated) to buildings, and squires can become various military units. The military units can be sent to the frontlines to gain victory points (VPs), or they can attack opposing towns. When the last card is removed from the deck, the game ends and VPs are counted.

Strategic options include choosing units to play, waiting for the perfect timing to play them, optimizing the actions, and playing the right events. At first glance, it may seem too simple, but new depths can certainly be discovered.

Brawling Barons can be played in 10-20 minutes by two experienced players. Three-player games take about 30 minutes. By combining two decks, up to six players can play, either in a deathmatch or in team play."
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19. Board Game: Briefcase [Average Rating:6.35 Overall Rank:3413]
Stefano Castelli
Italy
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From the game page:
"Briefcase is a deck-building and resource management boardgame.

In Briefcase, players build their own business empires by acquiring and activating various companies. Each company, once activated, provides the player with some benefits (which are called decisions cards) and a special ability for the rest of the game.

Players start with identical decks of decision cards. Each time one player activates a company, he/she adds to his deck more decision cards. Decision cards give the players various possible actions (like buy/activate/hire/void). The most important is the "buy" action, with which players can either buy a building or a resource from the market."
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20. Board Game: Call to Glory [Average Rating:6.60 Overall Rank:3132]
Stefano Castelli
Italy
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Card game by Michael Schacht which re-implements the mechanics of Drive, rising the number of maximum players to 4.

From the game page:
"Call to Glory, packaged in a mid-sized tin box, is a fast and fun card game in which players try to collect Japanese characters of different values. When a player has two or more cards of the same character in his hand, he can (possibly) lay these cards on the table and score them at the end of the round. If, however, an opponent lays out more cards of the same type, then characters of that type already on the table are discarded. When the game ends, players score for the types of characters they have on the table.

Call to Glory comes with two variants:
"Imperial Tasks" in which players can fulfill specific tasks for extra points.
"The Power of the Ninja" in which the Ninja cards become more powerful.

Unlinke its predecessor, Call to Glory is playable with 2 to 4 players!"
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21. Board Game: The Card Game of Oz [Average Rating:6.47 Overall Rank:9386]
Stefano Castelli
Italy
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Initially planned for a 2011 release, this CCG based on the popular OZ universe has shifted to 2012.

From the game page:
"Over 100 years ago L. Frank Baum introduced the world to the wondrous Land of Oz. Now, experience these familiar characters, fantastic locations, and disturbing creatures as never before imagined.

OZ Collectible Card Game utilizes an innovative new game system we call Storyline that adds strategy to your challenging and fun adventures through Oz.

This game can be played with 2 or more players. We'll explain a 2-player game here. (Two demo decks and instructions all in PDF formats can be downloaded from our home page at http://www.orionsbell.com )"
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22. Board Game: Card Goblins [Average Rating:6.74 Overall Rank:9560]
Stefano Castelli
Italy
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From the game page:
"Card Goblins is a card game where the players control (trying at least) a bunch of chaotic goblins!

The goal is to obtain 10 victory points before everyone. You get this points by getting the treasure card in the center of the table. By drafting goblin card, you can create a goblin army to inveade and destroy the city to get those treasure. But wait! There is other goblins trying to make the same thing, and some of them can have treasure you need to win.
By reaching 10 victory points, you can call youself the GOBLIN KING!

This game uses only two decks of cards (treasure and goblin cards). It's not collectable and with the box game you have every thing to play."
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23. Board Game: Cat & Chocolate [Average Rating:5.98 Overall Rank:7309]
Stefano Castelli
Italy
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Storytelling card game Cat & Chocolate is getting a zombie-themed reprint in 2012.

From the game page:
"Texas Zombies is a revised edition of Cat & Chocolate that replaces the haunted mansion setting with zombie attacks in Texas, but otherwise keeps the game play the same as the original game."
 
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24. Board Game: Challengia [Average Rating:0.00 Unranked]
Stefano Castelli
Italy
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From the game page:
"Challengia is a fun party game. During the game players have to do several engaging challenges. It's important that all players have to perform the tasks and not someone alone (looser or winner etc). Challenges are mainly fun and also good-willing like: text someone what you have in your pockets, for the next round pretend that you are in love with the player on your left etc.

There are 175 challenges in one game set. All together there are 525 challenges. Every game is a bit different challenge set.

Challengia is set-based game similar to poker. In the beginning dealer deals every player some amount of challenges. The more tasks are dealt, the longer can game last. During the game players have to get the strongest set to win a round. Whoever wins a round, can read her challenge and every player has to perform that task. That's right - winner, looser and everybody else has to do the task. Whoever gets rid of her challenge cards first wins the game."
 
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25. Board Game: Circus Grandioso [Average Rating:5.83 Overall Rank:11783]
Stefano Castelli
Italy
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From the game page:
"In Circus Grandioso, players combine forces to create an unbelievably complicated "pyramid of acrobatic animals". Whoever plays the topmost card on the pyramid gets the Show Master token – but only so long as no other player can play a card higher up the pyramid. Whoever holds the Show Master token at the end of the game wins."
 
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