The Canonical List of Free Print-and-Play Games A-D
Donald Seagraves
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The 'list' is a work in progress -- it is my goal that every single game that is freely available on the internet will be listed here. A lofty goal, to be sure, but a noble one....

Since there are literally hundreds of free games available on the internet, I've decided to break the list into alphabetical chunks.

The format I'm using is pretty simple -- name, designer, publisher, status (free, shareware, demo, etc.), a short summary, and the website where it is available.

All summaries are either taken directly from the designer's/publisher's website, from the rules, or from the BGG entry. Any references to 'me' or 'I' refer to the designer, not yours truly...

Feel free to add to the list, but please only add games that have been released to the public by their designer or publisher -- don't add games that could be made for free using details and rules found on the internet but are actually commercially-published games. Also, please don't add public domain games such as chess, backgammon, poker, etc -- this would make the list unwieldy, to say the least.

Also, if you have played any of these games, please leave your comments.

A version of this list is also available at:
http://www.runestoneit.com/~dseagraves/canonical_list.html
http://www.runestoneit.com/~dseagraves/list_a.html
http://www.runestoneit.com/~dseagraves/list_b.html
http://www.runestoneit.com/~dseagraves/list_c.html
http://www.runestoneit.com/~dseagraves/list_d.html

Links to the other Canonical Lists of Free Print-and-Play Games:
0-9: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
E-H: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
I-L: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
M-P: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
Q-T: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
U-Z: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
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1. Board Game: Abstract Network [Average Rating:9.50 Unranked]
Jonas Lidström Isegrim
Sweden
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2. Board Game: BrikWars [Average Rating:8.12 Overall Rank:7009]
Donald Seagraves
United States
Copperas Cove
Texas
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BrikWars
Designer: Mike Rayhawk
Free

BrikWars is a miniatures wargame, which means that players pit miniature models of military units in simulated combat against each other. Much like chess, except a lot funnier.

Unlike more serious wargames, BrikWars is intended for battles between toys, and especially plastic building bricks and other construction toys. The BrikWars rules let players take turns moving toy troops and toy vehicles through toy terrain to attack one another with toy weapons and die horrifying toy deaths.

The game places no limits on what kinds of units and terrain can be constructed, or on what types of toys can be used, although the brick construction toys produced by The LEGO® Company are an overwhelming favorite.

http://www.brikwars.com/
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3. Board Game: Cuban Missile Crisis: 1962 [Average Rating:8.00 Unranked]
Donald Seagraves
United States
Copperas Cove
Texas
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Cuban Missile Crisis - 1962
Designer: Brandon Gajda
Free

In Washington, after midnight on the morning of October 29th, President Kennedy faced his advisors. He had reached a decision. His look was unknown by the men seated around him, but would have been easily recognized by the sailors who served on a torpedo boat in the Pacific. 'Contact Atlanta Command. Execute Operation Scabbards in 24 hours. If we have to fight, then we will choose the time and the place.'

The United States was going to war!

http://axisandallies.metalsaber.com/CubaMain.htm
 
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4. Board Game: Democracy under Siege [Average Rating:7.69 Overall Rank:7447] [Average Rating:7.69 Unranked]
Luca Cammisa
Italy
Monza
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Democracy under Siege is a card-driven strategy game that reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period spanning from 1933 to 1940 and is designed for two or three players. Each player takes the role of one of the three Ideologies that led the major struggle for power during the time-line covered by the game: Democracy, Nazism and Communism.
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5. Board Game: Canvas Eagles [Average Rating:7.83 Overall Rank:3109]
Donald Seagraves
United States
Copperas Cove
Texas
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Canvas Eagles
Designer: Eric Hotz
Free

Sweep the skies free of the dreaded Fokker scourge!
Lead the Flying Circus in a Jabo over the Allied trenches!!

Canvas Eagles is a multi-player air combat game set in the time of World War One 1914-1918. Canvas Eagles provides the details of aerial combat: how the aircraft fly, and how they fight. Players then choose their aircraft and fight out their encounters using 1/72nd or 1/144th scale model aircraft.

http://www.generalissue.com/canvas.html
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6. Board Game: Absorption [Average Rating:7.75 Unranked]
Steve Sisk
United States
St. Paul
Minnesota
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Print and play abstract strategy game developed by my brother. Very simple to put a set together, use a chess board and any 36 two sided pieces (I have colored stickers on poker chips).

Rules are here.

From the game page:

Each player has 18 two-sided pieces that move in stacks of three or less on an 8x8 square grid.

The idea is to absorb your opponent's pieces into your own by surrounding them with at least 1 more piece value (so a 2 piece stack would be absorbed if surrounded by 2, 2 piece stacks, or a 3 piece stack and a 1 piece stack). When you absorb the pieces, you turn them over to your color and add them to the capturing stacks.

The first person to reduce their opponent to 3 pieces or less wins. In developing the game it has become a balanced and subtle game; very simple to learn, but potentially complex in strategy.
 
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7. Board Game: Dreamlands Adventures [Average Rating:7.70 Unranked]
Peter Varga
Hungary
Budapest
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This game takes place in H. P. Lovecraft's Dreamlands setting. During the game, the players and their band of Friends will go on a few randomly assembled Adventures to prove their worth as heroes of the land. As the grand beauty of fantasy meets the unspeakable horror of nightmares, the true champion emerges as the next king of Celephais.

Playtime: ~60 min
List of Components:
203 cards
1 d6
~30 generic tokens

Direct link to the cards in one single pdf for home printing
https://www.dropbox.com/s/go4euilq6wf1nhf/da_v2.zip

And the rulesbook
https://www.dropbox.com/s/7e791rkbdwbi98w/da_rules_v2.zip
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8. Board Game: Council of Blackthorn [Average Rating:7.56 Overall Rank:3054]
Rick
United States
Savage
Minnesota
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Great Northern Games now has the rules and PnP files available for Council of Blackthorn. ~90+% of the artwork and graphic design is done.
If you would like to check this game out and give us any feedback on gameplay or graphic design or art or anything feel free.

Here are Rules: https://boardgamegeek.com/filepage/125952/council-blackthorn...

Some directions:

- Print all of the pages for the cards (discard the card backs - those are the ones with just the logo on them). (https://boardgamegeek.com/filepage/125954/print-and-play-cou...)

- Print just one page of the Player Tokens (no need to have front and backs on them, unless you really want to) (https://boardgamegeek.com/filepage/125953/print-and-play-cou...)

- Print the board. (https://boardgamegeek.com/filepage/125955/print-and-play-cou...)

- You'll also need some influence tokens. Basically anything to keep track of points during the game that are hidden to others.(We've used Small World VP coins for early playtesting but any coins/VP tokens/pokerchips/etc. will work that you can keep somewhat hidden). We have tokens in the actual game.

- You'll need 4 dice. 1 each of Black, White, Red and Yellow. We have custom 6-sided dice for the game with sides: 0, 1, 1, 2, 2, 3. So you can use regular d6s and just have 1=1, 2=2, 3=3, 4=2, 5=1, 6=0 (or make your own dice?).

Thanks for checking this out!

(There are a few cards with placeholder artwork so just ignore that. We are still getting some art in from our artists.)

A link to the KS which is nearly funded: https://www.kickstarter.com/projects/1044523500/council-of-b...
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9. Board Game: Dungeon Hack: The Dice Game [Average Rating:7.89 Unranked]
Joseph Propati
United States
San Diego
California
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Synopsis:
“You are a party of stalwart adventures looking for riches and glory albeit you’ve never actually explored a dungeon or fought monsters. You’ve been traveling the roads for days, haggard and worn, you find yourself in a small quite town that seems almost abandoned. You make your way to the local inn and settle down for a nice hot meal when suddenly the door to the inn bursts open and what looks to be the local blacksmith calls out, “Derek’s farm on the outskirts of town has been attacked and the entire family has been slaughtered!” Never one to shy away from danger you walk over to the distraught blacksmith and ask about the family and what happened. He tells you of a giant Red Dragon that has been terrorizing the town; sending out his minions to attack the town folk and raid for supplies. These monsters seem to be coming from a dungeon just outside of town and there’s nothing the town folk can do about it. The blacksmith tells you that he has heard of riches beyond imagination within the dungeon but also monsters of unspeakable evil. After getting the location of the dungeon entrance you return to your party and talk excitedly about the current situation of the town and the Red Dragon. Again, never one to walk away from a good adventure, although this would be considered your first, your party agrees to find this dungeon, destroy the dragon and all its minions forever!
With everyone in agreement you procure a room for the night and settle in with visions of hundreds of screaming villagers chanting your name and praising your heroisms for killing the mighty red dragon and saving the town. Yet it doesn’t take long for a slight chill to run down your spine as your vision turns dark and terrifying with the sight of a massive red dragon and it’s all-consuming, breath of molten fire engulfing the entire party and turning everyone to ash! You quickly shake off the nightmarish vision and tightly close your eyes because tomorrow the adventure of your life begins!”

Dungeon Hack – The Dice Game: is a Solo Dice chucking, Dungeon crawling, Dice Placement, character advancing, card game. You’ll take [4] first-time adventurers’ [Fighter, Cleric, Thief, and Wizard] through a randomly generated dungeon with Rooms, Junction Rooms, Corridor Rooms and Corridors. You’ll have to organize your party with two characters in front and two in back just how you would normally travel in a 10’ wide dungeon corridor. The [4] “Multi-level” Character cards allow YOU to decide your party’s order. This creates Front Line attackers/defenders as well as second line defenders. Your characters will advance to the next level once they’ve accumulated enough experience killing monsters.
You’ll explore dungeon corridors and rooms, fight monsters, try to avoid and disarm traps, discover gold and magical items, and complete quests. Each turn you will roll the dice, evaluate your choices and perform your actions; destroying monsters, resolving traps and traveling deeper and deeper into the depths of the dungeon till you finally reach the ultimate goal – The Giant Red Dragon.
If you can stay alive and escape the dungeon with at least three of your party members, you earn the right to live as heroes; enjoying the spoils of victory.
Lose two or more of your party and you lose the game; becoming the next tragic story told at the local inn of a group of intrepid heroes seeking adventure and glory who never returned from the Red Dragon dungeon.
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10. Board Game: All Time Championship Soccer [Average Rating:7.57 Unranked]
Robert Carroll
United States
Joplin
Missouri
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From the Rules:

All Time Championship Soccer lets you can relive the excitement, passion, glory and defeat of taking a national team through the World Cup. Choose from 64 national teams, representing that country’s best team ever to play in the World Cup. Each team is statistically generated to match its performance in the World Cup. Attempts, shots on goal, defenses, strategy, formations, yellow and red cards, corner kicks, penalty kicks, free kicks, injuries, key players, offside traps, marking players, long ball tactics, counter attacks, packed in defenses, home field advantage, hand balls, disallowed goals, bad calls by referees, penalty shootouts and sudden death are all present for you to maneuver through group play and the knock-out rounds with the hopes and dreams of making it ultimately to the Finals. All Time Championship Soccer is a strategic level game that still lets you make game changing decisions by selecting from 9 different formations, 3 distinctive strategies, and 7 unique tactics—all while allowing play of several games in a matter of minutes. Each game only takes 5-15 minutes to play, allowing you to play an entire tournament in a few hours. There are 6 levels of play: Basic, Advanced, Premier League, Tournament, Solo and Quick Play. However, each level is relatively easy to grasp and you should be playing a game within minutes of reading these rules.

Resolve the age old question of whether Brazil 1970 is the greatest team of all time. Rematch Germany 1954 against Hungary 1954 and try to recreate the “Miracle of Bern.” See if you can do the impossible—taking Dutch East Indies 1938 from qualification to the Finals!
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11. Board Game: Age of Sovereigns [Average Rating:7.53 Unranked]
Sergey Dembitskyi
Ukraine
Kiev
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At its core, "The Age of Sovereigns" is a military strategy, but the game is not limited strictly to combating. An important part of gameplay is the construction of buildings (common and special buildings, 26 total). Due to these constructions players can multiply their wealth and / or fame, along with the development of the army.
The game is divided into various stages. In the era of "Kingdoms Rising" players gradually get bonuses specific to the kingdom. In the era of the "End of Times" all events are resolved. These two steps constitute the main part of the game, when the players give a variety of orders and fight. In the era of "Destiny" victory points and fines are scored.
The dice are not used during the battles, so the game is not that much random
The game has low downtime and relatively short playing time (30 minutes per player).

GAME COMPONENTS (For Two Players):
A. PnP files include:
1) 3 sovereign cards for each player;
2) 5 destiny cards;
3) 40 combat cards;
4) 8 kingdom bonus cards;
5) 14 End of Times cards;
6) 2 sets of 10 order tokens for each kingdom;
7) 2 sets of 33 building tokens for each kingdom;
8) 2 sets of 15 army unit tokens for each kingdom;
9) 2 sets of 2 (Barbarians) and 3 (Paladins) special army unit tokens for each kingdom;
10) 5 rebellion tokens;
11) other tokens: 6 revolutionary tokens, 9 plague tokens, 1 glory token, 2 Great Conqueror tokens; 6 defend token.
12) 1 playfield for two players.
B. Components NOT Provided (May be Taken From Other Games):
Tokens to represent gold talents. Besides, it is preferable to substitute the tokens of common and special army units by the miniatures from other games (we use Risk: Godstorm).
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12. Board Game: Decktet [Average Rating:7.51 Overall Rank:1720]
P.D. Magnus
United States
Albany
New York
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The '''Decktet''' is a 36-card deck of cards in 6 suits. Each suit has 10 cards, because most of the cards are double-suited. Most of the cards also employ the pairing of suits thematically, providing a tarot-style name and illustration. The game system is released under an open license.
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13. Board Game: Advanced Wizard's Quest (fan expansion for Wizard's Quest) [Average Rating:7.50 Unranked] [Average Rating:7.50 Unranked]
David Cheng
Hong Kong
Ma On Shan
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Advanced Wizard's Quest is a fan-made standalone expansion on the classic game Wizard's Quest. There are new rules, tokens & cards. The only thing reused in base game is the map. New races, monsters, unit types, treaures & events are added with a new alliance & treasure hunt system. However, I retained the unique random native spawning & monster attacks system in the original game which is the spirit of the game.



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14. Board Game: Deadly Harmony [Average Rating:7.43 Unranked]
Dylan Green
United States
Seattle
Seattle
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Deadly Harmony is a game that attempts to capture the spirit of old Shaw Bros. Kung-Fu movies and the fighting games of the early 90's (Street Fighter, Samurai Shodown, et al). Players keep hands of cards, and play them simultaneously. These cards are balanced in Rock-Paper-Scissors fashion so that in the midst of combat the psychological heart of the game unfolds; the player must outwit their opponent, by looking for tells, bluffing, and knowing their adversary better than he knows himself.
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15. Board Game: Aguirre [Average Rating:7.39 Unranked]
Bryce Journey
United States
Omaha
Nebraska
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I've uploaded free PNP files for my new board game, Aguirre!

Aguirre is a historical board game in which players must survive the ill-fated El Dorado expedition of Lope de Aguirre, one of the great villains of South American history. Aguirre is an action/role selection, card drafting, set collection game where the available actions/roles diminish over the course of the game as Aguirre executes them!

Aguirre has already caught the attention of
Richard Ham
Malta
Marsalforn
Gozo, Malta
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and has been added to his Rahdo Runs Through►►► The 2014 Games of Interest Geeklist.

I've already entered Aguirre in one major international board game design competition and plan on entering it in more as they become available before soliciting the game to various publishers. It's my hope that Aguirre becomes available for distributed purchase before too long. In the meantime, enjoy the free PNP files!

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16. Board Game: Druid [Average Rating:7.29 Unranked]
Donald Seagraves
United States
Copperas Cove
Texas
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Druid
Designer: Cameron Browne
Free

From the BGG entry:

Two sects of Druids want to build a monument on the same sacred site, however there is some conflict. The followers of Horizontus believe that the monument should track the sun from the East horizon to the West horizon to worship the passing days, while the followers of Verticalus believe that the monument should track the sun from the North to the South to worship the passing seasons.

On a square board players take turns placing cubes (sarsens) which may be played on the ground or on any piece of your color, and (3x1) rectangles (lintels) which can be placed in such a way that they are support by two blocks of your color. The simplest configuration therefore resembles a mini Stone Henge (hence the name).

The space in between can be empty or occupied by a piece of either color.

One player is attempting to connect the top and bottom of the board and the other player the left and right edges. Connectivity is judges as seen from above so that higher pieces can cut the connection of lower ones.

The game has several variants including a version played on a hex grid (also playable by three) and both the hexagonal and square versions have a 'Druid's Walk' variation in which an additional piece represents a druid out for a stroll.
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17. Board Game: Astromachia [Average Rating:7.33 Unranked]
Simon Hunt
United Kingdom
Manchester
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From the BGG entry (edited):
--
Astromachia is a starship combat simulation boardgame for two or more players.

Astromachia is distinguished from other games in this genre by three features: fast, highly interactive play; realistic Newtonian movement; and a strong sense of three-dimensionality.

Players alternate taking very simple actions, such as maneuvering, angling shields, or firing a weapon. This prevents long waits for a chance to do something.

Movement follows Newton's laws of motion. A ship doesn't always move in the direction it is facing. Furthermore, if a ship gets going too fast in one direction, it has to turn around and fire its engines to slow down.

Astromachia is fully three-dimensional. Ships can fly at different altitudes, and can move up or down as easily as moving north, south, east, or west. (These directions are with reference to the local star system, not to a planet.) A ship can have any of 24 different orientations, and is damaged differently depending on whether the damage is coming from the fore, aft, port, starboard, dorsal, or ventral side.
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The game includes 10 different ship designs - ranging from fighters to leviathans, 5 scenarios and ship design rules.

The rules are available under the BGG "files" section, and the playing pieces and board are scanned images in the "images" section. Alternative play aids and a ship design aid are also available from the files section.
 
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18. Board Game: Akron [Average Rating:7.05 Overall Rank:7555]
Donald Seagraves
United States
Copperas Cove
Texas
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Akron
Designer: Cameron Browne
Free

Akron is a new connection game played with marbles on a square grid.

Two players, Black and White, strive to connect their edges of the board with pieces of their colour. Each turn a piece can be played at any empty board point, or a piece already on the board can be moved to any connected empty point.

Most games in the connection family, such as the classics Hex and Y, tend to be hexagonal in nature to avoid problems with deadlocks in the plane. Akron solves this problem by letting players stack pieces over enemy blocks. In fact, stacked connections cut any connections they pass over, making upward growth a very strong play.

http://members.optusnet.com.au/cyberite/akron/akron-1.htm
 
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19. Board Game: The Big Time! [Average Rating:7.13 Overall Rank:7094]
King of All Simians — Not a Mere Diplomat
United States
Wilmington
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In The Big Time!, players take the roles of theater owners in Chicago during the Golden Age of vaudeville, from about 1905 to about 1915. The object is to make your theater the most spectacular in the city by booking the greatest and most diverse roster of acts that you can find (and afford!).

In each of four turns, players bid on the right to select acts first and place those acts in their theaters. After your theaters are booked, you tally up scores to see who was the most successful. Good shows will drive up the reputation of your theater and influence the popularity of the types of acts that you book, but a flop can always set you back!

A fresh theme with dozens of authentic vaudeville acts, terrific illustrations by the inimitable Adam Koford, and some new ideas in bidding mechanics add up to Big Time fun!
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20. Board Game: Airborne in my Pocket [Average Rating:7.07 Overall Rank:3714]
 
Emmanuel Aquin
Canada
Mont-Saint-Hilaire
Quebec
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My little baby!

This started out as a variant of Zombie in my Pocket, but became big enough, and different enough, to warrant its own entry on the BGG.

It's a solitaire (mostly) game about paratroopers sent during the night of June 5th, 1944, to prepare the Allied landings.

Driven by Event cards, and using a tile placement mechanic, this game includes many scenarios and campaigns to spice things up. There are rules for multiplayer games, and many scenarios are designed for 2 players (confrontational or coop).

As of this writing, 1 expansion is out, with 2 more to follow.

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21. Board Game: Alien City [Average Rating:7.07 Overall Rank:5605]
Donald Seagraves
United States
Copperas Cove
Texas
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Alien City
Designer: Michael Schoessow
Free

You Need:
Portions of a piecepack and some Ice House pyramids as follows:

* 20 piecepack tiles, consisting of any five of each suit (5 red, 5 blue, 5 green, 5 black).
* 24 piecepack tokens (6 each of red, blue, green, and black).
* 4 piecepack dice.
* 14 large Ice House pyramids, 5 red, 5 blue, and 4 green.
* 6 small Ice House pyramids, 3 red and 3 blue.

Alien City is a game that is set in the far future and concerns the building of a city on a newly colonized world. Society in this distant time is divided into four powerful guilds. These are the Energy Guild (symbolized by a red sun), the Synthesis Guild (symbolized by a blue fountain), the Control Guild (the most powerful guild of all, symbolized by a green crown), and the Builder's Guild (symbolized by a black tool---yes, that's how tools look in the far future).

Cities in this future contain two types of structures; towers and domes. Towers are owned by the various guilds. These are the power plants (energy), factories (synthesis), and government facilities (control). Domes are smaller structures used to house the citizens. As with the towers, domes are always associated with a particular guild. Both towers and domes are color-coded to identify guild affiliation; red for energy, blue for synthesis, green for control, and black for builders.

Each of the guilds wants their towers positioned close to the towers and domes of other guilds (their customers) and far away from their own other towers (to avoid competing with other towers of their own guild). Location, location, location! Some things never change, even in the distant future.

The Builder's Guild is unique because there are no Builder's Guild towers, i.e., no black towers. Instead, the Builders are compensated for their efforts by being given the profits of some of the other guild's towers that the Builders choose as they construct the city.

The players in this game are competing builders working to construct the city. At the same time they are choosing towers for themselves that they hope will be profitable with lots of close customers and little competition. The choices must be made with care because each builder may only choose three.

Red, blue, and green large Ice House pyramids are used for the towers, and piecepack tokens with the suit side up represent red, blue, green, and black domes. The land area of the city is defined by a 4X5 array of piecepack tiles, suit side up, with each tile representing four building sites. The game-play consists of the players alternating turns, placing a tower or dome each turn until either all available towers and domes have been placed or until there are no legal construction sites remaining within the city. Then scores are determined based upon the relative positions of the towers and domes.

http://www.ludism.org/ppwiki/AlienCity
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22. Board Game: College Basketball Dynasty [Average Rating:7.06 Overall Rank:6659]
Robert Carroll
United States
Joplin
Missouri
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From the Rules:

"Have you ever wanted to build a basketball dynasty to rival that of Wooden’s legendary UCLA teams? How about experiencing the thrill of recruiting, developing and a starting a team of Champions? What about trying to improve a run-of-the-mill team into a tournament team, all while trying to keep your job? You can do all of these things a more in Basketball Dynasty—in under an hour.

Basketball Dynasty is a game about recruiting and developing college basketball players, while trying to qualify for the tournament and win a championship. Each player acts as the head coach of a college basketball team and has 12 years to win as many games, go to as many tournaments and win as many championships as possible. As the coach, you determine who to recruit (do you want solid season performers or the star who can win in the big game), who to develop, who to start and bench, and what style of team do you want (e.g., a group of 'team players' or bunch of talented 'individuals' who happened to play on the same team)."

Components:

1 Six-Sided Die
1 Rules Book
1 School Rating Chart
1 Coach Record Sheet
14 School Roster Boards
25 Red Chips
150 Blue Chips
168 Player Counters (General Supply)
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23. Board Game: BrickQuest [Average Rating:7.00 Unranked]
Donald Seagraves
United States
Copperas Cove
Texas
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BrickQuest
Designer: Peter Guenther
Free

BrickQuest is a game of small-scale fantasy combat similar to HeroQuest, Warhammer Quest, or MageKnight Dungeons. It requires at least two players to play and can be played easily by four to six players.

One player takes on the role of the BrickMaster. His job is to create, using construction blocks, a variety of dungeon rooms in which the game will take place, and creatures to inhabit them. Ideally these rooms will be modular so they can be added to the table one at a time as players enter them or get sight of them.

The remaining players will play heroic characters who enter the dungeon in pursuit of gold and glory.

Since BrickQuest is a boardgame, it uses a higher level of abstraction than roleplaying games. Rather than trying to capture all the nuances of fantasy combat, it uses simplified rules for quick and balanced play.

http://www.brickquest.com/brickquest/
 
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24. Board Game: Deck Deck Revolution [Average Rating:7.33 Unranked]
Aitor
Spain
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Deck Deck Revolution
Designer: Aitor G Guridi
Free

A cardgame about japanese dancing videogames.
Can be downloaded directly from BGG.
60 poker-sized cards and a rulebook.

 
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25. Board Game: The Balkans 1999 [Average Rating:7.00 Unranked]
Donald Seagraves
United States
Copperas Cove
Texas
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The Balkans - 1999
Designer: Brandon Gajda
Free

From the BGG entry:

'NATO air strikes have failed to stop the mass killings in Kosovo or force the Milosovic government to sue for peace. NATO and US forces feel that the only way to stop the 'ethnic cleansing' in Kosovo is to launch a ground campaign against Serbian forces to not only liberate Kosovo, but to bring about regime change in the Milosovic government. Meanwhile in the east, Russia refuses to sit idle while an old ally is attacked by outsiders and begins to bring 'volunteer forces' into the area. Who will win this showdown in the Balkans?'

For this, you'll be provided with the game's mapsheets, rules, charts, etc., while you will utilize the components from Axis & Allies or related games.

http://axisandallies.metalsaber.com/balkansmain.htm
 
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