The Canonical List of Free Print-and-Play Games M-P
Donald Seagraves
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The 'list' is a work in progress -- it is my goal that every single game that is freely available on the internet will be listed here. A lofty goal, to be sure, but a noble one....

Since there are literally hundreds of free games available on the internet, I've decided to break the list into alphabetical chunks.

The format I'm using is pretty simple -- name, designer, publisher, status (free, shareware, demoware, etc.), a short summary, and the website where it is available.

All summaries are either taken directly from the designer's/publisher's website or from the rules. Any references to 'me' or 'I' refer to the designer, not yours truly...

Feel free to add to the list, but please only add games that have been released to the public by their designer or publisher -- don't add games that could be made for free using details and rules found on the internet but are actually commercially-published games. Also, please don't add public domain games such as chess, backgammon, poker, etc -- this would make the list unwieldy, to say the least.

Also, if you have played any of these games, please leave your comments.

A version of this list is also available at:
http://www.runestoneit.com/~dseagraves/canonical_list.html
http://www.runestoneit.com/~dseagraves/list_m.html
http://www.runestoneit.com/~dseagraves/list_n.html
http://www.runestoneit.com/~dseagraves/list_o.html
http://www.runestoneit.com/~dseagraves/list_p.html

Links to the other Canonical Lists of Free Print-and-Play Games:
0-9: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
A-D: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
E-H: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
I-L: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
Q-T: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
U-Z: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
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1. Board Game: Martian Slayers [Average Rating:10.00 Unranked]
Board Game: Martian Slayers
Aitor
Spain
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Martian Slayers simulates a shmup arcade videogame from the 90s.

Each player controls the ship of a legendary bounty hunter, blasting off space pirates to score points and dodging incoming fire from the leftover enemies. Playing ships are asymmetrical, there are Bombs to drop, Powerups to pick, and any hit will make our ship explode. Luckily, each player has 3 lives.

At the end of the game, the survivor with most points will be the winner.

Playing ships are in the same team and cannot attack each other. However, Martian Slayers is a competitive and cutthroat game where our bounty hunter will try to get the best rewards for himself. Some commonplace situations are: destroying the targets locked on by other players so that their missiles cannot reach their targets, leaving unharmed a dangerous enemy so that it attacks one of your teammates, or turning on our thrusters to try to pick up a Powerup before another teammate does.


Board Game: Martian Slayers


Board Game: Martian Slayers


Board Game: Martian Slayers

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2. Board Game: Mobile Suit Gundam: One Year's War [Average Rating:9.50 Unranked]
Board Game: Mobile Suit Gundam: One Year's War
David Cheng
Hong Kong
Ma On Shan
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Mobile Suit Gundam : One Year's War is a fan-made wargame series based on the famous Japanese anime Mobile Suit Gundam in 1979. The game recreates the famous battles on Earth like Zeon's assault on Jaburo..
In additions to mobile suits (mechs), there are tanks, fighters, bombers & capital ships.

It's the first game in the series which covers Zeon's assault on Jaburo base at the end of Nov U.C.0079. It's an epic tactical wargame with various types of units. Each player commands a battalion of mobile suits which have different characteristics. Some MS are good in close combat. Some are good for long-range support. Some MS can even move under water. As in the anime, there are ace pilots who may turn the tide of battle.

From gallery of Ultracheng

From gallery of Ultracheng
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3. Board Game: PitLane [Average Rating:9.09 Unranked]
Board Game: PitLane
pere cobo
Spain
barcelona
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PitLane - Board Game
Designer: Pedro José Cobo Juárez
Publisher: Self-published
Print & Play

PitLane is a boardgame that simulates a Formula 1 race. The race is a sequence of game rounds, which are divided into planning and movement. It is a game where strategically planning your movements is essential. Every driver has his own deck of "movement cards" which include straight lines, curves, braking and overtaking cards. Each round you may pick up a maximum of 4 cards, in the order you wish to play them, you then move your driver's car according to the cards directions, around the track. But be careful, picking all 4 cards every time could result in collisions with other drivers, going off the track, or running out of fuel.

Before a race begins, you must choose your fuel load and tyre types according to different variables, such as weather conditions, where warmer temperatures result in quicker tyre wear, and also your fuel strategy, as you must choose your race fuel for qualifying. To make these decisions, you look at the various statistics on your driver's information cards, and place markers upon the starting fuel load, and reliablity statistics, which change over the course of the race.
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4. Board Game: Pirates in a bag [Average Rating:9.00 Unranked]
Board Game: Pirates in a bag
David Cheng
Hong Kong
Ma On Shan
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Pirates in a Bag is a fan-made PNP card games for free. Up to four players can compete for the King of Pirates at Caribbean Sea.

Each player may send his/her ship to plunder ports & merchant ships, or attack other player's hideout. You may also send the captain or first mate to ports to do some secret missions like recruiting crews, gambling, collecting rumors & treasure hunting...No one knows what you have sent (ship pr crew?)to each place until they are revealed. So it's critical to guess where your opponent's ship is going.

From gallery of Ultracheng

From gallery of Ultracheng

From gallery of Ultracheng
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5. Board Game: M.I.M.I.C. [Average Rating:9.00 Unranked]
Board Game: M.I.M.I.C.
Thomas Gallecier
United States
St Paul
Minnesota
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M.I.M.I.C. is a cooperative party game for 3–6 Players, played in 30 minutes or less.

Players are bouncers at the hottest nightclub in the multiverse. Guests from every parallel universe are dying to get in. All are welcome... except for "mimics," which are shape-shifting gate-crashers who love spoiling the fun for everyone.

The game is played over the course of four rounds. Each round, one player takes on the role of the Operator and gives clues using the board and markers to the other players so they can deduce which guests is or isn't a mimic.

Rulebook and PNP files are available on the game's BGG page.

If you like Wavelength, One Key, Superfight, and Who Would Win? this should be right up your alley.
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6. Board Game: Mind Your Step! [Average Rating:8.50 Unranked]
Board Game: Mind Your Step!
Lizzie
Scotland
Edinburgh
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“Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed.” ― G.K. Chesterton
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Mind Your Step! - Press your luck card and dice game.
Designer: E. A. C. H. Bell
Publisher: Self-published
Print & Play


Mind Your Step! is a press-your-luck card game where players try to earn the most money collecting flowers in the desert to sell. This Game was designed for the 24 hour contest - May 2013

Quote:

"They said it would be easy, you thought it would be simple, go and collect flowers to sell at the market - what could go wrong!? That was until you met the Rats, no ordinary rats - these are definitely of an unusual size, but they are nothing compared to the fearsome Scorpions."
Players take turns to roll the dice and spend those points on drawing cards. There are four decks to choose from, each deck costs a different amount to draw a card. The more expensive the cards the greater the value of the flowers in the decks, but the higher the risk of drawing a scorpion and leaving with nothing. Players must decide whether to risk it and draw from the more valuable decks or play it safe with a cheap deck that guarantees they earn at least some money. Rolling a double on the dice will let you choose between 2 cards so should be safer, but do you keep trying for a double or take the bonus for leaving without uncovering a Rat. Ending your turn lets you sell your flowers at the market for coin, and at the end of the game whoever has the most coin wins.
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7. Board Game: Noah, My Poor Dad [Average Rating:8.17 Unranked]
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David Cheng
Hong Kong
Ma On Shan
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Noah, My Poor Dad is a free print & play game for three players. Each player chooses to play as one of Noah’s son who has unique ability each. The goal is to help Noah to complete the ark & collect as many animals & food as you can before the flood come.

In each turn, a player assigns three workers to collect resources to build ark or gather animals. Beware! There are Nephilim everywhere who may kidnap your workers & raid your camp. Players may also assign workers to build up walls vs Nephilim attacks or research metal-working skill to get more resources. Besides, workers may be assigned to vineyard to produce wines. In each turn, Noah will make a worship to God & gets a blessing card. Players may use wines to bid this blessing card & control Noah. Player controlling Noah always moves first in each phase & may use Noah to get a privilege. Player who got most animal pairs at game end (when flood comes) wins.

From gallery of Ultracheng

From gallery of Ultracheng
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8. Board Game: Pod Racer Miniatures Game [Average Rating:8.00 Unranked]
Board Game: Pod Racer Miniatures Game
Donald Seagraves
United States
Copperas Cove
Texas
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The Pod Racer Miniatures Game
Designer: Thane Morgan
Publisher: Thane's Games
Free

This game lets you use miniature figures of Star Wars Pod Racers to run your own pod races. Any number of players can play at once. You can play anywhere that you can set up a bunch of obstacles to fly through. The course can be made with rocks and sticks, with books and cans and boxes, or furniture or whatever you have available. You can also make cool terrain pieces out of styrofoam.

Circuit/Career rules and variants are also available on the website.

http://www.thanesgames.com/other/pod.html
http://www.thanesgames.com/other/othermain.html
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9. Board Game: Panzer Clash [Average Rating:8.00 Unranked]
Board Game: Panzer Clash
Andreas Propst
Austria
enzenkirchen
upper austria
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Panzer Clash is a card driven wargame for two Players about Second World War Panzer battles.

Pick a side, either Axis or Allies, and build a deck of 40 cards out of a pool of 100 different cards in order to defeat your enemey.
The deck or Supply contains Factories, Units, Events and Terrain Modifiers. Factories are needed to build Units and Terrain Modifiers as well as to power Events. Units and Events, which usually belong to one or more of the four factions (Germans, Japanese, Americans and Soviets) are used to attack and deal damage to the opponent, have certain beneficial effects on the game or are used to weaken the opponent. For each point of damage a Player receives through Units and Events, he or she puts one card from his or her Supply (deck) onto his or her Junkyard (discard-pile). Is a player unable to draw a card from the Supply, he or she loses immediately.

This game is a retheme of my fantasy card game Elemental Clash with some new twists.

Very special thanks to my historic advisor Bruno Abreu!!

P.S.: If anyone wants to build a custom deck, please choose cards from the card list, type up a decklist and mail it to me! i will upload the finished deck!!
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10. Board Game: Paiko [Average Rating:7.75 Overall Rank:13260]
Board Game: Paiko
Marianne Waage
United States
Davis
California
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Paiko, a 2-player abstract strategy game
Designer: Michael Irving and Marianne Waage
Publisher: pending
Free in black and white

Built to draw out the best of your intuition and tactical skill, Paiko pits you in a one-on-one duel to out-build, out-position and out-maneuver your opponent with its new style of turn-based strategy. Paiko is less daunting than chess but has more grit than checkers, and in play feels a bit like Japanese chess meets Chinese checkers. As you play, you'll find Paiko creates an engaging tactical drama with enough clarity to let you create your own play style, and enough depth to foster a long term interest.

We've had players from 7 to 70 years of age who have enjoyed the game. The black and white version is print-and-play, designed to work on the broadest variety of printers.

http://www.paikogame.com/
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11. Board Game: Pondemonium [Average Rating:7.88 Unranked]
Board Game: Pondemonium
Pietro Turri
Italy
Forlì
Italy
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Pondemonium is a free print'n'play two players fantasy wargame, where frogs and turtles fight for the control of a Pond.
Pondemonium born as a ruleset for the Eureka Miniatures Pond Wars range.
The ruleset have also various components (all free to download and prin't'n'play) that make the game similiar to a real boardgame, the miniatures player can use the fantastic miniatures from Eureka, the boardgamers can use the print'n'play miniature included.
The game is based on the turtles and frogs armies, the first must defend the pond with his better defensive ability, the second must sorrund the enmies and conquest the pond with his majority of troops and his mobility.
The main mechanics of the games are: action points based on cards, movement based on the number of terrain
crossed, and d6 rolling for the battle.

BACKGROUND
Since the beginning of time, the Dark Frond Swamp was the theater of battles between Frogs and Turtles. While Turtles live in an empire based on labourers and industrial development, Frog are ruled by an evil King that focus the wellness of his reign on war and conquests. From ages Turtles were forced to rise the level of the military tactics to defend borders from the brute force of the Frog army. Battle after battle, Turtle defenses weakened, giving Frogs a great opportunity. Now the Frog King is coming, with new technological warfare machines. The next assault could create a direct passage in the Turtle land. The time is right, and unexpected. Turtles are not warned about Frog. Will the heroic captain Cracked Shell be able to win even this desperate battle?
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12. Board Game: Game of HAM: Adult Set [Average Rating:6.36 Unranked]
Board Game: Game of HAM: Adult Set
Bill S. Naim
United States
Connecticut
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Game of HAM - Adult Set
3-16+ Players
20-120 Minutes
Free Print and Play
Can be purchased on the website https://gameofham.com/

Game of HAM is a party card and board game that will have players squealing with laughter or turning away in shame. The adult version is meant for people who like their humor the way Scrooge likes his coffee, dark and bitter.

It has a variety of game modes and optional rules players can choose to play it with; this paired with tons of expansion packs makes for endless possibilities. Players can even create their own content which can get printed and added to their game or shared online.

Contents:

810 Cards
4 Board Pieces
16 Player Pieces
4 Placeholders
1 Rulebook
1 Quickstart Guide
 
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13. Board Game: MythWars: Clash of the Gods [Average Rating:7.75 Unranked]
Board Game: MythWars: Clash of the Gods
Eric Woodward
United States
North Carolina
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MythWars: Clash of the Gods - Collectable Card Game
Designer: Eric Woodward
Publisher: Mystic Bits Games
Free (CC BY-NC-SA 3.0)

MythWars: Clash of the Gods is a CCG (customizable / collectable card game) for 2-4 players, aged 12 to adult. Each player controls a group of 4 gods, goddesses, and/or other entities, each with a different ability: some abilities may help their allies, or hinder their enemies; others may grant special attacks, or bring in extra reinforcements. New gods, goddesses, and other entities are revealed as the game progresses, and each one in play gets an attack each round (at least, until they run out of Energy points, at which point they are removed from the game). The winner is the last player with any entities left standing.

With over 30 gods and goddesses to choose from between the first two battle sets alone (and more on the way), the game is highly customizable. So which side will you take? The gods of Greece, led by the mighty Zeus? The Norse gods, led by the wise Odin? The gods of ancient Egypt, led by the powerful Ra? Or the gods of ancient Japan, led by the formidable Izanagi?

http://mythwarsccg.com/
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14. Board Game: Monte Caseros [Average Rating:7.71 Unranked]
Board Game: Monte Caseros
Julio Trois
Brazil
Porto Alegre - Brazil
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Monte Caseros - Card Game
Designer: Julio Trois
Publisher: TroisStudio
http://troisstudio.blogspot.com
Print & Play

On February 3, 1852 was the final war between the Argentine Confederation and the Empire of Brazil, which began in 1851 during the Uruguay civil war, in the great Battle of Monte Caseros!

Over 60,000 soldiers fought in one of the bloodiest battles in the history of South America... After this battle, for the first time in history, a non-European army marched on the streets of Buenos Aires...

Monte Caseros is a card game for two players whose theme is the Battle of Monte Caseros. Each player must manage their armies composed of Infantry, Cavalry and Artillery. Each player must correctly apply their strategic cards, trying to trap the enemy officers and annihilate your troops!

At each turn the player must place on the battlefield cards that represent their armies and, when appropriate, to attack the enemy army, applying their strategic cards. For the resolution of the fighting we use the military force of each cards, the strategic factor, and a combat resolution table as the best war games.
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15. Board Game: The Amityville Project: Lethargos [Average Rating:7.67 Unranked] [Average Rating:7.67 Unranked]
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ALEXANDER ARGYROPOULOS
Greece
ATHENS
ATHENS
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Lethargos is the sequel of The Amityville Project: Phobos, a horror, interactive, miniature game for 3-6 players.

Is been 14 days since the detective was lost in the Amityville Asylum and no one knowns anything about his disappearance. The members of the Syndicate trapped him and made him their lab pet. All this time, they try to reform his mind but they do not know that another group of people was watching his moves and knows what he wanted to achieve. On the side of the city this team plans to rescue the detective. A couple days later, the team tries to penetrate the Amytiville Asylum and they achieve it. They found the detective tied on a bed, drugged and they save him from his torture. Thanks to their plan, they managed to take him and transfer them to their hiding. There, the mastermind of the team has a plan. He has built a dangerous device capable of entering the detective's mind. The team agrees that they will try to awake the detective from his Lethargos but they must first come to same state as the detective through the new device and there is a high possibility that they will die from the pressure their minds will suffer.

In Lethargos you lead the members of the team trying to find information and awake the detective. You enter to his dream asylum and there you have to face several Ghosts, trapped memories of the detective inside his own mind which try to kill you but occasionally to help you. The Ghosts which own several abilities, are managed by an extra player who takes the role of the detective. Your purpose here is to open the 6 of the 12 Asylum Tiles and then to find the real exit in order to escape. When the last tile is revealed, several walls and one real exit are placed around the tiles and you must find the real one. If one of the team reaches the real exit, then all the team escapes the dream world.

In each round the players follow some certain actions: Movement and Search. Each player can move 1 space inside an Asylum Tile and can search the different rooms on that tile by drawing cards. These cards give different abilities which allow to the players to reveal new Asylum Tiles and trap the Ghost. At the end of each player's turn the Detective-Player rolls a special 6-sided die and based on the result he can activate a Ghost and hit a player. The Detective-Player handles an Event Deck and activates such a card for each new revealed Asylum Tile and he also owns the Phobometer. The Phobometer includes several numbers and each time a Ghost hits a Player, the Phobometer is increased. If the Phobo token reaches the last number, then you lose the game. In this game all the players must work together in order to survive and escape the Detective's Dream World. Be prepared to face your worst living nightmare!

Fear is your only god!
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16. Board Game: Planetary Reign [Average Rating:7.64 Unranked]
Board Game: Planetary Reign
Serge Dinatale
Australia
Melbourne
Victoria
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Welcome to Planetary Reign, the strategic game of empire building, space exploration, planet colonization and resource management. Planetary Reign is a space civilization game based on classic video games of the same genre from the 1980's and 90's in which each player is the leader of a space-faring empire that is attempting to expand into and exploit the riches of a new-found galaxy. Planetary Reign provides a rich 4X experience without an overly complex rule-set and can be played within a couple of hours.

As a leader of THULE, VEYNA, METHIOS or CALDERA, you will assign your workers to a variety of actions - choosing which, when and how often they will be performed - with the ultimate goal being to dominate the galaxy and ensure the survival of your people. Your empire will build, upgrade and send its fleets into a galaxy to explore its unknown worlds. There, you will encounter planets with strange environments, hosts of alien species and a variety of resources as well as occasionally running into your opponents.

The main mechanics employed in Planetary Reign are worker placement, action selection, area control and a new specie assimilation mechanic. With nearly 5 years in development, Planetary Reign has been designed for players who enjoy medium to heavy games with low luck factors. There are multiple scoring paths and rounds - the winner being the empire with the most points at the end of the game.

Links to the Print & Play can be found in the general forum on the game's main page.
 
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17. Board Game: Operation Iraqi Freedom: 2003 [Average Rating:7.50 Unranked]
Board Game: Operation Iraqi Freedom: 2003
Donald Seagraves
United States
Copperas Cove
Texas
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Operation: Iraqi Freedom - 2003
Designer: Brandon Gajda
Free

Operation: Iraqi Freedom took only three weeks for the Coalition to conquer Baghdad thus bringing the tyrannical reign of Saddam Hussein to a close. It seemed that the demoralized army in Iraq had no chance against the superiority of American technology. Or did it? Could Saddam have held out against the United States, inflicting unexpected loss of life that would send weak-kneed diplomats to sue for peace? Or would the United States finish the job by not only removing Saddam, but eliminating all foreign fighters and resistance units thorough the country and securing Iraq as the first democracy in the region?

http://axisandallies.metalsaber.com/Iraqmain.htm
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18. Board Game: Mario Party: The Real Life Game [Average Rating:7.42 Unranked]
From gallery of sklar
Matthew Sklar
Canada
Dollard-des-Ormeaux
Quebec
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Mario Party RLG (the Real Life Game) is a tabletop meta-game inspired by the Mario Party video game franchise. Gameplay is nearly identical to that found in the Mario Party video games, with your personal collection of regular board games replacing the mini-games seen in the video games.

Players roll dice to advance around the board, collecting items, coins and Stars, while trying to avoid Boswer. The player to collect the most Stars is the winner.
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19. Board Game: Meeplecrawl [Average Rating:7.33 Unranked]
Board Game: Meeplecrawl
Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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Meeplecrawl can be considered a re-theme of a better known schi-fi crawler ..

However MC offers some different as well as additional mechanics.

Meeplecrawl is a tactical dungeoncrawl where up to two parties of adventurers (each one consisting of a knight, a mage and three archers) delve into a dungeon in order to accomplish the goals of the job they got at the local tavern. Though a book with adventures will be released, players are encouraged to design their own adventures with the given dungeon elements.

Each meeple has a certain amount of action points each turn to move and fight. Combat is resolved with dicerolls.

Material needed additionally to the printable tiles:
*Meeples, Lots of them.
*5 green ones
*5 blue ones
*6 yellow ones
*24 black ones

Enjoy the crawl!
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20. Board Game: Operation: Sealion 1940 [Average Rating:7.25 Unranked]
Board Game: Operation: Sealion 1940
Donald Seagraves
United States
Copperas Cove
Texas
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Operation: SEALION-1940
Designer: Brandon Gajda
Free

'Since England, in spite of her hopeless military situation, shows no sign of being ready to come to an understanding, I have decided to prepare a landing operation against England and, if necessary, carry it out. The aim of this operation will be to eliminate the English homeland as a base for the prosecution of the war against Germany and if necessary, to occupy it completely' -- Adolf Hitler, July 1940

It is the year 1940. France has surrendered. The British and the remains of the French Army have retreated across the English Channel. Germany now controls the whole of Western Europe. The United Kingdom stands alone, waiting for the Germans to strike. Hitler approves plans for an upcoming invasion of the United Kingdom. A plan called Operation: SEALION. The invasion of the United Kingdom is about to begin!

Whether or not an invasion of Britian would have been successful is open to debate. This scenario takes place in late September 1940 and relies on a few actions that the Germans would have to take before an invasion would prove feasible. First, that Hitler would not order the bombings of London as he did in early September which gave the badly beaten RAF the breathing room it needed to regain control of the skies over Britian. The Luffwaffe would need to continually pound RAF bases in order to continually reduce the number of ready RAF fighters. Second, that the German Navy would be able to protect the invasion force traveling from Calais, Le Harve, and Cherbourg to the English coast across the Channel. This would require the mining of the east and west flanks of the crossing as well as sending the U-Boats on search and destroy missions against the Royal Navy. Third, that even though the RAF would be seriously reduced with continued bombing of airfields and plane factories, the Luffwaffe would need to be able to maintain air superiority over the invasion beachheads in order to protect the slow-moving invasion force. Even with all of these factors favoring the Wehrmacht, it is still up for grabs whether the invasion would succeed.

http://axisandallies.metalsaber.com/SeaLionMain.htm
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21. Board Game: Pocket Dungeon [Average Rating:7.20 Overall Rank:11785]
Board Game: Pocket Dungeon
A solo Print and Play dungeon crawler.
Several of Pocket Dungeons interesting features are :
- Stealth dice. Pocket Dungeon is the first game to introduce stealth dice. If you follow the instructions presented, you can use your stealth dice that are created to play any number of different games besides Pocket Dungeon.
- The DunGen system to quickly generate a random and dynamic dungeon as your explore.
- Highly customizable. Pocket Dungeon leaves plenty of room for you to input your own content, without having to remove existing parts of the game.
- Quick and easy game play. Pocket Dungeon is designed to be played either in a single setting, or in chunks of just a few minutes as you avoid doing something more productive, like work.
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22. Board Game: A More Perfect Union: The Struggle to Ratify the Constitution [Average Rating:7.17 Unranked]
Board Game: A More Perfect Union: The Struggle to Ratify the Constitution
John Lapham
United States
Saugatuck
Michigan
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A card-driven-game about the ratification of the U.S. Constitution.
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23. Board Game: Paraguay [Average Rating:7.15 Unranked]
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Julio Trois
Brazil
Porto Alegre - Brazil
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Paraguay - Board Game
Designer: Julio Trois
Publisher: TroisStudio
http://troisstudio.blogspot.com
Print & Play

In 1864, South America was in critical condition, in the midst of a constitutional crisis in Uruguay, Brazil invaded Uruguay in support of Venancio Flores, in response, Paraguay invaded Brazil... It was the onset of major armed conflict in the history of the continent! From 1864 to 1870 nearly half a million people lost their lives in a conflict that placed war: Brazil, Argentina, Uruguay and Paraguay.

"Paraguay" is a board game for 2-4 players created by Julio Trois, whose theme is the War of Paraguay. For 10 rounds, the armies of Brazil, Argentina and Uruguay must defend their cities and destroy all the defenses of Paraguay. Aiming to conquest Asunción!

"Paraguay" is a tactical game, where military strategy is very important. Each player must organize his troops, composed of tiles of infantry, cavalry and artillery. The movement is point to point, and the clashes follow the style of the best wargames, using dices and tables, for the resolution of battles.
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24. Board Game: Microbe [Average Rating:7.14 Unranked]
Board Game: Microbe
Daniel Callister
United States
Eugene
Oregon
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MiCrObE
Designer: Daniel Callister
Publisher: self-published
FREE

http://www.boardgamegeek.com/filepage/40259
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25. Board Game: Milky Way Express [Average Rating:7.10 Unranked]
Board Game: Milky Way Express
A simple yet subtle dice based solitaire Space Trading and Exploration game.

From the game's description page on BGG

Quote:
You start the game with a credit of $10 and your aim is to earn enough money throughout the game to pay back this loan when the game ends.
You will take turns moving your Spaceship on cards laid out as a chart of the Milky Way Galaxy, discovering new Planets as you go. You will throw dice to determine what goods will be on offer at each planet. Available goods will vary from turn to turn, so buy low and sell high while the market is friendly to you. But if luck abandons you, you may be driven to Bankruptcy by greedy Pirates and zealous Customs controls (if you dare to smuggle any illegal goods).
The game ends when you turn over the last unexplored card on the Galactic Chart, or when you run out of money.
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