The Art of Passing
Tom Russell
United States
Dearborn
Michigan
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This list is inspired by one of my own games, which is currently in that "sending a query and crossing my fingers" stage.

This is a list of games in which players have the option to forgo a turn or action to which they are entitled, and by doing so, they receive some kind of explicit benefit.

This is not a list of games in which passing simply allows you to game the system. For example, passing during the building phase of Power Grid might be advantageous as it would help you secure an ideal place in the Turn Order; that doesn't fit this criteria. Whereas a game where passing first explicitly makes you the start player for the next round would fit.

I'm also ruling out game actions like the Prospector in Puerto Rico that just give you money; that's not actually passing.

Feel free to add!
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1. Board Game: Age of Industry added by tomrussell on 2011-11-03 10:22:13
2. Board Game: 1830: Railways & Robber Barons added by tomrussell on 2011-11-03 10:24:01
3. Board Game: Dominion: Seaside added by tomrussell on 2011-11-03 10:32:18
4. Board Game: Carson City added by Teach101 on 2011-11-03 10:41:05
5. Board Game: Bullfrog Goldfield added by patrick stevens on 2011-11-03 11:06:58
6. Board Game: Caylus added by Desiderata on 2011-11-03 12:04:14
7. Board Game: Gipsy King added by xenongames on 2011-11-03 12:18:59
8. Board Game: Caylus Magna Carta added by thoia on 2011-11-03 14:40:04
9. Board Game: Up Front added by rri1 on 2011-11-04 09:44:39
10. Board Game: Combat Commander: Europe added by rri1 on 2011-11-04 09:45:41
11. Board Game: Troyes added by Squidd on 2011-11-04 12:46:46