Gainesville Gamers Guild - 30 Days of Gaming - Day 23
The root of all evil ...but you can call me cookie.
United States
Gainesville
FL
flag msg tools
badge
Avatar
mbmbmbmb
Recommend
4 
 Thumb up
 tip
 Hide
I really liked the activity and answers to yesterday's questions. I'm hoping we get the same sort of reaction today as I think it will be very interesting to see the ideas.

If you could have been part of the playtesting what is the one thing you would change in a game?

Gainesville Gamers Guild - 30 Days of Gaming - Metalist
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Lords of Vegas [Average Rating:7.33 Overall Rank:375]
The root of all evil ...but you can call me cookie.
United States
Gainesville
FL
flag msg tools
badge
Avatar
mbmbmbmb
This is a very cool game. I really do like so much of this game. Problem is I can't stand one teeny tiny aspect of the game. The fact that you flip the damnable card to see where you have access to on the board. Talk about ripping all the strategy out of a game.

My input would have been to give everyone a hand of 3 cards. Instead of flipping a card you play one from you hand. With a small hand size like 3 you still are forced to deal with the luck aspect as you don't have total control yet with the cards in your hand this turn you can make plans for what you want to do next turn. I have no problem with tactics in games where tactics are the goal. This game is trying to be a strategy game but removing your ability to flex your strategatalia.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: The Mighty Endeavor [Average Rating:7.37 Overall Rank:2686]
Gary Phillips
United States
Unspecified
Unspecified
flag msg tools
mbmbmbmbmb
I had to think a while...what was a game where I had only one house rule that I used, or a game where I had one house rule that I wouldn't ever play without. This one qualifies for both.

TME has stacking limits for number of units in a hex. However, these limits are only enforced at the end of the player's primary movement phase (and iirc at the end of the combat phase). This was done to allow the Allies to stack lots of divisions on the beachhead hexes at the end of turn Shipping Phase, otherwise you couldn't get the historical number of Allied divisions into the beach head hexes.

However, the Germans can use this rule to prevent the Allies from getting across the Rhine. They use their Exploitation Phase to overstack the hexes on their side of the Rhine for the coming Allied turn, then move the extra divisions off during their next Movement Phase, and then repeat the whole procedure again.

So the change is that the German player also has to be within stacking limits at the end of the Exploitation Phase.

[Notices everyone has fallen asleep. Goes through everyone's wallets and removes all the cash. Goes back to the front of the room and whaps his pointer down on the podium. Smiles as everyone jumps awake.]

See?

Runner up: OCS Korea, the optional campaign victory conditions should be the actual base game victory conditions, otherwise players will not have any incentive to press as much as possible on to Pusan (for the North Korean player) or to the Yalu (for the UN player).
3 
 Thumb up
0.05
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Dominant Species [Average Rating:7.85 Overall Rank:52]
Kevin Ice
United States
San Jose
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Flushing out the unused dominance cards.

It speeds up the game just enough, and prevents it from running long.
It also removes uninteresting decisions, as whatever is left over just doesn't make sense for the game state, otherwise someone would have taken it. So all in all, doesn't change game-play, prevents dragging, and keeps decisions more interesting.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Jet Set [Average Rating:6.75 Overall Rank:2142]
Yours Truly,
United States
Raleigh
North Carolina
flag msg tools
badge
There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.
Avatar
mb
Well you didn't limit it to rules so...

Components-wise:

Tikal: I would have added 10 little glass gems or something to help you keep track of your 10 action points. This is more for functional reasons than aesthetic, although I do like glass gems.

Diamant (well this is kind of a components/rules hybrid): I would have argued strongly that the Diamant "meeple-drop" is a way more fun and exciting way than cards to figure out who's in and who's out on each round. Even if they had to do little circular cardboard chits or something, that would be better than cards. Oh and folding a card in half for a tent was cheesy; glad they dropped that in future editions.

Rules-wise:

This is kind of tough, because I've played 200+ different games in the last 5 years, but most of them just have 1-3 plays. Very few I've played the hell out of. And, usually I give the benefit of doubt to a designer that they've playtested and put a lot of thought into the design, so I'd be hesitant to propose a house rule until I REALLY know the game.

Some of the games I HAVE played a bunch of, I'm playing newer editions that have fixed issues I might have had in earlier editions. Like the king still getting crowned after being assassinated in Citadels or using two d10 rather than one d20 in Runebound (Second Edition).

I think my "one rule I would change" game would be Jet Set. It's got a problem the designers didn't catch (maybe they didn't do enough playtesting with large numbers of players), where, with 5 or 6 players, you can just do a few short-flights, and do your big final flight, and then rush the game-end. This usually wins. So the long-flights never get touched. It makes the game more one-dimensional.

I'd either play to 3 vacations instead of 2.
Or, do the fix the designer suggested in a thread about this: increase the number of cards between 1st and 2nd vacations by a few cards.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Arkham Horror [Average Rating:7.29 Overall Rank:277] [Average Rating:7.29 Unranked]
Robert Teves II
United States
Gainesville
Florida
flag msg tools
"Try to pretend like you understand what's important."
badge
"Crafted with genius, energized with madness."
Avatar
mbmbmbmbmb
This aside...

In Arkham Horror, if you're going for the win condition that requires you to seal six gates, sometimes the game drags a bit (other times... a lot). If you draw a mythos card that tries to open a game at a site that you've already sealed, basically nothing significant happens that turn.

On Monday, this happened nine mythos cards in a row (or, rather, would have if I hadn't gotten impatient and didn't skip ahead six cards until something finally opened up...). Basically, for three/what would have been nine turns in a row, we just walked around Arkham doing random encounters since there wasn't anything to do to work towards winning. Just awful luck of the draw, but it made for a really awful play experience.

The Innsmouth expansion introduces a pretty elegant solution to this issue. Anytime that a gate would open but fails to do so for whatever reason, you add a token to what is called the Deep Ones Rising track. This track, when full (six tokens), immediately awakens the elder god and the final battle begins. However, there is a quasi-side quest thing you can do to remove tokens from the track as well.

So while this mechanic does not quite solve the issue of the game stalling out, it at least gives players something to focus on until gates do start opening. Or, at the very least, accelerates a different game-end condition.

I just wish they had worked something like this into the base game itself.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Celtos [Average Rating:5.65 Unranked]
Mike Jones
United States
Gainesville
Florida
flag msg tools
Yeah it's here! Really it's right here.
Avatar
mbmbmbmbmb
I haven't really been able to come up with a good answer to this.

There may be little rules in games that may not feel right. But, I just really feel that we are all playing with the same rules and don't get too upset about little things here and there. That is of course when talking about games that I like.

Some games just can't be helped with simple rule changes and should just be thrown out with the bath water.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Rail Baron [Average Rating:6.58 Overall Rank:2137]
Edmund Birnbryer
United States
Williston
Florida
flag msg tools
mbmbmbmbmb
I would change some of the things in Rail Baron like the ending. Instead of having to go back to your home city, you would win if you have x number of dollars and properties with a bonus if you have a continental rail road or it services all the regions. Adjust the railroads so that each have a company town and a third one to New York city to keep that place from getting shut out too quickly. Cut down on the dice rolling by using cards with the destinations.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Alien Frontiers [Average Rating:7.45 Overall Rank:191]
Keith Sagers
United States
Gainsville
Florida
flag msg tools
Avatar
mbmbmbmbmb
Just because it is on my mind from the previous question. I would have recommended to the designers to include all the stuff they decided to leave out for expansions.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Colosseum [Average Rating:7.22 Overall Rank:390]
Corey Ellis
United States
Gainesville
Florida
flag msg tools
Avatar
mbmbmbmb
This game is one that I like that everyone else seems to have a certain amount of distain for. However, the main reason that most people dont like it is that the "Trade" phase takes FOREVER for each player. Its got that Catan style thing where everyone can trade with 1 person...but this happens a couple of times per person per turn. This doesnt really ruin the game but it makes it really long.

My solution? I put a sand timer in the box. 30 seconds and your trade phase is up. Period. This makes things I litte more interesting and adds some cool agression to the trading in the game. It almost turns into Pit during trade time.

With that being said, I love the mechanic of your "Best" show being your score. I also love the ability to screw with the senators that are visiting your colloseum and others etc.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}