I know this is a little late, but my family and I had a great time playing with this Halloween expansion I created for Bang! . This wasn't intended to go beyond my game table but I wanted to share it with the BGG community. All of the art was torn from the internet without recording the artist or source. So, now that I'm posting these here I'll try to go find the images again so I can give credit where credit is due. (Feel free to help!)
Franklin here went through a few modifications; trying to balance his ability to avoid shots and to regulate his life gain. I think what we've got now works well, although some of my family members still think he is still a little too powerful. However, with a little concentrated effort you can bring this brute down.
I thought this fellow might need to be at 3 bullet status because I thought his ability would keep him relatively unscathed. However, in playing him he hasn't seemed too tough. I'm sure in the hands of an adept player he'd have some longevity.
PS We just modified this one tonight, so that whenever another player takes 2 points of damage in a single turn, Vlad can gain a life. Makes him a much more worthwhile character.
Gus is a fun one to play. He can really screw with the game. Don't like who's in jail or where the Dynamite is starting? Move it to someone else. Ooh, someone has the Pony Express! Not anymore. Oh, you need that gun? Well, so do I. Yoink. Oh, now my partner needs it too. Let me shoot you, then toss it to him. Bwa ha ha ha!
Zeke can lead to some goofy fun. After he's killed he still shambles on. Dynamite can explode in his lap, Indians can pump him full of arrows, Howitzers can go boom. Zeke goes on. It takes a well placed shot to the brainstem to put him down.
Craigs initial incarnation also had it so no one could play any cards in front of him AND Dynamites and Black Cats would skip him. He turned out to be the runaway power card. We had to bump him down to 3 life and make his ability a little less 'comprehensive'. But, still when he gets a weapon, it's his. When he gets a mustang and hideout, there's no flushing him out. And no one's gonna touch his Pony Express.
I wanted Gary to be able to root through the discard pile (Graveyard), but not be too easily abused. After several considerations, I ended up with this. A popular tactic that has emerged is that Gary has become a Jailer. He goes and grabs a couple of Jail cards and plops em down. (Abused? Maybe, but it's not a fool proof plan.)
I'd found some cool artwork for a male mummy, but we were lacking in female characters so we made the mummy a mommy. And like a mummy's curse, a female often makes it hard for you to hold on to your riches (cards).
When the choices of characters go round, Sully is often neglected. But, whenever a General Store appears, everyone moans and says "Aw, man! I wish I had Sully!" When you DO have Sully, shopping at the General Store is a very enjoyable experience.
Though I wanted the Pumpkin King to be this cool, intimidating character, I fell in love with this artwork. Not so heavy on the intimidating side, but way awesome on the cool side. (I definitely need to track down these artists and post their info!) Though the ability may not seem too powerful, this guy actually has a lot more instant firepower options available to him and he never has to worry about someone screwing with his Pony Express.