The Shibumi Challenge geeklist: Winners announced!
Here is the Shibumi Challenge geeklist. Please add your games here according to the following guidelines (Cameron Browne, November 2011).
The Shibumi Challenge is a competition to design the best game for the Shibumi set (http://www.mogal.ai/shibumi/). There are no restrictions on entry. Entries will be listed in the BoardGameGeek (BGG) database, and scored by a panel of judges.
The research aim of the Shibumi Challenge is to produce the best set of games that human designers can invent for the Shibumi set (http://www.mogal.ai/shibumi/). These games will then be used in an AI experiment to see whether even better games can be found by automated means.
The commercial aim of the Shibumi Challenge is to raise awareness of Shibumi and to produce a number of attractive new games for the official Shibumi rule book from nestorgames.
The aim for entrants is to produce the best and most shibumi game for the set.
The competition organisers are:
- Cameron Browne (firstname.lastname@example.org)
- Néstor Romeral Andrés (email@example.com)
- Stephen Tavener (firstname.lastname@example.org)
Cameron and Stephen are researchers in the Computational Creativity Group at Imperial College London, investigating Monte Carlo methods for the analysis and design of games. Néstor is the current Spanish Board Game Designer of the Year and runs the independent games publisher nestorgames (http://nestorgames.com/).
For each new Shibumi game to be entered in the Challenge, a BoardGameGeek (BGG) entry should be created for that game. Each entry should have a unique name, should include Series: Shibumi in its Family list, and should contain a link to the Shibumi page:
For example, here is the BGG entry for Spline:
Shibumi game names start with "Sp" (e.g. Spline, Spargo, Splice, Splade, etc) to denote them as "square pyramidal" games, and for consistency with existing games.
Entrants are encouraged to reuse the images from the BGG Shibumi page, the Nestorgames Shibumi page (http://www.nestorgames.com/shibumi_detal.html), http://www.mogal.ai/shibumi/ and Cameron’s Shibumi pages as images for their own games, to maintain a consistent look and feel to the entries.
Source images for the board and balls are provided at http://www.mogal.ai/shibumi/sp4-images.zip for convenience, so that entrants can create custom images in the same style.
Games must be added to this Shibumi Challenge geeklist to become official entries in the Challenge. This will be the official list of entries.
Games publicly released before November 2011, such as Spline and the other games in the original Shibumi rule book, cannot be entered in the Challenge.
Designers may submit more than one entry, but the submission of multiple variants on a single idea is discouraged. Originality is one of the judging criteria.
Once an entry is submitted to the Challenge, then its rules cannot be changed unless permission is granted from the organisers. One or two minor tweaks to fix serious flaws might be allowed, but anything more will require that the game be removed from the list and re-entered under a different name.
The organisers can submit entries but cannot win prizes. The aim is to produce the best set of games, from any source.
Games must use the Shibumi equipment as described here:
Games do not have to involve stacking, but this is strongly recommended, otherwise they won’t make full use of the equipment and are unlikely to score well. Games that involve stacking must obey the stacking, pinning and drop rules as specified in the above page.
The rules for each entry must be described completely and clearly. For example, it would not be sufficient to describe an entry as "the same as Spline but with lines 1 piece shorter"; the full rule set must be restated.
Each rule set should specify at least:
1. Number of players.
2. Starting position.
3. Movement rules.
4. End conditions.
The playability of each game is crucial. Designers can play test their ideas online using the igGameCenter’s Shibumi Sandbox:
Sets are also available from Nestorgames:
Entries close on January 31, 2012. The competition organisers will then score entries according to the following categories:
Simplicity and depth are central to the aesthetic ideal of shibui, and are what we are primarily looking for. Simplicity will be measured by the elegance of the rules and the clarity of the game. Depth will be measured by the degree of challenge that the game presents to players. Originality will be measured by similarity to previously existing games
(including those from the same designer). Popularity will be measured by the number of thumbs (votes) in that game’s geek list entry, so it will pay to enter games as soon as possible. Fun will be measured subjectively based on our overall experience of the game.
Entries will be ranked according to their overall score, and prizes awarded to the top three.
Winners will be announced on or before February 28, 2012. The organisers will evaluate entries in order of popularity, and will score as many as possible but cannot guarantee that all entries will be evaluated. So having more votes means that your game is more likely to
be evaluated, but not necessarily more likely to win a prize.
First prize will be a Samurai Shibumi set (1" phenolic balls with acrylic board).
Second and third prizes will be a Ninja Shibumi set each (plastic balls with foam board).
Prizes will be shipped to winners free of charge. Winners may elect to choose other nestorgames products of similar value instead, but cannot combine their prize with other orders.
Entries by the competition organisers, if any, will be excluded from winning a prize.
Machine-generated entries, if any, will be excluded from winning a prize. The three prizes will therefore go to the three best games by human designers who are not the competition organisers. Maximum of one prize per designer.
9. Intellectual Property
Designers retain the full rights to their entries.
Selected games may be published in the official Shibumi rule book from Nestorgames, unless their designers object. The rule book is free and no royalties will be paid.
Submitting entries to the Challenge grants the organisers permission to describe them in resulting research publications, with due acknowledgement to their designers.
Now go and design a cool Shibumi game!
- [+] Dice rolls