War/Battle/Territory Games: Multiple Aspects, deep, but not too long: Like Mare Nostrum, War of the Rings
- Justin Gortner(jgortner)United States
Egg Harbor Township
Okay, I'm honing in what kind of conflict game I'd like to buy. A serious thanks already to those who have helped! It's most appriciated! Just a little more help and I'll be there...
What I'm looking for:
That is, a game with multiple and directly evident aspects. I'm not talking strategy at all, I mean players have various things to 'manage'. Examples include (but not limited to), mutiple types of combat units that perform differently, resources other than combat units to acquire / manage / fight for, rewards / enhancements / upgrades as the game progresses, various different territory, ecetera. The almost perfect analogy is Risk (combat units, territory) versus Risk 2210 (..., ..., commanders, money, bidding for turn order, commander cards, space stations, water, the moon, etc). I don't like Risk. I love 2210. I'm looking for more similar, but with even more depth.
2. Short relative time play
Looking for a game that can be played in one gaming session. That means under 3 hours (3 1/2 hours tops). The perfect time in my eyes is 2 1/4 hours.
3. Non-tedious or Unique combat resolution
It's okay if the game involves die rolling as long as it't not overbearing (as in Axis & Allies and the original Risk). Also I've read of some interesting mechanics involving resource cards and influence that interest me.
4. Wide range of players
A two-player option would be great, but it's not required. Range must include at least 3 - 4. Range 2 - 6 or 7 would be perfect, but I'm expecting responses with range 3 - 5. Please no only 2 or only 3 player games.
5. Non-abstract theme
Must have a least a pinch of theme. The more the better, but definitely not required to have a lot of theme.
6. 3-Dimentional combat pieces
No games with cardboard counters representing combat pieces. Cardboard pieces with stands are okay, but the more 'miniturey' the better.
7. No 'Bash the Leader' or 'Runaway Leader' problem
Avoid games that are known for having a runaway leader or gang up on the leader problem. I know this exists in many games, I'm just looking to eliminate the ones with serious problems like this.
I've seen plenty of wargames out there that seem almost mechanically perfect, but they don't look any fun! The boards are black and white, pieces are cardboard, and there isn't any fantasy involved. I am NOT a purist or anything and I don't need to be reliving WWII (this is not to say my perfect game doesn't simulate WWII; I think you get the point
9. Rules are at most moderate in difficulty
The game should be at least somewhat (gamer) newbie friendly. It's okay if there are deep / difficult aspects, and if it takes some serious concentration to explain to others, but just not so much information people forget they are playing a game.
Some examples of games that are really really close to what I am looking for are as follows:
Got terrible reviews, but seemed to have many various aspects (resources, buildings etc), great play time (just over two hours), a unique goal, upgrades - but game reviews describe some serious flaws (gang up on the leader, game too short for goals / mechanic, etc).
Sounded perfect! Just way to long ...
I own this game and like it very much. Just looking for something with a little bit more complicated combat pieces, battling, or goal.
War of the Rings
This may be a potential candidate, but I'm not sure if it's too long, too complicated, or too connected with the books / movies. I didn't really follow LotR and don't want to have to had to enjoy the game (which is why I think I wouldn't like it).
Cheers all, and thanks so much for your help.
- [+] Dice rolls