Buy power plants at auction. Buy Resources for the plants. Buy Buildings. Power buildings to get money. Just don't do too well, or you will have to pay extra for resources and buildings the next turn due to the games "bring down the leader" turn order mechanism. Great game.
Acquire magical forms of transportation, and position them on the board. Then, expend cards to move from city to city, getting to as many cities as possible. Take advantage of the transportation markers other players have placed, while trying to make sure that the ones you place will not be useful to the other players. Another light, but solid and very fun game.
Auction off your paintings to other players, or buy them yourself. Five different types of auctions keeps the bidding interesting. The value of the paintings depend on which paintings people bought more of - and also on which paintings did well in the previous rounds. A lot of great game in a small, and inexpensive package.
Buy traders to set up a flow of cash, buildings to provide a steady source of victory points, and aristocrats to do a bit of both. One of your cards not helping you enough? - buy an upgrade! Collect as many different aristocrats as possible by the end of the game for a large victory point bonus. Occasionally pick up a card without buying it in order to buy it later, but be choosy, as you only have so many spots in your hand. Keep in mind always how buying or picking up a card will effect the number of cards that will be available to you and your opponents in the next phase of the game. This game is a lot of fun to play
Players acquire territory on the map in an auction, then purchase cards, farmers, and temples. The more of any one thing you buy at any one time the more expensive it gets. Save some money to sacrifice to Amun-Re if you want a good harvest for the farmers, and some valuable gifts from the gods. Halfway through the game everything but the pyramids are wiped away for a second round with even more at stake. A very fun game mixing together a number of mechanics that have been used before, but creating a whole that is more than the sum of its parts. Kniza does it again!
Contrive to have more buildings and palaces in a given city than the other players when the maharaja comes to visit for a nice prize of extra money. But how to go about doing it? What character should I be and what actions should I pick? Do I want to be able to travel farther or buy palaces at a discount? Have a good turn order position or get to place a free building? Do I build houses or palaces or do I pick up extra money or a better character card? Do I influence the order in which the Maharaja visits the cities? Choices abound at every turn. Build all of your palaces before anyone else to win. This is an intense game, deep and heavy. Pure gamer's bliss.