Sid! ...Help me!.. I Can't Stop !!!
Hector Irizarry
United States
Unspecified
Alabama
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In memory of Sid Sackson, the master and creator of this concept in games, here goes my two cents of geek-list.
Add games to this list that exploit this:
Games that in your turn, you are allowed to keep playing for the reward of gaining more, but with the risk of loosing it all, even your life (of course in the game).
** This concept could be hidden as one the phases in other heavy games **. I'll input the more obvious ones. Feel free to add more and comment on them if you wish.

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1. Board Game: Can't Stop [Average Rating:6.84 Overall Rank:622]
Hector Irizarry
United States
Unspecified
Alabama
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A variant version with a pasted-up theme.
 
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2. Board Game: Can't Stop the Turtles [Average Rating:5.98 Overall Rank:10827]
Hector Irizarry
United States
Unspecified
Alabama
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A variant version using cards, chips, and a scoresheet instead of a board and markers to keep score.
 
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3. Board Game: Pass the Pigs [Average Rating:5.31 Overall Rank:15211]
Hector Irizarry
United States
Unspecified
Alabama
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I can't stop casting the pigs for a higher score in my turn. In this case you can even loose what you have accumulated in previous turns if you don't stop.
 
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4. Board Game: Cloud 9 [Average Rating:6.48 Overall Rank:1650]
Hector Irizarry
United States
Unspecified
Alabama
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Quoting BGG Database:
"The players are all aboard a hot air balloon which is rising into the sky. Each turn, a steadily increasing number of specialized dice are rolled to determine how difficult it will be for the balloon to stay airborne. Then one of the players attempts to play the appropriate number of cards dictated by the dice. If the player is unsuccessful, the balloon and all its occupants suddenly plummet to their death. ** The trick is that players are each given the opportunity to bail out of the balloon and take points earned up to that point **, depending on the faith they have in the pilot for the turn. "
 
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5. Board Game: Diamant [Average Rating:6.83 Overall Rank:612]
 
Hector Irizarry
United States
Unspecified
Alabama
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The object of the game is either to abandom the cave with some diamants or risk everything to amass the largest treasure and win. Risky business and adventure.
 
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6. Board Game: Mosby's Raiders [Average Rating:6.58 Overall Rank:3406]
Michael Cousins
England
Finedon
Northamptonshire
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You can end your Game Turn before you get caught but you need to achieve an increasing total of points as the game progresses.
 
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7. Board Game: Fill or Bust [Average Rating:5.72 Overall Rank:8207]
Nick Fisk
United Kingdom
Stoke on Trent
Staffordshire
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Come on you Seagulls! Sami Hyppia's Blue & White army!
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That's weird. This bit used to mention Shire Games, and tell you all how wonderful we are. But it seems to have got deleted. Let's see what happens this time ....
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Dice game (based on Farkel) where you keep accumulating points, but lose the lot if you roll a null before banking them.
 
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8. Board Game: Weakest Link [Average Rating:4.84 Overall Rank:13907]
Nick Fisk
United Kingdom
Stoke on Trent
Staffordshire
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Come on you Seagulls! Sami Hyppia's Blue & White army!
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That's weird. This bit used to mention Shire Games, and tell you all how wonderful we are. But it seems to have got deleted. Let's see what happens this time ....
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... goodbye.
 
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9. Board Game: Fill or Bust [Average Rating:5.72 Overall Rank:8207]
M. Shanmugasundaram
United States
Sunnyvale
California
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An older game solidly entrenched in standard rules for dice games of this type.
 
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10. Board Game: Cosmic Wimpout [Average Rating:5.95 Overall Rank:4504]
M. Shanmugasundaram
United States
Sunnyvale
California
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The modern classic for dice games of this ilk.
 
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11. Board Game: Gold Connection [Average Rating:6.48 Overall Rank:5638]
Joe Huber

Westborough
Massachusetts
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Another push-your-luck game from Sackson himself - and one with a bit more to it than the original; it may well be my favorite of the type...
 
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12. Board Game: Excape [Average Rating:6.32 Overall Rank:2244]
Felix Rodriguez
United States
Somerville
Massachusetts
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One of my favorites. This is a parchese style race game where you use your dice to bid for the number of spaces you move. But if someone outbids you, you don't move at all.

The trick is, you can re-roll as many times as you like to get a high value, unless you roll an X which causes you to move back...
 
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13. Board Game: Mahé [Average Rating:6.30 Overall Rank:3517]
Peer Sylvester
Germany
Berlin
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I cant stop trying for the bigger step... and stay put in the end
 
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14. Board Game: Spongebob Squarepants Splash-n-Roll Game [Average Rating:4.08 Unranked]
G. Gomez
United States
Chula Vista
California
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Can't stop throwing the SpongeBob sextuplets to advance my jellyfish towards the pineapple house.
 
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15. Board Game: Ra [Average Rating:7.47 Overall Rank:134]
Nathan Beeler
United States
Seattle
Washington
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Pretty soon, you've been around long enough that you're old.
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Why am I the only one who has that dream?
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No really - I can flip one more tile without triggering the end of the round.
 
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16. Board Game: Pizarro & Co. [Average Rating:6.56 Overall Rank:1793]
Anthony Simons
United Kingdom
Royal Wootton Bassett
Wiltshire
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When you score for Pizarro in the last voyage, you can draw as many cards as you like as long as they don't go bust. If they go bust, you won't score anything.
 
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17. Board Game: Formula Motor Racing [Average Rating:6.39 Overall Rank:1939]
Gary Pressler
United States
West Lafayette
Indiana
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OMG! Overtext! How long have I been sleeping?! OVERTEXT! Also, I'm a DESIGNER now?! Sweet! OVERTEXXXXXXT!
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HO HO HO! Give me some money!
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There are a few cards that allow you to press your luck. You pick a car and roll a d12. On 1-9 it moves up a position. You can keep rolling and advancing all the way to the front of the pack. However, if you ever fail a roll, your car either spins out to last position or crashes out of the race entirely, depending on the particular card. This allows for some exciting, if luck-driven, attempts at dramatically increasing one's position near the end of a race.
 
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18. Board Game: Jambo [Average Rating:7.04 Overall Rank:492] [Average Rating:7.04 Unranked]
Hector Irizarry
United States
Unspecified
Alabama
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The MerchantCards:
Th goal of the game is to win gold and you risk gold. When to stop bidding for those cards/wares you really need, or you don't want you opponent to have could be a dilemma... Is he/she bluffing?
 
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