GeekGold Bonus for All Supporters at year's end: 1000!
8,232 Supporters
$15 min for supporter badge & GeekGold bonus
20 Days Left

Support:

Proposed Barbarian Prince Variants
Erik Racer
United States
Urbandale
Iowa
flag msg tools
Specialized Extracurricular Execution Squad
badge
We are living our lives... Abound with so much information... Come on, let go of the remote,
Avatar
mbmbmbmbmb
Recommend
14 
 Thumb up
 tip
 Hide
Note: Here is my quick take on the game Barbarian Prince (BP) and some rough idea for variants. I contemplated placing it in a sub-forum (reviews or variants) but it isn't really a review and I have not play tested any of these variants, they are just notes or ideas that I scrawled down while playing. I decided to do a list so the individual variants would be easier to maintain.

I have been eying Magic Realm (MR) as it sounds very interesting; however, the price of admission is steep if you can find it or even steeper (in time and materials) if you elect to create your own copy. After looking at Barbarian Prince, I was of the opinion that it could give me a taste of what it might be like to play MR.

I love how this game works in terms of the rules and the events. Specifically how they cross-reference one another to put a different spin on how things play out. It really is brilliant. Now that I've played through BP a handful of times now, all I can say this is a brutal game. My failure rate is 100%. I am often overwhelmed by adversaries for which the hit chart seems to favor or I am constantly getting lost. Investigating towns frequently leads me into confrontation with the local guard or some other dire consequence. In addition, I feel like I am a resource slave, trying to keep everyone fed and the hirelings paid. Being brutal doesn't necessarily make for a bad game, my real issue is that, in the long run though, I felt like I was just playing the odds and really couldn't influence anything or that a majority of random encounters were pointless in that they didn't offer any sort of treasure and/or experience.

Here are the features I'm contemplating adding. For those who have played the game, what are your thoughts on my suggestions? Better yet, have you added any of your own (or have ideas). If so, please feel free to add yours to the list.


Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Armor [Average Rating:7.40 Overall Rank:5561]
Erik Racer
United States
Urbandale
Iowa
flag msg tools
Specialized Extracurricular Execution Squad
badge
We are living our lives... Abound with so much information... Come on, let go of the remote,
Avatar
mbmbmbmbmb
1. Armor. The ability to equip armor. The only types available would be Leather, Chain Mail, Banded Mail, Plate Mail.

The armor would absorb x-number of hits and then would need to be repaired at a smithy at a town or castle (all types) or by the player in the field (50% per day w/o an event occurring, but only leather to 100%, and chain to 50%).

Armor would count towards encumbrance and have a load value (1 leather, 2 chain, 3 banded, and 5 plate).

The amount of hit points that armor could absorb would also be by type: leather 4hp, chain 6hp, banded 8hp and plate 12hp.

Once its HP level is reached, then the player would then begin to take damage.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Medieval Merchant [Average Rating:6.75 Overall Rank:1781]
Erik Racer
United States
Urbandale
Iowa
flag msg tools
Specialized Extracurricular Execution Squad
badge
We are living our lives... Abound with so much information... Come on, let go of the remote,
Avatar
mbmbmbmbmb
2. Shops. Why can't we buy anything?! Each town and castle should have a market. You could elect to spend your day browsing the market. If you did, you would roll 2d6 to see if you found anything worth buying or anybody willing to buy your wares (more on that in the Loot section).

2-4: nothing - the market is full of worthless crap today and nobody is interested in anything you are selling

5-6: barter - you've found a merchant willing to trade you food for gold (2g per unit) or other wares with an equivalent value (for example, an animal pelt worth 10g would net you 5 food units) or who will buy your food or pelts for gold (1g per unit, 1 pelt for 5g).

7-8: seller - you've found a herbalist willing to sell you herbs at 2g per herb. Each herb restores 1 hp - 10 herbs weighs 1 load.

9: apothecary - you've found a seller of potions. Potions of heal all wounds and cure poisons are 10g each. He'll purchase any you have for half their list price.

10: tanner - you've found a tanner who has the time and expertise to repair your armor (3g per HP) and also who has leather armor for sale for 25g. He will purchase used armor for 15g minus an additional 3gp for each point of damage the armor has sustained (e.g. a suit of leather armor with only 2 of the 4 hp remaining would be worth 9g).

11: smithy - you've found a smithy who has the time and expertise to repair your armor, and is willing to sell you new armor or buy your old armor.

Purchase Cost: Chain 35g; Banded 45g; Plate 60g
Repair Costs: Chain 3 per HP; Banded 4 per HP; Plate 5 per HP

You can sell your used armor to the smithy for 10g less than his prices minus any damage (subtract the per HP repair price for each point of damage). For example, selling banded armor with only 2

12: enchanter - you've found a retired wizard who spent his early days adventuring. You can search his shop and see what trinkets he may have for sale. Roll 1d6 to determine the type of item found and its base cost. Then roll 1d6 to determine the item found and its extra cost.

Item - only 1 type of each item can be worn, effects are cumulative:

Die Type Cost
1-2 jewelry 40g
3-4 armor 30g
5-6 weapon 30g

Jewelry Type (combat skill bonus)
Die Item Cost
1-3 ring +15g
4 necklace +30g
5 broach +20g
6 earring +20g

Armor Type (defensive bonus only)
Die Item Cost
1 bracers +10g
2-4 shield +15g
5 helmet +20g
6 boots +12g


Weapon Type (offensive bonus only)
Die Item Cost
1 axe +12g
2-5 sword +20g
6 spear +10g


Enchantment Level
Die Bonus Cost
1-4 +1 +0g
5 +2 +20g
6 +3 +40g


Example: a +2 broach would cost 80g (jewelry = +40g, broach = +20g, and +2 bonus = +20g).

Finally, once the purchase has been made the player must decide who will equip the item. Once equipped roll 2d6. A roll of 12 indicates the item was cursed and it is a negative bonus. Furthermore, the item cannot be removed without visiting a temple and spending a days event and 20g having the curse removed. Roll 1d6. 1-3 the item is usable. 4-6 the item is destroyed while removing the curse. Don't forget, all sales are final. devil
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Loot [Average Rating:6.30 Overall Rank:1697]
Erik Racer
United States
Urbandale
Iowa
flag msg tools
Specialized Extracurricular Execution Squad
badge
We are living our lives... Abound with so much information... Come on, let go of the remote,
Avatar
mbmbmbmbmb
3. Loot. Besides the occasional gold piece, other items should be available to be found. Mostly I'm thinking about animal hides. Being severely wounded by a wildcat and getting nothing for the trouble is frustrating. So, any wild animal encounter will result in 1 pelt retrieved per animal type. Above I mentioned 10g per pelt, but a table with various costs per animal type would need to be devised. Each pelt weighs 1 load.

Also, when hunting I'd like the chance to score "generic" animal pelts. These would only be worth 5g (if all others were worth 10g). Roll 1d6. A roll of 1-2 means you found game with viable pelts. The number of units collected indicates the number of pelts gained.

Units Pelts
01-09 1
10-16 2
17+ 3

3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Level Up! [Average Rating:5.00 Unranked]
Erik Racer
United States
Urbandale
Iowa
flag msg tools
Specialized Extracurricular Execution Squad
badge
We are living our lives... Abound with so much information... Come on, let go of the remote,
Avatar
mbmbmbmbmb
4. Levels Some ability to enhance my combat skill and/or hit points. Again, the sheer volume of combat entered into that adds no benefit to the player is frustrating. To make it easy I'd make each enemy defeated worth 1 experience point (xp). These would be divided equally amongst the party (but your hirelings don't level up) rounded down. Any partial experience points are lost after the encounter. You can spend 30 xp to increase either your CS or Endurance by 1. The maximum limit would to either would be 10. (I'd prefer a more in depth system, but this was just supposed to be a quick post).
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Sleeping Grump [Average Rating:4.64 Unranked]
Erik Racer
United States
Urbandale
Iowa
flag msg tools
Specialized Extracurricular Execution Squad
badge
We are living our lives... Abound with so much information... Come on, let go of the remote,
Avatar
mbmbmbmbmb
5. Unconscious Either everybody loses consciousness at 1 hp remaining or nobody does. I find it annoying that I could be knocked unconscious but not my enemies.

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Lost Patrol [Average Rating:6.51 Overall Rank:4583]
Erik Racer
United States
Urbandale
Iowa
flag msg tools
Specialized Extracurricular Execution Squad
badge
We are living our lives... Abound with so much information... Come on, let go of the remote,
Avatar
mbmbmbmbmb
6. Getting Lost Guides subtract -1 from results regardless of where they are from. Too fiddly to keep track of otherwise. In addition, I would change this so that after each failure you get to subtract 1 (cumulative) from your next lost check when you attempt to leave your current hex to the same attempted hex. For example, after trying to travel NW 7 times in a row and failing each time, the 8th time I roll the lost check I get to subtract 7 from my dice roll and then make the lost check.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Hit or Miss [Average Rating:6.24 Overall Rank:6828]
Erik Racer
United States
Urbandale
Iowa
flag msg tools
Specialized Extracurricular Execution Squad
badge
We are living our lives... Abound with so much information... Come on, let go of the remote,
Avatar
mbmbmbmbmb
7. Hit on -1 Yeah. Probably 30% of my damage has been because of this. Other variants list the removal of this. I agree.

Alternately you could leave it in, but augment it with critical misses.
Combat Result:
-1 = 1 wound to opponent, miss next combat turn
-2,-4,-6,-7,-9,-15 = miss next combat turn
-3,-5,-8,-11 = 1 wound to self, miss next combat turn
-10,-12,-13,-17 = 2 wounds to self, miss next combat turn
-14 = 3 wounds to self, miss next combat turn
-16,-18,-19 = 5 founds to self, miss next combat turn
-20+ = 6 wounds to self, miss next combat turn

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Healing Blade: Infectious Disease Card Battle [Average Rating:4.74 Unranked]
Erik Racer
United States
Urbandale
Iowa
flag msg tools
Specialized Extracurricular Execution Squad
badge
We are living our lives... Abound with so much information... Come on, let go of the remote,
Avatar
mbmbmbmbmb
8. Healing: Resting in town & paying for lodging during the day should a) remove encounters & b) heal 2 hp. I'd probably also grant 1 hp recovery for any night stayed in an Inn. So, resting at an Inn for a day and paying for overnight lodging would result in 3 hp being regained.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Gathering a Garden [Average Rating:3.83 Unranked]
Erik Racer
United States
Urbandale
Iowa
flag msg tools
Specialized Extracurricular Execution Squad
badge
We are living our lives... Abound with so much information... Come on, let go of the remote,
Avatar
mbmbmbmbmb
9. Foraging: Like hunting but you are looking for healing herbs as well as food. Use the same check as hunting (CS + 1/2 current endurance) - 2d6 = units found. Divide this number in half (round down). The lower number is the number of herbs found, the higher, the number of units of food found. So, if you found seven units, you found three healing herbs and four units of food.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.