- Steve HopeUnited States
CaliforniaLikes: Mountains, Tundra Turn-offs: Serpents, Marsh
After reading a good, thorough negative review of Nexus's War of the Ring by Ynnen, I thought I'd solicit a list of games where "localized omniscience" ("omniscience" as described by Ynnen and pertaining to gaming) is a clear advantage to the players.Recommend
For purposes of the list, "localized omniscience" describes the following situation: After the game has been completely set up and the first turn has begun, there is information important to the play of the game (not strategy tips--basic information about the possible developments in the game) which is NOT available to the player through access to any of the in-box play aids. This is most commonly the case due to a deck of cards or similar game component that is NOT described in full either in the rules or in a play aid. Uno, therefore, would not be a game where "localized omniscience" is an advantage. Nor would Amun-Re, since in both of these games all the cards are described somewhere which is universally available to the players during the game. To qualify for this list, a game must be able to surprise a player during the game by making him say, "I didn't know THAT was a possibility/THAT existed!"
Note that I'm consolidating several KINDS of games in some of the entries--I'm more interested in games that don't fall into the categories where this clearly applies. For example, are the "laurel" tokens in Quo Vadis an example of this, or are those quantities available to all? Does TI3 include all the various cards in all the various decks in its play aids, or are there victory objectives and other things which only repeated play or a close study of the cards will make a player aware of?
As an aside, how do people feel about this aspect in a game? I quite like it and think it adds depth to a game, but I can see that it makes for a steeper learning curve and that people who like to play MORE games rather than a few games a LOT might see it as a problem...
- [+] Dice rolls