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Geeklist s for Container

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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Andrew Tolstedt

milwaukee
Wisconsin
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All components are in excellent condition. The resin ships will be well wrapped when I ship.

The box has some wear. There is some erosion of the box art, some white peeling, but it is structurally fine.

SB: $75
BIN: $100
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Joel Weeks
United States
Roswell
Georgia
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45. Another heavier game that doesn't make it to the table much but which mechanics and scoring system I really love. One of the best auction games I own and auction games are one of my favorite genres.
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Michael Swanson
United States
Las Vegas
Nevada
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Near Mint

SR = $40

AUCTION HAS ENDED
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
George Nebesnik
United States
Bloomville
New York
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Heard a lot of great things about this game, would love to play it.
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
The Cardboard Jungle Podcast
United States
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Erik E
United States
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Roll Tide
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Brian Hoyt
United States
Ilion
New York
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I like to play this once every year. I can bring and teach it.

I'll be at the con Thursday through Sunday.
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
T. Nomad
Netherlands
Den Bosch
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Favourite Game > 200
Biblios
Scripts and Scribes is the best card game of 2008, and my all-round favourite self-published (not myself) game. It's a brilliant auction/bluffing game in a small package, with one of the most singular card-drafting mechanisms I've ever seen.

Favourite Game > 500
Container
There is no other game I'd rather share with 4 other wheeler-dealer friends. Maybe the most intuitive, easy-to-learn of the truly great modern games, Container is proof it doesn't take much to create a superior gaming experience.

Favourite Game > 1000
Cruel Necessity
Absolutely cracking solitaire game. CN steeps you in the events, machinations, and individuals of the period. In gaming terms it's a multilayered State of Siege game, forcing you to focus on at least 4 (and possibly 7) different fronts/scales depending on your perspective. CN is more than just a hydra of threats; it's a historical/political simulation of the first order.

Favourite Game > 5000
Win, Lose, or Banana / Fictionary / Tenzi (tie)
This triptych of party games has provided us with hours upon hours of hilarity. WLB is the best microgame ever: there's nothing like watching PhDs, Paramedics, and Judges reduced to shouting "Ï'm the Banana! Fucking pick me! Pick me!"

Fictionary is an exercise in creativity BS, in which players are at the utter mercy of their friends. We play with a 19C Encyclopaedic dictionary for added effect. No better party game.

Tenzi was our new-to-us game of 2016: I thought it would be awful as I don't like die-rolling as a core mechanism, but it was one frenzied game after another this summer. Loud, maddening, hilarious.

Cool idea for a GL. Hope to see some underappreciated gems.
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Derek Bradley
United States
Alexandria
VA
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#30 My friend has a copy and we got to play it. Cool components although I am looking forward to seeing what they do in the reprint. We got royally destroyed by my friend who knew the winning strategy so it really is best to play with experienced players only.
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Ron Lacer
United States
Springfield
Massachusetts
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Owned by: Cass

Ron's rating: 6.5

Ron's last play: 2014-04-12 (2)

Cass' rating: 7

Cass' last play: 2010-10-03 (3)

Status:
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GeekList: Novedades 2017
Board Game: Container [Average Rating:7.11 Overall Rank:513]
Jorge Blazquez Garcia
Spain
Madrid
Madrid
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Reprint por Mercury Games
 
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Edward Uhler
United States
Commerce City
Colorado
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Designer: Franz-Benno Delonge, Thomas Ewert
Artist: Mike Doyle
Publisher: Calley Games, Mercury Games

Quote:
Container is a game about big ships and big production. Each player will play both as a producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER players' goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash!

Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game.

Sounds simple? It is! But the real challenge is turning your home production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs?


This oft-sought-after grail game is finally getting a reprint by Mercury Games. More info to come as the year progresses.



Unknown release
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Tim Dine
Canada
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Container
Type: thing boardgame
Builds: 7
Thumbs: 143
Plays: 7052
BGG Rank: 501
Most Popular Year: 2016 - 4 builds
Most Popular Month: Jul 2016 - 1 builds

http://www.boardgamegeek.com/geeklist/153114/item/2524199#it...


http://www.boardgamegeek.com/geeklist/156731/item/2627745#it...

http://www.boardgamegeek.com/geeklist/196100/item/4119553#it...













http://www.boardgamegeek.com/geeklist/205966/item/4522478#it...


http://www.boardgamegeek.com/geeklist/207204/item/4574338#it...


http://www.boardgamegeek.com/geeklist/208348/item/4656720#it...







http://www.boardgamegeek.com/geeklist/208272/item/4727588#it...
 
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Mark Saya
United States
Los Angeles
California
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Money cards, palm-sized for blind auctions.


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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Andy K.
United States
Lawrence
Kansas
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After Paris Connection, AoS, and Gulf, Mobile & Ohio, we were down to 3 players. One really wanted to play Container, and that's just what we did.

I hadn't played in several years and the other two were new = death spiral. I caused the stagnation of the economy on Round 3 when I delivered a 5 container shipment to the foreign island. At this point all players had invested in either machines or warehouses, so the economy was already drawn down. The highest offer for the shipment was $11; I took out a loan and bought it myself. That's where the game was over for me.

In retrospect I see that $11 was perhaps a quarter of the money in the game at that point. By removing it, there simply wasn't enough cash in the economy to ever get going. Containers were routinely sold for $2 and $3 out of factory and harbor stores. I had to take several pass actions because there was nothing possible for me to do with only $2 or $3 in hand (and two loans). The highest bid for a foreign island shipment was $7. I even had a container seized by the bank, which I had never experienced before. We all limped to a conclusion.

Final scores: me at $7 (starting money is $20 ); 2nd place at $26; winner at $37.

Should've accepted that low ball bid on Turn 3.
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Stefaan Henderickx
Belgium
Burcht
Antwerp
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Unplayed published in 2007

I read that this has a player-based economy. I should try it.
 
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Mark Huberty (General Trashy Meeples the Ambigamer)
United States
Woodbury
Minnesota
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with expansion. Own and can teach
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
David Debien
United States
Round Rock
Texas
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Rating in 2013: 8.5
Rating now: 8.5
Plays since 2013: 0
Last Play: Nov 22, 2013
Status: On Wishlist

I have still only played this Grail game the one time at BGG.CON in Nov 2013. It sits on my wishlist, but I am unlikely to shell out $100+ for it.
 
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Zack Stackurski
United States
Mankato
Minnesota
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I love almost all games, play Boardgames with my wife, have three kids, generally enjoy cats and understand and like those bumper stickers with the little fishies sprouting legs.
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This happy cat is excited about new board games!
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2011 was my third full year on BGG and I was still cycling quite a few games through math trades so played over 60 new games! A lot were one or two than done so I’ll just focus on the 30 or so I played at least a handful of times. Nice to see some all time favorites come out of the year… but there were an awful lot of games that did not pass my test of time. I think that’s largely because over time the difference between what I used to think I liked in games and what I have come to find I actually enjoy in games has turned out to be quite a bit different…



I'll lead off with my only 10 of the year... and my favorite economic game: Container! This was also one of only two games I've played every year according to Marty's tool. I love watching the economy in a box come to life whenever I play. Getting a chance to be participate in every phase of economy in the game lets you manipulate the game in a variety of ways that makes the game interesting whether I'm ushering a long a table of new players or competing against a group of veterans.

Other Games that Completely Passed the Test of Time


I have other games that have been played a lot more than Tigris & Euphrates on this list, but as a Knizia fan who considers it one of his best games it will always be in my collection and on my want to play list. It bums me out that confusion over the types of conflict and general difficulty reading the board seem to keep a lot of my friends from grokking it but for me this excellent game of tile laying conflict has completely passed the test of time.


When I first played Tammany Hall it was very out of print so I didn’t get to play for a couple years… but I’ve made up for that with nearly 20 plays since my kickstarter version arrived in 2013! Just a great, qwirky area control game where you’re always scrapping for influence on the board and you see alliances shift from year to year as the various mechanisms for catching the leader come to the fore. I enjoy area control in general and this is one of the best, easily passing my test of time.


Powerboats might be my favorite racing game. The way the board is set up lets each player choose their own path around the buoys which is refreshing compared to the many very linear racing games out there. I also like how if you set things up right the dice almost don’t matter… but sometimes they matter a lot leading to a lot of be hedging as you try to navigate a tight turn. But all that aside I think my favorite thing is that the turns go so fast that it actually feels like you are racing! A surprisingly rare thing in race games…


Hey, That's My Fish! is a great, fast, mean abstract that is always in my game bag since the FFG version is so insanely portable. While I actually prefer Terra Nova as it has a bit more going on using extremely similar mechanics, HtmF! will always have a place in my collection as my go to spatial abstract filler.


I find Leaping Lemmings to be a lot of fun. The silly premise of racing lemmings through fields plagued with hungry eagles simply to leap off a cliff as gloriously as possible tickles a morbid part of my funny bone and makes a rudimentary introduction to wargame movement into something special. I don’t know why all the take that stuff doesn’t bother me more (perhaps because the ones you can’t defend yourself from by playing smart are relatively rare) and the game can overstay its welcome (though I usually take out enough cards from the timing deck for this not to be a problem) but I still really enjoy it and Leaping Lemmings has definitely passed my test of time.

Mostly Passed the Test of Time
These are games that I still enjoy and own... but might go a year or two between plays. I like them... just not enough to force them to the table more regularly.


I’m surprised I’m putting 7 Wonders down here as its one of the few games I’ve played more than 100 times and is the only other game to show up every year on Marty’s tool… but its only been played once in 2016 as easier to explain games with faster set up times (especially Between Two Cities) have replaced it most times I’ve been with an appropriate group lately. This is still one of my wife’s favorites and it has the nostalgia of that great 4 year run so I can’t see it leaving our collection but it clearly has run its course as a main rotation game around here.


Cyclades is a really cool War-Euro that is all about my favorite floating auction mechanic with the board position giving you something to bid around. That disconnect between the dudes on a map look and the very Euro game play has made it pretty hit and miss in my group, though I like it. Never something I’m going to pull out all that often as the “conflict section” of my game group has grown quite a bit since 2011… still a good change of pace game in that genre.


I really like 2 player abstracts and consider YINSH a great one. Unfortunately I don’t know many other people that like these kinds of games, and even when those folks are around we’re usually playing many player games with other friends. Still I’ve really enjoyed the handful of games of YINSH I’ve played over the years and its always on the pile whenever a 2 player abstract opportunity turns up, so I think its passed my test of time as well as this kind of game can.


I love me some Blood Bowl… and Blood Bowl: Team Manager – The Card Game isn’t Blood Bowl. But the theme comes through surprisingly well as you manage your team (ie: sloppily build a deck) and play what is essentially many player BattleLine all for the sake of getting lots of fans for your team! The only reasons this isn’t in the top tier of this list is how much of a slog it is to teach and the tendency for the game to always go so much longer than I expect it to (small box should contain a quick game syndrome…)can make me avoid playing it. But it’s something I’m happy is on my shelf whenever I’m ready to put in the effort to get it played so Blood Bowl Team Manager largely passed my test of time!


California could really use a reprint. It has a neat money making and pricing mechanic along with some nice tactical play to be had every turn as you race to collect various sets and furnish your mansion. All in all a very solid Euro that suffers from subpar components on game night and is next to impossible to get to the table. Still, some of my extended family are less picky about components or playing shiny new games so I still get to play California from time to time and am happy to keep it in my collection.


Dragon's Gold is a really fun negotiation and set collection game. Unfortunately it also has proven to be heavily group dependent or it would be in the top part of my list. This came from a session where a pair of players thought it would be fun to never negotiate and tank the game for anyone who ended up needing to deal with them. The sour taste from that session persisted in the group for some years before I got it to the table again with some fresh faces and remembered what a good change of pace from something like Bohnanza this can be. So… Dragon’s Gold has mostly passed my test of time in the end as a change of pace game with the right group.


When I first played Money! I thought it might unseat my favorite filler (Coloretto). That did not happen mostly because I kept having people confused with how to score their sets of cards (oh no! A little math!!!) so it didn’t live up to my initial expectations. However I still think it’s a really neat bidding filler that I try to get to the table semi-regularly… though I unfortunately fail more often than not.


Quicksand is another change of pace filler that I enjoy enough to keep but don’t pack in my game bag very often. It’s game about racing to the top where you have the chance to move any pawn you like, but only one pawn belongs to you. There is some bluffing and misdirecting because of that which is fun, but ultimately the game is too light to come out too often with my regular gaming groups and a bit confusing for my kids who aren’t great at keeping who they are secret. So… Quicksand has sort of passed my test of time as I kept it and like it… but don’t expect to play it more than once or twice every 2 to 3 years.


FITS is a Tetris like puzzle game which is quite a bit of fun, but I’ve found it’s a better game for non-gamers as most of my more gamery friends prefer a bit more (any?) interaction. Still… if you like competing for the best score in a solo puzzle game suitable for the whole family it doesn’t get much better than FITS.


The Magic Labyrinth is something my kids are pretty enamored with in spurts. Using magnets to created “invisible walls” in a spatial memory game is pretty magical in practice. So it has largely passed the test of time as a family game we keep coming back to… but there are large chunks of time when we all seem to forgets its even in the shelf when the novelty once again wears off a bit.

Didn't Pass the Test of Time
These are games I played quite a bit at first... but now don't.


Unlike most of the games down here I still own What's My Word? but despite 16 plays of this clever 2 player word game I haven’t logged a play since 2012. The game is a cool combination of spelling game and Mastermind but as my wife took on more and more responsibility at work it simply became too thinky to be relaxing for us in the evening and is still too complicated for my kids to play despite being excellent spellers. There is a chance it might come back around someday… but for now its just going to go on collecting dust.


Innovation is a really cool game. The way new innovations can completely change the course of the game is amazing… though it can also feel broken. I’ve learned I prefer games without quite such large swings of fortune and am almost always teaching games to new players so prefer games that are easier to grok on their first play too… so Innovation simply doesn’t fit my gaming needs and did not pass my test of time.


I’ve only kept Bacchus' Banquet as my wife claims to really like it… but we haven’t played it since that first run of 4 games in 2011. Its kind of a messy hidden traitor game where different people have different victory conditions. Its certainly interesting trying to figure out what everyone is trying to accomplish during the game and the gift giving mechanic is unique… but there are a lot of better social deduction games today that have completely replaced Bacchus Banquet for me.


Reef Encounter seems so cool and has so many things I like about it. A good balance of long and short term goals, weird scoring twists, cut throat tile laying board play… but as a package it tended to be more work to explain than the fun I would have in the game. There was also a tendency for my games to feel like they were ending too quickly to really get my full enjoyment out of the game. With all that it wasn’t worth the space on my shelf and it did not pass my test of time.


I was really excited about Genoa hoping it would be my grail game of a trading game as good as Chinatown that isn’t as calculable. Unfortunately while the trading in Genoa is interesting needing to explain more spaces than your typical worker placement game and getting people to understand how create a useful path with the discs was more work than it needed to be. This usually left people struggling with the rules more than enjoying the trading and it didn’t seem to be getting better with experience so a traded the game away and it did not pass my test of time.


When I first played A Game of Thrones (first edition) I was sure it was the sprawling epic game for me! And I do still find the hidden action selection and the way you can’t attack and guard your back at the same time appealing. However between the first and second edition I’ve had some really lopsided games… and one in particular that seemed like it ended before it really started going… so I’ve hitched my wagon to Eclipse as my epic game of choice and never looked back. So despite appreciating the very nice implementation of the theme here The Game of Thrones Board Game did not pass my test of time.


I played a lot of The Lord of the Rings: The Card Game when it first came out even playing through the first whole cycle of expansion adventures. Unfortunately playing with 3 or 4 players seemed to be way too easy while the solo experience was extremely swingy and generally too hard to be fun. If I had just started playing solo with 2 decks I might have kept on playing as I think 2 players is the sweet spot… but ultimately if I want to play a solo game I play something electronic and there are better many player co-ops out there, so Lord of the Rings cards did not pass my test of time.


Airlines Europe feels a bit like Ticket to Ride with more control over where you place stuff and more complicated scoring. Therefore I think it’s a pretty neat game. Unfortunately that added complexity puts this close to the line of being too complex for light gamers (just play TTR!) but not complex enough for heavier gamers (just play Chicago Express!). Perhaps if I didn’t own those other games this would have fared better, but I do so Airlines: Europe failed to pass my test of time.


I love worker placement and area control games so Belfort is something I should love! Unfortunately there is a ton of inherent Analysis Paralysis and fiddliness to Belfort and when the game sessions started regularly taking 3 hours, much of it down time staring at other people figure out what to do with their turns, I knew it was something that didn’t need to be in my collection. I still admire the concept and look of this game… but it did not pass my test of time.


I had a weird run with Eminent Domain. Our first few games got bogged down with feeling out the system and building bloated decks that made the game overstay its welcome a bit. Then we had a couple really good games! Then we got too good and the games felt like they were over before they even really got started. This persisted and Eminent Domain became the first of a long line of deck builders that I traded away after a couple handfuls of plays.


The Princes of Florence is a game I really respect. It has solid auctions, a spatial component, a bit of engine building, and a scoring system that makes you really pay attention to what your opponents are up to. But in the end I wonder if it tries to do too much? If I really want to play an auction game there are others that focus more on auctioning that I prefer. The same is true of its spatial and tableau/set collection elements. So when I realized I tend to reach for games with more focused mechanics I ended up trading my copy of PoF away and haven’t missed it, so it has not passed my test of time.


Urban Sprawl is a game that I tried really hard to love because of its nice city building theme. Unfortunately it is a bad combination of random, long and fiddly… and the buildings don’t retain any function making the city you build more abstract than I would prefer. I still like watching the city grow through game play but as more and more city building themed games came out the flaws of Urban Sprawl stuck out more and more and I stopped trying to play it, meaning it did not pass my test of time.


Undermining looks so cool! Neat little plastic drill vehicles you can customize though game play while racing to mine the best minerals. Unfortunately over time I found the game play to be too repetitive and the diminishing returns for scoring aspect of the game led to games going too quickly with runaway leaders to be much fun and Undermining did not pass my test of time.


Jaipur is a nice enough 2 player card game… but anything that only plays two needs to be pretty amazing to stick around here, so when my wife and I found ourselves reaching for Battleline instead of Jaipur time and time again there was no need to keep in our collection and we traded it away. It has not been missed and did not pass my test of time.
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Derek Bradley
United States
Alexandria
VA
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APRIL

The Pandemic Legacy campaign continued in April, but other than that, the most memorable play was finally getting a taste of Container. We all got royally schooled by my friend who owned the game, but it was cool to see what this was all about and why it regularly goes for over $100 on BGG auctions. Pickup and deliver with some interesting components (and odd colors).
 
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Justin Case
United States
Greensboro
North Carolina
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CLOSED FOR DRAWING AT 2574 GG


Not for the title game, but you do get CONTAINERS!

Stretch goal ACHIEVED,

the Big Box of Bit Holding is now included!

[Edit to include a batch of Altoids (style) tins, scroll down to see.]


All of these cool Plano-style boxes, great for holding game bits either inside or outside the game box, could be won in this raffle offering:




The Chez Gambit declutterization project continues, and it's time to clear out more things taking up space in my game room!
[Click on any photo to see larger versions.]

These boxes make up the basic prize -- first, some boxes small enough to fit inside many games:


There are four of these included, and they have removable dividers. Here's a closeup view of the label photo:



Next we have containers of boxes!


There are 24 smaller boxes within the larger:

.

There are two of these containers included, one opened and one in shrink, for a total of 48 tiny boxes.

Also included are two containers with completely removable lids, branded as 'Super Stacker', for your traveling game case or to go inside large game boxes:



And I'll add in 10 nice film cannisters, always handy for holding smaller bits in a game box or in your pocket:



Last, as a special stretch goal, if this listing reaches 1000 gg (Achieved!), I will add in this quite large container, also with removable inserts:


Here's a closeup of the label photo:



To summarize, the winner gets all of 4 basic bit boxes, 2 containers holding 48 little boxes, 2 Super Stacker boxes, and 10 film cannisters. Because the stretch goal of 1000 gg is reached, tthe winner also gets the bonus Big Box Of Bit Holding!

PS edit: oops, I should include photos to give an idea of the container sizes:

.




EDIT: for those folks drumming fingers while staring indecisively at the screen and thinking "I'd be all over this if only Gam had included a pile of Altoids tins....", it's your lucky day!


I'll include all of the tins seen here as part of the basic prize -- be sure to see some of the geeklists about games that fit into Altoids tins!


This is the bonus structure for this listing:

1 = 1 ticket
5 = 7 tickets
25 = 40 tickets
100 = 200 tickets


Drawing to be held shortly after midnight EST, 31 JAN 2017. Free shipping in the US, no international shipping please.




Jiffy says "Good luck, have fun in the raffles, and please be a good chap!"


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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Kristin Farwell
United States
Winona Lake
Indiana
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Brenden Johnson
United States
Lakeville
Minnesota
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A CotN classic. It all goes back to Zack teaching a group of us back in 2012. Now we try to break it out every year.
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
George Leach
United Kingdom
Godalming
Surrey
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Price signalling

This may be quite unique to Container but there is an interesting dynamic which is players over-bidding to encourage production of key container colours. This price-signalling of a secret scoring card is quite fascinating. Are there other games in which there is some value in signalling what secret scoring you hold without words (or at the very least what is currently relatively valuable to you)?
 
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Board Game: Container [Average Rating:7.11 Overall Rank:513]
Josh Bodah
United States
Melrose
MA
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People really rave about this game. I don't know much about it, but lots of people that I trust like it so I'd like to give it a shot. I like economic games and this is supposed to be a good one
 
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