Geeklist s for In the Year of the Dragon

1 , 2 , 3 , 4 , 5  Next »  [99] | 
Brett David Spain
United States
Lee's Summit
Missouri
flag msg tools
badge
Have I gone mad? I'm afraid so. You're entirely Bonkers. But I will tell you a secret, All the best people are.
Avatar
mbmbmbmbmb
Condition: New
Starting Bid: $10.00

Includes The Great Wall of China & Super Events
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Karsten
Germany
flag msg tools
Avatar
mbmbmbmbmb
Titel: Im Jahr des Drachen (2007)
Verlag: alea
Version: German edition
Sprache(n): German
Sprachabhängigkeit: Die meisten sagen "Kein notwendiger Text"
Versand: Ich übernehme die vollen Versandkosten (in Höhe von ca. €5) in Deutschland
Zustand: New and in shrink
✔ Nichtraucherhaushalt
✔ tierfreier Haushalt

%Options%
VersionID: 24228
%End%
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Tucker Taylor
Canada
Vancouver
British Columbia
flag msg tools
Is your score positive? You win! (Some players win more than others.)
badge
A woman needs a man like a fish needs a saxophone.
Avatar
mbmbmbmbmb
Rio Grande, English, in excellent condition.

Minimum bid: $30
BIN: $50
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
GeekList: Febbraio Session
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Giorgio Spadaro
Italy
Caserta
flag msg tools
badge
Avatar
mbmbmbmbmb
In seconda serata ci sta sempre un amore
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Sam S.
United States
Long Island
New York
flag msg tools
Avatar
mbmbmbmbmb
January - Purchased from a BGG auction. The Castles of Burgundy is my wife's favorite game, so I like to check out other Stefan Feld designs.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Ian Noble
United States
El Dorado Hills
California
flag msg tools
badge
Avatar
mbmbmbmbmb
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Tiago Perretto
Brazil
Curitiba
Parana
flag msg tools
Thinking about my next move.
badge
So, if my only options are these, then I shall...
Avatar
mbmbmbmbmb


IN THE YEAR OF THE DRAGON

In the Year of the Dragon was one game I wanted to play for quite a long time - but its OOP status lasted for several years and simply no one I play with had it. Until one did. And now I have opinions.

In the Year of the Dragon is a work placement game from Stefan Feld, before he started his thing on colored dice and giving points for everything. In here you still gain points 16 times or more times during play and one extra final scoring, so there is no shortage of points, as this is Feld, after all, but one meaner and wanting to kill some folk and destroy houses.

The complexity of In the Year of the Dragon doesn't come from mix of mini games or bucket of rules, is placed, instead, in the most proper place: in the decision-making process: there are 8 months with problems (diseases, famine, taxes or attacks), two with extra scoring (the festivities), and you players simply won't be able to prepare for everything. Choices will have to be made, compromises accepted and dealt with. Workers will die/leave/slaved, maybe you will lose floors on your houses, and points will go to others and you will just be able to look and think "ah, I wish it was me".

Playing time, surprisingly, is much more manageable and lean than the informed 75-100 minutes - we normally don't pass the 75 mark with 4, and stay around 60 with 3. Maybe with 5 players taking their time, sure, is possible, and is best to shoot above than bellow in this matter. Still, is important to mention that the pacing is fast, as though there are multiple decisions each turn, they are often done quick.

While I don't like everything Feld has done (Arena: Rome is neat, but too agressive for my taste; and Oracle of Delphi was disappointing; etc), I do enjoy most of them, considering some brilliant games (Macao, Strasbourg, Notre Dame, etc), and In the Year of the Dragon is up there with the best: smart, tense, with interaction (denial, non-destructive), though decisions all around, punitive, yes, but giving points in all turns, to make players feel better, lively pace with small downtime - put all of this together and, sir, you got yourself a classic. Highly recommended.

Rate: 8 / 10



FALLING SKY: THE GALLIC REVOLT AGAINST CESAR

Falling Sky: The Gallic Revolt Against Caesar is a game that recreates (somewhat) the events in Gaul and nearby regions around 54 BC. Falling Sky is part of the COIN (Counter Insurgencies) series. In this game players take the role of one of four different factions:
- Rome (government);
- Aedui (the negotiators, friendly towards Rome);
- Arverni (the main rebels/insurgents);
- Belgic tribes (the secondary rebels/insurgents).

All of these factions has unique objectives in the game, and also has different actions (though they are similar). The core of the game is: every turn the Event card will show which will be the order of action in the turn. At first, every faction are available to take action, but only the first two will be able to do something. However, once these two take their actions, they won't be eligible for the next turn - thus they won't to anything in. This makes the decision for when to do something as important as to what to do, because the factions will usually only take one action for every two turns (and, sometimes, only once in three rounds).

Also, the first player to choose an action defines what the next one will be able to do. The table works as follows:
- Faction OP only (do a full normal action) ---> Faction limited OP (a normal action, but limited to only one region);
- Faction OP with special activity (a full normal action plus a special action) ---> Faction limited OP or Event (use the event card);
- Event ---> Faction OP with special activity.

So, if you want that the next faction, no matter which, do only a limited action, you can choose to do only a normal (full) action, it is worst than do the OP with the special activity, but this would open the Event for the next faction to act on it. Therefore, not only is necessary for the first player of the turn to choose which action to take (considering that he won't be able to do anything in the next turn) while also pondering about what he will allow the next player to do.

All the factions play differently - the Arverni, Belgic tribes and Aedui have almost the same main actions (but differ in the special action), but the Events of them, and the objectives set them well apart - which gives a great feel for the game, and makes the replay value higher. Also, Falling Sky brought leaders (Cesar, Ambiorix and Vercingetorix), that boosts to action - usually in battle -; they make deep impact in the game - but can die. To enhance replay value, Falling Sky has different scenarios, which change starting positions and length (amount of cards in the deck) of play.

Is important to mention that in Falling Sky, while there is the necessity of a greater strategy, the main factor is tatical decisions - players must constantly adjust their decisions to answer to what the others are doing and to make best use of the cards and the round order. Winter phase (where victory conditions are checked) comes with the Winter card, and while players have some idea of when the cards can appear (due to the way the deck is built), there is few certainties. Boldness and some luck will help.

The luck aspect is present - although combat is mostly deterministic, allies, forts and legions roll in order to absorb damage. But mainly luck comes from the random order to the cards in the Events deck. The turn order and the sequence of them can make or break some factions (and give some truly long downtime). Yet, usually the mechanics allow for balanced and tense games - but often in the long side, around 5 hours.

Finally, one thing that must be said is that Falling Sky, though a great game, isn't a wargame - from what I take as wargames. Falling Sky has more things in common with El Grande and Dominant Species than with Combat Commander: Europe or Advanced Squad Leader. For me it is a area control / area majority with goals and high level of "in your face" actions. Again, this isn't a negative point, it is just a point of warning to avoid frustrations.

Overall, I truly enjoy the ways of the game, the theme and the way is is handled, the beautiful board, and the tug of war between diplomacy, positioning, and battles, in order to keep friends while knowing only one will win in the end.

Rate: 7.5 / 10



SAGRADA

Sagrada is a pretty simple game: each player has a board, with 20 spaces. During play, dice are rolled and used to fill these spaces - some of them required specific numbers or colors, others accept any die - at first, at least, since the rules don't allow two numbers nor two dice of the same color to be place orthogonally from one to another.

Thus, as the game passes, it gets trickier to place the dice. Then comes the tools - these are special cards that any player can use, by paying skill tokens - the first use costs 1 token, from the second use on (no matter the player), it will cost 2 tokens. These tools allow breaking the rules to some extent - usually giving breathing room to allocate the dice.

All of this is done for points - each person starts with a secret objective, always of a color of dice - the dice of the show color will count points equal to the pips on them. Also, three open objectives will be there, and will give points to any player that fulfills their conditions. Open spots on the player board will give 1 negative point. At the end of 10 rounds (players take 2 dice per round), the person with the most points will be the winner!

Simple, elegant, with a good amount of luck but also decisions thrown in. This is basically Sagrada in a nutshell. It is also very pretty - with its translucent dice, and there are plenty of pictures showing its beauty.

The mechanics are sound and reminded me as a better version of Blueprints, as it has more replay value, more options and meat in the bones, while taking basically the same amount of time to finish.

Overall, I was quite pleased with Sagrada - it is a super filler, and it works nicely for 2 and 3 players (with 4 the downtime, while not a major issue, can bother a little, since there is nothing to do on other players turn, not even plan, as is hard to predict what to do when the other persons are still picking dice). Sagrada is pretty, easy and smart - my kind of gir-game.

Rate: 7.5 / 10



GREAT WESTERN TRAIL

Great Western Trail is an intense mix: hand management, deck building, movement, tile placement. The feel while playing it was a profane match between Caylus (due to the order in which to acctivate the buildings, which demands a lot of planning beforehand) and Egizia (due to, once a place is passed, there is no way to return to it in the same travel).

Yet, it is a mix that works: the mechanics are clever, there is a fine dispute for places in the train track, for positioning the buildings in the path, for hiring workers, etc; though most of it is indirect. The playing time can grow fast, since there is so many ways to go and choices to make, still the pacing of the game gains a lot if players think about what they want to do before is their turn, since the others usually (not always) interfere little with your next move.

Great Western Trail gives a big amount of choices and options to the players, but this comes at a price: the already mentioned playing time (which can get near, of even pass, 3 hours), and the long and tedious explaining of the rules, as there are many details spread over several parts of the game, all with relevant connections with other parts, thus needing explaining. The learning curve is also rather steep.

Great Western Trail offers a multitude of paths to follow (both literally, going on by the buildings on the board; as figurativelly, as in strategies to win), lots of timming concerns, considerations about positioning of buildings, purchases of cattle, advancements on the train track, and so on. It also has a good replay value, due to the random positioning of the starting buildings, the blind draw of hazards and workers, and even the use of the A and B sides of the players buildings.

Overall, Great Western Trail puts itself as a deep and good euro, one that definitely won't fit everyone tastes, considering the high price tag for entering and staying: the rules (specially for those constantly playing with new people needing to learn) and the demands of planning in long term in a long game. Still, by now, you probably know if Great Western Trail is for you or not.

Rate: 7 / 10



DICE STARS

Dice Stars is a quite easy and simple dice game: players add dice to a pool and take either all dice of a given number, all dice of the same color, or all dice showing stars. These are used to score in different ways - how this works is easier to explain in person than in writing, but basically taking several dice make some parts of your scoring sheet be blocked by an X, but others worth the added value of all the dice taken - and the stars are used to double the amount of points given in a line, but if the stars spaces of that line aren't completed until the game ends, that line will be worth 0 point.

In short, Dice Stars is a push your luck type of game - you draw dice from the bag (from 1 to 3), roll them and decide the best use for what you have in the pool of dice - what you don't use pass to the next player. Then, accordingly with what you take, you write in your scoring sheet. Play proceeds until someone completes all the normal spaces (there are extras) in his sheet,

Overall, Dice Stars, even with the big role of luck on it, is quite pleasant, since is rather lively, with low downtime, decisions (often easy) and the tension of trying to get lucky in order to double the points with the stars or losing everything. As dice games go, Dice Stars isn't among the best, but is far from worst and I would play it often.

Rate: 7 / 10



MR JACK POCKET

Mr. Jack Pocket is, more than a deduction game (in the sense of finding clues and making a case), a game of choosing actions to activate - the deduction falls more in the part of antecipating what actions the other person will pick and what he will do with them. Not what I was expecting, but this isn't bad, as it allows the reading of the board and seek the best advantage point to your side.

The way the game works is neat: in a grid of 9 tiles, each depicting a person, Sherlock, Watson and their dog try to find Jack. Once the round is over, the investigators asks if their investigators are seeing Jack. If they aren't, the persons that the investigators are looking (which can be up to 3, due to connections of streets), are taken out of the suspects and their tiles are flipped. If Jack is being seen, all the persons that the investigators aren't seeing are flipped, and Jack loses one hourglass. The 8 possible actions are: move Sherlock/Watson or the dog (1 or 2 spaces), move any invesigator (1 space), rotate up to 90 degrees a tile (2x), trade places of two tiles (without changing their direction), and, finally, take a suspect piece (if done by the investigator, the tile of the suspect whose piece was taken is flipped, if wasn't already; if by Jack's player, the piece counts their hourglasses to Jack's goal). The investigator wins by finding Jack (be while looking or by simple elimination), and Jack wins by reaching 6 hourglasses.

Mr. Jack Pocket is a quick, tense, easy to teach and to play game, one that has a small footprint - both in the table as in the box, which has a proper and very well done insert. The box does fit in a pocket.

I liked it because, in spite of being light, the choices matter a lot, and even with the tension, it isn't agressive or mean. There is luck in game - mainly in the draw of suspects tiles, but also in the way the 9 tiles are first prepared and in the set of actions available: the 8 actions will always happen in two rounds, yet the sets of 4 in which they come can help a lot one side. Still, in the way the choices work - you pick one, then the other person picks two, and you do the last one -, brings balance to most rounds, regardless of the set formed. A high amount of thinking for its breezy 15-20 minutes of playing time.

In the end, I liked it and recommend it.

Rate: 7 / 10



TINY EPIC GALAXIES

Tiny Epic Galaxies is neat: the dice offer a fine amount of options and decisions. The goal is to advance your technologies and conquer planets, using for this dice, as a way to get energy, movement, culture (to follow the an action done by someone else) and other things, such as activating special abilities, in order to get as much advantage as possible, as there will be a good deal of fighting for planets, since two or more players can want the same one.

There is little direct agression, thus, the difficulty in getting what you want stays on the dice, as many times they might not cooperate, but the mechanics allow for rolling extra times and/or use two dice to get one result of any kind. Therefore, normally players will be able to do what they want, just maybe not precise or fast enough.

In the end, although Tiny Epic Galaxies isn't heavy on strategy, is necessary to be able to prioritize and seize opportunities, since timming counts for a lot in order to not fall behind, or be swindled by the action of other player. Tiny Epic Galaxies isn't sensational - specially in 2 players, where it lacks interaction and tension -, but is pleasant, highly portable, and being easy to teach and play, alonside having a short playing time (around 45 minutes), it naturally becomes a game that can hit tables often.

Rate: 7 / 10



JIM HENSON'S LABYRINTH

Jim Henson's Labyrinth: The Board Game - from now on, simply Labyrinth - is a cooperative game, in which players are Sarah, Ludo, Sir Didymus and Hoggle, and must adventure through the labyrinth and make their way to the goblin city to save Toby, Sarah's baby brother, from Jareth, the goblin king, in less than 13 hours (rounds). It plays from 1 to 5, but with 5 one player will be Jareth - therefore the game won't be fully cooperative.

Labyrinth is truly a throwback to the 80ies - both due to its theme, reviving the awesome movie experience (going around the labyrinth, encountering the characters, having some of the same problems, trying to not fall in the Bog of Eternal Stench, and so on); but also due to its design, as it is basically a roll and move game, with plenty of luck built in the mechanics. The cooperative feature isn't something from back then, and in the game serves as a way to try to reduce the random element, by travelling together, and, thus, having more chance when rolling dice against the threat.

The way the game works is: each player controls one or more characters, and they all have four stats: Wit, Speed, Brawn and Willpower - their sheets will say what die they use for each of the first three stats, and how much Willpower they have. Players move around the Labyrinth, rolling a movement die. They can slow down (going from, say, a normal d8 movement die to a d4), but must always move the full number rolled, either to the left or to the right. If the spot the character arrives has an enconter card, the effect of it triggers. It usually revolves around beating a test: dice (normally two - one against the other -, but can be more) are rolled and the player must roll equal or higher to beat the test. If the spot is empty, the player draws an encounter and resolves it immediately. Some events stay on the board until beaten, others remain even when beaten. Normally players will lose Willpower if they fail the test, however losing turns, be delayed and things like this can also happen. It is possible to spend Willpower to roll a d20, after the test is failed, in order to try again to beat it (now with a better chance). If a character is out of Willpower, it goes to the Oubliette, where it will recover 1 Willpower - player can keep a character there for longer, in order to heal more. It is also possible to rest (thus not move), in other places, but the player must roll 4 or higher in a d6 in order to properly be able to rest in this place filled with menace.

During play may happen that one character meets other in the same spot. Then players can decide to travel together, always using the lower movement die of the persons involved. When travelling together, everyone rolls their die to beat a challenge, which makes the odds better. Yet, if failure occurs, everyone also receives the penalty.

The initial goal is to find the Entrance to the Goblin City. This is kept in the final third of the encounter deck, so players must hurry in order to draw encounters, as the clock is ticking. Once the entrance is found, players can go there - but the foes in the Goblin City are nasty, specially the Humongous, but the Goblin militia, cavalry and artillery can provide a strong challenge. The final goal is for Sarah to enter the maze in the castle, and beat Jareth in a test of Wit, then calling the spell to end its power and recover the baby. What baby? The baby with the power, of course.

The task is clear, and the way the mechanics work are straightfoward - we only needed a few looks to the manual, normally to check what we the required roll was to rest or to avoid the Bog. Labyrinth is a simple game, clearly made for family play, not gamers - though these can enjoy the carefree nature of the game. There are some decisions here and there (where to move, which test to take), still they are very easy to make, as one option tends to be clearly better than other. Likely when to rest and to band together is the hardest ones to make, and they are also easy. Labyrinth isn't a puzzle, even a light one, like, for instance, Forbidden Island; it is simply a joyful blind exploration of the labyrinth with many dice being rolled during the way there.

The components are top notch, but aren't bad either - the cards are of a weird size and feature pictures of the movie, while the character sheets and board have beautiful drawings (specially the board, which is very pretty). The standees for the goblin military and Humongous are sturdy enough; the miniatures do their job well, and are an invitation for some nice paint job. The box is, sadly, way bigger than it needed to be, considering the components - the board is to blame.

Overall, Labyrinth isn't a failure: it doesn't overstay its welcome - a must have feature in a luck heavy game -, lasting 13 rounds with a good pacing, since the movement and tests are quite fast to be resolved. A play will last around 45 minutes. The gameplay can give some frustration, as is the nature of die rolls - and losing turns and being stuck isn't fun also. Yet, these aren't often and may not even happen. The replay value is there, due to random order of the encounter cards, the placement of them and, of course, the rolls - for movement and tests.

Labyrinth feels like an oddity in our designer's boards community. Heck, I need to search for the name of the designer! I'm used to see it prominently in the cover. There is fun to be had with this game, but the mechanics aren't all that great, nor they bring something new to the table. I liked, yes, but I'm enthralled by the theme, as Labyrinth isn't one of my favorite movies, is the favorite. Still, I wouldn't recommend it for gamers or those that are strange to the theme, since, considering the weak mechanisms, is 75% of the fun of playing it. I will definitely keep my copy and play it from time to time (it is playable solo).

Rate: 6 / 10



GAIA

Gaïa is a sort of racing game with tile placement, hand management and area influence. Each players has a number of meeples, and the goal is to put all of them in play. This is done either by fulfilling goals of cards used (terrains and/or actions) - the first to fulfill one puts a meeple on the goal card; or by placing or taking a city - most cities required specific places to be put and demand types of terrain around them (each have four demands, and the player must abide to at least two in order to place it, but a player that is able to fulfill more conditions can take the city) - if two or three demands are met, the player puts one meeple on the city; if all conditions are met, two are added. Yet, even when all 4 conditions are met, actions cards can make big changes and allowing even the safest of cities to be taken. The game ends as soon as a player puts all of her meeples in play.

Gaïa plays well, with a fast pace due to low downtime (players have two actions each turn: draw a card and/or play card - the same action can be done twice). It offers a nice set of decisions in its small playing time.

Yet, much of the game can fall into luck or lack thereof. Though the mechanism provide ways to lessen this impact - cards can be drawn from one of the open ones, or from the draw deck - often the cards drawn blindly can decide a game, as the race towards fulfilling the goals doesn't allow much in term of lost actions.

Overall, Gaïa works well enough for what it purposes: a light filler with constant (albeit normally easy) choices to be made, a medium amount of take that with the action cards, some luck and interaction in the central area. Not brilliant, but pleasant enough for a 30 minute playing time.

Rate: 6 / 10



MY VILLAGE

My Village passes the same core idea of that of Village: actions that use time, and this will eventually cause the death of workers - the first to die might be remembered (giving points) while the later ones will go to oblivion and unmarked graves - sad. Also, the same idea of workers going to the church, to the City Hall, to voyages, to create stuff (animals or tools) in order to fulfill demands of the market, is in here.

While the core is the same, playing is different: now players use dice to make actions - either to take cards of the activate them. Taking cards or using some actions on the personal board are one use only for the dice taken - but the twist of the game is that multiple "white" actions can be activated with the same pair of dice; allowing strong combos after some preparation - is very satisfaying to see the plans coming together. There are some race to gather cards - since many have different effects and/or different numbers to activate. Yet, isn't taking cards first that usually wins the game, but rather using them in better ways.

However, My Village expands the concept, delivering a game about the same weight, but much more fiddly, with several types of decks that should be prepared apart and many small effects of different cards, even in the same type. These add time - the thing that will get you killed. Time to set up all the cards in their places - taking a huge amount of table space in the process. Worst is the time demanded in learning the game: as in order to play you will need to know the different effects of cards (such as the churches, the city halls, the priests, the meeting squares, etc). It took quite a bit of explaining, and I dread the thought of sitting at the table while, already knowing the game, waiting for someone new to it learn it.

Thus, My Village, even with it being a very good game - balanced (even more than the base Village), clever, filled with options, strategies and paths to victory, with the bonus of having an amazing art -, the added time makes me not want to play it again, if not in the correct situation: with everyone already knowing the rules; which is quite rare, considering the size of our group and that often the player vary.

In the end, the elegance of Village beats the mechanically stronger My Village, by also being more friendly and agile. Yet, in the right conditions, My Village will still hit the table.

Rate: 6 / 10



PLANET STEAM

Planet Steam, as per its description, is a board game in which two to five players take the roles of entrepreneurs in a steampunk boomtown, racing to assemble equipment, claim plots of land, extract resources, and accumulate riches. After harvesting resources using tanks and converters, players must buy and sell those resources in a volatile and ever-shifting market. The one who earns the most income will, in the end, be victorious.

Planet Steam is an economic game, with a little of bidding and a good deal of commodity speculation. There is no direct trading between players, which helps bring the time of play down, but does make it more solitaire, as all the interaction, except the initial bidding in the rounds, are indirect, coming from blocking or manipulating prices to hinder others and help you.

I found Planet Steam to be very close in feel to Power Grid - you have the round starting with an auction, then turn order helps persons get Tanks cheaper, increasing prices for the next ones to play, then comes placing Tanks and producing, receiving income/resources. Planet Steam is heavier on the economy side, while Power Grid leans more on timming, still, everyone at the table agreed the overall feel was quite close.

Planet Steam is a nicely done, in which all the parts and mechanisms make sense and give players a lot of choices and possibilities throughout the game. Yet, it isn't the type of game I'm particularly fond of, as is mostly dry, being low on surprises, twists and theme. It works quite well for what it purposes, but I don't see myself going after it for more plays, though eventually it might happen.

Rate: 6 / 10



ARCTIC SURVIVAL

Arctic Survival is about movement of pieces in order to reach the other side (your igloo) faster than your opponent. To get to the other side, players must pass by the ice floes, which might not have enough strength to hold them - these pieces are hidden and once something moves there, it is revealed - if it has a higher number than the piece above it, the piece stays there - if is the same or lower, the piece is lost and leaves play. The revealed ice floe tile remains open - so now both players know how much it can hold.

This means players often start going into the ice floes with the lighter animals (the penguin - one that lives in the Arctic), the fox or seal, in order to gain information before sending the heavier animals (such as the snow leopard or the polar bear). Most pieces move 1 space orthogonally, but a few (the fox, the wolves and the huski) can move 2, but the second move must always be in a straight line from the first. No two pieces of the same side can occupy the same land or ice floe tile, except for the wolves, as the two pieces can form a pack (with strength 8, instead of 4), but can only move 1 space when in a pack. There are also two human pieces - the huntress and the hunter; both have small values (0 and 1, respectively), but when battling, they roll 2 dice and add the value rolled to their strength - thus one can even bring down the mighty bear (strength 9), and are light enough to travel safely for most ice floes.

In the ice floes, along side the ice, there are icebergs, that halt movement and as unpassable, but can be moved (as any revealed ice floe tiles). In thin ice, the movement must stop (even if is being made by an animal that can move 2), and any piece there have a strength value of 0. Finally, there are two orca whales - one for each side - the orcas can move 1 space, kill any piece they encounter (only and orca can kill the other orca), and don't reveal ice floe tiles.

Fights are quite easy: if a piece moves to the space of another and has a greater or equal value, it eliminates the other.

The goal, as mentioned, is to reach the igloo on the other side with any or your pieces before your opponent.

While Arctic Survival has easy to learn and to teach rules, the game can be rather thinky - since the combat is definitive in most situations (except with the hunters), players tend to ponder a lot about their movements, which means the 30 minutes playing time, while possible, is unlikely to happen, if both sides are serious in their gaming winning business. Also, since pieces can move backwards and sideways, the play can enter in a stalemate situation, where neither side wants to move or open a spot to the other (and adding to the playing time). Rules should be so that both sides needed to advance quickly and forward as most as possible, but this ain't so. Without this, an sort of anti-game can happen, with one player turtling pieces around the opponent's igloo, which, yet again, isn't fun nor makes for a fast play - but is allowed and might even be the best strategy.

The game components are OK at best - the pieces are rather drab looking, with almost amateurish art. Choosing blue and purple as playing colors, considering a good chunk of the central board is dark blue, wasn't wise.

Though much of the play is under player total control, there are a fine amount of luck present, in the ice floe parts - one side can lose pieces simply by pure chance, specially if uncovering the opponent's orca, and have a tough time to find their own. Yet, once most of the ice floes are open information, Arctic Survival have almost an abstract feel, as player's decisions will likely decide the winner.

Overall, if played with the right mindset, Arctic Survival can be rather good (and I recommend ignoring the rule that makes a piece stop at the thin ice around the igloo - as this brings more tension - due to the animals that can move two spaces - and a shorter game) - not nearly the dreadful experience I thought I would have when we look the average rating; yet I can see how Arctic Survival can go south (north?) quickly.

Rate: 5.5 / 10



GAME OF THRONES: THE IRON THRONE

Game of Thrones: The Iron Throne uses many of the mechanisms found in Cosmic Encounter, changing the setting from cosmic to Westeros and including some other differences, mainly to give more thematic flavor and enhance control, as you won't find the crazy (and fun) powers of the aliens, nor cards like the Zap, Flares and such.

However, the changes didn't really accomplished its goal: there is still a lot of luck in the draw (maybe even more), in spite of the numbers going from 0 to 20, instead of 0 to 40. This is due to the character cards, which are, in one hand, a neat addition, since it makes the "planets" into persons, and to get the use of a particular character card, the player must send that individual to the encounter, and this, sometimes, means sending a weaker person, which can raise suspicions and create some tense moments. Yet, on the other hand, these cards are awful to be your main defense or attack, just giving a value of 0 - they are a good complement, but aren't, usually, meant to carry the bulk of the encounter. Thus, a hand filled with character cards can be an awful thing, and hard to recover, since cards are only drawn at the turn of the own player or when helping in a successful defense. And this gets tougher to deal when you already lost one or two family members.

Game of Thrones: The Iron Throne even makes easier to keep facing the same weakened opponent, as the once the player reveals a card of her own family, she can choose what family to face, which may sound good on paper, but in play is just more blood in the water and the vultures surrounding above.

Replay value is surprisingly high - even with the fixed deck of card each family has, the order in which they come, chances what you need to do; and each family has 5 members, with one of them being chosen as the leader, and the ability of any of them have impact in the play - it is as if the game came with 25 races.

Theme is present and there is some care to bring it forth. But adding people like Doreah as a key person in the Targaryen family (if you don't even know who she is, that is ok), or allowing Shireen to by the leader of the Baratheon, truly take players out of the immersion in the theme.

In the end, even if Game of Thrones: The Iron Throne has some nice features, as one player properly appointed, Game of Thrones: The Iron Throne brought several of the issues in Cosmic Encounter (luck, bashing) and made them worst, while not adding more fun - the encounters are more predictable, and bad card draws can bury your chances even more than in Cosmic Encounter. While it can run shorter, I much rather have a hearty and longer cosmic affair than a quibble for an iron throne.

Rate: 5 / 10



PHOTOSYNTHESIS

There are games that simply don't fit you - games that don't have a particular issue in the mechanics, that aren't broken, unbalanced or even lack originality. Photosynthesis is one of those to me.

The production is very pretty and well done, with many nice details spread throughout the board and components. It also has a neat "shadow" mechanic which brings most of the thought and interaction, as small trees in the shadow of one of the same size or bigger don't provide income of light (the currency of the game). While Photosynthesis is mostly abstract, the chosen theme is present and makes sense.

However, with perfect information, the play dwell into an effort to calculate position, growth and blocking in order to maximize every action. This, of course, leads to much analysis and its brother, downtime. With 4 the play took way too long for what it offers, as the considerations remain the same, only with the board becoming more crowded. The plays repeats itself: plant seeds, growth, income and then back again.

I take no joy in waiting and trying to find the perfect calculation/math/position to have the best income possible. And although I like interaction in games, Photosynthesis brings the one that has a grave danger: often is in your best interest to hurt someone already lagging behind, not even because you want to, but simply because that person have trees next to you.

In the end, Photosynthesis, though beautiful, easy to learn, with novel mechanics and smart gameplay, lacks attraction for me, being too long for what it provides, too mathy and low on the fun side. Will likely avoid in the future, specially in 4 players.

Rate: 4.5 / 10



INKOGNITO: THE CARD GAME

Inkognito: The Card Game is a light deduction game: the goal is to find the correct combination of numbers to open a safe and what each person is (their identity) - as is also required to be with your partner when attempting to open the safe. With this done, the team wins.

There is plenty of luck involved in the mechanics - something that usually don't go well with deduction (see the hate for the roll and move in Clue). In here, each player has a set of 5 location tiles and select one to be in the given round. If another players chooses the same place, both will trade information by passing two cards for each other - one that must contain a true information (either the identity or the number associated with him) and the other must be false. However, if three or more persons go to the same place, nothing happens. Furthermore, if a player happens to be in the same place as the Ambassador, she can asks directly for a true information (receiving one of the black cards, which informs each player of their identity and number) from someone - no false information is given. And, yes, the Ambassador moves randomly. If the Ambassador is in the same place as two or more players, nothing happens.

Therefore, although the players can choose where to go, there is truly no good way to predict the choices of the other persons, even less for the Ambassador. Thus one needs some luck to find the others in a proper configuration (with just one other player or alone with the Ambassador) - the more the round proceeds, better is the chances of finding someone, as the tiles can be used again until all locations have been used. Still, even with this, is possible for players to lose completely a round, doing nothing besides revealing a location tile and doing nothing else.

This way, the deduction aspect falls to second place - is more important to have luck than keeping good records and following hunches. With luck, one can just encounter the Ambassador a few times and have almost the whole answer without truly deserving or doing any sort of sleuth.

In the end, Inkognito: The Card Game fails in being a good deduction game. It lacks control and the impact of luck leaves a sour taste for those wanting for clues and mental effort. Still, the uncompromised mechanics, short playing time and low demand of Inkognito: The Card Game, do make it acceptable for occasional play.

Rate: 4.5 / 10



PERDITION'S MOUTH: ABYSSAL RIFT

For Perdition's Mouth: Abyssal Rift I recorded my friends comments and my own after the plays - as scenarios based games tend to need a broader scope. I let them marinated and be discussed during several sessions and see if we still remained in the same position or not - than I would write them down.

This is what we got after playing a full campaign of the base game.

Play 1:
The set up took some time - I think a little less than Galaxy Defenders - maybe because it was the first time, as we aren't aware of the pieces and decks. The rules are not all that hard, but isn't simple either, with the many different possibilities regarding the wheel of actions and the unique deck every character has - we didn't stumble in too much problems, but a few conditions and relations between the spot of the action and the what we could do brought some reading of the rules and discussion, taking some of the adventurous fun of playing a dungeon crawler.

The predictable conditions of movement and attack from the different types of creatures, and the blocking of LOS and spaces, also made for a game with an uneven pace: as with Galaxy Defenders, being able to predict and work around the AI of the monsters, in order to obtain the best possible result, meant that every move/action was trying to be max out, and the play went on to last more than it was good for it. The AI could also be explored in a bad way, if the players want (we had a situation in which we could lock up four creatures, neither ever being able to move to its objective) - we went on with the "worst for us" deal, but this isn't required in the rules, nor, with proper AI, it would be necessary.

Plays 2 to 5:
The constant blocking (so. much. blocking.) of LOS and movement, thematic with the small tunnels, remind me a of Space Hulk - not being able to move diagonally meant, as for the AI of the creatures, much talk of positioning - which is, on itself, good, as positioning should be important, however, in Doom not only is important, but is key to the whole thing, and you can move diagonally; objectively, the LOS and blocking rules made for, yet again, debates among the turns, hurting quite a bit the flow of the game - it could be the intention here: making a thinky dungeon crawler, but I miss the romp, the brashness and overconfidence of other dungeon crawlers. And we lost several - too many - doing nothing, due to be behind others, blocked by creatures, without being able to move or attack by lack os LOS. Not fun in the least.

We also had many issues with rules - some corner cases (going full circle in the wheel, teleport concerns, etc) that either we didn't found an answer or did, but it was really hard to find. I won't enter in details, as I wasn't the one reading it, nor looking for answers. The rulebook and the scenarios also are poorly made: lots of typos (Bastian is called Bastion; many mistakes in the set up of scenarios; and others).

Plays 6 to 10:
The scenarios also lack more variety: in all the first five, the goal is simply going from the entrance to the exit. There is nothing to truly do in the scenarios except opening a path to the exit. There are levers in two of them, but is possible to simply break the door or portcullis. Why not add some more features to actually do different things while going to the exit? Unlock something, destroy something, open something, kill someone. No, just going from A to B - in as much as a straight line as possible. It is as if the game tries to not be fun: the same goal in the scenarios, lots of blocking (in the board and in the wheel) - in scenario 4A, for instance, we didn't even used around 75% of it. It was acolyte town, and yes, you can go there to try to prevent them from raising the alarm. But since we started with the alarm at 4 and the maximum is 5, after a couple sounded the bell, we didn't even care what the other 6, 8 of them would do. Is it weird; and this is common around this game.

There are problems with the scalability: the more players, the easier the scenarios are. The only counter to the addition of characters is increasing the alarm, which makes more creatures to enter - this can make a difference, but, in the grand scheme, matters little. We felt a big difference in difficulty when playing with less people.

The involution - is this the right word? - of the characters didn't really worked for us. Perdition's Mouth has a not usual idea: the campaign makes the heroes weaker each time - though some treasures can be found, these don't outweight the injuries that go into the player's decks after taking damage - it can go to a point that many turns are simply lost due to a high amount of injuries going into the player hand of cards. At a point, one hero had more wound cards in his deck than normal cards, and a second one, was almost 50/50. Add this to the amount of blocking and wasted turns, you get a recipe for not a fun time. The idea of involution is bold, and even thematic, still is better on paper than living it.

End game:
The last chapter was more of the same: we walked in the first corridor, than got blocked and barely took an step forward. Elisa was able to teleport, than got killed. Simma was able to open some room in order for him to run. The other ones sacrificed for him to be able to escape. Not a bad ending to tell, sure, but fun was, yet again, limited.

Considering now, with the campaign done, Perdition's Mouth: Abyssal Rift barely works, and I'm not impressed. We didn't even got a closing text for the end - just things are done, flee and, fade to black, as there is no end credits.

The wheel of actions is truly nice and make for difficult decisions, cooperation and interaction between the players. But the AI, movement and blocking rules take much of the life and joy. It took us months to close the campaing, as we simply didn't want to come back.

With the campaign over, we can't wait to pass on to something more lively. There are some very good ideas here, but the feel we had is that there are too many rough spots, and is simply boring in many moments. Perdition's Mouth seems made for solo play, as who will actually be able to do something won't matter as much - with multiplayer, there are just too many lost turns and wasted time.

Overall, Perdition's Mouth is an experience - with many unique and novel ideias -; however is one none of us will ever want to repeat.

Rate: 3 / 10


20 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Steven Sheasby
United States
Plano
Texas
flag msg tools
badge
Avatar
mbmbmbmbmb
Game Condition:

This game has been played twice. All components are accounted for (cards, person tiles, palace floors, coins, rice & fireworks tiles, event tiles, privilege cards and dragons). Components are in good to very good condition. Rules are in good to very good condition.

Insert is in very good shape.

The game board is in decent shape. It does seem a bit warped (about 1/16 of an inch), but then every ItYofD board I've seen is warped in some manner.

I will include in this trade the original ItYotD game board. It's more warped than the new one in the game box. But, it's good for a backup.

Game comes from a non-smoking house.

Box Condition:

The game box top is slightly damaged. There is an indentation (about 1/32 of an inch) running down the left side of the box top parallel to the left side (say about 1/2 inch away). There is no major damage, but it is noticeable. Damage happened during shipping (poor box packing). The rest of the box has the usual small dings plus wear and tear at the box corners. This copy of the game is almost 10 years old.

Language/Edition Info:

Rio Grande Games edition from 2007. English-language rules and components (mostly the rules and game box).

Shipping:

Free shipping within the U.S.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Chris Grable
United States
Charlestown
Indiana
flag msg tools
badge
COVFEFE!!!!
Avatar
mbmbmbmbmb
2017 Acquisition. Second year on list.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Michael Joseph
United States
Michigan
flag msg tools
badge
Avatar
mbmbmbmbmb
pile of shame, 2017 acquisition
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Maciej
Poland
Warszawa
Mazowieckie
flag msg tools
badge
Avatar
mbmbmbmbmb
That's my first time participating. Last year I had exactly 365 plays registered - and it wasn't intended, just coincidence. Although this included few online plays so the challenge is real for me .

I'm aiming for Microbadge #2. (365 Play Microbadge).

TOTAL PROGRESS - 10/365 (2%)

January

- The 7th Continent (2 plays)
- Tiny Epic Quest (3 play)
- Champions of Midgard (3 plays)
- KLASK (2 plays)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Justus
United States
Las Vegas
Nevada
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Any general thoughts on this past year year and life in general?

Any life goals or resolutions for the coming year you want to share?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Jennie
United States
Minnesota
flag msg tools
Avatar
mbmbmbmbmb
18 in 2018

Paris Connection
Evolution Played 1/11, rating = 5
Power Grid - the Card Game
Tichu
Pandemic Contagion
Fresco
Star Wars Imperial Assault
Space Alert
Gloom of Kilforth
Legends Untold (2018 KS)
7th Continent (2018 KS)
Concordia
In the Year of the Dragon
Pandemic Legacy 2
Elder Sign Gates of Arkham
Pillars of the Earth, 1/15, rating = 8
Forge War
Mr. President (pre-order)

Completed: 11% on Jan 15, 2018
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Dan Boyle
United States
Shrewsbury
Pennsylvania
flag msg tools
Avatar
mbmbmbmbmb










 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Mike Jones
United States
Gainesville
Florida
flag msg tools
Yeah it's here! Really it's right here.
Avatar
mbmbmbmbmb
Number 52

Rated 8
Played 8


Great Feld game. One of those 'punishing' games that is fun to be beaten down.


4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Terry K
United States
Bloomsburg
PA
flag msg tools
badge
I can has 18xx teacher?
Avatar
mbmbmbmbmb
Fun game with tough choices sometimes, but we cant always get it to the table.

The game is in good condition.

Starting bid: $15
BIN: $25
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
GeekList: The List 2018
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Tony Barrett
United Kingdom
St Neots
cambs
flag msg tools
Avatar
mb
Zac's Choice
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Alessandro Sforzato
Italy
flag msg tools
NELL'ANNO DEL DRAGONE 10ANNIVERSARIO

LINGUA: DEU
DIPENDENZA DALLA LINGUA: INDIPENDENTE
STATO DEL GIOCO: A

CONSEGNA GOBCON DELUX: SABATO E DOMENICA PRESENTE PER SCAMBI
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Jason Jhacks

Nebraska
msg tools
Placeholder - will be doing the normal and hardcore challenge. Trying to finalize the games for the hardcore.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Denver Games
United States
Denver
Colorado
flag msg tools
Avatar
mbmbmb
Denman 89
Paul 85
ChrisL 72
Jessica 69
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Andrew Young
Wales
Wellesley
Massachusetts
flag msg tools
badge
And if you never have, you should. These things are fun and fun is good.
Avatar
mbmbmbmbmb
This one is Stefan Feld's best. Don't care what anyone says- his games after this became point salads without much soul.

This one is all about managing your decline. Turn Order is big as you make tough decisions on who stays and who goes. Its a brilliant design.
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
GeekList: Joululahjalista
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Kalle Miller
Finland
Tampere
flag msg tools
mbmbmbmbmb
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Steven Sheasby
United States
Plano
Texas
flag msg tools
badge
Avatar
mbmbmbmbmb
Game Condition:

This game has been played twice. All components are accounted for (cards, person tiles, palace floors, coins, rice & fireworks tiles, event tiles, privilege cards and dragons). Components are in good to very good condition. Rules are in good to very good condition.

Insert is in very good shape.

The game board is in decent shape. It does seem a bit warped (about 1/16 of an inch), but then every ItYofD board I've seen is warped in some manner.

I will include in this trade the original ItYotD game board. It's more warped than the new one in the game box. But, it's good for a backup.

Game comes from a non-smoking house.

Box Condition:

The game box top is slightly damaged. There is an indentation (about 1/32 of an inch) running down the left side of the box top parallel to the left side (say about 1/2 inch away). There is no major damage, but it is noticeable. Damage happened during shipping (poor box packing). The rest of the box has the usual small dings plus wear and tear at the box corners. This copy of the game is almost 10 years old.

Language/Edition Info:

Rio Grande Games edition from 2007. English-language rules and components (mostly the rules and game box).

Shipping:

Free shipping within the U.S.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Chris Smolen
United States
Portland
Oregon
flag msg tools
badge
Avatar
mbmbmbmbmb
Components are great, board has a couple of lifted edges along the fold and the box has some whitening.

Sweetners:

In the Year of the Dragon: The Great Wall of China & The Super Events
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game: In the Year of the Dragon [Average Rating:7.41 Overall Rank:207]
Karsten
Germany
flag msg tools
Avatar
mbmbmbmbmb
Title: Im Jahr des Drachen (2007)
Publisher: alea
Version: German edition
Language(s): German
Language dependency: Most would say "No necessary in-game text"
Shipping: I'll cover the shipping costs to the UK. Don't expect to receive this before Christmas! It might take less time, but expect that it takes two weeks to arrive at least.
Condition: New and in shrink

%Options%
VersionID: 24228
%End%
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3 , 4 , 5  Next »  [99] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.