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Geeklist s for 1848: Australia

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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Jimmy Okolica
United States
Washington Township
Ohio
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 10   1846 x3
 10   18NY
 10   1861: The Railways of the Russian Empire 10   Tichu
 10   1817
 9   Grand Austria Hotel x2
 8   1848: Australia x3 NEW!
 8   1880: China x2
 8   Panamax
 8   Dixit
 7   Viticulture Essential Edition NEW!
 7   Merkator
 6.5   La Granja: No Siesta NEW!

Since I missed adding an item last week, I decided to just combine the games for the past two weeks. Almost all of my plays occurred in one of two events. The first was a game day at a gamer friend's house. I brought the kids and we played mostly just the three of us, although we usually were able to wrangle in another player. Despite being there for about 10 hours, we only got about 4 games played (Panamax, Dixit, Tichu, and Grand Austria Hotel). Tichu is deceptive! I keep thinking of it as a super-filler, but the game usually clocks in at over an hour. In our game, we had a total of 12 or 14 hands. No idea how long it took, ut it felt like a long time.

The other event was Chattanooga Railway Gaming Challenge. All of the 18XX plays above, except for one play of 1846, were at CRGC. As usual, the best part of the convention was getting to see and play games with people that I only get to see a couple of times a year. I managed two games with Bruce, two with Rebecca, two with Chris, one with Tony, Chad, and Kyle, one with Spencer and a bunch with Eddie, Pete, John, and Ian. As usual, there were a few people I was never able to connect with and a few people that I got to game with for the first time. The pace of CRGC is grueling though. I started playing at 8:30 each morning and didn't finish until after 1:00 (one night it was till 3:00). People do tend to look at you a little weird when you tell them that you gamed for about 16 hours each day and the most games you played in one day was four. The pace did affect me and by Saturday, I was making mistakes that I normally wouldn't make. For the most part, I just played my favorites, 2 plays of 1846, 1 play of 1861, 18NY, and 1817 (I tried for more but could never get it organized). I also played 1880 twice, back-to-back. While I like '80, I don't love it, and it was more of a question of trying to get to play with the people I wanted to.

The one surprise of the convention for me was 1848. It was Thursday night. I'd only gotten to play one game (since we got there around 6 pm) and I was hoping to play a second before going to bed. But it was 11:00 and I didn't want to play anything long. Rebecca suggested 1848. I didn't know anything about it, but was told it was short. So I said sure. First off, while it's not particularly long, short is a bit of a stretch. Our first play took about 4 hours and my subsequent two plays both clocked in at between 3 and 4 hours. So, maybe a bit shorter than 1830, but not too much. One thing I've found is that Double-O Games is really good at coming up with new ideas. They may work, they may be tedious, but they're usually worth a play or two. While after one play I wasn't sure what I thought, by the third play, I think they've come up with a winner in '48. Thanks to Rebecca for the recommendation!

So, in some sense, 1848 has a lot in common with 1830. It's a full capitalization game, but shares never pay into the company, regardless of where they are. It has the same number and type of trains as 1830. However, I'd say the train rush is a little bit faster. There are only two ways for companies to raise cash. The first is withholding and the second is taking one or more loans. Loans are $100 and are never paid back. However, the first loan a company takes knocks it back two spaces and each subsequent loan (only applicable for forced train buys) knocks it back three more. If a company hits the left side of the stock market, it closes immediately without compensation for the president's shares. Furthermore, the president redeems every other players' shares at the IPO price. Painful! The second interesting twist is that the map is divided into different sections. Each time a company runs a single train between sections it counts as a $0 city. The only exception are "+" trains (available at each level and costing a few dollars more) that ignore one crossing. There are a few more things, but those are the big things. The fact that the train rush can be brutal and that loans are painful means that players often end up sitting in the bottom left of the stock market (no yellow zones). However, if a player can get a company to the top right, the price bumps are significant. To me, that's the interesting part of the game... timing the rush and figuring out how to get one of your companies to the top right of the market.

The only bad thing about 48 is that it's OOP and there are no copies available. I'll be keeping an eye out and hoping to find a copy. It's the first published 18XX I've been excited about since 18OE.
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Tyler McLaughlin
Canada
Medicine Hat
Alberta
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Ron
Austria
Vienna
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Devoted Follower of the Most Holy Church of the Evil Bob. Possessed and down the road to become chaotic, evil & naughty. All hail the Evil Bob and his Stargate.
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Location: Australia
Players: 3 to 5
Companies: 8

 
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Dave K
United States
Austin
Texas
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Love 'em even if a few games get scuttled from time to time.
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I realize this is a stretch, but I'd love to get a copy of this.

Condition: Ideally at least "very good." Most 18XXers take care of their games so hopefully not too big of an issue.

Version: I'm not aware of multiple versions for this, so I don't think that's a concern. I would like it to have an English manual, which I believe all copies do, but mentioning that just in case the copies shipped within Austria and Germany were German-only.

Shipping: Comfortable with whatever here, would prefer something with tracking (regardless of whether that involves international shipping or not).

Starting Bid: I'd start with at least $100 on this, maybe a little more.
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Dave K
United States
Austin
Texas
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Love 'em even if a few games get scuttled from time to time.
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This one has proved elusive. I would happily purchase it from you were you to have a copy you want to cash in on.
 
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GeekList: 2017 Purchase list
Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Marco Castellanos
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On the interest list, reprint date unknown. Group intended for: Jack.
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Joerg Schaefer
Germany
Frankfurt
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A clear winner this month with otherwise mostly average new-to-me-games.

Game of the month
1848: Australia: d10-8 (2 plays)

One of the best 18xx variants I’ve played. It hits a good balance between limited increase of complexity and added depth. The unique McGuffin is the Bank of England (BoE) whose shares can be bought in the stock round as an alternative to the company shares. In the operating rounds, companies can take out loans from the BoE, increasing its share price. Instead of forced capitalization to buy trains, the BoE jumps in. Loans don’t cost interest but lower the share price of the companies, possibly driving them into receivership.

Floating a company with the aim to lead it into receivership is a valid strategy. The minor companies are issued via a dutch auction and have interesting characteristics. The game can already be lost in this auction. Further small details such as the differing track width mitigated by E-trains and the Ghan give 1848 a unique flavor.

Good games
Nippon: d10-7 (1 play)

Portuguese-Italian design school, various complexly intertwined mechanisms. A central area majority element is combined with action selection, an economic system with two currencies (money, coal) and engine building (factories, knowledge). It seems mandatory in this design school that players define their endgame scorings themselves, a feature taken from Gerdts' rondel games.

Differentiating traits of Nippon compared to the authors / publishers previous games are the focus on area majority and the comparably clear strategic options.


OK games
Aqua Romana: d10-6 (1 play)

Aqua Romana takes the basic idea from Metro or Streetcar. On a square grid players lay tiles to advance their aqueducts until they hit a border, are cut off or voluntarily ended. Contrary to its inspirations, the tiles are not drawn randomly. They come in four different forms and only can be laid to continue an aqueduct if the dedicated aqueduct worker has a line of sight to a builder of the respective type. The builders move along the border when they are used.

The result is an interesting multiplayer abstract with the usual problem of this type of game. If players move jointly against another player, he'll stand no chance. Nonetheless, the simple rules open up rewarding decisions and more depth than the predecessors.

Namibia: d10-6 (1 play)

The most glaring weakness of Namibia is owed to its origination from a competition by the publisher to reuse game parts from overstocks. The game parts don't fit, handling accordingly is not for the clumsy and accidents are bound to happen.

The game itself works but feels like the development hasn't been finished. The bidding is odd to say the least. The turn of the fourth player differs weirdly from the turns of the other three players. Strategy is opaque. The potential to hose other players exists.

Namibia's trouble is that other games filling the same opaque niche do similar things in less time with cleaner material.

Pi mal Pflaumen: d10-6 (1 play)

Kind of a trick-taking game but no player wins the trick. Instead, the value of the cards played determine the order in which players choose one of the played cards to put to their display. From the cards on display, sets have to be formed to gain points.

The artwork is neat, the gameplay is original and entertaining. It's difficult to say after one play how much influence the decisions have and what importance the dealt hand has. Okay for the time it takes but I rather play a real trick-taker instead.


Average games
Ave Roma: d10-5 (1 play)

1 play of the prototype with advanced rules - In a nutshell, the game works and offers relevant choices. For my personal taste, it could have been more streamlined and some elements like the numbered workers and the method to reclaim them don't fully realize their potential, at least with our player count of three players. The different action elements are not completely balanced and could need further finetuning. Some more thoughts should be put into scaling the game to the number of players.

I understand that there will be further changes in the published version. For example, the handling of the area influence will be changed which I appreciate as currently it's not a very elegant although essential system.

I'm not a fan of Kickstarter games. I also played Trickerion before release and wasn't very fond of it. I traded away Euphoria which was one of two Kickstarters I supported. I didn't like Alien Frontiers. So I'm not the target audience for this or many other small press games.

Jungle Rumble: d10-5 (1 play)

Another Asian effort in miniaturizing big games. This time it's from Taiwan and Puerto Rico is the target. It was mixed with Santiago, spiced up with a hint of Agricola and covered with a quirky cat theme.

Gameplay is ok but it wasn't overly exciting or deep. The reactions in my group were ho-hum. I rather play the original or other Asian micro designs cloning and mixing the big names, e.g. The King of Frontier.
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Joerg Schaefer
Germany
Frankfurt
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No other plays logged of this really good 18xx variant. My group liked it well enough to play it twice in a row. Too bad that it's not available anywhere for a realistic price.
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Jeroen Doumen
Netherlands
Eindhoven
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1x _X.XX_ Food Chain Magnate
1x _X.XX_ 18SW
5x _4.50_ Black Sheep and White Sheep
4x _3.50_ Number Please!
3x _7.50_ Codenames
3x _7.00_ Crokinole
2x _5.25_ Dimension
2x _4.50_ Meow
1x _9.00_ 1848: Australia
1x _9.00_ 1849
1x _8.00_ Mysterium
1x _7.75_ Rolling Stock
1x _7.50_ Kansas Pacific
1x _7.25_ Trans-Siberian Railroad
1x _7.00_ Coup: Rebellion G54
1x _7.00_ Favor of the Pharaoh
1x _6.75_ Mombasa
1x _6.50_ Grand Austria Hotel
1x _6.50_ Whacky Wit
1x _6.50_ Nippon
1x _6.50_ Inhabit the Earth
1x _6.50_ Southern Rails
1x _6.00_ Space Dealer
1x _6.00_ Among the Stars: Revival
1x _6.00_ Eight Epics
1x _6.00_ Batman Fluxx
1x _6.00_ Domus Domini
1x _6.00_ The Gallerist
1x _5.75_ Legendary: A Marvel Deck Building Game
1x _5.50_ Steampunk Rally
1x _5.50_ Masters Gallery
1x _5.50_ Thebes
1x _5.50_ BUS
1x _5.25_ Cinema Frontier
1x _5.25_ Darkest Night
1x _5.00_ Exploding Kittens
1x _5.00_ Old Town Robbery
1x _5.00_ Greenland
1x _5.00_ Adventure Time Fluxx
1x _5.00_ Forbidden Island
1x _5.00_ King Chocolate
1x _5.00_ Kemet
1x _5.00_ Adorable Pandaring


An impressive list of gaming - but we played quite a bit at BGG.Con last week, and then I also sneaked in the previous week...

Will write some more details later.
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Antti Hautaniemi
Finland
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Jeroen Doumen
Netherlands
Eindhoven
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Thu 9:30am
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Rebecca Carpenter
United States
Seattle
Washington
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Thurs @ 9:30 am in the 18xx zone. Will reserve a conference room if one opens up and update this post.

1. Rebecca
2. John
3.John's friend
4. John's other friend
5. Jeroen

Cheerio!
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
jim b
United States
Berkeley
California
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5p 1848 at Endgame, Wednesday evening (March 4): Steve, Daniel, Kent, Simon, Jim

1848 midgame

1848 endgame

A game that reminded us that earnings trump stock-value in 1848.
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
jim b
United States
Berkeley
California
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5p 1848 Wednesday evening at Endgame (March 18, 2015): Simon, Jim, Daniel, Hugo, Kent

From our 1848 game two-weeks prior, we remembered that earnings would beat stock value and played accordingly.

Nonetheless, we had a long early/mid game with the 3s and 4s running longer than they deserved (one player probably played investor for too long). As a result, the Bank of England and receivership played less of a role in this game vs our last 1848 session.

Ultimately though this was a fairly wild game. We had a very dynamic SR in the late game, when the last new companies floated and 2-3 companies changed hands. There was a tight struggle throughout, across the top 3 positions.

1848 midgame

(I forgot to take an endgame photo.)

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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Mark G.
United States
Holland
Michigan
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I've played it once. I liked it. Want to try it again.
 
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
john guthrie
United States
silver spring
maryland
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unplayed, like new. box has a 3 inch crease/dent on bottom, game is in perfect shape

free shipping US, first $12 elsewhere
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Joshua Gottesman
United States
Las Vegas
Nevada
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I was at Strategicon in LA this weekend, and got in a fair amount of gaming and schmoozing. I'll probably miss some things on the list, and that's life.

Because of a late start (I was waiting on a friend to get out of work) and crappy LA traffic, we didn't get there until after 7 PM Friday and I was already tired. I mostly ended out wandering around and talking to people, although I did get in a playtest of GMT's Flying Circus, which is on the P500 list.

Saturday I started off with 7 Blunders, which is 7 Wonders where you're trying to get the lowest score possible. It's tougher than you might think. Then it was on to 1848: Australia, an 18xx I'd been wanting to try for a long time. I really enjoyed it, coming in 2nd. The pacing was good, the group was good, and the game was challenging.

After that broke up, I went and played a playtest scenario of Combat Commander: Pacific where (more or less) a bunch of Japanese armed with pointed sticks try to rush past garrison troops on Attu. Craziness and I lost, and it was still a blast.

Then I taught some people Caverna: The Cave Farmers. Due to time constraints, though, we only played about 1/2 a game, as everyone seemed to have something to do at 9 PM. I played in the Tichu tournament, where my partner and I played a very good 1st round and advanced, and then had an early lead in the 2nd round until the cards turned sour and we lost.

Sunday was 18xx time again, starting out with 1849. Not only had I never played it before, I didn't even know it existed. This one is on Sicily and has some neat mechanisms for the train roster, Mount Etna blowing up, companies coming out in tranches. Another neat one where I played a very solid game, again just good enough for 2nd.

Next I went to open gaming and taught some people Russian Railroads. Much like Eric, I'm not tiring of this one. I haven't played it enough to know all the strategies, so I decided to focus on the St. Petersburg and Kiev tracks at the expense of the Trans-Siberian and factories. I played solidly, and one player just destroyed us with doublers and just pushing the T-S. He also got the engineer who gave him a free doubler each turn. He scored 425 or so, the highest I've seen, and I was second with about 300...it wasn't pretty. Everyone enjoyed the game, though.

In the evening, it was the Tichu playoff for 3rd place (3 vs. 4). This was a joke, we lost something like 1100 - 300. How bad was it? I had a 13 card straight and the dragon....and lost. Someone bombed my dragon with a 6 card straight flush. I actually had a higher 6 card straight flush, and it broke up my straight and left a hanging 2/3. Just painful.

Then I helped out with the Darkest Night (First edition) tournament, it was fun to watch the new groups play and enjoy the game and really start bonding.

Monday I was going to play another 18xx, and it just never seemed to happen. I mostly watched my friend play a couple of games of Roll Through the Ages: The Bronze Age before heading home.

Exhausting, fun and not too terribly painful on the wallet.
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Eugene van der Pijll
Netherlands
Den Haag
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2014-04-11 (Fri)
1848
3 players: Anton, Coen, Eugene
3 hours


1. Coen 9642
2. Anton 9111
3. Eugene 8578


Coen won this by buying the private with the black company director share for the highest price. It was a really fast game.



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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Nuno Silva
Portugal
Corroios
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Bayesian Average - 7.1248 ( 7.1249 / -0.0001 )
Average Classification - 7.9000 ( 7.9000 / 0.0000 )
Number of voters - 10 ( 10 / 0 )
Last Chart Position - 98 ( 96 / -2 )
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Nuno Silva
Portugal
Corroios
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Bayesian Average - 7.1249 ( 7.1252 / -0.0003 )
Average Classification - 7.9000 ( 7.9000 / 0.0000 )
Number of voters - 10 ( 10 / 0 )
Last Chart Position - 96 ( 93 / -3 )
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Felipe
Brazil
São Paulo
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Lance Mínimo: R$ 200,00

Compre Já: R$ 300,00

Jogo Novo.
 
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Nuno Silva
Portugal
Corroios
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Bayesian Average - 7.1252 ( 7.1251 / +0.0001 )
Average Classification - 7.9000 ( 7.9000 / 0.0000 )
Number of voters - 10 ( 10 / 0 )
Last Chart Position - 93 ( 94 / +1 )
 
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Felipe
Brazil
São Paulo
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Edição: 1 edição
Idioma: Inglês
Condições da caixa e peças: Jogo novo
Possui o insert?: Sim
 
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Richard Pardoe
United States
Houston
Texas
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Probably my most likely destination that is the furthest travel for me. Co-workers have gone there on business, but not I. (One even had to stop in New Caledonia to fuel up before arriving in Australia.)
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Board Game: 1848: Australia [Average Rating:7.86 Overall Rank:2802]
Eugene van der Pijll
Netherlands
Den Haag
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2013-04-23 (Tue)
1848
3 players: Raymond, Jasper, Eugene
4,5 hours

I won the game by starting my third company, taking a loan with two of my four companies, and using that 1,200 pounds to buy both 6 trains. After that, I owned four companies, 3 permanent trains and 2 Ghan trains, and I was able to get the final permanent train without taking another loan.

At that point, three of my companies were just 1 space away from receivership, and the fourth was way in front of the others at a share price of more than 200. In fact, the CAR paid a dividend every single OR apart from the very first. Jasper's companies had a higher payout, but I won on share value.


Early game


My four companies


Final board


Stock market a the end of the game

Final score:

Eugene £ 7170
Jasper £ 7162
Raymond £ 6168
 
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