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Board Game: Indian Wars [Average Rating:5.00 Unranked]
Francis K. Lalumiere
Canada
Brossard
Quebec
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PLAINS INDIAN WARS (no, there's no entry yet...)

NEW!
d10-2

Current Preorders: 114 (+114) 1 month on P500

Preorder Price (List Price): $43 ($65)

Designer: John Poniske

Player count: 1-4 players (best with 2)

The Great Plains in the latter half of the 19th century was a cultural battleground. The Native way of life was under siege by an avalanche of invaders seeking land and progress. Plains Indian Wars reduces this monumental and catastrophic series of conflicts to its basic elements: A settler surge via long snaking wagon trains, the building of the Transcontinental Railroad, east and west, and the cavalry sent to protect them all. At the same time, Plains Indian Wars seeks to offer the Native-American player the opportunity to unite earlier, hold their own and perhaps even prevent European-American success.
Plains Indian Wars can be played by 1-4 players, but is best played as a two-player game. Game play averages 60-90 minutes.



Game link: https://www.gmtgames.com/p-654-plains-indian-wars.aspx

Comments:
I can’t help but think that this sounds like a two-player entry in the First Nations series.
And that’s great!




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Board Game: Indian Wars [Average Rating:5.00 Unranked]
Alex Bagosy
United States
Ladera Ranch
California
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One of several "war card games" produced by the publisher. This particular game covers the battles in North America between American troops and Native American tribes.

As the son of a Native American mother, I have a mixed opinion of the subject matter. I don't necessarily object to gaming it, though some games, I think, go too far.

For example, at Historicon several years ago a group put on a game about Wounded Knee, which I found to be just a tad bit questionable. On the other hand, it's a free country, as they say, and I'm not going to tell people how they should think/behave. Just not my cup of tea.




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Board Game: Indian Wars [Average Rating:5.00 Unranked]
Sean Chick (Formerly Paul O'Sullivan)
United States
New Orleans
Louisiana
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Fag an bealac! Riam nar druid ar sbarin lann! Cuimhnigidh ar Luimnech agus feall na Sassonach! Erin go Bragh! Remember Limerick! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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Commanding General of the United States Army - Reformer

When Grant became president he named Sherman as commander of all the armies, with plans to broaden its powers in what was a nebulous position. Sherman bungled things. He was wary of the assignment and almost turned it down, but once he arrived he acted in a rather imperious manner. In the Senate John Logan, still harboring a grudge, accused Sherman of wanting to carry out a military coup. Radicals decried his posting since they feared he might retard progress in Reconstruction. Southerners by contrast considered him a friend and his stock rose in Dixie. In the disagreements between Sherman and Grant's Secretary of War, first John Rawlins then William Belknap, Grant sided with his cabinet. Tellingly, Grant and Sherman drifted apart. Their relations became reserved, and the Spartan Sherman disliked Grant's new affinity for radical politics and luxury. It is no wonder that the estranged Thomas now earned Sherman's sympathy but much too late, as he died in California.

Sherman was allowed to continue his Indian war strategy, but his attempts to improve the army's organization and officer training failed to go as far as he desired. The establishment of the Command and General Staff College at Fort Leavenworth and the reform of West Point away from its engineering emphasis, was his greatest success. Sherman was part of the push towards professionalization, and he supported the careers of like minded officers, including Sheridan, Hazen, and Emory Upton. In the wake of the Franco-Prussian War, he supported a move from copying French and British trends towards those of Germany, although Sherman successfully adopted the French method of officer training. In Sherman, America had its first army commander who saw himself as a reformer and not a caretaker or mere administrator. Although he was not the father of the modern army he pointed the way towards the military that would emerge in the 20th century, even more so than Winfield Scott and Ulysses Grant.

Sherman as Commander of the Army
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Board Game: Indian Wars [Average Rating:5.00 Unranked]
Todd
United States
Phoenix
Arizona
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Board Game: Indian Wars [Average Rating:5.00 Unranked]
Andreas Hellwig
Germany
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