Geeklist s for Automobile

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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Kymmie Meeple
United States
Houston
TX
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Weight: 3.52 / 5
 
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Peter Domagala
United States
Key West
Florida
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good condition,
Bid starting at $40$30
No Soft Reserve

*SOLD* please do not bid
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GeekList: Mid-Summer Auction
Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Deb Wentworth
United States
Minneapolis
Minnesota
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New in shrink

SR: $15
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Matthew B
United States
Maryville
Tennessee
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Edition: Pictured.

Condition: Like New

SR: $25

BIN: $40
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Peter Domagala
United States
Key West
Florida
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Judd Vance
United States
WICHITA
Kansas
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"Just get that sucka to the designated place at the designated time and I will gladly designate his ass...for dismemberment!" - Sho Nuff.
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Top 10 Strategy Games

To tell the truth, I never understand the BGG phrase "Strategy Game." To me, they were all Euros: no player elimination, little to no randomness, add up VPs, little theme, etc. I think a game like Empire of the Sun uses far more strategy than any game in the BGG Top 100.

However, when I saw Churchill, that phrase "Strategy Game" came into focus. Churchill is not some themeless, diceless Eurogame, yet at the same time it is not a wargame. I understand the genre: I just don't think the phrase is descriptive, but hey, Aldie didn't ask me, right?

So I can live with "Strategy Games" and as a spoiler, I have an awful lot of Euros on this list. Contrary to popular belief, I don't hate Euros. It is true that I prefer Wargames and Ameritrash because of the theme, but I will pull out a Euro to play with my family or when a non-gamer comes to visit. Believe it or not, I was the guy in HAMTAG who suggested we shoot this video. But since Eurogames aren't my favorite, I don't have a large collection of them and my tastes tend to be more old school, relatively speaking.

With that said, here are my choices:

#1: Automobile: Here's the funny thing about this: I really love Martin Wallace's wargames, but I am not a big fan of his Eurogames, at least I wasn't a fan of Brass and Toledo. However, this is my favorite Euro of them all. I played it before it was released to the general public because my HAMTAG cohorts were on the Martin Wallace subscription service.

There's enough theme here to be interesting to me and tough decisions and never enough actions. The blind draws for vehicle demand add a great touch. I find a lot of Eurogames to be optimization puzzles varying in the amount of items to optimize. This game has about the perfect amount for me. It's not that I cannot handle it, but rather, that I get bored with it, in the way that challenging Sudoku puzzle is solvable, but not something I would rather do when I have the choice to nuke a zombie squad or overrun a defensive position with my armor column.

This is one I will never tire of playing.

#2: Churchill: Some may call this a wargame, but Mark Herman does not. It says right on the back of the box, so who am I to argue with His Epicness?

In this one, you are either Winston Churchill, Franklin Roosevelt, or Joseph Stalin going to a series of conferences, such as Casablanca, Yalta, and Tehran. You debate/discuss issues by playing staff cards and moving issues markers on a debate track. At the end of the debate, the one with the most issues on his side "wins" the debate and scores victory points. Then you use those issues (resources, atomic bomb research, clandestine networks, directed offensives, etc) to manage the war on another map. Advancing on those tracks will score you additional victory points. You also set up clandestine networks and political alliances with other countries.

Ultimately, you are trying to score the most victory points, which represent setting yourself up in the best position for the post-war world. However, if you win by too many VPs, the second place player wins and if the conditions are right, you roll a die and add it to your VPs to see who won. In other words, it is cooperative-competitive: win the war, but keep everybody involved: it is a tightrope.

I do like this one a lot, as evidenced by its ranking, and fair or unfair, it is going to be compared to its successor, Pericles: The Peloponnesian Wars. This game, like We the People, pioneered a new genre, but Pericles feels like the more polished game and I do like it even more. However, since I think Pericles clearly IS a wargame, it will not be on this list.

#3: Tigris & Euphrates: I am a "Johnny Come Lately" to this game, just acquiring it last year and learning it this year. I have much respect for Reiner Knizia. He likes math. I like math. It works.

This is far more cutthroat than other Euros and much more conflict driven, which is why I like it so much. I have heard many complain about the tile-drawing aspect and the hatred of randomness. I am a wargamer. The dogs of war are close companions of mine. Lady Luck and I have a love/hate relationship. You take your chances and you play the odds. Again, that's why I like this game.

Added bonus: it doesn't really solo well, or if it does, I don't care to. Why? Because it is a phone app. Hooray!

#4: Evo: This has dinosaurs and I love dinosaurs. It also has a lot of things that surprise me for a Eurogame: theme (dinosaurs trying to survive changing climates and fellow dinosaurs), dice-driven conflict, and a luck element. It certainly is not Ameritrash, so it fits comfortably in the "enhanced Euro" or "strategy game" realm.

I have no interest in the re-make. This game has a lovable goofiness to it that I find appealing. The cartoony art the appearance of your dinosaur with fur, extra legs, long tail, etc. It's just a wonderful experience and it has the right length of gameplay and plenty of replayability through sheer randomness, which you, the player must adapt to, and your dinosaurs, biologically and migratorily (is that a word?) must adapt to, as well.

#5: San Juan: This is my favorite "couples game" mostly because it is my wife's favorite game. We played a lot of Ticket to Ride, Pandemic, and Battle Line, but this is the one we come back to.

The level of game length, strategy, and simplicity is just right for two. My kids are old enough to get into this now, so we will see how it works with 4 players.

The theme is as thin as the hair on my head, but the mechanics are smooth. Cards represent both buildings as well as money and you have to manage them to score the most VPs. There are other games that use this idea (Race for the Galaxy and Glory to Rome), but this is the best introduction to the concept and I will discuss this more later in this list.

#6: Founding Fathers: This has many things I love in general: George Washington and 18th century American history first and foremost. The theme is kind of there. I like the idea of trying to get the U.S. Constitution the way you want it, but beyond that, it's not really the way they wrote it.

The theme is weird: you have a master delegate (if you will) who acts like Darth Sidious from Star Wars, trying to get the delegates to do his bidding so that he can shape the Constitution in the way that he wants. This comes from using states delegates to vote for or against an issue or using them to push debate tracks. Losers on the vote, go to the back room to create back room deals. It all kind of works, except for the "master delegate" concept. Granted, James Madison did indeed push the Constitution in the direction that he (and Alexander Hamilton) were looking for, but it wasn't like he was going up against other such masters of good/evil (or what have you). It was really a group of delegates compromising the heck out of each article for the good of all (look at the numerous wordings of the 1st Amendment, for instance, with the final result being something very vague so that states could possess various amounts of sovereignty on the issue).

Despite that weirdness, the game is extremely fun if collecting tokens and matching symbols is your thing -- especially if you are an 18th century history nerd, such as myself. Also, if you play this game, go out to the BGG Files section and download (HAMTAG) Greg's player aids. They are indispensable.

#7: Glory to Rome: This is the game that killed Race for the Galaxy for me. I wanted something with more "oomph" than San Juan. Race offered a little bit and I took time to learn those stupid icons, but then I played this and got rid of Race.

This is far beyond the level of Race. Cards act as materials, buildings, AND roles. You can mess with the other guy's tableau. It has multiple paths to victory. Where Race was just another game of multi-player solitaire, this is one where you have to watch your opponent's carefully.

It is a game where you are always seem to be one card short. You have to manage a common pool (when people play a role, their role card goes out in the pool, then becoming building materials). You have to keep a close eye on the pool, the buildings, the foundation materials, and what your opponents are building, and how many advisors they have and of which type. In Race, the problem is learning the dumb symbols, but the game is not that hard once you do. In this game, it is about managing the entire game. It is extremely interactive, instead of "multi-player solitaire." It is a tough game to play well, so unless you have a regular gaming group, it can be a bit frustrating, but it will pay off handsomely for those who put in the time.

#8: Power Grid: This is mostly a money/resource optimization puzzle, but it is pretty darn fun. I think the strength comes from the last-place player gets to go first on so many aspects.

The restrictions built on to the power plants add a level of stressful resource management as well. More expensive power plants power more cities or use no resources (wind, geothermal) to power, but you are limited in how many of them you can have and limited by the money you spend on them. Going last will cost you more in the resources market and limit your network options.

It keeps the players acting like a horse race and looking for the right time to give that burst to pull out from the pack. It is a game that is not so tough to pull off that a beginner cannot figure out, but is rich enough that a new player can instantly see as the game goes along how he/she could have played it better, and that is a sign of a good game.

#9: Battle Line: A great 2-player filler. Big ups to Reiner Knizia for making moneyless poker fun. Again, there isn't much theme to this game. A battle? Whatever. But it is like playing 9 hands of poker at once. You line up 9 pawns and if you win 5 of the pawns with the biggest (mini) poker hand, or 3 consecutive pawns, you win the game.

Not only do you blindly draw the cards that make up your poker hands, but you can draw "tactics" cards that you can play on one of the pawns: it might cause a card on his side to switch to yours or cause the mini-poker hand to switch from 3 cards to 4 cards, making a straight that much more difficult to achieve. However, you can never have 2 more of those in your hand than your opponent, and until he draws one, they are clogging your hand.

This game is like an enhanced version of Lost Cities, where hand management is key.

#10: Arena: Roma II: I generally don't like multi-player solitaire. I want to mess with the other person. If I can't attack his orcs with my dinosaur or bomb his infrastructure, or mess with him/her some other way, I am not interested. I want to play the other person as much as I want to play the game.

This game has what I am looking for in a simple Euro. It has dice and the ability to mess over your opponent's tableu. The game has discs numbered 1 through 6 and a couple of special symbol discs on the end. You place 1 card on these discs by paying the purchase price to play it from your hand to the board. At the start of the turn, you roll 3 dice and put those dice on their representative discs (any dice can go on the wild discs) and it activates the power of that card, which could score you money, VPs, additional cards, or allow you to attack the card across from it, and if successful, send it to the discard deck.

I know many Eurogamers dig Stephen Feld. I have only played the two Roma games and I can see the appeal. If all of his game had this much conflict, randomness, and screwage built in, I would look to play and acquire more of them. Maybe they do, and maybe I need to investigate this more.


Honorable mention:
Ticket to Ride: Europe
Manila
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Occu Pant
United States
Clive
Iowa
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Looking for the Mayfair Deluxe Edition with the wooden pieces.
 
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
☆ ✧ ☆ ✧ ☆
United States
Minneapolis
Minnesota
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Looking at these stars suddenly dwarfed my own troubles and all the gravities of terrestrial life. I thought of their unfathomable distance, and the slow inevitable drift of their movements out of the unknown past into the unknown future. H.G. Wells
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Humankind has not woven the web of life. We are but one thread within it. Whatever we do to the web, we do to ourselves. All things are bound together. All things connect. Chief Seattle
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Erik Hullinger
United States
Plainfield
Illinois
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Condition: Good - previous math trade acquisition
Edition: Mayfair
Free US Shipping
 
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
United States
New Jersey
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Condition: Excellent
Edition: Mayfair English
 
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
David Webb
United States
Little Rock
Arkansas
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Condition: Good to Very Good (looks great - I've never played it)
Language: English
Edition: 2011 Mayfair edition
Publisher: Mayfair

-Martin Wallace game
 
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Constantinos
Greece
Athens
Attica
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Κατάσταση: Πάρα πολύ καλή
Γλώσσα: Γαλλικά. Δεν έχει γλωσσική εξάρτηση
Περιέχει τυπωμένους αγγλικούς κανόνες
Εκδοση: Iello

Μεταφορικά δωρεάν εντός Ελλάδας
 
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Duane Ockenfels
United States
Cedar Rapids
Iowa
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Standard version plus upgraded wooden car tokens and a custom made bag to draw demand tokens from. This makes it nearly a Deluxe Edition without the certificate, wooden box, and pewter car. Complete and in excellent condition. Box may show wear from storage.

$45. Price is firm, but I also accept tips and donations.



Terms: You must attend Gen Con 50 and be willing to meet me at math trade event room at Westin : Capitol II, at either 8am or 7pm. If you are unable to attend and/or meet me at that time, I am willing to ship via USPS but this will add to the cost. We can try to coordinate prior to the math trade but I make no guarantees on my availability outside of this arrangement. Sale will be conducted through the BGG marketplace and payment is required in advance of the convention (PayPal). No exceptions. If you are agreeable to the terms above, feel free to contact me and I will set up a BGG marketplace listing.

Thank you for your interest and have fun at Gen Con!
 
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Brad Keusch
United States
Ann Arbor
MI
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It's hard to remember we're alive for the first time. It's hard to remember we're alive for the last time.
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retail version
used but good

SB: 24 19!
BIN: 36


SOLD to
Mike

Ann Arbor
Michigan
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Colin Sham
Canada
Toronto
Ontario
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All is dust...
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Mayfair 2011 English (latest edition). Excellent condition. Only played 2x. Minor shelf wear and tear on box.
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Dave Kohr
United States
San Jose
California
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Chris Ferejohn
United States
Mountain View
California
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Pitying fools as hard as I can...
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 10   Arkham Horror: The Card Game 15 Plays Total

We played through Blood on the Altar and did...ok. More in spoiler.

Spoiler (click to reveal)
We started out well by finding the key immediately, but then the room was the very last place we looked, and having only one competent investigator hurt us as Zoe was often a little bit without things to do (though the monsters that let you grab a clue when killing them helped). We thought we were going to get through it with only one person lost, but we got hit with some doom from the encounter deck and just missed clearing all the clues off of Silas (we also could have killed him that same turn). We had the Necronomicon out, so we got the "restored" ending, which seems like the "best" one, so hopefully that will come back.

I appreciated that getting the Clover Club gang mad at you actually came back (we did not have that, and in fact we rescued Pete Clover, so I'm hoping that Naomi "having our backs" comes into play in a positive way later), but it didn't seem like it would have made the scenario much harder (the encounter cards you shuffle in aren't all that tough).


Also, I'm really getting to the point where I need a storage solution for this.

 N/A   Loot x2 5 Plays Total

On my Friday game night someone brought this and we played a game of it with 5, and...it was mediocre. Then we tried the team variant with a 6th player and...it was still mediocre. The guy in question is a high school bio teacher, so I may look to pick up Biotix soon, which I think he'll like thematically and seems like a much more interesting take-that-y sort of game.

 8   Ticket to Ride 18 plays total

The 6th added player I mention above was my mom, so after the Loot games we split into 2 groups of 3 and played Ticket to Ride. We played with my friend Mikhail who basically always wins any games involving trains and, well, he won this one too, in no small part because I missed how close he was to triggering the end game. I think I still lose if I'd noticed a couple turns earlier, but at least it's respectable.

 8   Automobile 4 plays total

I went to the Los Altos Library monthly game day and pulled this one out of the wayback machine. 4 player game. I want to play this a few more times, as I made a couple of pretty obvious strategic errors and I also could have just mechanically run the car selling stuff more smoothly (which I finally figured out by the 4th round). The math can get a little fiddly, definitely one where I'm glad everyone's phone is a calculator (not that we can't do most of it in our heads, but it just relieves some cognitive overhead).

 N/A   Fury of Dracula (third edition) NEW!

The guys I played Automobile had this new in shrink (though one guy had played it before). We ended up playing a 4 player game where we all kind of learned the rules together by pulling them up on our respective phones, which actually worked pretty well once we got going. I'm not sure I'm going to run out and buy this, but I definitely found it an improvement over Letters from Whitechapel, which is somewhat similar, just because I enjoyed that having found Dracula we still had to, you know, kill him. It's still probably a bit fiddly (though not as much as many FFG games from that era).

 8   Clank!: A Deck-Building Adventure 9 total plays

Taught this to 3 new players with the expansion stuff (which doesn't really add much complexity). So when I teach people this game I usually warn them that running down and grabbing a cheap artifact and running off does not tend to be a winning strategy. I may need to stop stressing this quite as much because in this game 3 out of 4 of us didn't even get back out of underground (which is to say we scored no points at all) and the last guy died immediately after getting just above the line. Made all the more amusing by some guy stopping by and saying that when he had played this nobody even got halfway through their damage (which frankly made me wonder if they had played right, but whatever). Despite that, the other players said they really enjoyed it.

On my Mind

10 games I most want to play soon (in no particular order):

Through the Ages: A New Story of Civilization
Automobile
Dungeon Lords
Galaxy Trucker
Agricola
Ethnos
Keyflower
Food Chain Magnate
Kemet
Conflict of Heroes: Awakening the Bear! (second edition)
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
United States
New Jersey
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Excellent condition

Pickup from Grand Central during business hours, or Harrison NJ
 
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It makes me feel so fine I can't control my brain
United States
Manhattan Beach
California
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Warfrog collector's edition. Mint in original shrink.

BIN: $90
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Christina Ng
Singapore
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说了又不听,听了又不懂,不懂又不问,问了又不做,做了又做错,错了又不认,认了又不改,改了又不服,不服又不说,那你要我怎麽办?
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Day 17


Toyota Automobile Museum and Plant Tour

Did you know that there is a Toyota city? Its former name is Koromo city. After Kiichiro Toyoda bought large parcels of land in the city and constructed numerous automobile factories, which presumably provided lots of employment opportunities for its residents, it changed its name to Toyota city in 1959.

We were headed for the Toyota Automobile Museum located in Toyota city and close to its headquarter offices. We had signed up for a Plant Tour with the museum and were very much looking forward to it. On arrival at the museum, there was a violin-playing robot welcoming visitors near the entrance.

A violin playing robot at the entrance of the Toyota Automobile Museum

We were then briefed by museum staff about the Plant Tour. No photo taking. No mobile phones. No smoking. No alcohol. There would be a tour bus coming to pick us up and a museum staff will guide us through the tour. Explanations in English are available meeple.

The Plant Tour, including a 15 minutes bus ride to and from the manufacturing plant, took about 2 hours. We visited the Motomachi Plant, which currently produces the Crown, Mark X and Lexus.

During the tour, we were introduced to the four main processes of car manufacturing, namely stamping, welding, painting and assembly. Most of these processes are automated and it is fascinating to see how the automation works seamlessly with the workers. Which reminds me of the two main manufacturing philosophies explained to us by the guide, just-in-time (making only what is needed, when it is needed, and in the amount needed) and Jidoka (automation with a human touch).

The 1.5 hours went by in a flash as we gawked at the precision of the various processes. We left the plant rather reluctantly and still in awe.

Upon return to the Toyota Automobile Museum and after lunch, we resumed exploring the museum. To be honest, the exhibits did not interest us a great deal, as they were mostly about the latest car models and such. We do not own a car and do not intend to ever get one.

We did come across an i-Road exhibit, which agreed with the environmentally conscious part in us.

Totoro likes the idea of the i-Road, a cross between the motorcycle and car, which saves energy, saves parking space and provides good protection for the rider

Totoro's rating of Toyota Automobile Museum: (Museum is forgettable, but the fascinating plant tour is a must)
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
jeremy cranfill

Gladstone
Missouri
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Kris Moulton
Canada
Halifax
Nova Scotia
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Complete and in Excellent condition
Minor box wear on the corners

Signed by Martin Wallace and numbered #1479 of 1500
Treefrog Edition

Minimum Bid $40

BIN $75
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
Chris Dame
United States
Kokomo
Indiana
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“Why should we look to the past in order to prepare for the future? Because there is nowhere else to look.” ― James Burke
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Condition: In Shrink - Demo Copy sticker on box from Mayfair Games

Photos: https://www.flickr.com/photos/96768304@N04/albums/7215766786...

Language: English

Edition/Publisher: Automobile ‐ Mayfair Games Edition (2011)
Publisher: Mayfair Games
 
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
United States
New Jersey
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Edition: Mayfair standard English edition

Condition: Excellent
 
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Board Game: Automobile [Average Rating:7.37 Overall Rank:282]
David Webb
United States
Little Rock
Arkansas
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Condition: Good to Very Good (looks great - I've never played it)
Language: English
Edition: 2011 Mayfair edition
Publisher: Mayfair

-Martin Wallace game
 
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