Geeklist s for Patton's Best

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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Bob Davis
United States
Missouri City
Texas
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Frankie Bones

Montana
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Many, of course, will rant and rave against the garment fate has woven for them, but they pick it up and don it all the same, and most wear it to the end of their days. You…you would rather go naked into the storm.
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Very Good Condition.

For Sale or Trade

Price reduced (7.11.2017) to $45 + shipping.

https://www.boardgamegeek.com/geekmarket/product/1231011


SOLD!!!
 
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Mark Sautman
United States
Evans
Georgia
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Hmmm. I am pretty much coming to the conclusion I simply do not enjoy solitaire wargames that much. I have already traded off all the DVG Leader Series and Field Commander Series that I have acquired. This one had some interesting mechanics, but it just felt like I was constantly checking tables and there were not that many interesting decisions to make. Think I much prefer to play both sides of a 2-player wargame than a strictly solitaire wargame. Decided to trade this one during the recent math trade.
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Frankie Bones

Montana
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Condition -- Very Good. Some counters still unpunched. Board, map and counters show limited wear. Verified contents.

Publisher|Edition -- Avalon Hill First Edition (1987)

Shipping -- Free in United States
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Mark Sautman
United States
Evans
Georgia
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Edition: Avalon Hill

Condition: Played once. Verified complete. Components in great condition. Box has shelf wear on edges and corners, a ding on one corner, and some creases on the top. Partially punched.

Sweetener:

Red God of War: The Soviet Operation Mars, 1942
Edition: First Edition Avalanche Press

Condition: Unpunched. Unplayed. Some wear on box corners and slight dishing of box top. Missing a 6-sided die.

Shipping: Free to all parts of the USA
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Pater Absurdus
United States
Carrollton
Texas
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"What is best in Life? To crush your enemies, to see them driven before you, and to hear the lamentations of their women."
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What's the best action drafting (worker placement) game you've ever played? Wht places it above the competition.
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Mike Heine
United States
Waconia
Minnesota
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And have wanted this one for awhile. Looks complete and in great shape.

$30 from antique store
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Jason Monroe
United States
St Louis
Missouri
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Lot V: 3 games for $33 @ flgs auction
Complete
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
J.L. Robert
United States
Sherman Oaks
California
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Poll: The 2017 AH Cup
Second Round Proper
Select One:
  Your Answer   Vote Percent Vote Count
84 Patton's Best (Crewe Alexandra)
49.5% 51
77 Thunder at Cassino (Colchester United)
50.5% 52
Voters 103
This poll is now closed.   103 answers
Poll created by J.L.Robert
Closes: Mon Mar 20, 2017 6:00 am
 
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
J.L. Robert
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Sherman Oaks
California
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Poll: The 2017 AH Cup
First Round Replay
Select One:
  Your Answer   Vote Percent Vote Count
84 Patton's Best (Crewe Alexandra)
50.0% 49
55 Here Come the Rebels (AFC Wimbledon)
50.0% 49
Voters 98
This poll is now closed.   98 answers
Poll created by J.L.Robert
Closes: Mon Mar 13, 2017 6:00 am
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Judy Krauss
United States
Pittsburgh
Pennsylvania
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Command your very own tank.
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Scott Gillispie
United States
Chamblee
Georgia
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Designer: Bruce Shelley

Description: A solitaire tank command game (have I mentioned that solitaire games became popular in the eighties?)

Publication History: AH (1987)

Current Status: OUT OF PRINT
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Jason Monroe
United States
St Louis
Missouri
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Avalon Hill 1987

Game has a smoke/musty odor!

Game is in very good condition and has been verified as complete except for the dice. Original rulebook is present. Counters are punched and stored in several small ziplock bags. Box has light storage wear, but overall the box is in good shape.

$55 (firm, even with the smoke odor - sorry)

Terms: Cash only (no paypal) upon delivery at Geekway. I'm there all 4 days and saying at the hotel.
I can also do local pickup in St. Louis before hand
 
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Sean
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My first test play through, once learned then campaign. We started in sector 4B, it was a clear morning and the time was 0600 hours when we were ordered to advance. We were to clear all resistance up to sector 8A. It was decided that we would cautiously take a dirt road bypassing a town and then traverse the short countryside.

We advanced a couple of sectors until the lead tank spotted contacts. We quickly took up position and the TC was able to spot a AT in a clearing, just beyond the tree line. We could also barely make out what appeared to be a vehicle within the wooded area, however was unsure.

We opened up on the AT gun with HE rounds, however they all missed their mark. Then we could hear small arms fire behind us as the AT gun fired at our tank... luckily a glancing blow. Just as we were about to reacquire and fire at the AT gun, smoke filled the area and then, at our 12 o'clock position in the woods an explosion and a ball of smoke drifted into the sky.......

What great fun! The tension, oh the tension......

This is one I just traded for, as I have acquired a lot of games before my time... and do I enjoy them!






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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Andi Woods
United States
Cedar Falls
Iowa
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Pre-game opinions: Patton's Best is a fun experience that I have mainly played with The 4th Armored Division's Campaign through Europe. The campaign has been quite a bit of fun and I hope to get back into the swing of things catching up with the rest of the group with this unique system. I enjoy selecting various actions for each tank crew member. Really the only flaw stems from everything packs the hardest punch it can until properly identified. Still a fun game even with that gameplay functionality.

Game AAR:

Post-Game opinions:

Collection Status:
 
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Steve Norton
United Kingdom
Macclesfield
Cheshire
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Cross-posted from The 4th Armored Division's Campaign through Europe (Patton's Best)


After Action Report
Date: 22nd August 1944
Tank Name: Grasshopper
Tank Model: M4
Situation: Advance
Weather: Clear


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Harry Scott / 7 / 3 / Healthy
Gunner / Cpl. / Fred Barcome / 5 / 3 / Healthy
Driver / Pvt. / Bruce Gilbo / 6 / 3 / Healthy
Loader / Pvt. / Chuck Bosworth / 4 / 3 / Healthy
Asst. Driver / Pvt. / Arthur Hamel / 4 / 3 / Healthy


Time
0700-1945

Ammo
30. Calibre MG (30) Used/Remaining: 36/4
50. Calibre MG (6) Used/Remaining: 0/6
Smoke Bombs (14) Used/Remaining: ---
Smoke Grenades (6) Used/Remaining: 1/5
Periscopes (6) Used/Remaining: 0/6

Main Gun
HE Used/Remaining: 45/30
AP Used/Remaining: 2/18
WP Used/Remaining: 1/26
HCBI Used/Remaining: 2/4
HVAP Used/Remaining: ---


Enemy killed (Your Tank/ Friendly Forces)
KO Light Weapons, MG (1) : 0/2
KO Truck (1) : 0/0
KO SPW, PSW (2) : 0/3
KO SP Gun (6) : 0/2
KO PZ IV (7) : 0/0
KO PZ V (9) : 0/0
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/0
KO Fortified Position (+2): 0

Friendly Force Losses
[c]Tanks (-5): 2
Infantry Squads (-3): 0


Areas (Won/Lost)
Area A/B (1) : 10/0
Area C (3) : 0/0
Area D (2) : 0/0
Exits taken (10) : 2


Decorations
None

Victory Points
Engagement 70
Campaign 254


Promotion Points
Engagement 0
Campaign 8


Day Ended due to
Time

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value


Narrative

We will always remember 22nd August 1944 as the day that we took a direct hit from a Jagdpanzer and lived to tell the tale.

The day promised to be interesting for all of the wrong reasons as we were designated lead tank for the day's first foray into enemy held territory. Thankfully we only found a couple of smouldering APCs (the arty boys had done their job well) before we were allowed to retake our position in the middle of the column.

There was another scare in mid-afternoon when a Sherman in our company got taken out by some AT fire. When the source was identified as an 88 there was no small amount of alarm. Thankfully we managed to keep the target doused in smoke long enough for the crew to get fed up and retreat out of harm's way. We had no time to settle our nerves as we were immediately designated lead tank (again) for the next leg of the advance but, once again, we were fortunate to encounter only limited resistance - and that was forced to retreat under the weight of advancing fire offered by the task force at large.

The day's seminal moment came, however, as darkness was starting to fall. What was supposed to be a routine drive into our final checkpoint of the day proved to be anything but as two SPGs would be standing in our way. When we spotted the first it was dead ahead and at long rage. We elected to engage it and did, in fact, manage to achieve a substantial rate of fire scoring two direct hits in a matter of moments. Unfortunately both would fail to penetrate the target's armour. It was as we prepared to reengage that we took the hit from the JagdPanzer - somewhere off to our flank. The round struck us squarely on the turret but somehow bounced off. Quite how I'm not sure any of us will ever know. Once we had gathered our senses we found that we would be spared a reprise as a burst of friendly artillery fire had sent our aggressor up in flames. Thank heavens for the big guns. Again.

No crew member gained XP at day's end.


My AAR

Since finishing my game up I thought it would be interesting to show my in-game AAR. I suppose I've developed a few idiosyncrasies that other players might find interesting.



E In the time boxes at the top I've taken to using a lettered code to denote the action that I am engaged with during each quarter-hour time segment. I find it a bit more helpful than just scratching out the boxes - not least because it is always easy to verify whether I have (or have not) marked off the allotted time for my current action.

E To track ammo (and fuel) I have found it easiest to draw in boxes that can be filled with each round expended. Truth be told I can't imagine doing it any other way and I can now get them ruled out in seconds!

E In the victory point boxes I left-align kills credited to my tank (you can see my gunner returned home from this excursion rather red-faced) and I right-align kills credited to the task force.

E Notes contains a brief record of notable events to help jog my memory when writing up.
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Ryan
United States
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Challenge Start: 2016
Challenge End: Victory in Europe, however long that takes.

Description: We are attempting to play through an entire campaign of Patton's Best as a group. Each player will play through the same engagements so it's like we're all part of the same unit. We started last year and are five engagements in. This challenge isn't constrained by year...we're just playing until the job is done. So it doesn't matter if you didn't know about it or didn't participate last year. Join in. We'd love to have you.

Details found here: The 4th Armored Division's Campaign through Europe (Patton's Best)

Hosted by:
Ryan
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Enrique Carro
Spain
La Coruña
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Gil Parrondo (17/Jun/1921-24/Dec/2016)
Spanish production designer and set decorator, he won the Academy Award twice, as you can see in the picture, for Patton (1970) and for Nicholas and Alexandra(1971).
There's only another Spaniard who has more than 1 Oscar, and that's Pedro Almodóvar.
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Ryan
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Continued from: WGoYT - October 2016

After Action Report
Date: 22 August 1944
Tank Name: Golden Girl
Tank Model: M4
Situation: Advance
Weather: Clear


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Marion Schulz / 5 / 1 / Healthy
Gunner / Cpl. / Alfred Harrington / 5 / 1 / KIA
Loader / Pvt. / Virgil Fink / 3 / 1 / Light Wound, Out 1 Week
Driver / Pvt. / Irvin Wagner / 3 / 1 / Light Wound, Out 1 Week
Asst. Driver / Pvt. / Willis Kirkpatrick / 2 / 1 / Healthy


Time
Currently played through 0700-1200

Ammo

30. Calibre MG (30) Used/Remaining: 15/15
50. Calibre MG (6) Used/Remaining: 0/5
Smoke Bombs (14) Used/Remaining: -/-
Smoke Grenades (6) Used/Remaining: 0/6
Periscopes (6) Used/Remaining: 0/6

Main Gun

HE Used/Remaining: 23/36
AP Used/Remaining: 0/23
WP Used/Remaining: 0/15
HCBI Used/Remaining: 2/6
HVAP Used/Remaining: -/-

Victory Points (Your Tank/ Friendly Forces)

Victory Point Multipliers per Action and Scenario

Action Scenario A
KO Ger Unit x1
Capt Map Area x2
Lose Map Area x1


KO Light Weapons, MG (1) : 0/1
KO Truck (1) : 0/0
KO SPW, PSW (2) : 0/1
KO SP Gun (6) : 0/0
KO PZ IV (7) : 0/0
KO PZ V (9) : 0/0
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/1
KO Fortified Position (+2): 0/0

Friendly Force Losses (in VPs lost)
Tanks (-5/Tank): 2
Infantry Squads (-3/Squad): 0


Areas (Won/Lost)
Area A/B (1) : 1/0
Area C (3) : 1/0
Area D (2) : 0/0
Exits taken (10) : 0


Decorations
None

Victory Points
Engagement 5
Campaign 370


Promotion Points
Engagement 0
Campaign 2


Day Ended due to
KO

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value

Narrative - as recounted in an excerpt from loader Pvt. Virgil Fink in a letter home.
0500-1000
Bad news at briefing this morning. We in the Golden Girl are lead tank in the formation. That didn't go well for none of them boys the last time we saw action. Took a while to make headway this mornin'. There were some snarls in the convoy along the route up to the location we were expecting the Krauts. Since everyone behind us was jammed up we kept gettin' slowed down. Kinda like pullin' a cart through the mud without any horsepower, just makin' real slow time cause of the weight behind you. Was around 1000 or so until we reached the front.

1000-1130
We covered a bit of the enemy's ground without comin' across any of 'em. At one point we were advancing on a village and expecting to get to get tore up but no one showed. Too bad for the locals as our artillery barrage left them a little worse for the wear.

1130-1200
We kept on moving into a nearby village. Didn't sound like any artillery support this time but the Sergeant made some comments about our aircraft overhead. He was pretty excited and it sounded like our boys might've nailed some of the Germans. Wasn't but a minute after those airstrikes that we were in it. The Sergeant spotted an anti-tank gun off to the left and some Germans mannin' a machine gun in a house to the right. There was some smoke between us and the gun, so we tried to get a shot on the machine gun. We hadn't swiveled the turret over to the machine gun but a few seconds until the Irvin up front in the driver's seat hollered about the anti-tank gun. Apparently it fired at us and the round went over our turret. The Sergeant gave the order to swivel back and deal with the anti-tank gun. I unloaded the HE in the gun and replaced it with an HCBI shell. The boss wanted more cover in between us and the gun. Pvt. Irvin made it to a hull down position and that was a bit of a relief. Sounds like maybe the gun looked away from us and knocked out one of the Shermans next to us. Our gunner, Alfred put an HCBI round toward the gun, which I now heard was an 88. By the sound in his voice I don't think he landed the smoke round where he wanted it. I had another slammed in right quick to replace it. The 88 fired a couple more times at us and kept missin', musta been the smoke in the air. I think some of our other boys had the same idea and had smoked out the 88. We just kept sitting. I guess the Sargeant wanted to wait till the smoke cleared before he took another shot. Finally Sergeant Schulz gave the work and Alfred cut loose with the 2nd HCBI I had loaded. I replaced it straight away with an HE and fired and then Alfred was hollerin about the main gun. Seems there was a problem with somethin' on his end. By the sounds from the Sarge, Alfred's shot with the smoke was good. Alfred had hit just right and afforded us some cover.

I can't even describe what happened next. It was the loudest damn thing I ever heard. Rattled me to the core, it did. Next thing I know I was climin' down outta the Golden Girl as fast as I could through that tiny escape hatch. In the briefest moment I could see the Sarge nearly clear of the tank, his lower legs were still stickin' through the hatch. But Alfred...that round came right through the turret where he sat. I didn't think much about him right away as it was my instinct to get outta there quick as I could. There was smoke pourin' out of the turret. Irvin and Willis each were low on the ground next to me, having climbed real fast out of their driver hatches at the front. I was banged up from that shell hittin' the Girl and I think a bit slower on the uptake. But I knew, along with the other two, that the Sergeant and Alfred our gunner weren't with us. Remembered that Alfred wouldn't be coming out of there again. Irvin wasn't on the ground but a second before he was climbin' back up on the tank. He pull the Sarge off the Girl and to the ground. He came to in just a minute. When that shell hit he went dark for a minute and got thrown part ways outta his hatch.

We kept expecting the Girl to burn as we crouched low and hurried our way back to aid, but it didn't. Didn't know it at the time but Irvin took some small arms fire when he went back to grab the Sarge. It wasn't much but a round passed through the meat on his side, just above his waist. It was shallow and he didn't make a fuss about it, but he and I are both out for a week. For bein' knocked out for a few minutes the Sarge was just fine. We're back at the aid station now, hopin' to hear word about how the rest of our boys fared today. Sounds like the Sarge and Willis will be back in a Sherman tomorrow but Irvin an' I will be back here a ways for a week until they say we're good to go back up front. I do hope they put us back with the Sarge again. He's been taking good care of us. I'll miss Alfred, though. We've been riding in that turret together for a while now...

Private Virgil Fink
22 August 1944

Debriefing
Commander Sgt. Marion Schulz's rating is increased to 6.
Gunner Cpl. Alfred Harrington is KIA
Loader Pvt. Virgil Fink's rating is increased to 4.
Driver Pvt. Irvin Wagner's rating is increased to 4.
Asst. Driver Pvt. Willis Kirkpatrick's rating is unchanged at 2.

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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Ryan
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Continued from: The Golden Girl - 12 August 1944
Also posted to: Ryan's Solitaire Gaming Challenges - Patton's Best 22 August 1944
Also posted to: Wargames on Your Table - December 2016
Also posted to: The 4th Armored Division's Campaign Across Europe - Engagement #5

After Action Report
Date: 22 August 1944
Tank Name: Golden Girl
Tank Model: M4
Situation: Advance
Weather: Clear


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Marion Schulz / 5 / 1 / Healthy
Gunner / Cpl. / Alfred Harrington / 5 / 1 / KIA
Loader / Pvt. / Virgil Fink / 3 / 1 / Light Wound, Out 1 Week
Driver / Pvt. / Irvin Wagner / 3 / 1 / Light Wound, Out 1 Week
Asst. Driver / Pvt. / Willis Kirkpatrick / 2 / 1 / Healthy


Time
Currently played through 0700-1200

Ammo

30. Calibre MG (30) Used/Remaining: 15/15
50. Calibre MG (6) Used/Remaining: 0/5
Smoke Bombs (14) Used/Remaining: -/-
Smoke Grenades (6) Used/Remaining: 0/6
Periscopes (6) Used/Remaining: 0/6

Main Gun

HE Used/Remaining: 23/36
AP Used/Remaining: 0/23
WP Used/Remaining: 0/15
HCBI Used/Remaining: 2/6
HVAP Used/Remaining: -/-

Victory Points (Your Tank/ Friendly Forces)

Victory Point Multipliers per Action and Scenario

Action Scenario A
KO Ger Unit x1
Capt Map Area x2
Lose Map Area x1


KO Light Weapons, MG (1) : 0/1
KO Truck (1) : 0/0
KO SPW, PSW (2) : 0/1
KO SP Gun (6) : 0/0
KO PZ IV (7) : 0/0
KO PZ V (9) : 0/0
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/1
KO Fortified Position (+2): 0/0

Friendly Force Losses (in VPs lost)
Tanks (-5/Tank): 2
Infantry Squads (-3/Squad): 0


Areas (Won/Lost)
Area A/B (1) : 1/0
Area C (3) : 1/0
Area D (2) : 0/0
Exits taken (10) : 0


Decorations
None

Victory Points
Engagement 5
Campaign 370


Promotion Points
Engagement 0
Campaign 2


Day Ended due to
KO

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value

Narrative - as recounted in an excerpt from loader Pvt. Virgil Fink in a letter home.
0500-1000
Bad news at briefing this morning. We in the Golden Girl are lead tank in the formation. That didn't go well for none of them boys the last time we saw action. Took a while to make headway this mornin'. There were some snarls in the convoy along the route up to the location we were expecting the Krauts. Since everyone behind us was jammed up we kept gettin' slowed down. Kinda like pullin' a cart through the mud without any horsepower, just makin' real slow time cause of the weight behind you. Was around 1000 or so until we reached the front.

1000-1130
We covered a bit of the enemy's ground without comin' across any of 'em. At one point we were advancing on a village and expecting to get to get tore up but no one showed. Too bad for the locals as our artillery barrage left them a little worse for the wear.

1130-1200
We kept on moving into a nearby village. Didn't sound like any artillery support this time but the Sergeant made some comments about our aircraft overhead. He was pretty excited and it sounded like our boys might've nailed some of the Germans. Wasn't but a minute after those airstrikes that we were in it. The Sergeant spotted an anti-tank gun off to the left and some Germans mannin' a machine gun in a house to the right. There was some smoke between us and the gun, so we tried to get a shot on the machine gun. We hadn't swiveled the turret over to the machine gun but a few seconds until the Irvin up front in the driver's seat hollered about the anti-tank gun. Apparently it fired at us and the round went over our turret. The Sergeant gave the order to swivel back and deal with the anti-tank gun. I unloaded the HE in the gun and replaced it with an HCBI shell. The boss wanted more cover in between us and the gun. Pvt. Irvin made it to a hull down position and that was a bit of a relief. Sounds like maybe the gun looked away from us and knocked out one of the Shermans next to us. Our gunner, Alfred put an HCBI round toward the gun, which I now heard was an 88. By the sound in his voice I don't think he landed the smoke round where he wanted it. I had another slammed in right quick to replace it. The 88 fired a couple more times at us and kept missin', musta been the smoke in the air. I think some of our other boys had the same idea and had smoked out the 88. We just kept sitting. I guess the Sargeant wanted to wait till the smoke cleared before he took another shot. Finally Sergeant Schulz gave the work and Alfred cut loose with the 2nd HCBI I had loaded. I replaced it straight away with an HE and fired and then Alfred was hollerin about the main gun. Seems there was a problem with somethin' on his end. By the sounds from the Sarge, Alfred's shot with the smoke was good. Alfred had hit just right and afforded us some cover.

I can't even describe what happened next. It was the loudest damn thing I ever heard. Rattled me to the core, it did. Next thing I know I was climin' down outta the Golden Girl as fast as I could through that tiny escape hatch. In the briefest moment I could see the Sarge nearly clear of the tank, his lower legs were still stickin' through the hatch. But Alfred...that round came right through the turret where he sat. I didn't think much about him right away as it was my instinct to get outta there quick as I could. There was smoke pourin' out of the turret. Irvin and Willis each were low on the ground next to me, having climbed real fast out of their driver hatches at the front. I was banged up from that shell hittin' the Girl and I think a bit slower on the uptake. But I knew, along with the other two, that the Sergeant and Alfred our gunner weren't with us. Remembered that Alfred wouldn't be coming out of there again. Irvin wasn't on the ground but a second before he was climbin' back up on the tank. He pull the Sarge off the Girl and to the ground. He came to in just a minute. When that shell hit he went dark for a minute and got thrown part ways outta his hatch.

We kept expecting the Girl to burn as we crouched low and hurried our way back to aid, but it didn't. Didn't know it at the time but Irvin took some small arms fire when he went back to grab the Sarge. It wasn't much but a round passed through the meat on his side, just above his waist. It was shallow and he didn't make a fuss about it, but he and I are both out for a week. For bein' knocked out for a few minutes the Sarge was just fine. We're back at the aid station now, hopin' to hear word about how the rest of our boys fared today. Sounds like the Sarge and Willis will be back in a Sherman tomorrow but Irvin an' I will be back here a ways for a week until they say we're good to go back up front. I do hope they put us back with the Sarge again. He's been taking good care of us. I'll miss Alfred, though. We've been riding in that turret together for a while now...

Private Virgil Fink
22 August 1944

Debriefing
Commander Sgt. Marion Schulz's rating is increased to 6.
Gunner Cpl. Alfred Harrington is KIA
Loader Pvt. Virgil Fink's rating is increased to 4.
Driver Pvt. Irvin Wagner's rating is increased to 4.
Asst. Driver Pvt. Willis Kirkpatrick's rating is unchanged at 2.

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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Ryan
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#1 Patton's Best. Edges out Silent Victory: U.S. Submarines in the Pacific, 1941-45 by a bit. I love the game play in spite of the challenge imparted by the rules. Fist pumps to myself when I knock out a German armored vehicle, brow wiping when my tank survives a likely kill shot from an 88, and utter deflation when my tank explodes and the crew dies without a chance to escape.

#2 Silent Victory: U.S. Submarines in the Pacific, 1941-45. Falls just a scootch behind Patton's Best as my desire to play it is just a tad less. Though to its favor, SV was way easier to learn and is far easier to play. Great tension and offers many of the same experiences as Patton's Best, but from inside a submarine. This is a submarine game for history buffs and simulation fans.

#3 Gato Leader. Falls a ways behind the other two. I prefer the simulation of PB and SV over the more "gamey" aspect of Gato Leader. But Gato offers a different approach for a submarine game and the tactical aspect is very fun. This is the submarine game for gamers.

#4 Combat Commander: Pacific. Played this only as a solitaire, play both hands kind of game. I did enjoy playing it this way, but I did not spend enough time with it so that it could compete with the others. I'd love to play it 2 player.

Only four new games this year. Don't know that I'll get through my learning process with Tokyo Express in time to add it to this list for 2016.
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Bill H
United States
Rensselaer
New York
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toby
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Minneapolis
Minnesota
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Verified complete using images of unpunched counter sheets. The Tank Cards are still partially unseparated. Many of the old-school counters have no back printing and the previous owner made simple one or two letter notations on the back side to save himself some headaches when looking for a counter. The turret counters were clipped to show the turret facing—quite clever, actually. Box show light shelf wear.

Minimum bid lowered: $40 $34 + AUTO-BIN IF YOUR BID IS UNCHALLENGED FOR 24 HOURS OR INSTANTLY IF YOU HAVE HIGH BIDS OR WINS ON TWO OTHER ITEMS
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
James Petersen
United States
Stanwood
WA
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Like this game as it's super hard to survive..never have...but it's not a huge concentration taker so I can watch the football game and still have a nice time playing this...but stress could get me at times with my boys not surviving.
 
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2548]
Ryan
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Continued from: Wargames on Your Table - September 2016
Also posted to: 4th Armored Division's Campaign through Europe - Golden Girl 12 August 1944
Also posted to: Ryan's Solitaire Gaming Challenges - Patton's Best 12 August 1944
Also posted to: SGoYT - October 2016

After Action Report
Date: 12 August 1944
Tank Name: Golden Girl
Tank Model: M4
Situation: Advance
Weather: Overcast


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Marion Schulz / 5 / 0 / Healthy
Gunner / Cpl. / Alfred Harrington / 5 / 0 / Healthy
Loader / Pvt. / Virgil Fink / 3 / 0 / Healthy
Driver / Pvt. / Irvin Wagner / 2 / 0 / Healthy
Asst. Driver / Pvt. / Willis Kirkpatrick / 1 / 0 / Healthy


Time
Currently played through 0700-1915

Ammo

30. Calibre MG (30) Used/Remaining: 43/15
50. Calibre MG (6) Used/Remaining: 2/5
Smoke Bombs (14) Used/Remaining: -/-
Smoke Grenades (6) Used/Remaining: 5/4
Periscopes (6) Used/Remaining: 0/6

Main Gun

HE Used/Remaining: 45/44
AP Used/Remaining: 0/23
WP Used/Remaining: 0/15
HCBI Used/Remaining: 0/3
HVAP Used/Remaining: -/-

Victory Points (Your Tank/ Friendly Forces)

Victory Point Multipliers per Action and Scenario

Action Scenario A
KO Ger Unit x1
Capt Map Area x2
Lose Map Area x1


KO Light Weapons, MG (1) : 0/5
KO Truck (1) : 0/5
KO SPW, PSW (2) : 1/1
KO SP Gun (6) : 0/1
KO PZ IV (7) : 0/1
KO PZ V (9) : 0/3
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/4
KO Fortified Position (+2): 0/0

Friendly Force Losses (in VPs lost)
Tanks (-5/Tank): 6
Infantry Squads (-3/Squad): 2


Areas (Won/Lost)
Area A/B (1) : 10/0
Area C (3) : 3/0
Area D (2) : 0/0
Exits taken (10) : 3


Decorations
None

Victory Points
Engagement 132
Campaign 365


Promotion Points
Engagement 2
Campaign 2


Day Ended due to
Time

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value

Narrative
0500-0700
Resistance is expected to be light today. Good thing because the overcast skies mean we won't be getting any air support. The task force gets organized and starts pushing into enemy territory.

0700-0915
It's raining. Even though we're moving along good roads, it slows our progress. Well, maybe it's also because a lot of us are new; might have somethin' to do with it. About five days ago this battalion got beat up pretty bad on the way to Lorient, probably only about half of them are who were there for that are still here. Some of 'em had their tanks shot out from under 'em but managed to get out and got rewarded with a new piece of iron. The task force makes some progress but just shy of two hours from starting out we make contact in the first village along our route.

The mood is nervous as we start pushing into the village, eyes darting about among all the structures, around walls, and into clumps of trees. We cut loose with some advancing fire, peppering some buildings with machinegun fire and sending an occasional high explosive round into a structure. We observe what looks to be some infantry depart a building and beat feet away from the task force. Heading deeper into the village or leaving it? The rain and the thick cluster of buildings makes it impossible to tell. Of a sudden a load explosion breaks the sporadic noise of our fire and a shower of debris cascades over the lead Sherman. There, out to our left at close range an anti-tank gun! "Hey Al, see that PaK 40 at 10 o'clock close?" I shout to our gunner, Corporal Alfred Harrington. "Driver, pivot left, 10 o'clock," I shout to Pvt. Irwin Wagner, our driver. As we pivot I catch a glimpse of an armored car off to our 2 o'clock, scooting off further into the village. I yell to Al and our assistant driver, Pvt. Willis Kirkpatrick, to open up with their machine guns to give us some advancing fire. I pop a smoke grenade, hoping for a bit of cover as we pivot left to engage the PaK 40. A sound of metal tearing behind me in the distance causes me to toss my head over my shoulder. Looks like someone opened up on that armored car. Willis then starts cussing as the bow machine gun goes quiet.

Pop pop pop off to my right. Looks like some German infantry escaped our notice earlier, or just advanced up to close range from deeper in the village. Small arms fire coming from a house to our right. My eyes go back to the PaK 40 now just in time to see it obscured by a cloud of dust. Several more HE rounds it within the cloud of debris...looks like someone else beat us to the PaK 40. The left wing of our task force is advancing up.

"Hey Sarge, the MG is toast. It won't feed," yells Willis.

"Private, you're supposed to break the damn thing before we get into the action, not during!" Crap. First time the poor kid fired a shot in anger and the gun balls up. Great.

There's a brief whine overhead and multiple explosions hit further into the village about two hundred yards ahead. Looks like friendly artillery but doesn't affect the German infantry in front of us. We spend a few minutes trying to get a better position on the structure that small arms fire is coming from. The rain stops of a sudden. There, just ahead about 400 yards at 12 o'clock! Ping ping ping! Small arms fire hits the Golden Girl. Looks like the infantry saw us first. "Wagner, move forward. Take us toward that store at 12 o'clock!" To our right the right flank is also making progress, looking to flank any opposition interior, including the light weapons detachment shooting at us. "Driver, halt! Al, fire at the store!" The Golden Girl halts and a second later Al cuts loose one HE round from the main gun. It hits but seemingly without much effect. Suddenly the building is wracked by several more explosions as other members of the task force hit the same building. Some of our infantry advance to the structure a few minutes later under cover fire from multiple tanks.

All clear, time to move on.

0915-1030
We engage with the Germans twice more before taking our first primary objective. So much for light resistance. Every piece of ground was contested. Moving into a section of farmland dotted with houses, we make contact with both tanks and enemy machine gun teams. Both are identified as Pz IVs. They seem to be more interested in finding better positioning and don't engage too heavily. Fortunately elements from Echo company knock both out simultaneously. Our infantry take some hits from the MG team, though they eventually get their payback. Al had another shot at some German infantry at one point, but the shot went bad. We took a Panzerfaust attack that fortunately went wide, as well as some inconsequential harassing fire. Our next short engagement occurred in some neighboring farmland. We meet a mix of infantry and armor. A Pz IV draws blood finally against our tanks, knocking out a Sherman. The Panzer didn't last much longer and it was soon put down, allowing us to claim our first objective. 'Bout the most frustrating piece was that my anti-aircraft machine gun jammed up on me. For a bit we were just down to the co-axial manned by Al and srviced by Virgil, our loader. I got it cleared after we cleared our objective.



1030-1530
A long slog to achieve our second primary objective. Nearly everywhere we pushed into we found German resistance. Five more engagements in five hours. I know we were fired at directly by two different anti-tank guns in two of the fights. One was an 88, a PaK 43. Didn't ever make out the other. Both were close calls. At least we made it. We lost something like five Shermans from our task force during this five hour period. One from our company, two from Echo, and two from Bravo.

1530-1930
We were low on fuel and just about out of .30 cal ammo and smoke grenades. Fortunately the CO called a resupply halt. Fattened up again, we made our way along toward our third primary objective. The Golden Girl was able to get her first kill just after the resupply. Happened to come across an armored car, close range to our direct front in some open fields. Al put two rounds on it, HE and AP. Looks like the first round, HE, hit and KO'd the car! Later, during our second engagement during this time period, our infantry took more casualties while engaging with German infantry. We ended up making great progress and resistance seemed to have broken off. Perhaps the Germans had had enough for the day? Unfortunately the Golden Girl got boosted to lead tank around 1745. We knew the CO was looking to take that third primary objective. You might say our pucker factor had increased a notch or two. Seems like half of our Sherman losses came from whichever poor crew was occupying the lead tank position at the time. Fortunately we finally hit a long stretch where we were able to advance without encountering any opposition. Just after we took the last primary objective of the day our CO decided he wanted to grab a little extra ground, so he made us push on into some fields beyond the objective. Fortunately he saw fit to request some artillery support. As we lead the way into the field we spotted both a truck and a self propelled gun. The truck was already burning from the artillery barrage. Looks like the SPG was just as surprised as we were. As I began to look for a good hull down position to direct the Golden Girl to, the friendly artillery continued to persist. Against the odds, I'll wager, the SPG exploded from a direct hit from that prolonged barrage. Good thing, too, because odds were he was focusing on us.

That was eleven distinct engagements for the day. So much for light resistance. I guess it doesn't do much for those guys who didn't make it to the end of the day, but we covered a hell of a lot of ground in spite of the resistance, the rain, and all of us new guys. I'll count it as a victory that my crew and I made it through our first day.

Sergeant Marion Schulz
12 August 1944
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