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Geeklist s for Patton's Best

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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Jason Monroe
United States
St Louis
Missouri
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Lot V: 3 games for $33 @ flgs auction
Complete
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
J.L. Robert
United States
Sherman Oaks
California
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Poll: The 2017 AH Cup
Second Round Proper
Select One:
  Your Answer   Vote Percent Vote Count
84 Patton's Best (Crewe Alexandra)
49.5% 51
77 Thunder at Cassino (Colchester United)
50.5% 52
Voters 103
This poll is now closed.   103 answers
Poll created by J.L.Robert
Closes: Mon Mar 20, 2017 6:00 am
 
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
J.L. Robert
United States
Sherman Oaks
California
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Poll: The 2017 AH Cup
First Round Replay
Select One:
  Your Answer   Vote Percent Vote Count
84 Patton's Best (Crewe Alexandra)
50.0% 49
55 Here Come the Rebels (AFC Wimbledon)
50.0% 49
Voters 98
This poll is now closed.   98 answers
Poll created by J.L.Robert
Closes: Mon Mar 13, 2017 6:00 am
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Judy Krauss
United States
Pittsburgh
Pennsylvania
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Command your very own tank.
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Scott Gillispie
United States
Chamblee
Georgia
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Designer: Bruce Shelley

Description: A solitaire tank command game (have I mentioned that solitaire games became popular in the eighties?)

Publication History: AH (1987)

Current Status: OUT OF PRINT
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Sean
United States
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My first test play through, once learned then campaign. We started in sector 4B, it was a clear morning and the time was 0600 hours when we were ordered to advance. We were to clear all resistance up to sector 8A. It was decided that we would cautiously take a dirt road bypassing a town and then traverse the short countryside.

We advanced a couple of sectors until the lead tank spotted contacts. We quickly took up position and the TC was able to spot a AT in a clearing, just beyond the tree line. We could also barely make out what appeared to be a vehicle within the wooded area, however was unsure.

We opened up on the AT gun with HE rounds, however they all missed their mark. Then we could hear small arms fire behind us as the AT gun fired at our tank... luckily a glancing blow. Just as we were about to reacquire and fire at the AT gun, smoke filled the area and then, at our 12 o'clock position in the woods an explosion and a ball of smoke drifted into the sky.......

What great fun! The tension, oh the tension......

This is one I just traded for, as I have acquired a lot of games before my time... and do I enjoy them!






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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Andi Woods
United States
Cedar Falls
Iowa
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Pre-game opinions: Patton's Best is a fun experience that I have mainly played with The 4th Armored Division's Campaign through Europe. The campaign has been quite a bit of fun and I hope to get back into the swing of things catching up with the rest of the group with this unique system. I enjoy selecting various actions for each tank crew member. Really the only flaw stems from everything packs the hardest punch it can until properly identified. Still a fun game even with that gameplay functionality.

Game AAR:

Post-Game opinions:

Collection Status:
 
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Steve Norton
United Kingdom
Macclesfield
Cheshire
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Cross-posted from The 4th Armored Division's Campaign through Europe (Patton's Best)


After Action Report
Date: 22nd August 1944
Tank Name: Grasshopper
Tank Model: M4
Situation: Advance
Weather: Clear


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Harry Scott / 7 / 3 / Healthy
Gunner / Cpl. / Fred Barcome / 5 / 3 / Healthy
Driver / Pvt. / Bruce Gilbo / 6 / 3 / Healthy
Loader / Pvt. / Chuck Bosworth / 4 / 3 / Healthy
Asst. Driver / Pvt. / Arthur Hamel / 4 / 3 / Healthy


Time
0700-1945

Ammo
30. Calibre MG (30) Used/Remaining: 36/4
50. Calibre MG (6) Used/Remaining: 0/6
Smoke Bombs (14) Used/Remaining: ---
Smoke Grenades (6) Used/Remaining: 1/5
Periscopes (6) Used/Remaining: 0/6

Main Gun
HE Used/Remaining: 45/30
AP Used/Remaining: 2/18
WP Used/Remaining: 1/26
HCBI Used/Remaining: 2/4
HVAP Used/Remaining: ---


Enemy killed (Your Tank/ Friendly Forces)
KO Light Weapons, MG (1) : 0/2
KO Truck (1) : 0/0
KO SPW, PSW (2) : 0/3
KO SP Gun (6) : 0/2
KO PZ IV (7) : 0/0
KO PZ V (9) : 0/0
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/0
KO Fortified Position (+2): 0

Friendly Force Losses
[c]Tanks (-5): 2
Infantry Squads (-3): 0


Areas (Won/Lost)
Area A/B (1) : 10/0
Area C (3) : 0/0
Area D (2) : 0/0
Exits taken (10) : 2


Decorations
None

Victory Points
Engagement 70
Campaign 254


Promotion Points
Engagement 0
Campaign 8


Day Ended due to
Time

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value


Narrative

We will always remember 22nd August 1944 as the day that we took a direct hit from a Jagdpanzer and lived to tell the tale.

The day promised to be interesting for all of the wrong reasons as we were designated lead tank for the day's first foray into enemy held territory. Thankfully we only found a couple of smouldering APCs (the arty boys had done their job well) before we were allowed to retake our position in the middle of the column.

There was another scare in mid-afternoon when a Sherman in our company got taken out by some AT fire. When the source was identified as an 88 there was no small amount of alarm. Thankfully we managed to keep the target doused in smoke long enough for the crew to get fed up and retreat out of harm's way. We had no time to settle our nerves as we were immediately designated lead tank (again) for the next leg of the advance but, once again, we were fortunate to encounter only limited resistance - and that was forced to retreat under the weight of advancing fire offered by the task force at large.

The day's seminal moment came, however, as darkness was starting to fall. What was supposed to be a routine drive into our final checkpoint of the day proved to be anything but as two SPGs would be standing in our way. When we spotted the first it was dead ahead and at long rage. We elected to engage it and did, in fact, manage to achieve a substantial rate of fire scoring two direct hits in a matter of moments. Unfortunately both would fail to penetrate the target's armour. It was as we prepared to reengage that we took the hit from the JagdPanzer - somewhere off to our flank. The round struck us squarely on the turret but somehow bounced off. Quite how I'm not sure any of us will ever know. Once we had gathered our senses we found that we would be spared a reprise as a burst of friendly artillery fire had sent our aggressor up in flames. Thank heavens for the big guns. Again.

No crew member gained XP at day's end.


My AAR

Since finishing my game up I thought it would be interesting to show my in-game AAR. I suppose I've developed a few idiosyncrasies that other players might find interesting.



E In the time boxes at the top I've taken to using a lettered code to denote the action that I am engaged with during each quarter-hour time segment. I find it a bit more helpful than just scratching out the boxes - not least because it is always easy to verify whether I have (or have not) marked off the allotted time for my current action.

E To track ammo (and fuel) I have found it easiest to draw in boxes that can be filled with each round expended. Truth be told I can't imagine doing it any other way and I can now get them ruled out in seconds!

E In the victory point boxes I left-align kills credited to my tank (you can see my gunner returned home from this excursion rather red-faced) and I right-align kills credited to the task force.

E Notes contains a brief record of notable events to help jog my memory when writing up.
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Ryan
United States
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Challenge Start: 2016
Challenge End: Victory in Europe, however long that takes.

Description: We are attempting to play through an entire campaign of Patton's Best as a group. Each player will play through the same engagements so it's like we're all part of the same unit. We started last year and are five engagements in. This challenge isn't constrained by year...we're just playing until the job is done. So it doesn't matter if you didn't know about it or didn't participate last year. Join in. We'd love to have you.

Details found here: The 4th Armored Division's Campaign through Europe (Patton's Best)

Hosted by:
Ryan
United States
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Enrique Carro
Spain
La Coruña
La Coruña
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Gil Parrondo (17/Jun/1921-24/Dec/2016)
Spanish production designer and set decorator, he won the Academy Award twice, as you can see in the picture, for Patton (1970) and for Nicholas and Alexandra(1971).
There's only another Spaniard who has more than 1 Oscar, and that's Pedro Almodóvar.
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Ryan
United States
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Continued from: WGoYT - October 2016

After Action Report
Date: 22 August 1944
Tank Name: Golden Girl
Tank Model: M4
Situation: Advance
Weather: Clear


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Marion Schulz / 5 / 1 / Healthy
Gunner / Cpl. / Alfred Harrington / 5 / 1 / KIA
Loader / Pvt. / Virgil Fink / 3 / 1 / Light Wound, Out 1 Week
Driver / Pvt. / Irvin Wagner / 3 / 1 / Light Wound, Out 1 Week
Asst. Driver / Pvt. / Willis Kirkpatrick / 2 / 1 / Healthy


Time
Currently played through 0700-1200

Ammo

30. Calibre MG (30) Used/Remaining: 15/15
50. Calibre MG (6) Used/Remaining: 0/5
Smoke Bombs (14) Used/Remaining: -/-
Smoke Grenades (6) Used/Remaining: 0/6
Periscopes (6) Used/Remaining: 0/6

Main Gun

HE Used/Remaining: 23/36
AP Used/Remaining: 0/23
WP Used/Remaining: 0/15
HCBI Used/Remaining: 2/6
HVAP Used/Remaining: -/-

Victory Points (Your Tank/ Friendly Forces)

Victory Point Multipliers per Action and Scenario

Action Scenario A
KO Ger Unit x1
Capt Map Area x2
Lose Map Area x1


KO Light Weapons, MG (1) : 0/1
KO Truck (1) : 0/0
KO SPW, PSW (2) : 0/1
KO SP Gun (6) : 0/0
KO PZ IV (7) : 0/0
KO PZ V (9) : 0/0
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/1
KO Fortified Position (+2): 0/0

Friendly Force Losses (in VPs lost)
Tanks (-5/Tank): 2
Infantry Squads (-3/Squad): 0


Areas (Won/Lost)
Area A/B (1) : 1/0
Area C (3) : 1/0
Area D (2) : 0/0
Exits taken (10) : 0


Decorations
None

Victory Points
Engagement 5
Campaign 370


Promotion Points
Engagement 0
Campaign 2


Day Ended due to
KO

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value

Narrative - as recounted in an excerpt from loader Pvt. Virgil Fink in a letter home.
0500-1000
Bad news at briefing this morning. We in the Golden Girl are lead tank in the formation. That didn't go well for none of them boys the last time we saw action. Took a while to make headway this mornin'. There were some snarls in the convoy along the route up to the location we were expecting the Krauts. Since everyone behind us was jammed up we kept gettin' slowed down. Kinda like pullin' a cart through the mud without any horsepower, just makin' real slow time cause of the weight behind you. Was around 1000 or so until we reached the front.

1000-1130
We covered a bit of the enemy's ground without comin' across any of 'em. At one point we were advancing on a village and expecting to get to get tore up but no one showed. Too bad for the locals as our artillery barrage left them a little worse for the wear.

1130-1200
We kept on moving into a nearby village. Didn't sound like any artillery support this time but the Sergeant made some comments about our aircraft overhead. He was pretty excited and it sounded like our boys might've nailed some of the Germans. Wasn't but a minute after those airstrikes that we were in it. The Sergeant spotted an anti-tank gun off to the left and some Germans mannin' a machine gun in a house to the right. There was some smoke between us and the gun, so we tried to get a shot on the machine gun. We hadn't swiveled the turret over to the machine gun but a few seconds until the Irvin up front in the driver's seat hollered about the anti-tank gun. Apparently it fired at us and the round went over our turret. The Sergeant gave the order to swivel back and deal with the anti-tank gun. I unloaded the HE in the gun and replaced it with an HCBI shell. The boss wanted more cover in between us and the gun. Pvt. Irvin made it to a hull down position and that was a bit of a relief. Sounds like maybe the gun looked away from us and knocked out one of the Shermans next to us. Our gunner, Alfred put an HCBI round toward the gun, which I now heard was an 88. By the sound in his voice I don't think he landed the smoke round where he wanted it. I had another slammed in right quick to replace it. The 88 fired a couple more times at us and kept missin', musta been the smoke in the air. I think some of our other boys had the same idea and had smoked out the 88. We just kept sitting. I guess the Sargeant wanted to wait till the smoke cleared before he took another shot. Finally Sergeant Schulz gave the work and Alfred cut loose with the 2nd HCBI I had loaded. I replaced it straight away with an HE and fired and then Alfred was hollerin about the main gun. Seems there was a problem with somethin' on his end. By the sounds from the Sarge, Alfred's shot with the smoke was good. Alfred had hit just right and afforded us some cover.

I can't even describe what happened next. It was the loudest damn thing I ever heard. Rattled me to the core, it did. Next thing I know I was climin' down outta the Golden Girl as fast as I could through that tiny escape hatch. In the briefest moment I could see the Sarge nearly clear of the tank, his lower legs were still stickin' through the hatch. But Alfred...that round came right through the turret where he sat. I didn't think much about him right away as it was my instinct to get outta there quick as I could. There was smoke pourin' out of the turret. Irvin and Willis each were low on the ground next to me, having climbed real fast out of their driver hatches at the front. I was banged up from that shell hittin' the Girl and I think a bit slower on the uptake. But I knew, along with the other two, that the Sergeant and Alfred our gunner weren't with us. Remembered that Alfred wouldn't be coming out of there again. Irvin wasn't on the ground but a second before he was climbin' back up on the tank. He pull the Sarge off the Girl and to the ground. He came to in just a minute. When that shell hit he went dark for a minute and got thrown part ways outta his hatch.

We kept expecting the Girl to burn as we crouched low and hurried our way back to aid, but it didn't. Didn't know it at the time but Irvin took some small arms fire when he went back to grab the Sarge. It wasn't much but a round passed through the meat on his side, just above his waist. It was shallow and he didn't make a fuss about it, but he and I are both out for a week. For bein' knocked out for a few minutes the Sarge was just fine. We're back at the aid station now, hopin' to hear word about how the rest of our boys fared today. Sounds like the Sarge and Willis will be back in a Sherman tomorrow but Irvin an' I will be back here a ways for a week until they say we're good to go back up front. I do hope they put us back with the Sarge again. He's been taking good care of us. I'll miss Alfred, though. We've been riding in that turret together for a while now...

Private Virgil Fink
22 August 1944

Debriefing
Commander Sgt. Marion Schulz's rating is increased to 6.
Gunner Cpl. Alfred Harrington is KIA
Loader Pvt. Virgil Fink's rating is increased to 4.
Driver Pvt. Irvin Wagner's rating is increased to 4.
Asst. Driver Pvt. Willis Kirkpatrick's rating is unchanged at 2.

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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Ryan
United States
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Continued from: The Golden Girl - 12 August 1944
Also posted to: Ryan's Solitaire Gaming Challenges - Patton's Best 22 August 1944
Also posted to: Wargames on Your Table - December 2016
Also posted to: The 4th Armored Division's Campaign Across Europe - Engagement #5

After Action Report
Date: 22 August 1944
Tank Name: Golden Girl
Tank Model: M4
Situation: Advance
Weather: Clear


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Marion Schulz / 5 / 1 / Healthy
Gunner / Cpl. / Alfred Harrington / 5 / 1 / KIA
Loader / Pvt. / Virgil Fink / 3 / 1 / Light Wound, Out 1 Week
Driver / Pvt. / Irvin Wagner / 3 / 1 / Light Wound, Out 1 Week
Asst. Driver / Pvt. / Willis Kirkpatrick / 2 / 1 / Healthy


Time
Currently played through 0700-1200

Ammo

30. Calibre MG (30) Used/Remaining: 15/15
50. Calibre MG (6) Used/Remaining: 0/5
Smoke Bombs (14) Used/Remaining: -/-
Smoke Grenades (6) Used/Remaining: 0/6
Periscopes (6) Used/Remaining: 0/6

Main Gun

HE Used/Remaining: 23/36
AP Used/Remaining: 0/23
WP Used/Remaining: 0/15
HCBI Used/Remaining: 2/6
HVAP Used/Remaining: -/-

Victory Points (Your Tank/ Friendly Forces)

Victory Point Multipliers per Action and Scenario

Action Scenario A
KO Ger Unit x1
Capt Map Area x2
Lose Map Area x1


KO Light Weapons, MG (1) : 0/1
KO Truck (1) : 0/0
KO SPW, PSW (2) : 0/1
KO SP Gun (6) : 0/0
KO PZ IV (7) : 0/0
KO PZ V (9) : 0/0
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/1
KO Fortified Position (+2): 0/0

Friendly Force Losses (in VPs lost)
Tanks (-5/Tank): 2
Infantry Squads (-3/Squad): 0


Areas (Won/Lost)
Area A/B (1) : 1/0
Area C (3) : 1/0
Area D (2) : 0/0
Exits taken (10) : 0


Decorations
None

Victory Points
Engagement 5
Campaign 370


Promotion Points
Engagement 0
Campaign 2


Day Ended due to
KO

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value

Narrative - as recounted in an excerpt from loader Pvt. Virgil Fink in a letter home.
0500-1000
Bad news at briefing this morning. We in the Golden Girl are lead tank in the formation. That didn't go well for none of them boys the last time we saw action. Took a while to make headway this mornin'. There were some snarls in the convoy along the route up to the location we were expecting the Krauts. Since everyone behind us was jammed up we kept gettin' slowed down. Kinda like pullin' a cart through the mud without any horsepower, just makin' real slow time cause of the weight behind you. Was around 1000 or so until we reached the front.

1000-1130
We covered a bit of the enemy's ground without comin' across any of 'em. At one point we were advancing on a village and expecting to get to get tore up but no one showed. Too bad for the locals as our artillery barrage left them a little worse for the wear.

1130-1200
We kept on moving into a nearby village. Didn't sound like any artillery support this time but the Sergeant made some comments about our aircraft overhead. He was pretty excited and it sounded like our boys might've nailed some of the Germans. Wasn't but a minute after those airstrikes that we were in it. The Sergeant spotted an anti-tank gun off to the left and some Germans mannin' a machine gun in a house to the right. There was some smoke between us and the gun, so we tried to get a shot on the machine gun. We hadn't swiveled the turret over to the machine gun but a few seconds until the Irvin up front in the driver's seat hollered about the anti-tank gun. Apparently it fired at us and the round went over our turret. The Sergeant gave the order to swivel back and deal with the anti-tank gun. I unloaded the HE in the gun and replaced it with an HCBI shell. The boss wanted more cover in between us and the gun. Pvt. Irvin made it to a hull down position and that was a bit of a relief. Sounds like maybe the gun looked away from us and knocked out one of the Shermans next to us. Our gunner, Alfred put an HCBI round toward the gun, which I now heard was an 88. By the sound in his voice I don't think he landed the smoke round where he wanted it. I had another slammed in right quick to replace it. The 88 fired a couple more times at us and kept missin', musta been the smoke in the air. I think some of our other boys had the same idea and had smoked out the 88. We just kept sitting. I guess the Sargeant wanted to wait till the smoke cleared before he took another shot. Finally Sergeant Schulz gave the work and Alfred cut loose with the 2nd HCBI I had loaded. I replaced it straight away with an HE and fired and then Alfred was hollerin about the main gun. Seems there was a problem with somethin' on his end. By the sounds from the Sarge, Alfred's shot with the smoke was good. Alfred had hit just right and afforded us some cover.

I can't even describe what happened next. It was the loudest damn thing I ever heard. Rattled me to the core, it did. Next thing I know I was climin' down outta the Golden Girl as fast as I could through that tiny escape hatch. In the briefest moment I could see the Sarge nearly clear of the tank, his lower legs were still stickin' through the hatch. But Alfred...that round came right through the turret where he sat. I didn't think much about him right away as it was my instinct to get outta there quick as I could. There was smoke pourin' out of the turret. Irvin and Willis each were low on the ground next to me, having climbed real fast out of their driver hatches at the front. I was banged up from that shell hittin' the Girl and I think a bit slower on the uptake. But I knew, along with the other two, that the Sergeant and Alfred our gunner weren't with us. Remembered that Alfred wouldn't be coming out of there again. Irvin wasn't on the ground but a second before he was climbin' back up on the tank. He pull the Sarge off the Girl and to the ground. He came to in just a minute. When that shell hit he went dark for a minute and got thrown part ways outta his hatch.

We kept expecting the Girl to burn as we crouched low and hurried our way back to aid, but it didn't. Didn't know it at the time but Irvin took some small arms fire when he went back to grab the Sarge. It wasn't much but a round passed through the meat on his side, just above his waist. It was shallow and he didn't make a fuss about it, but he and I are both out for a week. For bein' knocked out for a few minutes the Sarge was just fine. We're back at the aid station now, hopin' to hear word about how the rest of our boys fared today. Sounds like the Sarge and Willis will be back in a Sherman tomorrow but Irvin an' I will be back here a ways for a week until they say we're good to go back up front. I do hope they put us back with the Sarge again. He's been taking good care of us. I'll miss Alfred, though. We've been riding in that turret together for a while now...

Private Virgil Fink
22 August 1944

Debriefing
Commander Sgt. Marion Schulz's rating is increased to 6.
Gunner Cpl. Alfred Harrington is KIA
Loader Pvt. Virgil Fink's rating is increased to 4.
Driver Pvt. Irvin Wagner's rating is increased to 4.
Asst. Driver Pvt. Willis Kirkpatrick's rating is unchanged at 2.

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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Ryan
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#1 Patton's Best. Edges out Silent Victory: U.S. Submarines in the Pacific, 1941-45 by a bit. I love the game play in spite of the challenge imparted by the rules. Fist pumps to myself when I knock out a German armored vehicle, brow wiping when my tank survives a likely kill shot from an 88, and utter deflation when my tank explodes and the crew dies without a chance to escape.

#2 Silent Victory: U.S. Submarines in the Pacific, 1941-45. Falls just a scootch behind Patton's Best as my desire to play it is just a tad less. Though to its favor, SV was way easier to learn and is far easier to play. Great tension and offers many of the same experiences as Patton's Best, but from inside a submarine. This is a submarine game for history buffs and simulation fans.

#3 Gato Leader. Falls a ways behind the other two. I prefer the simulation of PB and SV over the more "gamey" aspect of Gato Leader. But Gato offers a different approach for a submarine game and the tactical aspect is very fun. This is the submarine game for gamers.

#4 Combat Commander: Pacific. Played this only as a solitaire, play both hands kind of game. I did enjoy playing it this way, but I did not spend enough time with it so that it could compete with the others. I'd love to play it 2 player.

Only four new games this year. Don't know that I'll get through my learning process with Tokyo Express in time to add it to this list for 2016.
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Bill H
United States
Rensselaer
New York
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toby
United States
Minneapolis
Minnesota
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Verified complete using images of unpunched counter sheets. The Tank Cards are still partially unseparated. Many of the old-school counters have no back printing and the previous owner made simple one or two letter notations on the back side to save himself some headaches when looking for a counter. The turret counters were clipped to show the turret facing—quite clever, actually. Box show light shelf wear.

Minimum bid lowered: $40 $34 + AUTO-BIN IF YOUR BID IS UNCHALLENGED FOR 24 HOURS OR INSTANTLY IF YOU HAVE HIGH BIDS OR WINS ON TWO OTHER ITEMS
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
James Petersen
United States
Everett
Washington
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Like this game as it's super hard to survive..never have...but it's not a huge concentration taker so I can watch the football game and still have a nice time playing this...but stress could get me at times with my boys not surviving.
 
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Ryan
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Continued from: Wargames on Your Table - September 2016
Also posted to: 4th Armored Division's Campaign through Europe - Golden Girl 12 August 1944
Also posted to: Ryan's Solitaire Gaming Challenges - Patton's Best 12 August 1944
Also posted to: SGoYT - October 2016

After Action Report
Date: 12 August 1944
Tank Name: Golden Girl
Tank Model: M4
Situation: Advance
Weather: Overcast


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Marion Schulz / 5 / 0 / Healthy
Gunner / Cpl. / Alfred Harrington / 5 / 0 / Healthy
Loader / Pvt. / Virgil Fink / 3 / 0 / Healthy
Driver / Pvt. / Irvin Wagner / 2 / 0 / Healthy
Asst. Driver / Pvt. / Willis Kirkpatrick / 1 / 0 / Healthy


Time
Currently played through 0700-1915

Ammo

30. Calibre MG (30) Used/Remaining: 43/15
50. Calibre MG (6) Used/Remaining: 2/5
Smoke Bombs (14) Used/Remaining: -/-
Smoke Grenades (6) Used/Remaining: 5/4
Periscopes (6) Used/Remaining: 0/6

Main Gun

HE Used/Remaining: 45/44
AP Used/Remaining: 0/23
WP Used/Remaining: 0/15
HCBI Used/Remaining: 0/3
HVAP Used/Remaining: -/-

Victory Points (Your Tank/ Friendly Forces)

Victory Point Multipliers per Action and Scenario

Action Scenario A
KO Ger Unit x1
Capt Map Area x2
Lose Map Area x1


KO Light Weapons, MG (1) : 0/5
KO Truck (1) : 0/5
KO SPW, PSW (2) : 1/1
KO SP Gun (6) : 0/1
KO PZ IV (7) : 0/1
KO PZ V (9) : 0/3
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/4
KO Fortified Position (+2): 0/0

Friendly Force Losses (in VPs lost)
Tanks (-5/Tank): 6
Infantry Squads (-3/Squad): 2


Areas (Won/Lost)
Area A/B (1) : 10/0
Area C (3) : 3/0
Area D (2) : 0/0
Exits taken (10) : 3


Decorations
None

Victory Points
Engagement 132
Campaign 365


Promotion Points
Engagement 2
Campaign 2


Day Ended due to
Time

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value

Narrative
0500-0700
Resistance is expected to be light today. Good thing because the overcast skies mean we won't be getting any air support. The task force gets organized and starts pushing into enemy territory.

0700-0915
It's raining. Even though we're moving along good roads, it slows our progress. Well, maybe it's also because a lot of us are new; might have somethin' to do with it. About five days ago this battalion got beat up pretty bad on the way to Lorient, probably only about half of them are who were there for that are still here. Some of 'em had their tanks shot out from under 'em but managed to get out and got rewarded with a new piece of iron. The task force makes some progress but just shy of two hours from starting out we make contact in the first village along our route.

The mood is nervous as we start pushing into the village, eyes darting about among all the structures, around walls, and into clumps of trees. We cut loose with some advancing fire, peppering some buildings with machinegun fire and sending an occasional high explosive round into a structure. We observe what looks to be some infantry depart a building and beat feet away from the task force. Heading deeper into the village or leaving it? The rain and the thick cluster of buildings makes it impossible to tell. Of a sudden a load explosion breaks the sporadic noise of our fire and a shower of debris cascades over the lead Sherman. There, out to our left at close range an anti-tank gun! "Hey Al, see that PaK 40 at 10 o'clock close?" I shout to our gunner, Corporal Alfred Harrington. "Driver, pivot left, 10 o'clock," I shout to Pvt. Irwin Wagner, our driver. As we pivot I catch a glimpse of an armored car off to our 2 o'clock, scooting off further into the village. I yell to Al and our assistant driver, Pvt. Willis Kirkpatrick, to open up with their machine guns to give us some advancing fire. I pop a smoke grenade, hoping for a bit of cover as we pivot left to engage the PaK 40. A sound of metal tearing behind me in the distance causes me to toss my head over my shoulder. Looks like someone opened up on that armored car. Willis then starts cussing as the bow machine gun goes quiet.

Pop pop pop off to my right. Looks like some German infantry escaped our notice earlier, or just advanced up to close range from deeper in the village. Small arms fire coming from a house to our right. My eyes go back to the PaK 40 now just in time to see it obscured by a cloud of dust. Several more HE rounds it within the cloud of debris...looks like someone else beat us to the PaK 40. The left wing of our task force is advancing up.

"Hey Sarge, the MG is toast. It won't feed," yells Willis.

"Private, you're supposed to break the damn thing before we get into the action, not during!" Crap. First time the poor kid fired a shot in anger and the gun balls up. Great.

There's a brief whine overhead and multiple explosions hit further into the village about two hundred yards ahead. Looks like friendly artillery but doesn't affect the German infantry in front of us. We spend a few minutes trying to get a better position on the structure that small arms fire is coming from. The rain stops of a sudden. There, just ahead about 400 yards at 12 o'clock! Ping ping ping! Small arms fire hits the Golden Girl. Looks like the infantry saw us first. "Wagner, move forward. Take us toward that store at 12 o'clock!" To our right the right flank is also making progress, looking to flank any opposition interior, including the light weapons detachment shooting at us. "Driver, halt! Al, fire at the store!" The Golden Girl halts and a second later Al cuts loose one HE round from the main gun. It hits but seemingly without much effect. Suddenly the building is wracked by several more explosions as other members of the task force hit the same building. Some of our infantry advance to the structure a few minutes later under cover fire from multiple tanks.

All clear, time to move on.

0915-1030
We engage with the Germans twice more before taking our first primary objective. So much for light resistance. Every piece of ground was contested. Moving into a section of farmland dotted with houses, we make contact with both tanks and enemy machine gun teams. Both are identified as Pz IVs. They seem to be more interested in finding better positioning and don't engage too heavily. Fortunately elements from Echo company knock both out simultaneously. Our infantry take some hits from the MG team, though they eventually get their payback. Al had another shot at some German infantry at one point, but the shot went bad. We took a Panzerfaust attack that fortunately went wide, as well as some inconsequential harassing fire. Our next short engagement occurred in some neighboring farmland. We meet a mix of infantry and armor. A Pz IV draws blood finally against our tanks, knocking out a Sherman. The Panzer didn't last much longer and it was soon put down, allowing us to claim our first objective. 'Bout the most frustrating piece was that my anti-aircraft machine gun jammed up on me. For a bit we were just down to the co-axial manned by Al and srviced by Virgil, our loader. I got it cleared after we cleared our objective.



1030-1530
A long slog to achieve our second primary objective. Nearly everywhere we pushed into we found German resistance. Five more engagements in five hours. I know we were fired at directly by two different anti-tank guns in two of the fights. One was an 88, a PaK 43. Didn't ever make out the other. Both were close calls. At least we made it. We lost something like five Shermans from our task force during this five hour period. One from our company, two from Echo, and two from Bravo.

1530-1930
We were low on fuel and just about out of .30 cal ammo and smoke grenades. Fortunately the CO called a resupply halt. Fattened up again, we made our way along toward our third primary objective. The Golden Girl was able to get her first kill just after the resupply. Happened to come across an armored car, close range to our direct front in some open fields. Al put two rounds on it, HE and AP. Looks like the first round, HE, hit and KO'd the car! Later, during our second engagement during this time period, our infantry took more casualties while engaging with German infantry. We ended up making great progress and resistance seemed to have broken off. Perhaps the Germans had had enough for the day? Unfortunately the Golden Girl got boosted to lead tank around 1745. We knew the CO was looking to take that third primary objective. You might say our pucker factor had increased a notch or two. Seems like half of our Sherman losses came from whichever poor crew was occupying the lead tank position at the time. Fortunately we finally hit a long stretch where we were able to advance without encountering any opposition. Just after we took the last primary objective of the day our CO decided he wanted to grab a little extra ground, so he made us push on into some fields beyond the objective. Fortunately he saw fit to request some artillery support. As we lead the way into the field we spotted both a truck and a self propelled gun. The truck was already burning from the artillery barrage. Looks like the SPG was just as surprised as we were. As I began to look for a good hull down position to direct the Golden Girl to, the friendly artillery continued to persist. Against the odds, I'll wager, the SPG exploded from a direct hit from that prolonged barrage. Good thing, too, because odds were he was focusing on us.

That was eleven distinct engagements for the day. So much for light resistance. I guess it doesn't do much for those guys who didn't make it to the end of the day, but we covered a hell of a lot of ground in spite of the resistance, the rain, and all of us new guys. I'll count it as a victory that my crew and I made it through our first day.

Sergeant Marion Schulz
12 August 1944
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Ryan
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Continued from: SGoYT - September 2016
Also posted to: 4th Armored Division's Campaign through Europe - Golden Girl 12 August 1944
Also posted to: Ryan's Solitaire Gaming Challenges - Patton's Best 12 August 1944
Also posted to: Wargames on Your Table - October 2016

After Action Report
Date: 12 August 1944
Tank Name: Golden Girl
Tank Model: M4
Situation: Advance
Weather: Overcast


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Marion Schulz / 5 / 0 / Healthy
Gunner / Cpl. / Alfred Harrington / 5 / 0 / Healthy
Loader / Pvt. / Virgil Fink / 3 / 0 / Healthy
Driver / Pvt. / Irvin Wagner / 2 / 0 / Healthy
Asst. Driver / Pvt. / Willis Kirkpatrick / 1 / 0 / Healthy


Time
Currently played through 0700-1915

Ammo

30. Calibre MG (30) Used/Remaining: 43/15
50. Calibre MG (6) Used/Remaining: 2/5
Smoke Bombs (14) Used/Remaining: -/-
Smoke Grenades (6) Used/Remaining: 5/4
Periscopes (6) Used/Remaining: 0/6

Main Gun

HE Used/Remaining: 45/44
AP Used/Remaining: 0/23
WP Used/Remaining: 0/15
HCBI Used/Remaining: 0/3
HVAP Used/Remaining: -/-

Victory Points (Your Tank/ Friendly Forces)

Victory Point Multipliers per Action and Scenario

Action Scenario A
KO Ger Unit x1
Capt Map Area x2
Lose Map Area x1


KO Light Weapons, MG (1) : 0/5
KO Truck (1) : 0/5
KO SPW, PSW (2) : 1/1
KO SP Gun (6) : 0/1
KO PZ IV (7) : 0/1
KO PZ V (9) : 0/3
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/4
KO Fortified Position (+2): 0/0

Friendly Force Losses (in VPs lost)
Tanks (-5/Tank): 6
Infantry Squads (-3/Squad): 2


Areas (Won/Lost)
Area A/B (1) : 10/0
Area C (3) : 3/0
Area D (2) : 0/0
Exits taken (10) : 3


Decorations
None

Victory Points
Engagement 132
Campaign 365


Promotion Points
Engagement 2
Campaign 2


Day Ended due to
Time

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value

Narrative
0500-0700
Resistance is expected to be light today. Good thing because the overcast skies mean we won't be getting any air support. The task force gets organized and starts pushing into enemy territory.

0700-0915
It's raining. Even though we're moving along good roads, it slows our progress. Well, maybe it's also because a lot of us are new; might have somethin' to do with it. About five days ago this battalion got beat up pretty bad on the way to Lorient, probably only about half of them are who were there for that are still here. Some of 'em had their tanks shot out from under 'em but managed to get out and got rewarded with a new piece of iron. The task force makes some progress but just shy of two hours from starting out we make contact in the first village along our route.

The mood is nervous as we start pushing into the village, eyes darting about among all the structures, around walls, and into clumps of trees. We cut loose with some advancing fire, peppering some buildings with machinegun fire and sending an occasional high explosive round into a structure. We observe what looks to be some infantry depart a building and beat feet away from the task force. Heading deeper into the village or leaving it? The rain and the thick cluster of buildings makes it impossible to tell. Of a sudden a load explosion breaks the sporadic noise of our fire and a shower of debris cascades over the lead Sherman. There, out to our left at close range an anti-tank gun! "Hey Al, see that PaK 40 at 10 o'clock close?" I shout to our gunner, Corporal Alfred Harrington. "Driver, pivot left, 10 o'clock," I shout to Pvt. Irwin Wagner, our driver. As we pivot I catch a glimpse of an armored car off to our 2 o'clock, scooting off further into the village. I yell to Al and our assistant driver, Pvt. Willis Kirkpatrick, to open up with their machine guns to give us some advancing fire. I pop a smoke grenade, hoping for a bit of cover as we pivot left to engage the PaK 40. A sound of metal tearing behind me in the distance causes me to toss my head over my shoulder. Looks like someone opened up on that armored car. Willis then starts cussing as the bow machine gun goes quiet.

Pop pop pop off to my right. Looks like some German infantry escaped our notice earlier, or just advanced up to close range from deeper in the village. Small arms fire coming from a house to our right. My eyes go back to the PaK 40 now just in time to see it obscured by a cloud of dust. Several more HE rounds it within the cloud of debris...looks like someone else beat us to the PaK 40. The left wing of our task force is advancing up.

"Hey Sarge, the MG is toast. It won't feed," yells Willis.

"Private, you're supposed to break the damn thing before we get into the action, not during!" Crap. First time the poor kid fired a shot in anger and the gun balls up. Great.

There's a brief whine overhead and multiple explosions hit further into the village about two hundred yards ahead. Looks like friendly artillery but doesn't affect the German infantry in front of us. We spend a few minutes trying to get a better position on the structure that small arms fire is coming from. The rain stops of a sudden. There, just ahead about 400 yards at 12 o'clock! Ping ping ping! Small arms fire hits the Golden Girl. Looks like the infantry saw us first. "Wagner, move forward. Take us toward that store at 12 o'clock!" To our right the right flank is also making progress, looking to flank any opposition interior, including the light weapons detachment shooting at us. "Driver, halt! Al, fire at the store!" The Golden Girl halts and a second later Al cuts loose one HE round from the main gun. It hits but seemingly without much effect. Suddenly the building is wracked by several more explosions as other members of the task force hit the same building. Some of our infantry advance to the structure a few minutes later under cover fire from multiple tanks.

All clear, time to move on.

0915-1030
We engage with the Germans twice more before taking our first primary objective. So much for light resistance. Every piece of ground was contested. Moving into a section of farmland dotted with houses, we make contact with both tanks and enemy machine gun teams. Both are identified as Pz IVs. They seem to be more interested in finding better positioning and don't engage too heavily. Fortunately elements from Echo company knock both out simultaneously. Our infantry take some hits from the MG team, though they eventually get their payback. Al had another shot at some German infantry at one point, but the shot went bad. We took a Panzerfaust attack that fortunately went wide, as well as some inconsequential harassing fire. Our next short engagement occurred in some neighboring farmland. We meet a mix of infantry and armor. A Pz IV draws blood finally against our tanks, knocking out a Sherman. The Panzer didn't last much longer and it was soon put down, allowing us to claim our first objective. 'Bout the most frustrating piece was that my anti-aircraft machine gun jammed up on me. For a bit we were just down to the co-axial manned by Al and srviced by Virgil, our loader. I got it cleared after we cleared our objective.



1030-1530
A long slog to achieve our second primary objective. Nearly everywhere we pushed into we found German resistance. Five more engagements in five hours. I know we were fired at directly by two different anti-tank guns in two of the fights. One was an 88, a PaK 43. Didn't ever make out the other. Both were close calls. At least we made it. We lost something like five Shermans from our task force during this five hour period. One from our company, two from Echo, and two from Bravo.

1530-1930
We were low on fuel and just about out of .30 cal ammo and smoke grenades. Fortunately the CO called a resupply halt. Fattened up again, we made our way along toward our third primary objective. The Golden Girl was able to get her first kill just after the resupply. Happened to come across an armored car, close range to our direct front in some open fields. Al put two rounds on it, HE and AP. Looks like the first round, HE, hit and KO'd the car! Later, during our second engagement during this time period, our infantry took more casualties while engaging with German infantry. We ended up making great progress and resistance seemed to have broken off. Perhaps the Germans had had enough for the day? Unfortunately the Golden Girl got boosted to lead tank around 1745. We knew the CO was looking to take that third primary objective. You might say our pucker factor had increased a notch or two. Seems like half of our Sherman losses came from whichever poor crew was occupying the lead tank position at the time. Fortunately we finally hit a long stretch where we were able to advance without encountering any opposition. Just after we took the last primary objective of the day our CO decided he wanted to grab a little extra ground, so he made us push on into some fields beyond the objective. Fortunately he saw fit to request some artillery support. As we lead the way into the field we spotted both a truck and a self propelled gun. The truck was already burning from the artillery barrage. Looks like the SPG was just as surprised as we were. As I began to look for a good hull down position to direct the Golden Girl to, the friendly artillery continued to persist. Against the odds, I'll wager, the SPG exploded from a direct hit from that prolonged barrage. Good thing, too, because odds were he was focusing on us.

That was eleven distinct engagements for the day. So much for light resistance. I guess it doesn't do much for those guys who didn't make it to the end of the day, but we covered a hell of a lot of ground in spite of the resistance, the rain, and all of us new guys. I'll count it as a victory that my crew and I made it through our first day.

Sergeant Marion Schulz
12 August 1944
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Steve Norton
United Kingdom
Macclesfield
Cheshire
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Crossposted from The 4th Armored Division's Campaign through Europe (Patton's Best)

After Action Report
Date: 12th August 1944
Tank Name: Grasshopper
Tank Model: M4
Situation: Advance
Weather: Overcast


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Harry Scott / 7 / 2 / Healthy
Gunner / Cpl. / Fred Barcome / 5 / 2 / Healthy
Driver / Pvt. / Bruce Gilbo / 5 / 2 / Healthy
Loader / Pvt. / Chuck Bosworth / 3 / 2 / Healthy
Asst. Driver / Pvt. / Arthur Hamel / 3 / 2 / Healthy


Time
0700-1945

Ammo
30. Calibre MG (30) Used/Remaining: 35/5 then 4/26 after resupply.
50. Calibre MG (6) Used/Remaining: 3/3
Smoke Bombs (14) Used/Remaining: ---
Smoke Grenades (6) Used/Remaining: 3/3 then 0/6 after resupply.
Periscopes (6) Used/Remaining: 0/6

Main Gun
HE Used/Remaining: 40/40 then 4/56 after resupply.
AP Used/Remaining: 0/20
WP Used/Remaining: 4/6 then 0/10 after resupply.
HCBI Used/Remaining: 1/10
HVAP Used/Remaining: ---


Enemy killed (Your Tank/ Friendly Forces)
KO Light Weapons, MG (1) : 2/5
KO Truck (1) : 0/1
KO SPW, PSW (2) : 0/1
KO SP Gun (6) : 0/3
KO PZ IV (7) : 0/2
KO PZ V (9) : 0/0
KO PZ VI (12) : 0/0
KO AT Gun (4) : 1/1
KO Fortified Position (+2): 0

Friendly Force Losses
[c]Tanks (-5): 6
Infantry Squads (-3): 5


Areas (Won/Lost)
Area A/B (1) : 17/0
Area C (3) : 1/0
Area D (2) : 0/0
Exits taken (10) : 2


Decorations
None

Victory Points
Engagement 85
Campaign 184


Promotion Points
Engagement 6
Campaign 8


Day Ended due to
Time

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value


Narrative

1048 Desperate times. Private Barcome is doing his best to keep a wall of smoke between us and a Panzer IV. As we get bogged trying to find a hull down position, Hamel cuts down an enemy soldier who had been raising a panzerfaust to his shoulder. With no time to relax, I notice the Panzer tracking left to get a clear shot at us as Bosworth frantically tries to get us free. Unable to move and with no time to lay down more smoke we brace ourselves for the worst. When I look up next the Panzer's crew are bailing out - hit by another element of our task force. We have claimed the day's first objective.

1201 Rain. Having already got bogged down once (and not enjoyed the experience) we hope this will blow over. More contact. This is going to be a long day.

1209 A squad of light infantry makes a break for cover. At my command the crew manage to get off two rounds of HE. When the dust settles the infantry are nowhere to be seen.

1249 The rain has stopped. Hopefully that will be the last of it.

1318 We are in a protracted battle. The enemy keep sending in reinforcements that we are having are hard time keeping on top of. I am thankful to spot an enemy gun crew wheeling a PaK 40 into position at our 12 o'clock. At my command Barcome takes just a couple of seconds to line up his shot before letting fly and scoring a critical hit.

1346 Machineguns blaze on all sides. I use the AAMG to spray another squad of light infantry that are caught in the open while Hamel again saves us from a panzerfaust attack with a perfectly timed blast from the bow.

1400 We have claimed our second objective. There is a good chance we will make a third before sundown.

1503 The rain returned but it seems to have stopped again. Any more and the mud is going to be a real issue.

1605 We are caught in a thunderous barrage of enemy artillery. Thankfully nobody is hurt but when we get the hatches open again we find that a lot of our supporting infantry haven't been so lucky. There are times when I'm glad to be a tanker.

1615 Out of gas. We sit tight and await a resupply.

1737 We are on the move again but progress is slow. Barcome is working the coaxial MG hard.

1915 The CO calls us to a halt as darkness falls. We are within sight of our third objective but have apparently run out of daylight.
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Ryan
United States
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Also posted to: The 4th Armored Division's Campaign Across Europe - Gorgeous Gertrude 4 August 1944
Also posted to: Ryanmobile's Solitaire Gaming Challenges - Patton's Best - Gorgeous Gertrude 4 August 1944
2016 September SGoYT

After Action Report
Date: 4 August 1944
Tank Name: Glamorous Gertrude
Tank Model: M4
Situation: Advance
Weather: Muddy


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Willis Whitehead / 5 / 1 / Healthy
Gunner / Cpl. / Bobby Guthrie / 5 / 1 / Healthy
Loader / Pvt. / Jim Drori / 4 / 1 / Healthy
Driver / Pvt. / Walter Powers / 4 / 1 / Healthy
Asst. Driver / Pvt. / Donald Hopkins / 2 / 1 / Healthy


Time
Currently played through 0700-1915

Ammo

30. Calibre MG (30) Used/Remaining: 32/8
50. Calibre MG (6) Used/Remaining: 0/6
Smoke Bombs (14) Used/Remaining: -/-
Smoke Grenades (6) Used/Remaining: 2/4
Periscopes (6) Used/Remaining: 0/6

Main Gun

HE Used/Remaining: 50/27
AP Used/Remaining: 7/26
WP Used/Remaining: 0/15
HCBI Used/Remaining: 0/2
HVAP Used/Remaining: -/-

Victory Points (Your Tank/ Friendly Forces)

Victory Point Multipliers per Action and Scenario

Action Scenario A
KO Ger Unit x1
Capt Map Area x2
Lose Map Area x1


KO Light Weapons, MG (1) : 2/4
KO Truck (1) : 0/2
KO SPW, PSW (2) : 1/1
KO SP Gun (6) : 0/4
KO PZ IV (7) : 0/2
KO PZ V (9) : 0/0
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/0
KO Fortified Position (+2): 0/0

Friendly Force Losses (in VPs lost)
Tanks (-5/Tank): 2
Infantry Squads (-3/Squad): 2


Areas (Won/Lost)
Area A/B (1) : 6/0
Area C (3) : 3/0
Area D (2) : 0/0
Exits taken (10) : 2


Decorations
None

Victory Points
Engagement 104
Campaign 203


Promotion Points
Engagement 4
Campaign 5


Day Ended due to
Time

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value

Narrative
0500-0700
The task force gets organized and starts pushing into enemy territory.

0700-0800
The task force makes some progress moving off road into an area without any German resistance.

0800-0945
Intelligence reports both the primary and secondary routes ahead are believed to offer moderate levels of resistance. The task force commanding officer (CO) makes a couple requests for artillery support into our primary route. We waited an extra fifteen minutes for the second request to be granted before moving on. With our 75mm guns pounding and machine guns spitting shells, we advanced behind an artillery barrage into the next area.

Contact!

Machine gun fire reaches out from a copse of trees ahead, causing a nearby infantry squad to find cover but causing no casualties. A group of Germans appears from a fence line and heads toward a structure further from the task force. The burning hulk of a German self propelled gun (SPG) smokes heavily as we advance. Against the odds a friendly artillery shell landed near the back quarter of the vehicle during the advance barrage, splitting it open and killing the crew. As we pass by the SPG a streak of motion grabs my attention and an explosion impacts the earth mere yards from a neighboring tank. A panzerfaust attack. We never saw the crew in that thick copse of trees. Machine gun fire rakes it but they likely vanished right after firing. I spot the machine gun crew in the copse of trees ahead and direct Corporal Bobby Guthrie, our gunner, to fire to co-axial machine gun at their position. His rounds look to have no effect. Further ahead the retreating German infantry fail to make it to the structure they were moving for. They are cut down by fire from the Task Force. Cpl. Guthrie and Pvt. Donald Hopkins, our assistant driver, both fail to knock out the German machine gun team in the trees ahead. Fortunately several HE rounds from neighboring Shermans hit the position and it goes silent. An infantry squad advances forward and scouts the position. After a bit of activity they give the all clear and the task force moves forward. As we work our way through the small copse of trees we see our infantry squad has captured a couple of the Germans alive though wounded.

0945-1045
We reach a dirt road and head south toward our next objective, sending out a bit of advancing fire with our machine guns. It must've been enough for some of the enemy, who appeared from behind a slight rise in the terrain in an SPW 251 and drove off, out of the effective range of our guns. An enemy truck appears from a barn off to our 10 o'clock and attempts to drive by the left flank of our position. I order Cpl. Guthrie to pivot the turret toward the truck while I cut loose with a few rounds from our .50 caliber anti-aircraft machine gun. However, the truck is knocked out with a round to the cab before Bobby can get the turret swung round. Just beyond the now still smoking truck, a previously unknown Pz IV pulls out from behind some trees, moving quickly. Bobby rotates the turret toward the new threat but again we are beat to the punch as the German tank is hit and neutralized by rounds from several different task force tanks. We make for the next farmhouse ahead and take up position to recon the nearby village.

1045-1200
The task force CO is concerned about the level of resistance we'll be facing in the village. A half an hour goes by as a request for air support is denied while a successful request for artillery support throws up debris and smoke as it peppers the village. The task force advances behind the artillery, with all Shermans spitting 75mm rounds and machine gun fire to persuade the enemy to vacate. As we approach the village and begin maneuvering around some of the outermost structures, the smoking hulk of another German SPG greets us. Yet one more casualty of friendly artillery. My focus is instantly pulled away as a loud explosion erupts from my 9 o'clock. A friendly Sherman is smoking heavily through a large hole that sheared through the turret. It looks like there's some motion around the tank but it's impossible to see who or how many are moving. As I look for source of the Sherman's destruction the friendly infantry squad holding position between our Sherman and the Sherman to our 3 o'clock is hit by machine gun fire from a structure ahead. Several men are hit and the rest seek cover. The machine gun fire is coming from a two story commercial building ahead on the main street. I notice a PSW 232 loitering by one of the far corners of the building. Motion to the left as the tank responsible for knocking out our Sherman, a Pz IV, moves into view just ahead beside a small house. It's rear end is pointed toward us ready to retreat if needed, but its turret is pointing in our direction.

"Gunner, Panzer at 11 o'clock! Fire gun, reload and fire with AP!"

Cpl. Guthrie sends the HE round in the cannon speeding toward the tank. It hits the right track, causing obvious immobilization. Not exactly what we needed but a second round, armor piercing, is on it's way within seconds. Damn! The round pierces the wall of the house just behind the tank. Before Bobby can get the next round out I see a brief puff of white from the Panzer's barrel, just for an instant before our tank physically lurches and a deafening sound disorients us. The Panzer's aim was true and the armor piercing round seems to have pierced the hull just beneath the turret but passed almost immediately out of the tank, tearing just a small hole in the hull. While I was taking stock of the situation and preparing to order Bobby to resume fire I witnessed the Panzer brew up. Someone from our platoon nailed it before it got off a second shot.



It doesn't take long to assess the situation and see that both the PSW 232 and the machine gun team that hit our adjacent squad are no longer combat effective. While we were briefly engaged with the Panzer, a neighboring platoon of Shermans and some infantry made short work of both enemies. The top floor of the building was shredded and looked to have collapsed inward on the bottom floor while the PSW next to the building was on fire.

The battle settles for just a moment and the task force begins to inch forward down the narrow streets. Ahead, between a couple of buildings in a heavy thicket of vegetation, machine gun fire barks and hits a squad off to our right. The fire continues as they try to suppress more of our infantry. We're making a beeline for the thick vegetation and I can see that Pvt. Hopkins has already spotted the threat and has the bow machine gun spitting fire at the source of the machine gun fire. The German machine gun fire ceases. Hopkins keeps up the fire for another few short bursts. After a few minutes of quiet a friendly infantry squad moves up to our location and advances on the enemy position. A few rounds are fired and then the infantry sergeant gives us the "all clear".

"Nice shootin', you dirty greaseballs!" the infantry shout as we move by.

"Atta boy, Hopkins!" I shout to Donald below in the assistant driver's seat. "That's one for the Gertrude!"

That was the last major resistance in the village. A few more shots and more shouts are heard but the CO is feeling comfortable and gets the task force hastily organized for our next push. Besides the Sherman, it looks like a couple of our infantry squads took casualties.

1200-1330
We pass through another objective without drawing enemy contact. Just ahead our first major objective is looming. It's just a few farmhouses and some fields along the road, but it's our first checkpoint we're supposed to take today. We enter the area behind the cover of advancing artillery fire and quite a bit of advancing fire of our own. I make out a smoking truck in the distance, a casualty of our artillery. An unidentified SPG and a machine gun team are both spotted out at medium range. They pull away to long range with the task force advancing on them. More friendly artillery lands around them, but seemingly to no effect. The SPG fires out lead tank and the German machine gun team fires at an infantry squad, but both attacks are to no effect from long range. One of the Sherman platoons, off to our right flank, makes good time despite the mud and manages to flank them unawares. The SPG and MG team are quickly put down and we claim our first major objective!



1330-1430
The task force moves out from our first major objective toward the next point on our route, another small collection of farm houses. We use advancing fire again, hoping to force movement from any threats hiding among the farms. Nothing moves. We work our way past the first farm and toward the second. Rounding a barn I sight not only an SPG at medium range but a SPW 251 right in front of us. All of a sudden there's motion around the SPW as a few figures leap from the ground and run into the SPW. We've just a moment as it looks ready to flee!

"Gunner, armored vehicle, 11 o'clock, close range! Fire and reload AP!"

Cpl. Guthrie doesn't miss a beat. Pvt. Drori, my loader, works in tandem with Bobby. The first round, HE, flies from the cannon as they reload and fire AP. Again and again they reload and fire, caught up in the euphoria of getting the drop on the enemy. And I was, too. Can't say that it felt bad to get back at the enemy after nearly wetting our drawers in our duel with the Panzer earlier.



Back to reality. "Cease fire, cease fire!" We'd sent seven rounds into the SPW 251 and it was shredded, along with the panzergrenadiers who had entered it in such a hurry to flee right before we fired. Overkill for sure, but not unnecessary after that thing with the Panzer. I know Bobby will beat himself up for not killing that tank before it had a chance to fire at us.

"Hey Bobby, you turned that damned armored car into a convertible! I never knew you was a car guy!" hollers Pvt. Powers, our driver.



The SPG ahead at medium range, now identified as a JgdPZ 38t, holds its position while the task force advances. It engages in reciprocating fire with elements of the task force. It manages to hit and pulverize a Sherman from medium range before it to gets knocked out by friendly action and the task force gets ready to move on again. We're down two Shermans and two squads. It's been a muddy slog but we're making progress.

1430-1515
The task force enters the next area. A SPG is spotted at long range but up close we spot a section of German infantry bearing light weapons in a thicket of trees. I order Bobby to hit them with high explosive main gun rounds. He and Jim work well together and put three HE rounds on target. At least two of the three were devastating hits and the German infantry group is out of action. An infantry squad moves up to secure the position and comes away with a few prisoners among the dead. The SPG doesn't hang around for long and soon retreats out of sight.

1515-1915
We figured the toughest fights were coming. While progress was good, it was still slow due to the mud. The only way to reach our second primary objective for the day was to move through a large village, large enough to require a bit of time to move through and give the enemy plenty of opportunities to ambush. Time was short enough now that any major delays and we would fall just short of the objective. Oddly enough, we didn't encounter any more resistance. The CO perhaps feeling emboldened by the lack of resistance as we progressed but also feeling the pressure of coming so close but yet falling short pushed us ahead fast without bothering to request artillery or air support except for our initial approach to the village. Long story short, we kept plodding along through the mud and made it to our objective with just enough time left in the day to secure it.

Debriefing
Commander Sgt. Willis Whitehead's rating is increased to 6.
Gunner Cpl. Bobby Guthrie's rating unchanged at 5.
Loader Pvt. Jim Drori's rating is unchanged at 4.
Driver Pvt. Walter Powers's rating increased to 5.
Asst. Driver Pvt. Donald Hopkins's rating increased to 3.

No decorations or promotions were earned, though the day was a clear victory with 104 victory points achieved.

The task force saw routine combat for most of the day. Out of 11 areas captured, six offered resistance. This coupled with the mud, really consumed a lot of time. The Gertrude performed better today than during their first engagement, eliminating three enemy units. Her crew learned a lot today, and while not everyone's rating improved, they all learned how to function better as a team and learned to use better tactics.

Edit 23 September 2016: <summary>A highly immersive game that puts you forefront in the story. At the cost of a rulebook that should have been written better and proofread a bit more.</summary>
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Ryan
United States
flag msg tools
1 Player hardcore
badge
Lone Warrior
mbmbmbmbmb
Also posted to: The 4th Armored Division's Campaign Across Europe - Gorgeous Gertrude 4 August 1944
Also posted to: Ryanmobile's Solitaire Gaming Challenges - Patton's Best - Gorgeous Gertrude 4 August 1944

After Action Report
Date: 4 August 1944
Tank Name: Glamorous Gertrude
Tank Model: M4
Situation: Advance
Weather: Muddy


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Willis Whitehead / 5 / 1 / Healthy
Gunner / Cpl. / Bobby Guthrie / 5 / 1 / Healthy
Loader / Pvt. / Jim Drori / 4 / 1 / Healthy
Driver / Pvt. / Walter Powers / 4 / 1 / Healthy
Asst. Driver / Pvt. / Donald Hopkins / 2 / 1 / Healthy


Time
Currently played through 0700-1915

Ammo

30. Calibre MG (30) Used/Remaining: 32/8
50. Calibre MG (6) Used/Remaining: 0/6
Smoke Bombs (14) Used/Remaining: -/-
Smoke Grenades (6) Used/Remaining: 2/4
Periscopes (6) Used/Remaining: 0/6

Main Gun

HE Used/Remaining: 50/27
AP Used/Remaining: 7/26
WP Used/Remaining: 0/15
HCBI Used/Remaining: 0/2
HVAP Used/Remaining: -/-

Victory Points (Your Tank/ Friendly Forces)

Victory Point Multipliers per Action and Scenario

Action Scenario A
KO Ger Unit x1
Capt Map Area x2
Lose Map Area x1


KO Light Weapons, MG (1) : 2/4
KO Truck (1) : 0/2
KO SPW, PSW (2) : 1/1
KO SP Gun (6) : 0/4
KO PZ IV (7) : 0/2
KO PZ V (9) : 0/0
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/0
KO Fortified Position (+2): 0/0

Friendly Force Losses (in VPs lost)
Tanks (-5/Tank): 2
Infantry Squads (-3/Squad): 2


Areas (Won/Lost)
Area A/B (1) : 6/0
Area C (3) : 3/0
Area D (2) : 0/0
Exits taken (10) : 2


Decorations
None

Victory Points
Engagement 104
Campaign 203


Promotion Points
Engagement 4
Campaign 5


Day Ended due to
Time

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value

Narrative
0500-0700
The task force gets organized and starts pushing into enemy territory.

0700-0800
The task force makes some progress moving off road into an area without any German resistance.

0800-0945
Intelligence reports both the primary and secondary routes ahead are believed to offer moderate levels of resistance. The task force commanding officer (CO) makes a couple requests for artillery support into our primary route. We waited an extra fifteen minutes for the second request to be granted before moving on. With our 75mm guns pounding and machine guns spitting shells, we advanced behind an artillery barrage into the next area.

Contact!

Machine gun fire reaches out from a copse of trees ahead, causing a nearby infantry squad to find cover but causing no casualties. A group of Germans appears from a fence line and heads toward a structure further from the task force. The burning hulk of a German self propelled gun (SPG) smokes heavily as we advance. Against the odds a friendly artillery shell landed near the back quarter of the vehicle during the advance barrage, splitting it open and killing the crew. As we pass by the SPG a streak of motion grabs my attention and an explosion impacts the earth mere yards from a neighboring tank. A panzerfaust attack. We never saw the crew in that thick copse of trees. Machine gun fire rakes it but they likely vanished right after firing. I spot the machine gun crew in the copse of trees ahead and direct Corporal Bobby Guthrie, our gunner, to fire to co-axial machine gun at their position. His rounds look to have no effect. Further ahead the retreating German infantry fail to make it to the structure they were moving for. They are cut down by fire from the Task Force. Cpl. Guthrie and Pvt. Donald Hopkins, our assistant driver, both fail to knock out the German machine gun team in the trees ahead. Fortunately several HE rounds from neighboring Shermans hit the position and it goes silent. An infantry squad advances forward and scouts the position. After a bit of activity they give the all clear and the task force moves forward. As we work our way through the small copse of trees we see our infantry squad has captured a couple of the Germans alive though wounded.

0945-1045
We reach a dirt road and head south toward our next objective, sending out a bit of advancing fire with our machine guns. It must've been enough for some of the enemy, who appeared from behind a slight rise in the terrain in an SPW 251 and drove off, out of the effective range of our guns. An enemy truck appears from a barn off to our 10 o'clock and attempts to drive by the left flank of our position. I order Cpl. Guthrie to pivot the turret toward the truck while I cut loose with a few rounds from our .50 caliber anti-aircraft machine gun. However, the truck is knocked out with a round to the cab before Bobby can get the turret swung round. Just beyond the now still smoking truck, a previously unknown Pz IV pulls out from behind some trees, moving quickly. Bobby rotates the turret toward the new threat but again we are beat to the punch as the German tank is hit and neutralized by rounds from several different task force tanks. We make for the next farmhouse ahead and take up position to recon the nearby village.

1045-1200
The task force CO is concerned about the level of resistance we'll be facing in the village. A half an hour goes by as a request for air support is denied while a successful request for artillery support throws up debris and smoke as it peppers the village. The task force advances behind the artillery, with all Shermans spitting 75mm rounds and machine gun fire to persuade the enemy to vacate. As we approach the village and begin maneuvering around some of the outermost structures, the smoking hulk of another German SPG greets us. Yet one more casualty of friendly artillery. My focus is instantly pulled away as a loud explosion erupts from my 9 o'clock. A friendly Sherman is smoking heavily through a large hole that sheared through the turret. It looks like there's some motion around the tank but it's impossible to see who or how many are moving. As I look for source of the Sherman's destruction the friendly infantry squad holding position between our Sherman and the Sherman to our 3 o'clock is hit by machine gun fire from a structure ahead. Several men are hit and the rest seek cover. The machine gun fire is coming from a two story commercial building ahead on the main street. I notice a PSW 232 loitering by one of the far corners of the building. Motion to the left as the tank responsible for knocking out our Sherman, a Pz IV, moves into view just ahead beside a small house. It's rear end is pointed toward us ready to retreat if needed, but its turret is pointing in our direction.

"Gunner, Panzer at 11 o'clock! Fire gun, reload and fire with AP!"

Cpl. Guthrie sends the HE round in the cannon speeding toward the tank. It hits the right track, causing obvious immobilization. Not exactly what we needed but a second round, armor piercing, is on it's way within seconds. Damn! The round pierces the wall of the house just behind the tank. Before Bobby can get the next round out I see a brief puff of white from the Panzer's barrel, just for an instant before our tank physically lurches and a deafening sound disorients us. The Panzer's aim was true and the armor piercing round seems to have pierced the hull just beneath the turret but passed almost immediately out of the tank, tearing just a small hole in the hull. While I was taking stock of the situation and preparing to order Bobby to resume fire I witnessed the Panzer brew up. Someone from our platoon nailed it before it got off a second shot.



It doesn't take long to assess the situation and see that both the PSW 232 and the machine gun team that hit our adjacent squad are no longer combat effective. While we were briefly engaged with the Panzer, a neighboring platoon of Shermans and some infantry made short work of both enemies. The top floor of the building was shredded and looked to have collapsed inward on the bottom floor while the PSW next to the building was on fire.

The battle settles for just a moment and the task force begins to inch forward down the narrow streets. Ahead, between a couple of buildings in a heavy thicket of vegetation, machine gun fire barks and hits a squad off to our right. The fire continues as they try to suppress more of our infantry. We're making a beeline for the thick vegetation and I can see that Pvt. Hopkins has already spotted the threat and has the bow machine gun spitting fire at the source of the machine gun fire. The German machine gun fire ceases. Hopkins keeps up the fire for another few short bursts. After a few minutes of quiet a friendly infantry squad moves up to our location and advances on the enemy position. A few rounds are fired and then the infantry sergeant gives us the "all clear".

"Nice shootin', you dirty greaseballs!" the infantry shout as we move by.

"Atta boy, Hopkins!" I shout to Donald below in the assistant driver's seat. "That's one for the Gertrude!"

That was the last major resistance in the village. A few more shots and more shouts are heard but the CO is feeling comfortable and gets the task force hastily organized for our next push. Besides the Sherman, it looks like a couple of our infantry squads took casualties.

1200-1330
We pass through another objective without drawing enemy contact. Just ahead our first major objective is looming. It's just a few farmhouses and some fields along the road, but it's our first checkpoint we're supposed to take today. We enter the area behind the cover of advancing artillery fire and quite a bit of advancing fire of our own. I make out a smoking truck in the distance, a casualty of our artillery. An unidentified SPG and a machine gun team are both spotted out at medium range. They pull away to long range with the task force advancing on them. More friendly artillery lands around them, but seemingly to no effect. The SPG fires out lead tank and the German machine gun team fires at an infantry squad, but both attacks are to no effect from long range. One of the Sherman platoons, off to our right flank, makes good time despite the mud and manages to flank them unawares. The SPG and MG team are quickly put down and we claim our first major objective!



1330-1430
The task force moves out from our first major objective toward the next point on our route, another small collection of farm houses. We use advancing fire again, hoping to force movement from any threats hiding among the farms. Nothing moves. We work our way past the first farm and toward the second. Rounding a barn I sight not only an SPG at medium range but a SPW 251 right in front of us. All of a sudden there's motion around the SPW as a few figures leap from the ground and run into the SPW. We've just a moment as it looks ready to flee!

"Gunner, armored vehicle, 11 o'clock, close range! Fire and reload AP!"

Cpl. Guthrie doesn't miss a beat. Pvt. Drori, my loader, works in tandem with Bobby. The first round, HE, flies from the cannon as they reload and fire AP. Again and again they reload and fire, caught up in the euphoria of getting the drop on the enemy. And I was, too. Can't say that it felt bad to get back at the enemy after nearly wetting our drawers in our duel with the Panzer earlier.



Back to reality. "Cease fire, cease fire!" We'd sent seven rounds into the SPW 251 and it was shredded, along with the panzergrenadiers who had entered it in such a hurry to flee right before we fired. Overkill for sure, but not unnecessary after that thing with the Panzer. I know Bobby will beat himself up for not killing that tank before it had a chance to fire at us.

"Hey Bobby, you turned that damned armored car into a convertible! I never knew you was a car guy!" hollers Pvt. Powers, our driver.



The SPG ahead at medium range, now identified as a JgdPZ 38t, holds its position while the task force advances. It engages in reciprocating fire with elements of the task force. It manages to hit and pulverize a Sherman from medium range before it to gets knocked out by friendly action and the task force gets ready to move on again. We're down two Shermans and two squads. It's been a muddy slog but we're making progress.

1430-1515
The task force enters the next area. A SPG is spotted at long range but up close we spot a section of German infantry bearing light weapons in a thicket of trees. I order Bobby to hit them with high explosive main gun rounds. He and Jim work well together and put three HE rounds on target. At least two of the three were devastating hits and the German infantry group is out of action. An infantry squad moves up to secure the position and comes away with a few prisoners among the dead. The SPG doesn't hang around for long and soon retreats out of sight.

1515-1915
We figured the toughest fights were coming. While progress was good, it was still slow due to the mud. The only way to reach our second primary objective for the day was to move through a large village, large enough to require a bit of time to move through and give the enemy plenty of opportunities to ambush. Time was short enough now that any major delays and we would fall just short of the objective. Oddly enough, we didn't encounter any more resistance. The CO perhaps feeling emboldened by the lack of resistance as we progressed but also feeling the pressure of coming so close but yet falling short pushed us ahead fast without bothering to request artillery or air support except for our initial approach to the village. Long story short, we kept plodding along through the mud and made it to our objective with just enough time left in the day to secure it.

Debriefing
Commander Sgt. Willis Whitehead's rating is increased to 6.
Gunner Cpl. Bobby Guthrie's rating unchanged at 5.
Loader Pvt. Jim Drori's rating is unchanged at 4.
Driver Pvt. Walter Powers's rating increased to 5.
Asst. Driver Pvt. Donald Hopkins's rating increased to 3.

No decorations or promotions were earned, though the day was a clear victory with 104 victory points achieved.

The task force saw routine combat for most of the day. Out of 11 areas captured, six offered resistance. This coupled with the mud, really consumed a lot of time. The Gertrude performed better today than during their first engagement, eliminating three enemy units. Her crew learned a lot today, and while not everyone's rating improved, they all learned how to function better as a team and learned to use better tactics.

Edit 24 September 2016: <summary>A highly immersive game that puts you forefront in the story. At the cost of a rulebook that should have been written better and proofread a bit more.</summary>

Edit 26 September 2016: Sometimes the warriors don't make it home.
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Steve Norton
United Kingdom
Macclesfield
Cheshire
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I originally posted this in August's SGOYT, not realising that it has (apparently) been September for almost a whole month. Who knew?

Thanks to those kindly folk who humoured me with a thumb and were too embarrassed to point out the error of my ways. I'm afraid my OCD has compelled me to delete that post and add it here instead.

...........................

Crossposted from The 4th Armored Division's Campaign through Europe (Patton's Best)

After Action Report
Date: 7th August 1944
Tank Name: Grasshopper
Tank Model: M4
Situation: Advance
Weather: Clear


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Harry Scott / 6 / 1 / Healthy
Gunner / Cpl. / Fred Barcome / 4 / 1 / Healthy
Driver / Pvt. / Bruce Gilbo / 4 / 1 / Healthy
Loader / Pvt. / Chuck Bosworth / 3 / 1 / Healthy
Asst. Driver / Pvt. / Arthur Hamel / 2 / 1 / Healthy


Time
0700-1945

Ammo
30. Calibre MG (30) Used/Remaining: 30/10
50. Calibre MG (6) Used/Remaining: 0/6
Smoke Bombs (14) Used/Remaining: ---
Smoke Grenades (6) Used/Remaining: 2/4
Periscopes (6) Used/Remaining: 0/6

Main Gun
HE Used/Remaining: 39/31
AP Used/Remaining: 0/36
WP Used/Remaining: 2/11
HCBI Used/Remaining: 2/4
HVAP Used/Remaining: ---


Enemy killed (Your Tank/ Friendly Forces)
KO Light Weapons, MG (1) : 0/3
KO Truck (1) : 1/3
KO SPW, PSW (2) : 0/1
KO SP Gun (6) : 0/3
KO PZ IV (7) : 0/1
KO PZ V (9) : 0/0
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/2
KO Fortified Position (+2): 0

Friendly Force Losses
[c]Tanks (-5): 2
Infantry Squads (-3): 4


Areas (Won/Lost)
Area A/B (1) : 6/0
Area C (3) : 1/0
Area D (2) : 0/0
Exits taken (10) : 1


Decorations
None (80 points scored)

Victory Points
Engagement 58
Campaign 157


Promotion Points
Engagement 1
Campaign 2


Day Ended due to
Time

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value


Narrative

0700-1100
A slow (if exhausting) morning for the crew of the Grasshopper. They had been told they would be likely to encounter the heaviest resistance yet on the advance into Lorient and so every moment was spent scouring hedgerows and outbuildings for signs of movement. They saw nothing that give them cause for concern and the task force only met limited resistance.

1100-1300
Reports from reconnaisance units indicated that we had reached a position with heavy resistance on all sides. The next phase of the advance would be taking us into an enemy held village which threatened to be extremely dangerous. The enemy would be numerous, and close. The CO spent two hours on the phone trying to call in an air strike but the fly-boys were busy elsewhere and so it soon became apparent that we'd have to do it by ourselves. Thankfully the artillery were able to soften things up a touch while our engines were idling.

1300-1330
The artillery had given the Germans quite a pounding so the task force found themselves doing just a bit of a mop up job. Apparently there had been no enemy armour in the vicinity. Gunner Fred Barcome couldn't believe his luck when he rounded a corner and found a big German truck sitting squarely in his sights. Two quickfire HE rounds straight out of the ready-rack sent it up in flames which prompted much whooping and back-slapping.

1330-1630
As the task force continued its advance to its first checkpoint, enemy resitance continued to be heavy and there was much fighting to be done. Thankfully the Grasshopper didn't come under any direct enemy fire as its crew worked hard to screen the biggest threats with plenty of smoke.

1630-1745
The battle for the objective was expected to be intense and so it was with some relief that the CO's request for an air strike was granted at the first request. Unfortunately the Mustangs failed to register any kills and so the Grasshopper found itself in a deadly dance with an enemy SPG. Driver Fred Bosworth worked hard to keep the tank in a hull down position with front armour facing while Loader Bruce Gilbo continued to feed smoke into the breech. The crew was so busy keeping eyes on the SPG that it was too late before anyone noticed the German holding the panzerfaust. The rocket snaked towards the Grasshopper's turret and scored a direct hit. The crew looked at each other wondering how (and why) they were still alive, but the fact was they were. The panzerfaust had somehow failed to pierce the Sherman's all too thin armour. Moments later the SPG was taken out by another tank in the task force and the checkpoint was won. The Grasshopper would fight on.

1745-1945
Darkness would fall before the task force had chance to get close to a second objective, but the day's drama was not yet over. As the sun set the Grasshopper found itself in the heat of the action once more. Although only light resistance had been expected during the final push, the task force made contact with a Panzer IV and a STuG IIIg that were not for giving up without a fight. As Commander Scott continued to direct proceedings from his open hatch (he didn't close it all day) he was taken unawares by an enemy artillery barrage that sent shards of white-hot shrapnel fizzing through the air. One piece took a chunk out of Scott's helmet but he was otherwise completely unscathed (albeit rather dazed). He had cheated death for the second time in as many hours. The enemy threat was neutralised by other friendlies not long after.

Postscript
For the second engagement running, four of my five crew levelled up at the end of the day. All of them gave the Grasshopper a grateful tap as they hauled their aching bodies out of their hatches and eyed the scorch mark from the panzerfaust.
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Scott
United States
Indianapolis
Indiana
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Very Good condition. Most of the components are unpunched. The box has a little shelf ware from age but the game components are in awesome shape.
 
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Claus Nielsen
Denmark
Viborg
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If you wish for peace, prepare for war!
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Si vis pacem, para bellum!
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Title: Patton´s Best

Publisher: Avalon Hill

Version/ Year: 1987

Language: English

Condition: Very good, unused/unpunched

Attendance at SPIEL'16: Thursday, Friday, Saturday, Sunday
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Board Game: Patton's Best [Average Rating:6.59 Overall Rank:2510]
Oliver Fieg
Germany
Rastatt
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Condition: good, punched, but unplayed, minor shelfwear on the box

Language dependency: in-game text english
Language : rules in english
Version : Avalon Hill

Starting bid: €45
BIN: €55

Presence at Essen: Thursday
Payment: Cash in Essen
Auction ends: October 9nd, random time


Not sold
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