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Geeklist s for Angola

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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Mark Huberty (General Trashy Meeples the Ambigamer)
United States
Woodbury
Minnesota
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Six top ten appearances. Avg Rating of 7.80
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Michael Debije
Netherlands
Eindhoven
The Netherlands
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January 13, 2017

MikeB made a surprise guest visit, which allowed me to bring out Angola for a maiden play. It is one of the last Ragnar brothers game left for me. I must say I really, really like it. It is wild as hell, but given the incredibly chaotic nature of the conflict and region, I think it fits well. I love that you have to be aggressive every turn if you want to pull out a win. The sides are very different in how they must be approached: Red/Yellow seem the underdogs in many ways, but the extra blank in the blue deck important, for example. We were only able to finish four turns in three hours, but I think the full game might possibly be managed in five hours. I rolled really badly on the last turn, so we fell behind, but who knows where it would have gone? I note from the comments the others not as enamored as I was, but I think this was great fun, much more 'gung ho' than many wargames.

Interim winners: JeroenD/James 18
Interim losers: Michael/MikeB 17
 
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Andrew N
United States
Rochester
Minnesota
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This game is a hoot! The command pack is really genius. It's so much fun to see how it unfolds, whether you carry off a coup or your plans go terribly awry. Love the dynamics of playing two loose coalitions, as well.
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Marcus
Canada
Toronto
Ontario
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SOLD outside BGG Marketplace (via TABS Forum)

Angola, MMP 2012 edition.

Game is unpunched, complete and in excellent condition. Box back top is a bit "wrinkled" from storage.

Photos posted in BGG Marketplace listing in the link below.

Asking: $30

https://boardgamegeek.com/geekmarket/product/1082051
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Marià Pitarque

Catalunya
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GeekList: Cult of the Old
Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Tonny Wille
Belgium
9310 Meldert
Oost-Vlaanderen
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I own the MMP reprint but the original was released in 1988. I still think this is one of the greatest 4 player wargames avaialble. I like it even more than the recent released COIN games
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
B Orr
United States
Southlake
Texas
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MMP version. unpunched / unplayed (cards in shrink, etc)

$55 SOLD!!!

Please geekmail, or post here with any questions.

Smoke-free home.
 
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
David Castellà

Lleida
Lleida
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Michael Debije
Netherlands
Eindhoven
The Netherlands
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Would like to get this off the unplayed list. Needs 4 players exactly.
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Daniel Kenel
United States
New London
Iowa
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Starting bid: $40

BIN: $50

Condition: Never played but back page of rule book got wet and has a large water stain.
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Justin Berman
United States
White River Junction
Vermont
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OWN. Heard this is a Ragnar classic. Have to try it.

Friday, 1300
Justin, Scott H, ???, ???
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GeekList: Cold War Games
Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
"L'état, c'est moi."
Canada
Vancouver
BC
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Roger's Reviews: check out my reviews page, right here on BGG!
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Caution: May contain wargame like substance
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A conflict that started with the endings of colonial rule and became proxy wars for the super powers.
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Matt Clark
United States
Minneapolis
Minnesota
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I only played three different games (on five occasions) in June so it was not difficult to pick. My favorite new to me game this month was Angola


image credit patton55

There are so many weird angles and fun concepts in Angola that it can seem really chaotic, but I believe there's a serious strategy game at work here. It's a team based wargame with sides representing the Communists and Nationalists fighting for control of Angola in 1975. Negotiations and planning must be had at the table where everyone can hear and your actions for the turn are pre-programmed before you even no who the starting player will be. This can make things feel very reactionary, but I believe that arranging well-timed, coordinated attacks are possible (you just have to really set it up well).

Angola can feel a little generic/dudes on map (with counters, I realize) but I think the historic flavor really comes through in the foreign aid mechanisms. You just plain need the money and weapons from your foreign benefactors to do well in the game. If you do poorly during the previous round, you get more chances and better units during the direct foreign aid phase. However, if you exhaust that foreign aid, your allies will lose faith in your efforts and that isn't good. The covert foreign aid where all factions make a blind bid to see how much foreign aid they request is one of my favorite parts of the game. If one faction bids higher than any of the others, the opposing team gets a much coveted victory point. There is a lot of bluff and nods and knowing looks to try and get this figured out between teammates.

I was really fortunate to get two plays of Angola in back-to-back weeks. I think it's a fascinating game on an interesting topic and it burns a lot more gray matter than all that dice chucking would leave you to believe.

Earlier in the month, I asked the crew if they had any older, weirder games they were interested in busting out and someone volunteered to bring and teach Sirocco



Simple but fun WWII game from TSR of all companies. It's got some serious randomness/balance issues but it's fast and fun and I had a good time playing it. I'd give it another go and would like to throw in some of the "advanced" rules to spice things up.
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Dan Cunningham
United States
Milford
Ohio
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I have a table reserved for Angola (the MMP version). It did make it in the Scheduled Open Gaming (SOG) on the WBC schedule:

Game time is 9AM on Thursday July 28th, at exhibit annex T8.

I've played the game a handful of times, but it's a long game, so I'm looking forward to getting to the table again. (This is my first WBC.)

I'm open to using the variant balance tweaks listed here:

Play Balance Tweaks

Some level of experience with the game is preferred. At a minimum, I'd ask that you've read the rules and have somewhat of an understanding of the game mechanics before we sit down to play.

Thanks,
Dan
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
David Dockter
United States
Minnesota
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Owned the original, but never managed to play that. Luckily, had a chance to play at First Minnesota Historical Wargame Society. AAR: G.A.A.R. -- 6/10/16 -- Angola Nights! .

Had fun; played with a great group. Sadly, we did not coordinate the color of our t-shirts with the faction we were playing.
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Matt Clark
United States
Minneapolis
Minnesota
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Managed to play most of a game of Angola last night (we actually had two games running simultaneously). I think this game is deceptively simple seeming. The opinion around the table was that this was kind of a beer & pretzels affair, but I think that in a different environment this could be pretty deep. Our group has a tendency to steamroll through games whether we understand them or not and that's kind of how last night went. I think that the planning involved in this game combined with the team dynamic could result in some really interesting stuff. We were kind of inefficiently smashing into each other, but I think this game would really shine if you were able to coordinate maneuvers with your teammate to close off retreat avenues or double up attacks. I'd like to try this one again soon.

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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
David Dockter
United States
Minnesota
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Eight 1st MN Angola players

Owned the original, but never managed to play that. Luckily, had a chance to play at the club: G.A.A.R. -- 6/10/16 -- Angola Nights! - 2 games of it today . Had fun; played with a great group.


It should be noted that we committed a slight wargaming faux pas: we did not color coordinate our t-shirts with the color of the faction we were playing. gulp
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Erik Anderson Sundén
Sweden
Uppsala
Unspecified
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Daniel Kenel
United States
New London
Iowa
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Last weekend was my 8th year at Geekway in St. Louis. My plays:

Team Play x2
A terrific little rummy style card game. This isn't anything thats going to blow you away but I really liked it for a partnership card game that's simple and plays in 15-20 minutes. I think there is a bit more depth than what it first appeared as well. Joel and I immediately ordered a copy.

Triumph & Tragedy x2
Session 1
Axis - DJ
West - Andy
Russia - Steven

This was a learning game for both Andy and Steven. I opted to play as the Axis as they seem to have a lot more going on at the start of the game and thus it would be an easier learning game for the rookies. However, I played a rather aggressive Axis strategy due in part to going last in turn order during the first 2 years and my opponents not responding to me bumping up my military and largely ignoring tech. That resulted in my taking Paris in year 2 of the game and eliminating France quickly. Then I got lucky with tech and got LST which I immediately put to use buy launching an attack on London in the 3rd year. Due to some unlucky rolls I failed to take it during that year but made short work of it on year 4 for a quick end to the game.

Session 2
Axis - Michael
West - Steven
Russia - DJ

The game proved to be such a hit that we opted to play it again instead of our scheduled game of Maria. I had never played Russia and requested that power and Michael had played a few times but never as the Axis. Michael tried to replicate my aggressive Axis opening but Steven was more prepared for it. He still lost Paris but it was delayed long enough that he had a strong force in London and the US was almost ready to enter the game.

Meanwhile, as the Russians, I was patient and let the other 2 powers slap each other around. I focused instead on my economy and loading up some on tech. I didn't have much luck with the a-bomb but I did manage to build up my industry to an impressive level. I was at 23 VP and the Axis wisely feared me ending it on VP so declared war against me. Sadly for him it didn't go so well but it did drop my VP enough to make us go till the very last year of the game. The Axis tried to attacking Stalingrad but was delayed enough in getting there that I was able to prepare for it and dealt him a crippling blow. The majority of his other forces were locked into a battle versus the West in defending Paris. That left me rather free from attack and able to coast to an economic victory after snarfing up Italy to pad my VP for the win.

Angola
A rematch from last year with Chester and I on a team versus Joel and Steven. I don't even know how to begin to capture this game. It was an 11 hour slog that saw Joel and Steven jump out to an early lead after the first 2 turns but that quickly settled into a stalemate for the next 4-5 turns with neither side making any progress. However, I was able to build up a couple of significant armies and mount some serious pressure on the southern border of the map which drew some focus from our opponents and left Chester a bit more free to in the north to capture several locations and give us a huge jump on VP.

Going into the 10th turn we were at 12 VP and our opponents at 16. This meant that we simply needed to hold onto our locations and not give them 16 or more VP in order to secure the win. I was a bit nervous about our ability to do that since Joel and Steven had acquired significant foreign aid and had some serious armies in key locations. Luckily, there was 2 key battles on the last turn that did not go their way. That broke the match open and allowed Chester and I to cruise to a win after an epic 11 hours.

If we could play this one in 4-6 hours then I'd probably put it in my top 10. There is so much I enjoy in it and I simply love the team aspect. Last year was 8-9 hours and this year was more than that. At that time commitment it just isn't worth it and I'd probably rather be playing Here I Stand. Still a very good game that created an epic experience but the slog that is the combat system slows it down enough and adds enough fiddly annoyance to be a serious mark against it. Most likely will not be getting this one back to the table despite really enjoying my 2 plays of it.

Cribbage
Just a quick teaching game with Joel after dinner in the hotel bar on our first night.

Cuba Libre
We enjoyed the rare experienced table that allowed us to basically jump right into the game. Yeah!
26July - Andy
DR - DJ
Govt. - Jeff
Syndicate - Justin

The government jumped out to an early advantage and was in a scary position to win when the first propaganda card flopped. Luckily, I had the last action and was able to do just enough terror to drop his support by 1 and keep the game running. It was damn close to being a really quick game!

The 2nd topple flopped with nobody in threatening position as the government had taken a major hit but the Syndicate was starting to build up as was I. July26 was struggling to get any traction and seemed to be getting caught between the other 3 sides. At the 3rd propaganda I was in position to win but didn't have an action. The government did but was broke and couldn't do anything. That just left the Syndicate and that bastard had just enough to take control in me from 1 province and keep the game running. Gah!

Propaganda card 4 came just 2 cards after the 3rd one flopped! I hadn't yet recovered the 1 vp that I needed and the Syndicate had been able to gather enough money and open his casinos during the upkeep phase after the 3rd topple. With only 1 card between propaganda rounds there was nothing we could do to stop the Syndicate from claiming a well fought win.

I really enjoy this one every time I play it. For whatever reason it seems to click with me and leaves me with a similar feel to playing Pax Porfiriana.

Metropolys
A fine 4p game with experienced players. I finished 2nd but the winning player really had it wrapped up and played a solid game. I don't get to play this great game often enough.

Oh My Goods!
This one was new to me. While I could appreciate it as a solid little design it really isn't my type of game. Engine building just doesn't float my boat like it used to.

Ponzi Scheme
A brilliant session. I had this one won but managed to fumble it away. I had the last action of the game and knew it. I made the 1 damn offer that I shouldn't have and handed the game away. I made my offer $2 shy and that allowed my opponent to take the tile from me and drop me from 1st to 2nd. D'oh! I'm dreadful at this game but really enjoy the experience.

Princes of the Renaissance
This is our traditional Saturday night game at Geekway. A table of 6 experienced players that battle it out every year. Somehow they slipped up and let me win it this year. I had a 3 year drought so I'm sure it was pity. One of our players, Chester, made us each a PotR t-shirt to honor this tradition. Such geeks.

Risk Legacy
And this is our traditional Saturday night game after PotR. We are on year 3 and I got curb stomped. It has also become tradition that whomever wins the PotR game gets teamed up on in this one. I'm fine with that as I really don't enjoy this one and only play to honor the tradition with my friends. I lack the background in Risk which apparently is needed to enjoy this one.

Sekigahara: The Unification of Japan
This slot was supposed to have been A Most Dangerous Time in Japan but my opponent and I failed our communication roll and neither of us brought the game! We opted instead to fill the slot with another very worthy Japanese themed war game. Since I had just played last weekend I was able to give Steven a quick refresher and we were off.

Ishida - Steven
Tokugawa - DJ

This one turned into a romp and lacked the normal tension. It just seemed like every break went my way and very quickly I had Ishida pushed back to just a couple of locations with huge losses taken. Steven eventually made a big army and a desperate push out of his capital but I was ready for it. I was able to win that big fight and track his leader to a retreat location. I was then able to quickly have another fight and take him out to claim the win on our 7th turn.

Star Wars: Rebellion
A late night learning game that one of my friends from Iowa City brought along to teach me.
Empire - Jim
Rebels - DJ

Holy shit are there a ton of bits in this game! The set up and rules explanation took a bit of time but after a round or two things really went rather smoothly. If you're a Star Wars geek then I can see this game being a huge amount of fun. I like Star Wars but there were several characters and ships that I had no clue what they were. I realize I should be ashamed and lose some geek cred as a result of that.

The game really boils down to a cat and mouse deal with the Empire trying to locate and destroy the hidden Rebel base before the Rebel side is able to accomplish enough missions to push the end of the game. It's a really fun element and I tend to love cat and mouse affairs. However, there is a lot of extra "stuff" built around that key idea which in the end diminished the experience for me. I can see a true Star Wars fan loving that extra "stuff" and see it as greatly enhancing their experience and immersion in the SW world. For me it just added extra burden. That being said, I enjoyed the game and would play it again but feel no need to won it and rave about it. A fun experience game for an occasional play is the bucket it falls into for me. This isn't sour grapes either as I picked up the win as our game ended with the Empire finding the Rebel base on the very last turn but was unable to destroy it. Oh, I also destroyed a Death Star.

Sticheln
Brilliant as always. Joel just edged me out after I had a horrible first turn which buried me.

Tichu
Team Awesome claimed the win in an abbreviated game.

Who Starts This Mess? 1
A trick-taker that one of my friends from Milwaukee designed. It's a bit of a point salad game for a trick-taker with various ways to score points. I'd love to pick up a copy if Gary ever finds a way to publish it.
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Magister Ludi
Australia
Fremantle
Western Australia
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Four player of this with Jason as MPLA, Roger as his ally with FAPLA, Andy as UNITA and myself as the FNLA..a lot of the learning curve for this game is due to the situation not being widely understood...after all the Angolan Civil War in 1975 is probably not front of mind for most.

After owning this game for a couple of years I was keen to get it to the table. The rulebook takes some time to get your head around but once the initial set up is done, the sequence of play flows pretty smoothly.

The I game was initially released in 1988 and contains any elements that we probably take for granted with modern designs, particularly CDG and COIN type games, such as variable turn order, actions determined by card draw (nifty) and a great deal of fog of war via hidden units and equipment so you can never be sure how a battle will turn out.

We got through our game in around four hours with a FAPLA/MAPLA win.

Worth a replay now that everyone has a firmer handle on the rules I think.
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Justin Berman
United States
White River Junction
Vermont
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Magister Ludi
Australia
Fremantle
Western Australia
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On the table with a view to learn it myself...I've committed to a four player game in a couple of weeks...the reviews seem pretty good.
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Justin Berman
United States
White River Junction
Vermont
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Christian Moura
Australia
Melbourne
Victoria
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ANGOLA!!!

4 players for this one. I suspect Erez is in.
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Board Game: Angola [Average Rating:7.98 Overall Rank:1501]
Magister Ludi
Australia
Fremantle
Western Australia
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You are a paradox to me, a contradiction You're a predicament for me, and a prediction
mbmbmbmbmb
Thinking of getting this one to the table. Can handle up to four players. Would aim to kick off around midday and from reviews it would probably take six hours for the first play. Definitely one to get hold of the rule book and gain familiarity with.

Players:

1-Steve(me)
2-Roger
3-Jason
4-Andy

Start time -10-45am
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