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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Fernando Robert Yu
Philippines
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You can view my week in greater detail here: Item for Geeklist "What Did You Play This Week? June 19-25, 2017"

Some new games played last week!



Mythotopia: Out of the dust!
Ethnos x2: continues to get plays as the different races gives each game a different feel
Airlines Europe
Up Front x2: Sniper headshots make for awesome games!
Santorini x5: Officially my "go to" 2P gateway game now
Power Grid: Northern Europe/United Kingdom & Ireland NEW!
Adrenaline
Star Realms: Colony Wars NEW!
Hero Realms x2 NEW!: The character decks brings this 1 step over its predecessor!
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Fernando Robert Yu
Philippines
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A great week of gaming!

Tuesday

Robert scheduled another day of gaming at the FLGS and with Dennis wanting to learn the mechanics of the A Few Acres of Snow system I thought it would be could if we could get a 3P game of Mythotopia as I felt it would be an easier title to teach the basics of that system. Unfortunately, strong rains and flood prevented Bob from joining us.

Ethnos = 1 Play

I arrived early at the FLGS so the gals (Marie and Rose) and I play a quick game of this. The randomized races were Centaur, Giant, Minotaur, Orc and Skeleton. Centaurs, Giants + Skeletons made the Giant token jump around and I had managed to grab board control to enable me to cruise to a win after 2 ages.


Me (yellow) 84 Marie (white) 52 Rose (blue) 49

Mythotopia = 1 Play (OUT OF THE DUST)

Dennis arrived after lunch and I got to teach him this. Cards which made him draw, replace, and increase his reserves as well as getting rid of province cards gave him a lean and mean deck which could easy cycle 6 army strength which repelled my invasions and enabled him to grab several of my provinces for an easy win.


The objectives and 16 empire cards


Deck thinning and deck cycling enables Dennis to completely dominate to the tune of 75 to 45!

Airlines Europe = 1 Play

This excellent introductory stock market game was played next including the gals. I went for air abacus early and while I never was in the lead in terms of stock ownership of the companies I owned enough to be 2nd in several of the more valuable ones which was enough to give me the best stock portfolio in the end.


Air Abacus control as well as riding on the coat tails of others gives me the win! Me 100 Rose 86 Dennis 82 Marie 78.

Wednesday

Dennis wanted to learn more about how cards can drive a wargame so we met Wednesday morning.

Up Front = 1 Play

This card driven tactical wargame is a perfect candidate to show him how a single deck of action cards can be used to simulate and resolve a WW2 battlefield. He used the Americans while I played the Germans and it was neck and neck as soldiers on both sides fell or ran away. We had both lost 5 men each and it was matter who could deliver the decisive volley which would break the enemy, but it was not a volley but rather a sharp crack of a sniper rifle as Dennis discarded a Sniper card on me and drew the 6 needed for a killshot which also was the shot that broke my squad!


Dennis sniper makes the headshot which breaks my German squad!

Santorini = 1 Play

I had to take a flight in the evening to travel way up North, but luckily I had a chance to teach this to Rona after dinner, where I managed to lose!

Friday

Santorini = 4 Plays

More abstract gaming continued as Dennis and I had time to play 4 straight games as we took a break along the long drive back to Manila. The first 2 were with the basic rules and the next 2 were with the basic gods. We split the games as we both won 2 games each with each game having a “chesslike” quality as Dennis had deep thinking turns as he pondered the best move!


Dennis enjoyed this simple yet deep game!

Saturday

It was time for our weekly council as Jim and I went to the Celino household where all 3 brothers (Kent, Keith, Karl) were available to play.

Power Grid: Northern Europe/United Kingdom & Ireland = 1 Play (NEW)

Kent bought this expansion map despite it not being compatible with his Power Grid Deluxe: Europe/North America copy. We got to try the Northern Europe side first and the main feature of the map is that you replace some of the base set plants with the ones for the map depending on which areas were in play. 2 areas also did not allow nuclear plants to be built if a player had all his cities located there and the end result was a very tight race for the resources as they ended up costing up a ton of money! This feature ultimately decided who won as I was leading for most of the game but made a critical mistake of not going hard enough to win 1 of the 2 renewable energy plants in the last auction but settled on a garbage plant which made be able to power 17 cities. This turned out to be futile as I used up 44 Elektro to buy the garbage I needed to fuel my plants and this prevented me from building the 1 more city I needed to maintain my lead while Jim got to tie me and since he won 1 of the renewable plants in the auction he ended up with more Elektro than me which made him break the tie for the win!


Sneaky Jim slips past me in the end by having more money! Jim (15 cities 19 Elektro) Me (15 6 Elektro) Keith 14 Kent 13 Karl 12.

Adrenaline = 1 Play

This first person shooter themed area control game was up next. This time we played with the full rules with 8 skulls and the guys also spiced up the game by using miniatures from their current Warhammer 40,000 army, except me who used the yellow mini from the game. It was tight from the very start but Keith’s Vortex Cannon pulled in many a mini into the Vortex while Jim and Kent got in a lot of headshots and overkills while my Shotgun enabled me to compete during every scoring as I got in good damage in every shot. In the end it was a matter of a single point with Keith just barely ending up on top!


A VERY tight game spiced with 40K minis! Keith 40 Jim 39 Me 38 Kent 38 Karl 25

Ethnos = 1 Play

The final game of the night had us play this area control and set collection game. The randomized races were Dwarf, Elf, Giant, Orc, Wingfolk, and Wizards and early on it was Karl who was up in the lead after 2 ages due to his domination of 2 of the most expensive areas as well as good points from sets. Keith however was lurking right behind and a good 3rd age by him and poor set scoring by Karl had Keith boost past Karl for a come from behind victory!


Keith 110 Karl 103 Kent 77 Me 76 Jim 61

Sunday

Enrique was home so we spent an afternoon duelling with card games.

Up Front = 1 Play

I taught Enrique the 2nd module of rules and we played the City Fight scenario with me using the French versus his Germans. Things were very ominous as the German MG suffered a malfunction early into deck 1 and things got worse as it was removed in the succeeding repair attempt. Enrique did manage to kill my LMG gunner though but one of the other men in the group managed to acquire the weapon back. Surprisingly it was the German sniper who provided the most resistance as it managed to kill THREE of my men via headshots as I was slowly working my way forward. My firebase on the hill managed to whittle the Germans down to 5 men and Enrique was trying to merge his last man in group A into his group B in a building, but then my group C had advanced into relative range 5 and I managed to successfully infiltrate the 2 men into group B, with the resulting detonation of the demo charge killing 2 more Germans and thus breaking the entire squad.


Me (French) defeats Enrique (Germans) in deck 2. Germans 5 KIA 2 Panic French 5 KIA.


The killing blow came from my successful infiltration and detonation of the demo charge versus the last surviving Germans.

Hero Realms = 2 Plays (NEW)

I finally had a chance to try this out this fantasy rethemed version of Star Realms. I had also gotten the 5 different character hero packs and was very curious on how they could affect gameplay. It turned out the asymmetric starting powers and HP each class had really gave each side a different feel which is a great thing! The first game had Enrique’s Thief harass and whittle my Mage down early in the game only to have me stage a huge comeback via my spells and damage despite his superior healing cards as I won with 20 life remaining. The second game was different though as Enrique’s fighter bashed his way and hammered my Ranger into submission with 17 life remaining. I look forward to future character expansions and the possibilities of multiplayer play involving the use of these classes.


The character packs make a HUGE difference!

Star Realms: Colony Wars = 1 Play (NEW)

I had also gotten this standalone expansion deck for Star Realms so we both also gave it a try for the first time with me ending up winning. It would be interesting to play a 3-4p game where I get to combine the base set deck with this one so as to see the new combo possibilities that would bring.


I take advantage of the new cards and synergies better as I defeat Enrique with 27 authority remaining.
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GeekList: X: The Card Game
Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Richard Irving
United States
Salinas
California
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The Squad Leader Card Game. Says so on the box!

It is more based on some of the ideas of Squad leader. Very different mechanics. Different scale-single squad vs. squad in Up Front with 1-3 companies per side (6-12 squads).

By far my favorite wargame!
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Fernando Robert Yu
Philippines
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The Independence Day holiday and Father’s Day, among others, made for a very busy week of gaming!

Monday

June 12 is Philippine Independence Day and while it was a holiday most of the gang were unavailable except for Enrique. I visit his house where we play several WW2 themed games with a touch of Greek mythology in between.

Band of Brothers: Screaming Eagles = 1 Play

It was time to introduce Enrique to a proper combined arms scenario and for this I selected scenario 17 (Return to Son) which had a numerically and qualitatively superior German force (controlled by Enrique) attack weaker Americans who were protecting 2 objectives. 3 Panthers and 10 German squads versus 5 US squads, 1 MG team, and 1 antitank gun seems to indicate an American massacre, but my forces had the advantage of defending in terrain and a couple of foxholes and more than half were in the Northern part of the town which could not be reached due to a deep canal and the only way the Germans could cross was to cross open ground, defeat/leapfrog my units in the Southern part of town in order to cross the only bridge which leads North. This play illustrated the power of a Machine gun covering open ground as Enrique made the mistake of not suppressing the team early as it alone held up the Nazi infantry almost the entire game. My squads in the North also helped by shooting over the canal at the advancing Huns with one lucky Bazooka shot managing to destroy a Panther. History repeated itself as the loss of 1 tank seemed to demoralize the German infantry and they failed to cross the bridge and capture the 2nd objective although they finally manage to take out my MG unit in hand to hand combat.


The German advance is under fire all the way as 1 Panther and 7 German squads are eliminated with the loss of 2 US units as my Americans hold on to the Northern objective for the win!

Tide of Iron = 1 Play

The next game had the roles reversed with Enrqiue’s Germans this time defending an objective versus my advancing Americans in this plastic “miniatures on stands” based title. The Clash of Elites scenario with all options included would be a good introduction to the system for Enrique. It turned out to be a very quick games as Enrique made the mistake of wasting one of his squad’s actions to make a dash across the ground to supposedly better position, but this turned out not to be the case as that wasted its action which could have better used to fire at my rushing troops. My mortars and fire from my infantry wiped out his overwatching maching gun and that paved the way for my flamethrower unit to severely damage the remaining Germans with the final minis appropriately eliminated in an assault.


The training scenario had my US infantry completely wipe out the German forces for the loss of only 4 US regular infantry!

Santorini = 3 Plays

Enrique wanted to take a break from wargaming so I taught him this excellent abstract filler. We got to play 3 very quick games with me winning all 3!


Game 1: I defeat him with the basic rules.


Game 2: My Athena prevents his Pan from jumping up to the 2nd story!

Game 3: My Chronus wins the normal way as my workers stay away from Enrique’s Medusa!

Up Front = 1 Play

We got back to WW2 wargaming as I teach this classic and timeless card based tactical game to Enrique. The Meeting of patrols was used as usual with me taking the British versus his Germans. The early to mid game had the Germans pepper my men with Enrique managing to cause 3 soldiers in my firebase to run away, but multiple rally cards and the Germans running dry of ammo enabled my manoeuvre unit to slowly advance step by step and I saw the opportunity for the win when I managed to get them to Range 4. They all survived the return fire and with a rally card I manage to return them to good order for the win!


The 5 men in my group A manage to advance to Range chit 4 on a hill and survive as I rally them all and get the automatic victory!

Tuesday

I visited the FLGS to get in more gaming with Robert and the gals!

Up Front = 1 Play

The girls were busy with customers so me and Robert take this game to the next level as we play the Cityfight scenario which introduces new modules involving flanking, infiltration, demo charges and close combat. I also included the entrenchment rule which is easy enough to insert and gives groups something to do in turns where they got nothing else to do and they are in open ground, brush, or woods. This time I used the Soviets while Robert selected the Germans as usual. This play was characterized by aggressive advances with our groups closing the ranges fast. I was luckier in terms of terrain since I manage to put 2 of my groups in buildings early which meant that Bob had to take the fight to me since only men in buildings scored points and that meant I had the early lead. However, the German MG34 and supporting riflemen started to put out a steady volume of fire which managed to cause 3 of my 5 men in my group C to panic and run away and also kept on pinning men in my firebase in group B. My firebase managed to recover though and both it and later group A managed to put fire on that group. Things really started to go in my favor when a lucky shot killed his machine gunner and while his assistant crewman automatically acquired the weapon I then managed to put down wire on his group which made him unable to use his fire card and I then started to get rid of his men one by one. My squad leader then managed to infiltrate and detonate the demo charge in group A (which was reduced to 2 men since Robert managed to transfer 2 men over to his Group B). I discovered that was mistake since my group C was not adjacent to his Group A so I should have infiltrated his group B. It wouldn't have made much of a difference though since I had the concealment cards to modify the attempt and my demo charge would have affected more men. In any case the heroic Sarge later managed to take down 2 men in hand to hand combat as Robert ran out of rally cards and I had the movement and concealment cards to ensure my attempts to melee and well as the results were in my favor. This meant 6 Germans were killed or ran away and that meant Bob's squad was broken and lost.


My heroic squad leader Sgt. Zorin manages to infiltrate Robert’s group A and detonate the demo charge, and he then proceeds to eliminate the pinned men (including the German squad leader) in hand to hand combat which causes the entire squad to break and run!


Up Front is truly a contender for the best WW2 tactical wargame despite being made more than 30 years ago!

Ethnos = 1 Play

Marie and Rose joined Bob and I for this recent hit. It was their first play and while there was a bit of confusion as I was trying to teach it but everyone got it after a few rounds although quite a few curses were uttered since the fact that you have to discard your unused cards took some getting used to for them. The randomized races were Dwarf, Elf, Halfling, Merfolk, Troll and Wizard. The Dwarfs and Merfolk meant that sets got to score bigger and that people got to place extra tokens, and Halflings also meant large bands of Halflings could be played. This resulted in very high scores with my experience helping me out eke out a win.


A high scoring affair with me grabbing the win! Me (1st yellow) 143 Robert (green) 136 Rose (blue) 98 Marie (purple) 90

Thursday

Santorini = 3 Plays

Just 3 plays of this as I teach my friend Ana how to play. I won the first but made a mistake in the 2nd game as I swap the player colors resulting in a loss. The 3rd game had Ana's Apollo overcome my Atlas as I lose again.

Friday

La Granja: No Siesta = 1 Play (NEW)

I was fascinated by La Granja as I have always been a fan of games which use cards in different ways, but I thought it would be a bear to teach so I never got it. However, this dice game version suddenly was available at the FLGS so I got it immediately. I got to try it solo while waiting for my son Sherwin to finish classes and I found it a very interesting exercise which reminded me of Roll Through the Ages: The Late Bronze Age except you could find a way to manipulate the timer although the solo game lasts a max number of 18 rounds. I think it captures the dice drafting element of its parent game well and I would like to try it at least once with multiplayers.


My first soloplay of this has me score 36, which is right in the middle of the scale of scores…

Saturday

It was time again for the weekly council, but this time we manage to reach 6 players as the 3 Celino brothers as well as Jim and Dennis join me for the evening.

Adrenaline = 1 Play (NEW)

This title totally flew under my radar and I would have never known about it hadn't Robert mentioned it to me. Watching a couple of videos convinced me that I had to get this game and I was lucky enough to see it offered on one of the Boardgame trading Facebook pages so I got it immediately.

Karl was going to be late so the remaining 5 of us would try out the game at its max 5 player count. In First Person Shooting video games a lot of fun is derived by how crazy your weapons are and it is no different in this game as your choice of weapon really determines your strategy and for what kind of ammo you want to pick up. The game is simple enough as your 2 actions have you either moving multiple spaces, moving a space and then picking up ammo or weapons, or shooting. Damage is automatic (there is no randomization in combat at all!) and you get to put your colored damage token on the enemy's board. The nice things about getting damaged is that your Adrenaline gets boosted and your basic actions improve, and scoring is done when your figure is dead just like area control games with the player who did the most damage to you getting the most points, 2nd most getting 2nd place etc. The nice thing about this game is that your value decreases the more you die which mitigates someone getting picked on by the rest.

We played the beginner game with just 5 skulls (ie once there are 5 deaths the game ends) and no final frenzy rules. The game started slowly but once someone died the skulls started to rack up and it was over in no time. It was close game between Dennis, Jim, and Kent but it was Dennis who narrowly won in the end.


First play of this first person shooter themed title has Dennis edging out the rest of us....as Jim goofs off as usual! Dennis 34 Jim (1st) 32 Kent 31 Me 23 Keith 21

Ethnos = 1 Play

I bring this out again and this time we get to try it at it's max 6 player count as Karl had arrived and witnessed our previous game. I had to teach the rules to Karl and Keith and the random races were Centaurs, Halflings, Merfolk, Minotaurs, Skeletons, and Trolls. Playing with players felt different since it felt that the game moved faster and that the push your luck element was greater as you ran a greater risk of the 3rd Dragon being drawn. This happened to me in the 3rd age as I had a very poor set scoring and again Kent's domination of the Merfolk helped him in the area scoring in this low scoring game.


Kent’s mastery of the Merfolk again gives him the win! Kent (1st black) 66 Jim (purple) 58 Keith (blue) 49 Me (yellow) 47 Dennis (white) 42 Karl (green) 29.

Power Grid: The Card Game = 1 Play

The final game of the night was voted to be this card game version of the economic classic. 6P made the player order very important as the resource buying phase became VERY tight and there quite a few times when some players (including me) could not power all plants due to the lack of fuel. It took slightly over an hour to finish and it was VERY tight in the last round as Kent and I ended up with 26 VP, 3 others had 25, and Karl had 23. Kent and I had an Elektro each so it was up to the 2nd tiebreak where Kent won due to his 20 cost plant compared to my 11.


Kent and I end up tied in this VERY close game, but a higher valued plant gives him the tiebreak! Kent 26 (plant 20) Me 26 (plant 11) Dennis 25 Jim 25 Keith 25 Karl 23

Sunday

Imhotep = 1 Play

Father's day had my family go out and enjoy lunch as well an afternoon at the mall. I managed to find time in the evening to have Shawn and Shari join me again for another play of this, but this time using the B sides of the locations. The Temple (specifically the location where I get to draw a card) really helped me in getting a couple of statues (both with the card and via abilities) as I ended up with 5 statues for 15 points, and that was just enough for me to overtake Sharlene for the 1 point win!


Father’s day gaming has my collection of statues managing to put me up by a point over my daughter Sharlene for the win! Me (1st black) 57 Shari (grey) 56 Shawn (brown) 42.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Mike Fogus
United States
Burke
Virginia
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Metal/Punk Sub-Genre: Straight-edge Hardcore Punk
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
James Sinden
United Kingdom
Twickenham
Middlesex
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Classic war game from the past...

Game is in good condition, I'd say very good considering it's age... but good should give you an idea

English

Free postage to the UK, thanks.
 
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Thomsa Thomas
Germany
Trier
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Format: VASSAL with Skype

Teach? I could teach the game.


Expertise: I played a couple of games ftf.

I'm looking for an opponent for friendly games of the Up Front core game Scenarios as I don't own the expansions.
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Vivienne Raper
United Kingdom
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This is the Wargame Vault complete reprint bundle

http://www.wargamevault.com/product/148406/Up-Front-Complete...

I have a glossy manual with rules for Banzai, Desert War and Up Front. Also eight deck boxes containing cards for the base game and expansions, plus handcut cardboard chits.

BIN £40

Minimum sale £10
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Richard Irving
United States
Salinas
California
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I have the original and the new Wargame Vault version. They have the same artwork though formatted differently and the errata is corrected on the cards.

The original edition has larger personality cards for the soldiers (smaller of the vehicles and action deck).
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Fernando Robert Yu
Philippines
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With my wife on vacation I manage to get to have a week trying out new games, but it was an old classic that was game of the week for me!

Tuesday

Robert and I visited the FLGS to play games with the gals (Vhange, Rose, Marie) as well as get some duelling games played!

Potion Explosion = 1 Play

The afternoon session was opened by a play of this up and coming member of my list of best gateway games. Robert sat out this one as I played with the Vhange, Marie, and Rose and Rose managed to come out on top.


Rose 65 (Potions 57 Skills 8) Me 57 (Potions 53 Skills 8 Professor -4) Marie 45 (Potions 41 Skills 4) Vhange 36 (Potions 32 Skills 4)

Santorini = 1 Play (NEW)

I ordered some coffee for everyone while Robert taught this new abstract title to the girls. It was a hit and I managed to get my first play in a team game with me and Marie teaming up versus Robert and Vhange. I think I started out too far from my team mate as we were unable to support each other as we ended up being reactive to the other team’s move. We ended up walled off and unable to prevent Robert and Vhange from winning.


Team Robert and Vhange defeat Team Marie and Freddie!

A very interesting game where I ended up ordering it online later in the week. Next time I want to try out the player powers!

Up Front = 1 Play (Out of the Dust!)

This card based wargame was way ahead of its time when it came out in 1983. I first started playing it around 1990 and I really loved the way the game used the cards to resolve every situation with the game (something which several games today do) and also the fact that there is no gameboard and that you can only see the terrain immediately in front of you (ie the cards in your hand) yet there is no guarantee that you can reach there since the enemy can force you to move to other terrain (ie discarding terrain to you). This replicates the “fog of war” element well which was missing in wargames with a board and I like that you cannot just do things you want (which represents morale) since you may be lacking the card you need in your hand. There is also a lot of bluff and guesswork here and the entire system is quite complete as you can have a combined arms approach with the whole shebang of elements you can see with hex and counter wargames (ie tanks, artillery) which is quite surprising given the small unit nature of the game. The DYO factor is very strong and there is even a campaign system in the rules and all the major nationalities in WW2 are available if you get the 2 expansions. It is therefore very much a “grail” game especially since it went out of print. The Kickstarter fiasco was a major disappointment but I am very happy Wargames Vault managed to get permission to reprint it and they went even further and corrected the errata from the The Avalon Hill Game Co version. I’ve had this for some time and finally I had the chance to play this with Robert after a hiatus of over 20 years!

The Meeting of Patrols scenario is the perfect choice to introduce the basic elements of fire and manoeuvre to a new player and Robert used the Germans while I played the US. I setup my squad in 2 groups while Robert went with 3 smaller groups. This gave me the advantage early since my bigger groups enabled me to use fire cards at range 1-2 and that enabled me to pin and then rout and kill 4 of his men which meant that I only needed to get rid of 2 more to break his 10 man squad. I think I made the mistake by then becoming aggressive and advancing and the closer range enabled him to get the firepower to shoot and also left my manoeuvre squad to be discarded poor terrain which Robert did when he threw a stream on that group which left me in a bind. Robert was also on a hill which gave him a fire strength bonus and that group soon started to pummel my group on the stream. The end result was that I had 5 men routed and 2 KIA which broke my squad. Great great game and one full of tension and hard decisions which makes this game the only one I have given a 10!


I finally played this again after over 20 years and the tension and excitement it created was very much present as I nearly break Robert’s Germans only to have him come back and break by exposed American squad! What a fantastic game this classic title remains to be!

Robert was hooked after this 1 play so much so that he wants to get his own copy. I will introduce the next modules in succeeding play which is also good for me since I need to refresh myself with the rules which get progressively more complex.

Jaipur = 1 Play (NEW)

The last game of the day had Robert teach me this 2P classic. It was very easy to learn and the game is all about trying to collect and sell sets of the more valuable commodities while trying to force your opponent to grab the cards you discarded and revealing more goods which you can then collect ahead of him. Very interesting game and I now understand why this is such a great couple’s game.


Robert revels in his 2-0 win while the gals wrap up their game of Splendor.

With that, I get swept again by Robert....cry

Friday

I visited the FLGS again to get gaming in with the gals.

Imhotep = 2 Plays (NEW)

My order of this SdJ winner had finally arrived so I was eager to test it out. I felt it was a perfect game to try out on the girls and I was proven right as we played 2 games straight. The game on the surface is so easy to learn as each turn players simply decide whether to restock 3 blocks, to place 1 block on a ship, to sail a ship which has the minimum number of blocks required to sail, or play an action card acquired from the market. The objective of the game is to earn points by shipping the blocks to 5 sites with each site giving different ways to score points based on the position of the block on the ship and where it was placed on the site (this is also the way players can interact with each other as you can ship one player’s blocks to sites where they do not want!). The spatial element is what makes the decisions so “crunchy” and replayability is present since each site has 2 sides so each game can have you mix and match these. I expect further expansions to add more sites to further increase relayability.

Game 1 had us try out all the Side A boards with me winning with the following scores: Me (1st) 42 Marie 36 Vangie 31 Rose 28.


Game 2 had us try the side B boards. This time Vhange won with the following scores: Vhange 49 Me 41 Rose (1st) 35 Marie 35.

The unanimous opinion is that the Side B boards are better since some of the locations give players options to do things instead of just getting points (ie. Get 1 point or load 2 blocks to your sled, etc.). I will randomize board sides in future plays. A very good game for the family and a deserving winner of the SdJ IMO.

Dominion: Intrigue = 1 Play

We closed the afternoon with a play of this FLGS favorite. I used my phone App to randomize the following cards:



I used the Fortune Teller attack card to discomfit the girls to no end and that gave me the slight advantage as I managed to just beat out Rose’s hoard of Duchies with my 5 provinces for the close win.


Me (1st) 39 Rose 37 Vhange 30

Saturday

Kent was resting at home as he was recovering from an ingrown toenail minor surgery so that meant I visited the Celino household for our weekly gaming with all 3 brothers available for the evening.

Imhotep = 2 Plays

I teach this to the Celinos and we again play 2 straight games, 1 with Side A and 1 with Side B.


Game 1: Side A. Kent (1st) 34 Me 32 Karl 32 Keith 29.

Game 2: Side B. Keith (1st) 41 Karl 40 Kent 37 Me 35.

Their opinion was the same with the girls since they liked the Side B boards better.

= 1 Play (NEW)

I was interested in this game due to the title, as it means “Irritated” in the Filipino language. I became to get more serious about the game due to the buzz surrounding its art and later on due to reviews that this is the best “dudes on a map” game and the fact that it is published by Matagot. I therefore grasped at the chance to get this when someone offered it for sale online. Perusal of the rules revealed that the game is deceptively simple since all you do during your turn is to play a card or pass or try to claim victory by getting a Pretender token. Victory is not points driven but rather depends on 3 conditions: Presence in at least 6 territories, Presence in territories with a combined total of 6 or more sanctuaries, or being a Chieftain (having the most figures) in a territory with 6 or more enemy clans (ie figures). You get your hand of cards during a drafting phase with the twist that you can decide to pass cards you had previously selected during the current draft. Combat has no random element as no die rolls or combat cards or attack strength is used. The players instead make a maneuver which is choose an opponent to attack and he either loses 1 model or 1 action card, withdraw to an adjacent territory where he is chieftain, or play an Epic Tale card which can be used in combat. Combat ends when only 1 side has models remaining (except defenders in Citadels as they are protected and are thus out of the clash) or when all parties decide to end the combat. The Pretender token is also an interesting mechanic as Players can use an action to take one and this gives all the other players time to deny that player the victory condition until the next Assembly phase where all players with Pretender tokens are evaluated to see if they still fulfil those victory conditions. The player who fulfils more Victory conditions wins although the Bren (ie Chieftain of the territory with the Capital building) autowins in case of a tie where he is involved.

Despite the simplicity the game we played resulted in confusion since the Celinos had difficulty grasping the concept of fulfilling the Victory conditions and then declaring their intent to win via getting the Pretender token. There was also frustration with the cards since the pool of action cards remain the same every round although 1 card is set aside hidden before the draft (ala Love Letter). This means that there could be where you will not be able to draft cards you need for your plans since the opponent has gotten them before you did and thus things seem limited unlike a similar gain such as Inis. In the end Keith managed to spread his guys out to 6 territories despite Karl and Kent’s attempts to stop him for the win.


Keith manages to win by managing to be present in 6 territories despite Karl and Kent’s best attempts to stop him.

To be honest there were several rules misinterpretations so I hope to convince them to try it one more time and maybe things will be better as we get more acquainted with the cards as they are the heart of the game. My opinion is that this is NOT the best “dudes on the map” game with Blood Rage or Kemet still on top although future plays may change that opinion.

Power Grid: The Card Game = 1 Play (NEW)

Power Grid is one of our group’s all time favorite game so a card game version is instantly on my radar. This was offered together with Inis so I got it at the same time and got to try it out that evening. The game is essentially the same as its parent version except you do not have a physical map and thus there is no network building phase. The way to win is also different as now the final production of your plants after the “last round” card is drawn is for VP and not money, and any 10 money left over translates to 1 VP. The other big difference is that resources do not have a fixed refill rate but are rather drawn randomly from a draw pile and this gives the main tension in the game as you must be more careful in evaluating the resource market otherwise you may run out of the required resource to power your plant. Auctions for the correct plant given the resource market as well as hoarding the resources are the main tension points now.


The results after our first play. Karl 27 (26+1 7 Elektro) Me 27 (26+1 1 Elektro) Keith 25 (1st 24+1) Kent 25 (21+4)

While we all agreed that the parent game is still better this at least gives you the Power Grid feel in less time, although the table footprint is not necessarily smaller since the layout of the resource market takes up space.

Sunday

Mother’s day had me visit the Celino household again. Keith decided to rest so it was 3P gaming with Karl and Kent.

= 1 Play

Karl had not yet tried this game so his brothers urged him to try this out so that he can compare it to Inis. This put him at a disadvantage since Kent and me knew the cards better and he suffered from the first play syndrome of ignorance versus experienced players common in several card driven games and this was a source of frustration for him. Kent managed to maximize his Clan Upgrade of getting 2 points for his units released from Valhalla and he got to combo this with the Age 3 card which allowed him to sacrifice 2 models to raise a stat for the win.


The game scores via the ScorePal app.

Karl still felt this was better than Inis and was willing to try it again.

Saint Petersburg (second edition) = 1 Play

I feel this is the “next step” game after Splendor so it was time to let Karl try it. The basic game is very easy to teach. Karl got left behind when he initially did not invest in getting more workers for money while Kent got a good money engine going as that was his focus first. I decided to go early into buildings and made up the money production via the personalities and later on building upgrades. While Kent later overtook my initial lead in VP I was not too far behind and with me grabbing 8 personalities versus Kent and Karl’s 5 I manage to edge Kent out in the end.


My 8 personalities give me the end game boost to overtake Kent’s slight in game lead for the win! Me 124 Kent 113 Karl 89.

The market phase will be introduced to Karl in our next play!

Power Grid: The Card Game = 1 Play

The final game of the night was another play of this but this time with the Demolition Contractor variant. This has players who replace their plant first in the round compensated with more money for that and that gives the first player who buys a plant the advantage. I took advantage of this midgame onwards as I was always the first player and this gave me a healthy cash balance of over 40 Elektro at the end and coupled with the best plant production gave me the victory.


The demolition contractor gives me the money boost advantage to keep up the lead in power plants for the win! Me 29 (25+4) Kent 27 (23+4) Karl 26 (24+2).

My opinion is that the variant gives too much of an advantage to the first player as the 5 Elektro in the later rounds is a HUGE advantage in this game where money is so tight. You can also use this variant for the regular board game and there the maximum compensation is a piddly 6 Elektro which is a nice bonus but not gamebreaking IMO.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
JonMichael Rasmus
United States
Madison
Wisconsin
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#5 for 18 Weeks
First Peaked: Aug. 14, 2001
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Albert Jones
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Another game I don't know at all - most war games fall into that category. It seems to be rare though and presumably out of print forever?

From its page: "Rarer still are the instances in which these games succeed in presenting a simulation of unparalleled realism in an easily comprehended and playable format. In UP FRONT, we have just such a game."


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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Gus Logan
Sweden
Stockholm
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This was hard to find. I've played it, at least. But there should be someone around who needs it more than I do. Again, don't really have a local wargaming opponent just now, and my son is still an infant.
 
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
rob brennan
Ireland
Dublin 6W
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Willing to play during "lunch break" 3pm
Willing to teach
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Greg Syferd
United States
Hilliard
Ohio
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An original version of Up Front I purchased years ago. I'd rate this as good to very good condition, given its age.

$135 (advance payment preferred, all sales through BGG)

Summarized below is a full rundown:
- The box has no major damage, but has nicks and scratches here and there (corners are intact.) The card organizer that came with the game is included.
- The rules are in pretty good shape, some minor yellowing. Even includes the original errata sheet!
- Cards are in great shape with hardly any signs of play.
- Counters are all crisp, and about half are unpunched

Prefer auction meetup Saturday morning, but can be available any time Thursday - Saturday. I'm asking for advance payment to avoid no shows on this one.
 
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
J.L. Robert
United States
Sherman Oaks
California
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Poll: The 2017 AH Cup
Fourth Round Replay
Select One:
  Your Answer   Vote Percent Vote Count
9 Up Front (Southampton)
53.5% 69
5 Dune (Tottenham Hotspur)
46.5% 60
Voters 129
This poll is now closed.   129 answers
Poll created by J.L.Robert
Closes: Mon Apr 24, 2017 6:00 am
 
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Joe Browes
United Kingdom
London
Tooting
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Probably only marginally thrifty, but I've wanted to try this for ages and I'm excited to finally have the chance, so I'm listing it anyway.

Spotted on a Facebook game trading and selling group, mine for £30 including postage.

Arrived yesterday. Box is a bit grubby but everything inside is pristine, the cards are clean and crisp and ready for battle.



Amusing footnote: one of the US soldiers in the game has the same surname as a gaming friend of mine, the one who I'll likely play this with. I sent him a pic of the card, he was amazed. He's never met or even heard of anyone with the same surname, and wasn't expecting it to pop up in a wargame, of all places.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
J.L. Robert
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Sherman Oaks
California
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Poll: The 2017 AH Cup
Third Round Proper
Select One:
  Your Answer   Vote Percent Vote Count
9 Up Front (Southampton)
64.7% 77
23 Empires in Arms (Reading)
35.3% 42
Voters 119
This poll is now closed.   119 answers
Poll created by J.L.Robert
Closes: Mon Apr 3, 2017 6:00 am
 
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Brian Jones
United States
Charlotte
North Carolina
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This is for an Artscow printed copy of the base Up Front set plus many extras, including French, Soviet, Japanese, and British action decks, vehicle and equipment decks, etc.

Over 600 cards, stored in various sized acrylic card holders, including:

Base Up Front deck, plus terrain, equipment, vehicle and special rules cards
US, German, British, Russian, Japanese and French action decks
Plus a deck of a number of blank cards in each of the faction backs

I was a backer of the total fail that was Valley Games Kickstarter reprint/update of Up Front, I used a thread here on BGG to find links to these beautiful versions of the cards and printed out copies of the rule book, learn to play, FAQs and missions - after it became clear that Valley/Radiant were never going to deliver on their promises but well before War Game Vault printed their new version of the game. I am just looking to recoup some of my money, as I no longer have the time to play this game.

Start - $40
Soft Reserve - $50

These links shows the same cards that I printed out, note that I do not have the fancy range board and card holder pictured:

https://www.boardgamegeek.com/image/2291526/front
https://www.boardgamegeek.com/image/1008200/front

I want to say the cost of printing these from Artscow a couple years ago was around $90. I can include all the rules printouts, scenarios and such if the winning bidder wishes.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Joakim Schön
Sweden
Huskvarna
Sverige
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Selected reward $125

M/SGT - You will receive the base game of Up Front (US vs. Germany) AND all 5 additional nationalities (Britain, France, Italy, Japan and Soviet Union) AND the UP FRONT cloth patch. This is over 1300 cards!

Ships anywhere in the world

Estimated delivery: Jun 2013

Your pledge $160

Backer number 654 (2,407 total)

Didn't get the game and expansions.

Final Verdict of game and campaine: devil
 
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
John Di Ponio
United States
Lake Orion
MI
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Ah yes, the infamous reprint project that I believe was funded back in January of 2013. It offered plenty of expansions and add-ons that could rack up a pretty hefty investment. As we all know, this one became a legal battle with I believe Wizards of the Coast who owned the rights. The project mustered $339,848 in funds raised and soon after the project ended, the troubles began. The culmination of the whole failed project was finding out that the creator moved from Atlanta to Australia with his family and now they are happily resettled. Not to mention leaving out a little known fact that he had a 230K unpaid financial obligation before he started the kick starter.
I know many of backers wanted to have an old witch hunt complete with lanterns and pitchforks to hunt Ric Falch down and get everyone's money back. Supposedly, the court battle ate all the funds up...how convenient.
There is some silver lining to the story as the game components are available to order at wargamevault so all may enjoy.
 
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Warren Smith
United States
West Nyack
New York
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Just completed the 2nd scenario, Armor, of the Bastogne campaign as a stand-alone game. We've decided to use the campaigns as context but not actually go through it as a campaign. I was the green Americans versus the elite Germans. It can be frustrating playing green Americans as it can be difficult to cycle cards through your hand. In addition, I was up against an armored car in this scenario so that created problems of it's own.

In the end, the Americans just couldn't stop the Germans from advancing to Range 4 to secure the win in the 3rd deck. Truth be told, I thought it would over in the 2nd deck as I had no way to stop the German advance at that point. The Germans were nervous about the firepower the Americans can put out, and rightfully so given the results of our first scenario. This time, however, I just never got the fire cards to do all that much to him. The Bazooka guy only got off a single shot which missed before being taken out in CC. But, I was able to retaliate and take out the armored car in CC so that was a bit of a morale-booster. It didn't help me win but it still had to go because it kept pounding on my main fire base.

All in all, a fun scenario. Next up is a Meeting Engagement and this time I get to be the elite Germans against the green Americans.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
James Lowry
United States
Sunnyvale
California
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Having just determined that I haven't gotten around to posting here all month, it's time for some catch up:

First off, Patch and I went for a rematch at "Block Clearing". As predicted by better-informed people (i.e., they've played it before), it wasn't pretty. I went down fast and hard as the defense. Sadly, ASL remains the only game where I've taken out an AFV with a demo charge. There'll be a full writeup in GeekMod soon.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Chris Dirk
United States
Ohio
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Working my way through the chewiest rules of my gaming career. Not really Solitaire but that's what I bought it for and how I'm playing it. I like it. I'll like it even better when I figure out what the hell I'm doing!
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Board Game: Up Front [Average Rating:7.84 Overall Rank:310]
Scott Gillispie
United States
Chamblee
Georgia
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Designer: Courtney Allen

Description: ‘The Squad Leader Card Game’; as popular as the name implies, with two expansions. Subject to an ill-fated Kickstarter failure, but now available as a print-on-demand reprint from Wargame Vault.

Publication History: AH, 1983; Wargame Vault, 2015

Current Status: IN PRINT / AVAILABLE
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