Geeklist s for Up Front

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GeekList: My BGG Con 2017
Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Bill H
United States
Absecon
New Jersey
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"Shijuro" in Awatum (Serpent's Tongue)
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"A master in the art of living draws no sharp distinction between his work and his play, his labour and his leisure, his mind and his body, his education and his recreation." LP Jacks
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Tuesday

With way too little sleep I headed for Dallas. After an uneventful flight (where I couldn't sleep) I arrived, shuttled to the hotel and grabbed gnocchi at the hotel restaurant.

Afterward, I met up with Bay and we chattered away, playing the second (city) scenario for Up Front. Both of us kinda know the rules but are rusty, so we spent half the game sorting through the rules (on paper and iPads) and our piles of reference sheets that would be very useful if we remembered which did what.

It was a bloody game with both sides poised to break when Bay infiltrated the building where a couple of my survivors were huddled and planted a satchel charge. "Boom" goes the dynamite, so to speak, and it was over.

While cleaning up we found some of the above-mentioned reference sheets that indicated that we hadn't quite gotten the modifiers right for that explosion, and my guys were probably just pinned instead of outright deceased, but vulnerable enough that the next volley would likely have produced the same outcome.

The trick will be to play again while the rules are still somewhat fresh in our minds, and maybe one day, we'll try a game with Armo(u)red Fighting Vehicles. Maybe.

Afterward, I retired to my room to work for several hours, finishing up a task. Now, my vacation has officially started.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Snooze Fest
United States
Hillsborough
North Carolina
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We love our pups!! Misu, RIP 28 Nov 2010. Tikka, RIP 11 Aug 2011.
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Been wanting to play this forever! Bay taught, using his friend’s upgraded copy.

Cool game! It took a while to learn how the basic system works, but it’s actually not so bad! I like the hand management you have to do, Andre the relatively quick play. Maybe I need to take another crack at reading these rules myself?

Had to quit early to meet Frank and Dan for dinner — they drove us to Shake Shack! I got their Chicago Dog — not great, should’ve stuck with a burger (Dbl Smoke Shack: YUM!). Also not a fan of their too-sweet custard then, a long stop at Daiso on the way back, where M picked up all sorts of junk!
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Richard Irving
United States
Salinas
California
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To say the rules are "opaque" is a major understatement.

On the plus side, I have become the unofficial "rules guy" here on BGG. Gives me a lot of notoriety.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Duncan R.
Canada
Vancouver
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The Up Front tournament went on again this year. The winner of a fine plaque and Tri-City Wargamers coffee cup went to Joe B.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
"L'état, c'est moi."
Canada
Vancouver
BC
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Roger's Reviews: check out my reviews page, right here on BGG!
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Caution: May contain wargame like substance
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The infamous KS that never came to be. I remember meeting the Valley Games gang at BGG Con just as their campaign went live and had a bad feeling. I should have listened to my instincts.

It did give rise to this epic thread - Yes, but what does THIS mean for Up Front?

I did get two of the three commemorative microbadges mb mb mb

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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Kid Gusto
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Another game I have never tried, and am hesitant to pay second hand prices for. Has a solid reputation and could make a really fun app!
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Ricardo Spinola
Portugal
Lisboa
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Alexandros Boucharelis
Greece
Drama
Macedonia
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ubi bene ibi patria // vidi perfutui veni
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
William Garramone
United States
Nashville
Tennessee
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Can't believe this hasn't been listed. One of the easiest games I've ever taught someone to play, but one of the most dreadful rule books ever! Much of the rules were even harder for a first timer when I picked them up because of the "relative range" concepts and no clear and hard mounted board for a visual grasp of what one is looking at. However, this also happens to be one of my favorite games of all time.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Lonnie Kim
United States
San Jose
CA
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complete unpunched. the cards are still sealed as well.

$5.35 at gw.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Nick Zube
United States
Santa Cruz
California
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"Something tells me I could easily beat those trained professionals."
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You were doing well until everyone died.
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Card game that simulates classic wargames, deploy troops and manage combat effectiveness while engaging in tactical combat. 2P only.

No plays.
 
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
J Kight
United States
Abilene
Texas
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I'm open to learning and playing a few games of Up Front if someone is looking for a willing victim
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Stephan Valkyser
Germany
Wesseling
NRW
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Place 4 (2)
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Mike Ricotta
Japan
Okinawa
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2 players
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I'd love to work through the scenarios, which start simple and get more complex) with someone. If we enjoy it I might be pressured into getting the USMC/Japanese expansion...
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Richard Irving
United States
Salinas
California
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Neighbors Bruce Young defeated John Emery for the title.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Hawkeye
United States
Astoria
New York
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It's always a good time for Up Front ... I've played in the tournament the last two years and gone 0-3 and 2-3 so I clearly need more practice ...
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Fernando Robert Yu
Philippines
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You can view my week in greater detail here: Item for Geeklist "What Did You Play This Week? June 19-25, 2017"

Some new games played last week!

 


Mythotopia: Out of the dust!
Ethnos x2: continues to get plays as the different races gives each game a different feel
Airlines Europe
Up Front x2: Sniper headshots make for awesome games!
Santorini x5: Officially my "go to" 2P gateway game now
Power Grid: Northern Europe/United Kingdom & Ireland NEW!
Adrenaline
Star Realms: Colony Wars NEW!
Hero Realms x2 NEW!: The character decks brings this 1 step over its predecessor!
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Fernando Robert Yu
Philippines
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A great week of gaming!

Tuesday

Robert scheduled another day of gaming at the FLGS and with Dennis wanting to learn the mechanics of the A Few Acres of Snow system I thought it would be could if we could get a 3P game of Mythotopia as I felt it would be an easier title to teach the basics of that system. Unfortunately, strong rains and flood prevented Bob from joining us.

Ethnos = 1 Play

I arrived early at the FLGS so the gals (Marie and Rose) and I play a quick game of this. The randomized races were Centaur, Giant, Minotaur, Orc and Skeleton. Centaurs, Giants + Skeletons made the Giant token jump around and I had managed to grab board control to enable me to cruise to a win after 2 ages.


Me (yellow) 84 Marie (white) 52 Rose (blue) 49

Mythotopia = 1 Play (OUT OF THE DUST)

Dennis arrived after lunch and I got to teach him this. Cards which made him draw, replace, and increase his reserves as well as getting rid of province cards gave him a lean and mean deck which could easy cycle 6 army strength which repelled my invasions and enabled him to grab several of my provinces for an easy win.


The objectives and 16 empire cards


Deck thinning and deck cycling enables Dennis to completely dominate to the tune of 75 to 45!

Airlines Europe = 1 Play

This excellent introductory stock market game was played next including the gals. I went for air abacus early and while I never was in the lead in terms of stock ownership of the companies I owned enough to be 2nd in several of the more valuable ones which was enough to give me the best stock portfolio in the end.


Air Abacus control as well as riding on the coat tails of others gives me the win! Me 100 Rose 86 Dennis 82 Marie 78.

Wednesday

Dennis wanted to learn more about how cards can drive a wargame so we met Wednesday morning.

Up Front = 1 Play

This card driven tactical wargame is a perfect candidate to show him how a single deck of action cards can be used to simulate and resolve a WW2 battlefield. He used the Americans while I played the Germans and it was neck and neck as soldiers on both sides fell or ran away. We had both lost 5 men each and it was matter who could deliver the decisive volley which would break the enemy, but it was not a volley but rather a sharp crack of a sniper rifle as Dennis discarded a Sniper card on me and drew the 6 needed for a killshot which also was the shot that broke my squad!


Dennis sniper makes the headshot which breaks my German squad!

Santorini = 1 Play

I had to take a flight in the evening to travel way up North, but luckily I had a chance to teach this to Rona after dinner, where I managed to lose!

Friday

Santorini = 4 Plays

More abstract gaming continued as Dennis and I had time to play 4 straight games as we took a break along the long drive back to Manila. The first 2 were with the basic rules and the next 2 were with the basic gods. We split the games as we both won 2 games each with each game having a “chesslike” quality as Dennis had deep thinking turns as he pondered the best move!


Dennis enjoyed this simple yet deep game!

Saturday

It was time for our weekly council as Jim and I went to the Celino household where all 3 brothers (Kent, Keith, Karl) were available to play.

Power Grid: Northern Europe/United Kingdom & Ireland = 1 Play (NEW)

Kent bought this expansion map despite it not being compatible with his Power Grid Deluxe: Europe/North America copy. We got to try the Northern Europe side first and the main feature of the map is that you replace some of the base set plants with the ones for the map depending on which areas were in play. 2 areas also did not allow nuclear plants to be built if a player had all his cities located there and the end result was a very tight race for the resources as they ended up costing up a ton of money! This feature ultimately decided who won as I was leading for most of the game but made a critical mistake of not going hard enough to win 1 of the 2 renewable energy plants in the last auction but settled on a garbage plant which made be able to power 17 cities. This turned out to be futile as I used up 44 Elektro to buy the garbage I needed to fuel my plants and this prevented me from building the 1 more city I needed to maintain my lead while Jim got to tie me and since he won 1 of the renewable plants in the auction he ended up with more Elektro than me which made him break the tie for the win!


Sneaky Jim slips past me in the end by having more money! Jim (15 cities 19 Elektro) Me (15 6 Elektro) Keith 14 Kent 13 Karl 12.

Adrenaline = 1 Play

This first person shooter themed area control game was up next. This time we played with the full rules with 8 skulls and the guys also spiced up the game by using miniatures from their current Warhammer 40,000 army, except me who used the yellow mini from the game. It was tight from the very start but Keith’s Vortex Cannon pulled in many a mini into the Vortex while Jim and Kent got in a lot of headshots and overkills while my Shotgun enabled me to compete during every scoring as I got in good damage in every shot. In the end it was a matter of a single point with Keith just barely ending up on top!


A VERY tight game spiced with 40K minis! Keith 40 Jim 39 Me 38 Kent 38 Karl 25

Ethnos = 1 Play

The final game of the night had us play this area control and set collection game. The randomized races were Dwarf, Elf, Giant, Orc, Wingfolk, and Wizards and early on it was Karl who was up in the lead after 2 ages due to his domination of 2 of the most expensive areas as well as good points from sets. Keith however was lurking right behind and a good 3rd age by him and poor set scoring by Karl had Keith boost past Karl for a come from behind victory!


Keith 110 Karl 103 Kent 77 Me 76 Jim 61

Sunday

Enrique was home so we spent an afternoon duelling with card games.

Up Front = 1 Play

I taught Enrique the 2nd module of rules and we played the City Fight scenario with me using the French versus his Germans. Things were very ominous as the German MG suffered a malfunction early into deck 1 and things got worse as it was removed in the succeeding repair attempt. Enrique did manage to kill my LMG gunner though but one of the other men in the group managed to acquire the weapon back. Surprisingly it was the German sniper who provided the most resistance as it managed to kill THREE of my men via headshots as I was slowly working my way forward. My firebase on the hill managed to whittle the Germans down to 5 men and Enrique was trying to merge his last man in group A into his group B in a building, but then my group C had advanced into relative range 5 and I managed to successfully infiltrate the 2 men into group B, with the resulting detonation of the demo charge killing 2 more Germans and thus breaking the entire squad.


Me (French) defeats Enrique (Germans) in deck 2. Germans 5 KIA 2 Panic French 5 KIA.


The killing blow came from my successful infiltration and detonation of the demo charge versus the last surviving Germans.

 
Hero Realms = 2 Plays (NEW)

I finally had a chance to try this out this fantasy rethemed version of Star Realms. I had also gotten the 5 different character hero packs and was very curious on how they could affect gameplay. It turned out the asymmetric starting powers and HP each class had really gave each side a different feel which is a great thing! The first game had Enrique’s Thief harass and whittle my Mage down early in the game only to have me stage a huge comeback via my spells and damage despite his superior healing cards as I won with 20 life remaining. The second game was different though as Enrique’s fighter bashed his way and hammered my Ranger into submission with 17 life remaining. I look forward to future character expansions and the possibilities of multiplayer play involving the use of these classes.


The character packs make a HUGE difference!

Star Realms: Colony Wars = 1 Play (NEW)

I had also gotten this standalone expansion deck for Star Realms so we both also gave it a try for the first time with me ending up winning. It would be interesting to play a 3-4p game where I get to combine the base set deck with this one so as to see the new combo possibilities that would bring.


I take advantage of the new cards and synergies better as I defeat Enrique with 27 authority remaining.
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GeekList: X: The Card Game
Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Richard Irving
United States
Salinas
California
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The Squad Leader Card Game. Says so on the box!

It is more based on some of the ideas of Squad leader. Very different mechanics. Different scale-single squad vs. squad in Up Front with 1-3 companies per side (6-12 squads).

By far my favorite wargame!
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Fernando Robert Yu
Philippines
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The Independence Day holiday and Father’s Day, among others, made for a very busy week of gaming!

Monday

June 12 is Philippine Independence Day and while it was a holiday most of the gang were unavailable except for Enrique. I visit his house where we play several WW2 themed games with a touch of Greek mythology in between.

Band of Brothers: Screaming Eagles = 1 Play

It was time to introduce Enrique to a proper combined arms scenario and for this I selected scenario 17 (Return to Son) which had a numerically and qualitatively superior German force (controlled by Enrique) attack weaker Americans who were protecting 2 objectives. 3 Panthers and 10 German squads versus 5 US squads, 1 MG team, and 1 antitank gun seems to indicate an American massacre, but my forces had the advantage of defending in terrain and a couple of foxholes and more than half were in the Northern part of the town which could not be reached due to a deep canal and the only way the Germans could cross was to cross open ground, defeat/leapfrog my units in the Southern part of town in order to cross the only bridge which leads North. This play illustrated the power of a Machine gun covering open ground as Enrique made the mistake of not suppressing the team early as it alone held up the Nazi infantry almost the entire game. My squads in the North also helped by shooting over the canal at the advancing Huns with one lucky Bazooka shot managing to destroy a Panther. History repeated itself as the loss of 1 tank seemed to demoralize the German infantry and they failed to cross the bridge and capture the 2nd objective although they finally manage to take out my MG unit in hand to hand combat.


The German advance is under fire all the way as 1 Panther and 7 German squads are eliminated with the loss of 2 US units as my Americans hold on to the Northern objective for the win!

Tide of Iron = 1 Play

The next game had the roles reversed with Enrqiue’s Germans this time defending an objective versus my advancing Americans in this plastic “miniatures on stands” based title. The Clash of Elites scenario with all options included would be a good introduction to the system for Enrique. It turned out to be a very quick games as Enrique made the mistake of wasting one of his squad’s actions to make a dash across the ground to supposedly better position, but this turned out not to be the case as that wasted its action which could have better used to fire at my rushing troops. My mortars and fire from my infantry wiped out his overwatching maching gun and that paved the way for my flamethrower unit to severely damage the remaining Germans with the final minis appropriately eliminated in an assault.


The training scenario had my US infantry completely wipe out the German forces for the loss of only 4 US regular infantry!

Santorini = 3 Plays

Enrique wanted to take a break from wargaming so I taught him this excellent abstract filler. We got to play 3 very quick games with me winning all 3!


Game 1: I defeat him with the basic rules.


Game 2: My Athena prevents his Pan from jumping up to the 2nd story!

Game 3: My Chronus wins the normal way as my workers stay away from Enrique’s Medusa!

Up Front = 1 Play

We got back to WW2 wargaming as I teach this classic and timeless card based tactical game to Enrique. The Meeting of patrols was used as usual with me taking the British versus his Germans. The early to mid game had the Germans pepper my men with Enrique managing to cause 3 soldiers in my firebase to run away, but multiple rally cards and the Germans running dry of ammo enabled my manoeuvre unit to slowly advance step by step and I saw the opportunity for the win when I managed to get them to Range 4. They all survived the return fire and with a rally card I manage to return them to good order for the win!


The 5 men in my group A manage to advance to Range chit 4 on a hill and survive as I rally them all and get the automatic victory!

Tuesday

I visited the FLGS to get in more gaming with Robert and the gals!

Up Front = 1 Play

The girls were busy with customers so me and Robert take this game to the next level as we play the Cityfight scenario which introduces new modules involving flanking, infiltration, demo charges and close combat. I also included the entrenchment rule which is easy enough to insert and gives groups something to do in turns where they got nothing else to do and they are in open ground, brush, or woods. This time I used the Soviets while Robert selected the Germans as usual. This play was characterized by aggressive advances with our groups closing the ranges fast. I was luckier in terms of terrain since I manage to put 2 of my groups in buildings early which meant that Bob had to take the fight to me since only men in buildings scored points and that meant I had the early lead. However, the German MG34 and supporting riflemen started to put out a steady volume of fire which managed to cause 3 of my 5 men in my group C to panic and run away and also kept on pinning men in my firebase in group B. My firebase managed to recover though and both it and later group A managed to put fire on that group. Things really started to go in my favor when a lucky shot killed his machine gunner and while his assistant crewman automatically acquired the weapon I then managed to put down wire on his group which made him unable to use his fire card and I then started to get rid of his men one by one. My squad leader then managed to infiltrate and detonate the demo charge in group A (which was reduced to 2 men since Robert managed to transfer 2 men over to his Group B). I discovered that was mistake since my group C was not adjacent to his Group A so I should have infiltrated his group B. It wouldn't have made much of a difference though since I had the concealment cards to modify the attempt and my demo charge would have affected more men. In any case the heroic Sarge later managed to take down 2 men in hand to hand combat as Robert ran out of rally cards and I had the movement and concealment cards to ensure my attempts to melee and well as the results were in my favor. This meant 6 Germans were killed or ran away and that meant Bob's squad was broken and lost.


My heroic squad leader Sgt. Zorin manages to infiltrate Robert’s group A and detonate the demo charge, and he then proceeds to eliminate the pinned men (including the German squad leader) in hand to hand combat which causes the entire squad to break and run!


Up Front is truly a contender for the best WW2 tactical wargame despite being made more than 30 years ago!

Ethnos = 1 Play

Marie and Rose joined Bob and I for this recent hit. It was their first play and while there was a bit of confusion as I was trying to teach it but everyone got it after a few rounds although quite a few curses were uttered since the fact that you have to discard your unused cards took some getting used to for them. The randomized races were Dwarf, Elf, Halfling, Merfolk, Troll and Wizard. The Dwarfs and Merfolk meant that sets got to score bigger and that people got to place extra tokens, and Halflings also meant large bands of Halflings could be played. This resulted in very high scores with my experience helping me out eke out a win.


A high scoring affair with me grabbing the win! Me (1st yellow) 143 Robert (green) 136 Rose (blue) 98 Marie (purple) 90

Thursday

Santorini = 3 Plays

Just 3 plays of this as I teach my friend Ana how to play. I won the first but made a mistake in the 2nd game as I swap the player colors resulting in a loss. The 3rd game had Ana's Apollo overcome my Atlas as I lose again.

Friday

La Granja: No Siesta = 1 Play (NEW)

I was fascinated by La Granja as I have always been a fan of games which use cards in different ways, but I thought it would be a bear to teach so I never got it. However, this dice game version suddenly was available at the FLGS so I got it immediately. I got to try it solo while waiting for my son Sherwin to finish classes and I found it a very interesting exercise which reminded me of Roll Through the Ages: The Late Bronze Age except you could find a way to manipulate the timer although the solo game lasts a max number of 18 rounds. I think it captures the dice drafting element of its parent game well and I would like to try it at least once with multiplayers.


My first soloplay of this has me score 36, which is right in the middle of the scale of scores…

Saturday

It was time again for the weekly council, but this time we manage to reach 6 players as the 3 Celino brothers as well as Jim and Dennis join me for the evening.

Adrenaline = 1 Play (NEW)

This title totally flew under my radar and I would have never known about it hadn't Robert mentioned it to me. Watching a couple of videos convinced me that I had to get this game and I was lucky enough to see it offered on one of the Boardgame trading Facebook pages so I got it immediately.

Karl was going to be late so the remaining 5 of us would try out the game at its max 5 player count. In First Person Shooting video games a lot of fun is derived by how crazy your weapons are and it is no different in this game as your choice of weapon really determines your strategy and for what kind of ammo you want to pick up. The game is simple enough as your 2 actions have you either moving multiple spaces, moving a space and then picking up ammo or weapons, or shooting. Damage is automatic (there is no randomization in combat at all!) and you get to put your colored damage token on the enemy's board. The nice things about getting damaged is that your Adrenaline gets boosted and your basic actions improve, and scoring is done when your figure is dead just like area control games with the player who did the most damage to you getting the most points, 2nd most getting 2nd place etc. The nice thing about this game is that your value decreases the more you die which mitigates someone getting picked on by the rest.

We played the beginner game with just 5 skulls (ie once there are 5 deaths the game ends) and no final frenzy rules. The game started slowly but once someone died the skulls started to rack up and it was over in no time. It was close game between Dennis, Jim, and Kent but it was Dennis who narrowly won in the end.


First play of this first person shooter themed title has Dennis edging out the rest of us....as Jim goofs off as usual! Dennis 34 Jim (1st) 32 Kent 31 Me 23 Keith 21

Ethnos = 1 Play

I bring this out again and this time we get to try it at it's max 6 player count as Karl had arrived and witnessed our previous game. I had to teach the rules to Karl and Keith and the random races were Centaurs, Halflings, Merfolk, Minotaurs, Skeletons, and Trolls. Playing with players felt different since it felt that the game moved faster and that the push your luck element was greater as you ran a greater risk of the 3rd Dragon being drawn. This happened to me in the 3rd age as I had a very poor set scoring and again Kent's domination of the Merfolk helped him in the area scoring in this low scoring game.


Kent’s mastery of the Merfolk again gives him the win! Kent (1st black) 66 Jim (purple) 58 Keith (blue) 49 Me (yellow) 47 Dennis (white) 42 Karl (green) 29.

Power Grid: The Card Game = 1 Play

The final game of the night was voted to be this card game version of the economic classic. 6P made the player order very important as the resource buying phase became VERY tight and there quite a few times when some players (including me) could not power all plants due to the lack of fuel. It took slightly over an hour to finish and it was VERY tight in the last round as Kent and I ended up with 26 VP, 3 others had 25, and Karl had 23. Kent and I had an Elektro each so it was up to the 2nd tiebreak where Kent won due to his 20 cost plant compared to my 11.


Kent and I end up tied in this VERY close game, but a higher valued plant gives him the tiebreak! Kent 26 (plant 20) Me 26 (plant 11) Dennis 25 Jim 25 Keith 25 Karl 23

Sunday

Imhotep = 1 Play

Father's day had my family go out and enjoy lunch as well an afternoon at the mall. I managed to find time in the evening to have Shawn and Shari join me again for another play of this, but this time using the B sides of the locations. The Temple (specifically the location where I get to draw a card) really helped me in getting a couple of statues (both with the card and via abilities) as I ended up with 5 statues for 15 points, and that was just enough for me to overtake Sharlene for the 1 point win!


Father’s day gaming has my collection of statues managing to put me up by a point over my daughter Sharlene for the win! Me (1st black) 57 Shari (grey) 56 Shawn (brown) 42.
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Mike Fogus
United States
Burke
Virginia
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Metal/Punk Sub-Genre: Straight-edge Hardcore Punk
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
James Sinden
United Kingdom
Chertsey,
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Classic war game from the past...

Game is in good condition, I'd say very good considering it's age... but good should give you an idea

English

Free postage to the UK, thanks.
 
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Board Game: Up Front [Average Rating:7.84 Overall Rank:336]
Thomsa Thomas
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Format: VASSAL with Skype

Teach? I could teach the game.


Expertise: I played a couple of games ftf.

I'm looking for an opponent for friendly games of the Up Front core game Scenarios as I don't own the expansions.
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Vivienne Raper
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This is the Wargame Vault complete reprint bundle

http://www.wargamevault.com/product/148406/Up-Front-Complete...

I have a glossy manual with rules for Banzai, Desert War and Up Front. Also eight deck boxes containing cards for the base game and expansions, plus handcut cardboard chits.

BIN £40

Minimum sale £10
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