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From the publisher "Espionage, combat, diplomacy and murder in a world under Corporate rule.

Agents act for one of five Corporations, radically different in their ideologies and methods, from the feudal renaissance of the Shi Yukiro to the utter capitalist debauchery of Eurasian, Inc. Total freedom of character creation - no presets.

Comprehensive downtime system allows for absolute control over the psychological, political and physical development of Agents.

An incredible range of detailed, dramatic environments, from the hellish ruins of Old Shanghai to the glittering Eden Spire in Berlin and the off-world decadence of Vastaag, filled with uncertain allies and ruthless adversaries.

Revolutionary license system: Agents with sufficient influence and means can acquire legal authority to commandeer property, terminate individuals or sterilize a city block.

A vast catalogue of equipment, cybernetics, vehicles, and weapons. Ion katanas, implanted voice synthesizers, injector rifles, mimetic skin implants; everything the Agents need to get the job done by any means necessary.

A selection of prewritten missions and maps to get you started.".

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Corporation uses a straightforward character generation system, very intuitive and easy to do. Characters can be as diverse as you want but can literally be created in minutes without leafing backwards and forwards through the book. Gameplay itself is straightforward, uses 2d10 to roll equal to or under an Action Number. The Action Number is tied to one of your stats plus one of your skills, as determined by the GM. Again, it is quick and easy to carry in your head, there are no tables of modifiers to reference. This makes combat quick and easy. Players play Agents of the Corporations, each Corporation has a different Modus Operandi, Western Federation make the best firearms in the world, whilst Shi-Yukiro utilise Bushido and the way of the samurai (albeit with ion katanas) Agents are superhuman to start with, they can take far more damage than a normal human. Your Missions from the word go can be full of excitement and lots of cinematic action. But Agents are not unkillable either, again the game strikes a nice balance here.
The booked is packed with hundreds of ideas for Missions,sample NPC's, Maps and a good overview of the world of 2500, enough to get started but leaving plenty of room for expansion, either by the publisher or by the GM.

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