A simple set of quick playing rules to develop quick and dynamic superhero play. Published as pdf files and available through online printing services. Includes support for play in a variety of eras.
BASH is played with two ordinary six-sided dice. Each character is represented by three stats rated from 1-5- Brawn, Agility, and Mind.
When you attempt to do something, you roll the dice (two standard six-siders), and multiply the relevant stat by the dice roll. If you roll doubles, the dice explode, meaning you get to roll another die and add the result before multiplying.
The game has over 50 powers for players to choose from, each with defined effects. The powers are meant to be customizable. The "Special Attack" power, for example, could be used to make indestructible claws, energy blasts, fireballs, a magic sword, etc. Mechanically, they all have the same general effect, but description-wise there is a great deal of difference. Mechanically, the player decides if the points put towards range, area, hitting, or damage. How the power works is based on a player's description.